Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / silbinarywolf/gml-go issues and pull requests
#121 - Bump golang.org/x/image from 0.0.0-20191009234506-e7c1f5e7dbb8 to 0.5.0
Pull Request -
State: closed - Opened by dependabot[bot] over 1 year ago
- 1 comment
Labels: dependencies
#120 - Bump golang.org/x/sys from 0.0.0-20191120155948-bd437916bb0e to 0.1.0
Pull Request -
State: closed - Opened by dependabot[bot] over 1 year ago
- 1 comment
Labels: dependencies
#119 - Bump golang.org/x/crypto from 0.0.0-20191122220453-ac88ee75c92c to 0.1.0
Pull Request -
State: closed - Opened by dependabot[bot] over 1 year ago
- 1 comment
Labels: dependencies
#118 - Bump golang.org/x/net from 0.0.0-20191119073136-fc4aabc6c914 to 0.7.0
Pull Request -
State: closed - Opened by dependabot[bot] over 1 year ago
- 1 comment
Labels: dependencies
#117 - Bump golang.org/x/text from 0.3.2 to 0.3.8
Pull Request -
State: closed - Opened by dependabot[bot] over 1 year ago
- 1 comment
Labels: dependencies
#116 - v0.4.0 - More updates
Pull Request -
State: closed - Opened by silbinarywolf almost 5 years ago
#115 - gamepad: add support for "gamecontrollerdb.txt" so certain gamepad shapes can have first-class button support
Issue -
State: open - Opened by silbinarywolf almost 5 years ago
#114 - gmlgo: Improve generator error messages for duplicate object.
Issue -
State: closed - Opened by silbinarywolf almost 5 years ago
- 1 comment
#113 - Feature/more updates
Pull Request -
State: closed - Opened by silbinarywolf almost 5 years ago
#112 - gmlgo: Display more debugging information like OpenDiablo2
Issue -
State: closed - Opened by silbinarywolf almost 5 years ago
- 1 comment
#111 - gmlgo: add rh to apply logo/etc to Windows binary/EXE
Issue -
State: open - Opened by silbinarywolf almost 5 years ago
#110 - feature/lots-of-updates
Pull Request -
State: closed - Opened by silbinarywolf almost 5 years ago
#109 - test: Update closed source game and example/worm to utilize TestMain so tests can run headed
Issue -
State: closed - Opened by silbinarywolf about 5 years ago
- 1 comment
#108 - gmlgo: update tests to use golden files
Issue -
State: open - Opened by silbinarywolf about 5 years ago
#107 - gmlgo: Make `gmlgo generate` update assets with a `Uid`
Issue -
State: open - Opened by silbinarywolf about 5 years ago
#106 - gmlgo: load default html / js from cmd/gmlgo/files
Issue -
State: open - Opened by silbinarywolf about 5 years ago
#105 - gmlgo: gmlgo generate should update .gitignore
Issue -
State: open - Opened by silbinarywolf about 5 years ago
#104 - gmlgo: add "gmlgo build" function
Issue -
State: closed - Opened by silbinarywolf over 5 years ago
- 1 comment
#103 - camera: Add CameraSetUpdateFunction to allow controlling camera when it's following an object
Issue -
State: closed - Opened by silbinarywolf over 5 years ago
- 1 comment
#102 - asset: Update asset system
Issue -
State: closed - Opened by silbinarywolf over 5 years ago
- 1 comment
#101 - gmlgo: Refactor and split package out into seperate pieces
Issue -
State: open - Opened by silbinarywolf over 5 years ago
- 1 comment
Labels: question, NeedsDecision
#100 - collision: Add ellipse.collision checking for example/worm
Issue -
State: open - Opened by silbinarywolf over 5 years ago
#99 - sprite: Change so that sprite stores 1 collision mask
Issue -
State: open - Opened by silbinarywolf over 5 years ago
#98 - example/worm: Write tests to make sure the game feels / plays like the Game Maker Studio 2 version
Issue -
State: closed - Opened by silbinarywolf over 5 years ago
- 1 comment
Labels: bug
#97 - doc: add DESIGN.md doc that mentions differences to GML and conscious design decisions
Issue -
State: closed - Opened by silbinarywolf over 5 years ago
- 1 comment
#96 - sprite: Change SpriteSize / etc functions to operate on SpriteIndex directly
Issue -
State: closed - Opened by silbinarywolf over 5 years ago
#95 - audio: fix audio to work in browser
Issue -
State: closed - Opened by silbinarywolf over 5 years ago
Labels: bug
#94 - audio: Add support for loading / playing sound effects and music
Issue -
State: closed - Opened by silbinarywolf over 5 years ago
- 1 comment
Labels: enhancement
#93 - gmlgo: Add basic fixed delta time implementation
Issue -
State: closed - Opened by silbinarywolf over 5 years ago
- 1 comment
Labels: enhancement
#92 - gl: Learn OpenGL / GLFW
Issue -
State: open - Opened by silbinarywolf over 5 years ago
Labels: question
#91 - gmlgo: Investigate hitching / frame drops in Worm example
Issue -
State: open - Opened by silbinarywolf over 5 years ago
- 10 comments
#90 - gmlgo: Change "gml.InstanceGet" to be a receiver method "Get" on InstanceIndex
Issue -
State: closed - Opened by silbinarywolf over 5 years ago
Labels: enhancement
#89 - gmlgo: Add "gmlgo fix" command
Issue -
State: closed - Opened by silbinarywolf over 5 years ago
- 2 comments
Labels: enhancement
