Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / sideeffects/houdiniengineforunreal issues and pull requests

#100 - Fix Undo triggered serialization crash.

Pull Request - State: closed - Opened by TroutZhang over 5 years ago - 1 comment

#99 - How is the Houdini to Unreal Transform handeld? TranslateHapiTransform?

Issue - State: closed - Opened by Schizo over 5 years ago - 3 comments

#98 - Fix null pointer crash on ServerTravel

Pull Request - State: closed - Opened by drichardson over 5 years ago - 1 comment

#97 - Assign physical material to landscape layer info from primitive attribute

Pull Request - State: closed - Opened by drichardson almost 6 years ago - 4 comments

#96 - TOPs PDG Support

Issue - State: closed - Opened by leith-bartrich almost 6 years ago - 4 comments

#95 - 97 reduce pie log spam

Pull Request - State: closed - Opened by JHuculak almost 6 years ago - 1 comment

#94 - "Null parameter when clearing" when exiting PIE session

Issue - State: open - Opened by JHuculak almost 6 years ago - 2 comments

#88 - FIX: Typo in in finding Houdini plugin folder

Pull Request - State: closed - Opened by ikrima about 6 years ago - 1 comment

#86 - Cannot install Houdini Engine for H Indie on Centos

Issue - State: open - Opened by djczaps over 6 years ago - 5 comments

#85 - Platform detection broken for macOS

Issue - State: closed - Opened by denschub over 6 years ago - 3 comments

#84 - macOS build looking for sources in the wrong folder

Issue - State: closed - Opened by denschub over 6 years ago - 1 comment

#82 - Quick fix for HFSPath normalization

Pull Request - State: closed - Opened by timur-losev over 6 years ago - 1 comment

#81 - Issue building 4.20 branch

Issue - State: closed - Opened by OptimisticMonkey over 6 years ago - 3 comments

#79 - rfe : landscape foliage as point cloud

Issue - State: open - Opened by papicrunch almost 7 years ago

#78 - More robust path detection on Windows.

Issue - State: open - Opened by trentpolack about 7 years ago

#77 - Fix clang errors for android ARM64

Pull Request - State: closed - Opened by error454 about 7 years ago - 1 comment

#76 - Does not compile with 4.17.1

Issue - State: closed - Opened by maxattack over 7 years ago - 1 comment

#75 - Compile issue

Issue - State: closed - Opened by Recown over 7 years ago - 1 comment

#74 - Asset Input lost after reloading the .umap

Issue - State: closed - Opened by kcmonkey over 7 years ago - 1 comment

#71 - Rebuilding Asset doesn't trigger texture rebake

Issue - State: closed - Opened by dokipen3d over 7 years ago - 1 comment

#70 - Module rules files have incorrect path for Houdini on OS X

Issue - State: closed - Opened by admsyn over 7 years ago - 1 comment

#69 - Digital Assset in UE4.4.15 problem

Issue - State: closed - Opened by djczaps almost 8 years ago - 12 comments

#68 - Linux: fix unused-value build error

Pull Request - State: closed - Opened by groundflyer about 8 years ago - 1 comment

#67 - Assset keeps Compiling Shaders every time

Issue - State: closed - Opened by varomix about 8 years ago

#66 - Add Support For Mesh Sockets

Issue - State: closed - Opened by grabiller about 8 years ago - 1 comment

#65 - Crash when a Houdini Input have a invalid static mesh

Issue - State: closed - Opened by gbxmleblanc over 8 years ago - 1 comment

#64 - HoudiniEngine doesn't build with the Development Target

Issue - State: closed - Opened by gbxmleblanc over 8 years ago

#63 - Houdini or Houdini Engine 15.0.439 not available

Issue - State: closed - Opened by varomix over 8 years ago - 2 comments

#62 - Houdini15.0 unreal4.11

Pull Request - State: closed - Opened by ghost over 8 years ago

#61 - Geometry instantiated by a curve does not respect asset transform.

