Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / sideeffects/houdiniengineforunreal issues and pull requests
#100 - Fix Undo triggered serialization crash.
Pull Request -
State: closed - Opened by TroutZhang over 5 years ago
- 1 comment
#99 - How is the Houdini to Unreal Transform handeld? TranslateHapiTransform?
Issue -
State: closed - Opened by Schizo over 5 years ago
- 3 comments
#98 - Fix null pointer crash on ServerTravel
Pull Request -
State: closed - Opened by drichardson over 5 years ago
- 1 comment
#97 - Assign physical material to landscape layer info from primitive attribute
Pull Request -
State: closed - Opened by drichardson almost 6 years ago
- 4 comments
#96 - TOPs PDG Support
Issue -
State: closed - Opened by leith-bartrich almost 6 years ago
- 4 comments
#95 - 97 reduce pie log spam
Pull Request -
State: closed - Opened by JHuculak almost 6 years ago
- 1 comment
#94 - "Null parameter when clearing" when exiting PIE session
Issue -
State: open - Opened by JHuculak almost 6 years ago
- 2 comments
#88 - FIX: Typo in in finding Houdini plugin folder
Pull Request -
State: closed - Opened by ikrima about 6 years ago
- 1 comment
#87 - Tiled Heightmap Exports from Houdini have open seams when used with world composition
Issue -
State: closed - Opened by Skullfurious about 6 years ago
- 1 comment
#86 - Cannot install Houdini Engine for H Indie on Centos
Issue -
State: open - Opened by djczaps over 6 years ago
- 5 comments
#85 - Platform detection broken for macOS
Issue -
State: closed - Opened by denschub over 6 years ago
- 3 comments
#84 - macOS build looking for sources in the wrong folder
Issue -
State: closed - Opened by denschub over 6 years ago
- 1 comment
#83 - Houdini 16.5.573 no longer available to download on SideFX website resources ( Linux )
Issue -
State: closed - Opened by djczaps over 6 years ago
- 7 comments
#82 - Quick fix for HFSPath normalization
Pull Request -
State: closed - Opened by timur-losev over 6 years ago
- 1 comment
#81 - Issue building 4.20 branch
Issue -
State: closed - Opened by OptimisticMonkey over 6 years ago
- 3 comments
#80 - "Signal 11 caught" in houdini engine for unreal 4.18.3 on linux OS opensuse (houdini build 393)
Issue -
State: closed - Opened by habernir almost 7 years ago
- 4 comments
#79 - rfe : landscape foliage as point cloud
Issue -
State: open - Opened by papicrunch almost 7 years ago
#78 - More robust path detection on Windows.
Issue -
State: open - Opened by trentpolack about 7 years ago
#77 - Fix clang errors for android ARM64
Pull Request -
State: closed - Opened by error454 about 7 years ago
- 1 comment
#76 - Does not compile with 4.17.1
Issue -
State: closed - Opened by maxattack over 7 years ago
- 1 comment
#75 - Compile issue
Issue -
State: closed - Opened by Recown over 7 years ago
- 1 comment
#74 - Asset Input lost after reloading the .umap
Issue -
State: closed - Opened by kcmonkey over 7 years ago
- 1 comment
#73 - some parts of the image baked from COPS are black or have rectangular gaps in them
Issue -
State: closed - Opened by dokipen3d over 7 years ago
- 7 comments
#72 - When baking textures using COPS to ue4, sometimes 1920x1080 is used as resolution
Issue -
State: closed - Opened by dokipen3d over 7 years ago
- 4 comments
#71 - Rebuilding Asset doesn't trigger texture rebake
Issue -
State: closed - Opened by dokipen3d over 7 years ago
- 1 comment
#70 - Module rules files have incorrect path for Houdini on OS X
Issue -
State: closed - Opened by admsyn over 7 years ago
- 1 comment
#69 - Digital Assset in UE4.4.15 problem
Issue -
State: closed - Opened by djczaps almost 8 years ago
- 12 comments
#68 - Linux: fix unused-value build error
Pull Request -
State: closed - Opened by groundflyer about 8 years ago
- 1 comment
#67 - Assset keeps Compiling Shaders every time
Issue -
State: closed - Opened by varomix about 8 years ago
#66 - Add Support For Mesh Sockets
Issue -
State: closed - Opened by grabiller about 8 years ago
- 1 comment
#65 - Crash when a Houdini Input have a invalid static mesh
Issue -
State: closed - Opened by gbxmleblanc over 8 years ago
- 1 comment
#64 - HoudiniEngine doesn't build with the Development Target
Issue -
State: closed - Opened by gbxmleblanc over 8 years ago
#63 - Houdini or Houdini Engine 15.0.439 not available
Issue -
State: closed - Opened by varomix over 8 years ago
- 2 comments
#62 - Houdini15.0 unreal4.11
Pull Request -
State: closed - Opened by ghost over 8 years ago
#61 - Geometry instantiated by a curve does not respect asset transform.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 2 comments
Labels: enhancement, curves, geometry
#60 - File SOP support for loading file from the web (http://) via HoudiniEngineForUnreal
Issue -
State: closed - Opened by robeastham almost 9 years ago
- 3 comments
Labels: question, parameters, fixed
#59 - Add support for collision shape generation.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 4 comments
Labels: help wanted, rfe, collision, geometry, api, attributes
#58 - Refactor existing asynchronous scheduling, cooking and instantiation.
Issue -
State: closed - Opened by ttvd almost 9 years ago
Labels: rfe, refactoring, api, cooking
#57 - Add synchronous cooking and instantiation.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 1 comment
Labels: rfe, assets, api, cooking
#56 - Generate more descriptive instance input names.
Issue -
State: closed - Opened by ttvd almost 9 years ago
Labels: help wanted, rfe, instancing, inputs, ui
#55 - Import of bgeo files into Unreal.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 9 comments
Labels: rfe, geometry, assets, cooking, work-in-progress
#54 - Incorrect vertex colors on generated faces when geometry is split.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 1 comment
Labels: bug, geometry, cooking, severe, fixed
#53 - Substance support.
Issue -
State: open - Opened by ttvd almost 9 years ago
- 1 comment
Labels: rfe, materials, work-in-progress, substance
#52 - Add support for multiple diffuse textures.
Issue -
State: open - Opened by ttvd almost 9 years ago
- 1 comment
Labels: help wanted, rfe, materials
#51 - Add emissive support to generated materials.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 2 comments
Labels: help wanted, rfe, materials
#50 - Add a menu option to report plugin bugs.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 2 comments
Labels: rfe, ui, fixed
#49 - Bake generated static meshes as one combined static mesh.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 2 comments
Labels: help wanted, rfe, baking, geometry, ui
#48 - Display the type of license acquired.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 2 comments
Labels: rfe, ui, fixed
#47 - Copying Houdini actor which has instancing data produces a crash.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 1 comment
Labels: bug, help wanted, instancing, serialization
#46 - After coming out of PIE mode, Houdini assets fail to cook on parameter change.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 1 comment
Labels: bug, cooking, serialization, pie, fixed
#45 - Referencing objects in scene outliner.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 1 comment
Labels: help wanted, rfe, geometry, inputs, cooking, ui
#44 - Properly detect and handle Z-up assets.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 1 comment
Labels: rfe, geometry, fixed
#43 - Deletion of generated intermediate geometry.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 1 comment
Labels: enhancement, geometry, fixed
#42 - Default geometry is not being discarded.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 3 comments
Labels: bug, geometry, work-in-progress, serialization, severe, fixed
#41 - Decoupling Houdini Asset Component from Houdini Actor.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 2 comments
Labels: enhancement, help wanted, refactoring, blueprint, api
#40 - Houdini Engine Installer does not work for custom path installs of Unreal Engine.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 1 comment
Labels: bug
#39 - Switching input types in details panel is broken if cooking on parameter change is disabled.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 1 comment
Labels: bug, help wanted, inputs, cooking, ui
#38 - Add a preferences option to set the location of Houdini Engine binary.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 1 comment
Labels: rfe, ui, fixed
#37 - Missing WITH_EDITOR guard for material functions.
Issue -
State: closed - Opened by JaapSuter almost 9 years ago
- 4 comments
Labels: bug, fixed
#36 - Locking details panel renders certain types of parameters unusable.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 1 comment
Labels: bug, parameters, ui, fixed
#35 - Save Current Houdini Scene (save as HIP).
Issue -
State: closed - Opened by JaapSuter almost 9 years ago
- 2 comments
Labels: question
#34 - Access from C++ (plugin API surface).
Issue -
State: closed - Opened by JaapSuter almost 9 years ago
- 1 comment
Labels: refactoring, api
#33 - Purpose of IHoudiniEngineEditor and IHoudiniEngine?
Issue -
State: closed - Opened by JaapSuter almost 9 years ago
- 1 comment
Labels: question, refactoring
#32 - Enabling 'transform change triggers cooks' option is broken.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 1 comment
Labels: bug, cooking
#31 - Control memory caches.
Issue -
State: closed - Opened by ttvd almost 9 years ago
Labels: help wanted
#30 - Improvements to instance baking.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 3 comments
Labels: help wanted, rfe, instancing, baking
#29 - Geometry spreadsheet view.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 1 comment
Labels: help wanted, rfe, geometry, ui
#28 - Orbolt integration.
Issue -
State: closed - Opened by ttvd almost 9 years ago
Labels: help wanted, rfe, ui
#27 - Marketplace integration.
Issue -
State: closed - Opened by ttvd almost 9 years ago
Labels: help wanted, rfe
#26 - Baked / native curve input.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 2 comments
Labels: help wanted, rfe, curves, baking, inputs, ui
#25 - Curve baking.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 5 comments
Labels: help wanted, rfe, curves, baking
#24 - Further improvements to instance variation.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 1 comment
Labels: help wanted, rfe, instancing, ui
#23 - Dragging multiple static meshes into an instanced input.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 2 comments
Labels: help wanted, rfe, instancing, inputs, ui
#22 - Support materials specified on the instancer.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 1 comment
Labels: bug, instancing, materials, fixed
#21 - Add an option to not generate invisible static meshes.
Issue -
State: closed - Opened by ttvd almost 9 years ago
Labels: help wanted, rfe, geometry
#20 - Specify UE meshes used for instancing from inside the asset.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 2 comments
Labels: rfe, instancing, fixed
#19 - Unreal Engine 4.11 port.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 6 comments
Labels: rfe
#18 - Centralize all localization resources.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 1 comment
Labels: help wanted, refactoring
#17 - Allow plugin to build without Houdini Engine installed.
Issue -
State: closed - Opened by ttvd almost 9 years ago
Labels: bug, fixed
#16 - Allow plugin to build and run in headless mode.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 1 comment
Labels: bug, fixed
#15 - Add ramp parameters.
Issue -
State: closed - Opened by ttvd almost 9 years ago
- 2 comments
Labels: rfe, parameters, ui, work-in-progress, serialization, undo
#14 - Add support for destructible meshes.
Issue -
State: open - Opened by ttvd almost 9 years ago
Labels: help wanted, rfe, geometry
#13 - Using blueprints as geometry inputs.
Issue -
State: closed - Opened by ttvd almost 9 years ago
Labels: help wanted, blueprint, inputs
#12 - Support file parameters.
Issue -
State: closed - Opened by ttvd about 9 years ago
- 1 comment
Labels: rfe, parameters, ui, fixed
#11 - Support additional handle types (beyond 'xform')
Issue -
State: closed - Opened by JaapSuter about 9 years ago
- 2 comments
Labels: help wanted, question, handles
#10 - Allow use of Houdini plugin without Houdini (Engine) installed...
Pull Request -
State: closed - Opened by JaapSuter about 9 years ago
- 3 comments
#9 - Added link to Side Effects community forum to project README.
Pull Request -
State: closed - Opened by JaapSuter about 9 years ago
#8 - Add support for box and sphere colliders.
Issue -
State: closed - Opened by ttvd about 9 years ago
- 1 comment
Labels: help wanted, rfe, collision, geometry
#7 - Landscape input support.
Issue -
State: closed - Opened by ttvd about 9 years ago
- 1 comment
Labels: rfe, landscape, geometry, inputs, ui, work-in-progress
#6 - Add support for various material channels.
Issue -
State: closed - Opened by ttvd about 9 years ago
- 2 comments
Labels: rfe, refactoring, materials, fixed
#5 - Allow creation of asset parameters even when asset fails to cook.
Issue -
State: closed - Opened by ttvd about 9 years ago
- 2 comments
Labels: bug, parameters, assets, fixed
#4 - Support for multiple assets within the same HDA.
Issue -
State: closed - Opened by ttvd about 9 years ago
- 2 comments
Labels: rfe, assets, ui, fixed
#3 - Question; landscape asset input support.
Issue -
State: closed - Opened by JaapSuter about 9 years ago
- 2 comments
Labels: duplicate
#2 - Add WITH-EDITOR guard in HoudiniAssetActor Tick method
Pull Request -
State: closed - Opened by marynate over 9 years ago
- 1 comment
#1 - HAPI_Bool not defined.
Issue -
State: closed - Opened by marynate over 9 years ago
- 2 comments
Labels: invalid