#88 - room: Strip out entire room system, simplify
Issue -
State: closed - Opened by silbinarywolf over 5 years ago
- 1 comment
#87 - example/worm: Rebuild Worm in the Pipes for this engine
Pull Request -
State: closed - Opened by silbinarywolf over 5 years ago
#86 - example/mmo: a sample MMO game to get somebody started
Issue -
State: open - Opened by silbinarywolf over 5 years ago
Labels: enhancement
#85 - animation_editor: Currently crashes due to relying on camera
Issue -
State: closed - Opened by silbinarywolf over 5 years ago
- 1 comment
Labels: bug
#84 - gmlgo: Change gml.Run to use a Controller interface
Issue -
State: closed - Opened by silbinarywolf over 5 years ago
#83 - gmlgo: add "gmlgo init" command [Low Priority]
Issue -
State: open - Opened by silbinarywolf over 5 years ago
#82 - example/worm: Rebuild in this engine
Issue -
State: closed - Opened by silbinarywolf over 5 years ago
- 5 comments
#81 - api: Change any functions in API taking geom.Vec to take two float64's instead
Issue -
State: closed - Opened by silbinarywolf over 5 years ago
- 2 comments
#80 - example/spaceship: add better sprites
Issue -
State: open - Opened by silbinarywolf over 5 years ago
Labels: enhancement
#79 - gmlgo: Extend "gmlgo serve" to support GopherJS
Issue -
State: open - Opened by silbinarywolf over 5 years ago
#78 - gmlgo: add ability to load "html" files from "asset" folder for "gmlgo serve"
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
#77 - gmlgo: add "gmlgo serve" tool
Pull Request -
State: closed - Opened by silbinarywolf almost 6 years ago
#76 - asset/object: update "gmlgo generate" to add UUID information if not set
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
Labels: enhancement
#75 - vcs: Support building commit ID / tagged version into binary
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
#74 - test: Running "go test" code coverage stuff but in the browser
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
Labels: enhancement
#73 - camera: change code to work in headless mode (ie. for test coverage in Draw() calls of game objects)
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
- 1 comment
#72 - test: Record player input from last [x] frames for crash reporting and integration tests
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
Labels: enhancement
#71 - test: add bootstrapping tools to run tests
Pull Request -
State: closed - Opened by silbinarywolf almost 6 years ago
#70 - gmlgo: split "generate" into its own discreet package and setup Cobra for base command-line structure
Pull Request -
State: closed - Opened by silbinarywolf almost 6 years ago
Labels: enhancement
#69 - ci: Setup SonarQube
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
- 1 comment
#68 - gmlgo: split "gmlgo generate" into its own package and use Cobra for handling command prompt
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
Labels: enhancement
#67 - gmlgo: add support for experimental Go Modules
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
- 1 comment
Labels: enhancement
#66 - headless: inline Ebiten's clock package so I can run update in a way that is closer to headed builds
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
#65 - git-lfs: Explore setting up Git LFS
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
#64 - gmlgo: Add "gmlgo serve" tool, that works like "gopherjs serve" but is specific to this framework
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
- 1 comment
Labels: enhancement
#63 - runtime: research lowering the size of the compiled binary
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
Labels: enhancement
#62 - object: Explore generating query functions for object types
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
Labels: NeedsDecision
#61 - jai: Consider / Explore migrating to the "Jai" programming language after it lands and matures
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
Labels: NeedsDecision
#60 - feature/remove-geom-size
Pull Request -
State: closed - Opened by silbinarywolf almost 6 years ago
#59 - examples/spaceship: Fix game so it runs in the browser with GopherJS
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
Labels: enhancement
#58 - room: add RoomInstanceSize, remove animationUpdate parameter in gml.Update, fix camera crashing bug
Pull Request -
State: closed - Opened by silbinarywolf almost 6 years ago
#57 - fix/gmlgo-gen: Fix #50
Pull Request -
State: closed - Opened by silbinarywolf almost 6 years ago
#56 - object: Don't return []ObjectType from CollisionRectList, use []InstanceIndex
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
Labels: enhancement
#55 - feature/refactor: Refactor object package
Pull Request -
State: closed - Opened by silbinarywolf almost 6 years ago
#54 - geom: Consider swapping geom.Vec from float64 to float32
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
- 1 comment
#53 - room_editor: Explore refactoring out into its own seperate package
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
- 1 comment
Labels: NeedsDecision
#52 - room_layer: Change room layers to exist globally as an "asset"
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
- 2 comments
Labels: enhancement
#51 - geom: remove geom.Size in favour of only using geom.Vec
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
Labels: enhancement
#50 - gmlgo: Fix code generation of object data
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
Labels: bug
#49 - doc: Add CONTRIBUTING.md
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
#48 - room_editor: Improve search list so you can select an item with keyboard/mouse rather than it selecting the 1st in the search list.
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
- 1 comment
Labels: enhancement
#47 - qt: experiment with Qt (https://github.com/therecipe/qt)
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
- 1 comment
#46 - doc: Parse/test code snippets in documentation
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
Labels: NeedsDecision
#45 - room: Consider adding "currentRoom" variable or changing InstanceCreateRoom
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
- 1 comment
Labels: enhancement
#44 - room: Rename RoomInstance to something else as it's confusing.
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
- 1 comment
#43 - font: Change font to work in headless builds
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
Labels: enhancement
#41 - font: Change returns of *Font to FontIndex
Pull Request -
State: closed - Opened by silbinarywolf almost 6 years ago
#40 - asset: Add downloading / loading system, ie. only download assets as they're needed
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
Labels: NeedsDecision
#39 - test: Figure out how I'll test game logic. ie. maybe i want to test a game running for 10 frames and then it closes?
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
Labels: NeedsDecision
#38 - room: Add RoomSize() function after gml.RoomIndex is implemented
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
Labels: enhancement
#33 - gmlgo: Support more than 1 package for gml.Object metadata + Improve 3rd party library support
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
Labels: enhancement
#29 - gmlformat: Create gmlformat command, this should work like goimports but improve working with gml-go specifically
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
Labels: enhancement
#25 - gmlgo: Add "vet" functionality so that a user can't do ObjectType on a struct or global variable and is recommended to change to InstanceIndex
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
Labels: enhancement
#24 - object: Change instance functions to use an "InstanceIndex" (int32) instead of ObjectType interface
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
- 1 comment
Labels: enhancement
#23 - alarm: Test alarm behaviour against Game Maker, to ease porting of old game projects
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
Labels: enhancement
#22 - gmlgo: Add code-generated serialization
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
- 2 comments
Labels: enhancement, NeedsDecision
#21 - asset: Maybe add "data" folder for raw binary files
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
Labels: enhancement
#19 - room_instance: Change RoomInstance* functions to return gml.RoomInstanceIndex instead of int or *RoomInstance
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
Labels: enhancement
#18 - collision: benchmark collision checking and see if pooling InstanceIndex slices improves performance
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
Labels: enhancement
#17 - gml-go: Rename project from gml-go to something original
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
- 2 comments
Labels: question, Documentation
#16 - gmlgo: Maybe split generation of asset indexes into asset/**/*.go
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
- 1 comment
Labels: enhancement, question
#13 - gml-go: embed asset data into the binary (as a flag)
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
- 1 comment
Labels: enhancement
#11 - gml-go: Add reasonable defaults to camera
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
#7 - gml-go: Remove 'animationUpdate bool' parameter from gml.Update()
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
Labels: enhancement
#6 - room: Change all room functions to return gml.RoomIndex instead of int
Issue -
State: open - Opened by silbinarywolf almost 6 years ago
- 1 comment
Labels: enhancement
#3 - camera: Change CameraCreate to use geom.Size for w/h
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
- 1 comment
#1 - example: Create spaceship example game
Issue -
State: closed - Opened by silbinarywolf almost 6 years ago
- 1 comment
Labels: enhancement