Issue - State: closed - Opened by ttvd almost 9 years ago - 2 comments
Labels: enhancement, curves, geometry

#60 - File SOP support for loading file from the web (http://) via HoudiniEngineForUnreal

Issue - State: closed - Opened by robeastham almost 9 years ago - 3 comments
Labels: question, parameters, fixed

#59 - Add support for collision shape generation.

Issue - State: closed - Opened by ttvd almost 9 years ago - 4 comments
Labels: help wanted, rfe, collision, geometry, api, attributes

#58 - Refactor existing asynchronous scheduling, cooking and instantiation.

Issue - State: closed - Opened by ttvd almost 9 years ago
Labels: rfe, refactoring, api, cooking

#57 - Add synchronous cooking and instantiation.

Issue - State: closed - Opened by ttvd almost 9 years ago - 1 comment
Labels: rfe, assets, api, cooking

#56 - Generate more descriptive instance input names.

Issue - State: closed - Opened by ttvd almost 9 years ago
Labels: help wanted, rfe, instancing, inputs, ui

#55 - Import of bgeo files into Unreal.

Issue - State: closed - Opened by ttvd almost 9 years ago - 9 comments
Labels: rfe, geometry, assets, cooking, work-in-progress

#54 - Incorrect vertex colors on generated faces when geometry is split.

Issue - State: closed - Opened by ttvd almost 9 years ago - 1 comment
Labels: bug, geometry, cooking, severe, fixed

#53 - Substance support.

Issue - State: open - Opened by ttvd almost 9 years ago - 1 comment
Labels: rfe, materials, work-in-progress, substance

#52 - Add support for multiple diffuse textures.

Issue - State: open - Opened by ttvd almost 9 years ago - 1 comment
Labels: help wanted, rfe, materials

#51 - Add emissive support to generated materials.

Issue - State: closed - Opened by ttvd almost 9 years ago - 2 comments
Labels: help wanted, rfe, materials

#50 - Add a menu option to report plugin bugs.

Issue - State: closed - Opened by ttvd almost 9 years ago - 2 comments
Labels: rfe, ui, fixed

#49 - Bake generated static meshes as one combined static mesh.

Issue - State: closed - Opened by ttvd almost 9 years ago - 2 comments
Labels: help wanted, rfe, baking, geometry, ui

#48 - Display the type of license acquired.

Issue - State: closed - Opened by ttvd almost 9 years ago - 2 comments
Labels: rfe, ui, fixed

#47 - Copying Houdini actor which has instancing data produces a crash.

Issue - State: closed - Opened by ttvd almost 9 years ago - 1 comment
Labels: bug, help wanted, instancing, serialization

#46 - After coming out of PIE mode, Houdini assets fail to cook on parameter change.

Issue - State: closed - Opened by ttvd almost 9 years ago - 1 comment
Labels: bug, cooking, serialization, pie, fixed

#45 - Referencing objects in scene outliner.

Issue - State: closed - Opened by ttvd almost 9 years ago - 1 comment
Labels: help wanted, rfe, geometry, inputs, cooking, ui

#44 - Properly detect and handle Z-up assets.

Issue - State: closed - Opened by ttvd almost 9 years ago - 1 comment
Labels: rfe, geometry, fixed

#43 - Deletion of generated intermediate geometry.

Issue - State: closed - Opened by ttvd almost 9 years ago - 1 comment
Labels: enhancement, geometry, fixed

#42 - Default geometry is not being discarded.

Issue - State: closed - Opened by ttvd almost 9 years ago - 3 comments
Labels: bug, geometry, work-in-progress, serialization, severe, fixed

#41 - Decoupling Houdini Asset Component from Houdini Actor.

Issue - State: closed - Opened by ttvd almost 9 years ago - 2 comments
Labels: enhancement, help wanted, refactoring, blueprint, api

#40 - Houdini Engine Installer does not work for custom path installs of Unreal Engine.

Issue - State: closed - Opened by ttvd almost 9 years ago - 1 comment
Labels: bug

#39 - