Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / sideeffects/houdininiagara issues and pull requests
#58 - update UE5.5
Issue -
State: closed - Opened by samrat333 2 months ago
- 4 comments
#57 - Resources bound with UAVCompute instead of SRVCompute
Issue -
State: closed - Opened by ms-dne 7 months ago
- 1 comment
#56 - Support for MacOS
Issue -
State: open - Opened by matteo-collina 7 months ago
#55 - P_on_surface.uasset is corrupt in 5.4 branch
Issue -
State: closed - Opened by resinbeard 8 months ago
- 2 comments
#54 - P_on_surface.uasset is corrupt in 5.3 branch
Issue -
State: closed - Opened by AgentMilkshake1 8 months ago
- 2 comments
#53 - ue 5.4
Issue -
State: closed - Opened by samrat333 10 months ago
- 2 comments
#52 - Not working with single frame hbjson
Issue -
State: open - Opened by dechanezt about 1 year ago
#51 - `num_points` and `num_samples` attribute in json header
Issue -
State: open - Opened by Andrej730 about 1 year ago
- 1 comment
#50 - HoudiniNiagara ver- 2.5.0 warning occurred
Issue -
State: open - Opened by Duranta about 1 year ago
- 1 comment
#49 - ue 5.3
Issue -
State: closed - Opened by samrat333 over 1 year ago
- 3 comments
#48 - Missing macros to disable editor-only APIs in non-Editor builds
Issue -
State: closed - Opened by gmpreussner over 1 year ago
- 1 comment
#47 - Houdini Niagara Plugin v2.4.0 not working on UE 5.2.1
Issue -
State: open - Opened by Luxor95 over 1 year ago
#46 - Houdini Niagara Plugin v2.4.0 - UE5.2 Can not Package Project
Issue -
State: open - Opened by MoreDrinkHotWater over 1 year ago
- 5 comments
#45 - Fix missing WITH_EDITORONLY_DATA for Standalone builds
Pull Request -
State: closed - Opened by mikaelgarde over 1 year ago
- 1 comment
#44 - UE5.20
Pull Request -
State: closed - Opened by KMStu over 1 year ago
- 1 comment
#43 - ue5.2
Issue -
State: closed - Opened by samrat333 almost 2 years ago
- 8 comments
#42 - Request burst instantaneous on first frame
Issue -
State: open - Opened by dokipen3d almost 2 years ago
#41 - .hbjson too large for 32-bit reader
Issue -
State: open - Opened by rangisutton almost 2 years ago
- 8 comments
#40 - Reading the HBJSON in blueprints hangs the engine up.
Issue -
State: open - Opened by musamaster almost 2 years ago
- 3 comments
#39 - UE5.1.0
Issue -
State: open - Opened by madoodia almost 2 years ago
- 1 comment
#38 - Support for Unreal 5.1.0
Issue -
State: closed - Opened by paulonogueira-img about 2 years ago
- 6 comments
#37 - Content resaving
Issue -
State: open - Opened by avudnez about 2 years ago
#36 - Crash on Reimport of Houdini Point Cache
Issue -
State: open - Opened by Ziboo over 2 years ago
#35 - UE5 Missing Modules
Issue -
State: open - Opened by Harlan888 over 2 years ago
- 1 comment
#34 - Apple Silicon
Issue -
State: open - Opened by Nek over 2 years ago
#33 - Fix incorrect minor engine version requirement.
Pull Request -
State: closed - Opened by KelSolaar over 2 years ago
- 1 comment
#32 - Commercial Use
Issue -
State: open - Opened by songwilee over 2 years ago
#31 - Missing non-unity include.
Pull Request -
State: closed - Opened by Ryan-DowlingSoka almost 3 years ago
#30 - Missing include for non-unity.
Pull Request -
State: closed - Opened by Ryan-DowlingSoka almost 3 years ago
#29 - Missing file include for No-Unity builds.
Pull Request -
State: closed - Opened by Ryan-DowlingSoka almost 3 years ago
#28 - UE5 build without PCHs
Issue -
State: open - Opened by avudnez about 3 years ago
#27 - fixed packaging build error in 4.27
Pull Request -
State: closed - Opened by GarmOfGnipahellir about 3 years ago
#26 - Reimport bug
Issue -
State: closed - Opened by Yamjin about 3 years ago
- 1 comment
#25 - UE5 Main branch
Issue -
State: closed - Opened by avudnez over 3 years ago
- 1 comment
#24 - UE5 added forces make cache sim unstable.
Issue -
State: open - Opened by cabraswel over 3 years ago
- 1 comment
#23 - Is it possible to build from source and use HoudiniNiagara on 4.27.0
Issue -
State: closed - Opened by anoxdetox over 3 years ago
- 4 comments
#22 - resolve memory leak
Pull Request -
State: closed - Opened by hx-yuya-yamaguchi over 3 years ago
#21 - can't compile with ue5, please provided a binary for ue5
Issue -
State: closed - Opened by ChildAdrian over 3 years ago
- 1 comment
#20 - Fix issues when loading from Plugin Directory in 4.26
Pull Request -
State: closed - Opened by grujicbr almost 4 years ago
#19 - Compiling for 4.26.1 errors
Issue -
State: closed - Opened by Pixel-Minions almost 4 years ago
- 3 comments
#18 - Can anyone update build to 4.26.1 thanks
Issue -
State: closed - Opened by superdude12399 almost 4 years ago
- 2 comments
#17 - 4.26 version
Issue -
State: closed - Opened by simco50 about 4 years ago
- 2 comments
#16 - Attributes Aren't Relayed? (when there are zero points on frame #1)
Issue -
State: closed - Opened by AtomicPerception about 4 years ago
- 1 comment
#15 - Build Cook Fail 4.25
Issue -
State: closed - Opened by stylerm about 4 years ago
- 1 comment
#14 - Unreal 25.4
Issue -
State: closed - Opened by cabraswel about 4 years ago
#13 - No PCH/No unity fix for HoudiniNiagara plugin
Pull Request -
State: closed - Opened by Ryan-DowlingSoka over 4 years ago
- 1 comment
#12 - Fixed a HLSL code generation issue with GPU emitter
Pull Request -
State: closed - Opened by mchamberlain over 4 years ago
#11 - Engine modules cannot be compiled at runtime.
Issue -
State: closed - Opened by flicker8210 over 4 years ago
- 2 comments
#10 - Folder structure problem
Issue -
State: closed - Opened by haowang1013 over 4 years ago
- 1 comment
#9 - Linux compile issue
Issue -
State: closed - Opened by mrmowgli over 4 years ago
- 2 comments
#8 - Spawn and Update modules are now reading and writing the same attribu…
Pull Request -
State: closed - Opened by mikelyndon-sesi over 4 years ago
#7 - Support mobile platform?
Issue -
State: closed - Opened by islent over 4 years ago
- 2 comments
#6 - Module updates - removed legacy content
Pull Request -
State: closed - Opened by mikelyndon-sesi over 4 years ago
#5 - Fixed compile errors necessary to build on MacOS.
Pull Request -
State: closed - Opened by mikelyndon-sesi over 4 years ago
#4 - Module updates
Pull Request -
State: closed - Opened by mikelyndon-sesi over 4 years ago
#3 - Store the simulation state on the Niagara Emitter instead of being store in the DI
Pull Request -
State: closed - Opened by dpernuit almost 5 years ago
#2 - Leapingrhino bjson ue master
Pull Request -
State: closed - Opened by dpernuit almost 5 years ago
#1 - Leapingrhino ue master
Pull Request -
State: closed - Opened by dpernuit almost 5 years ago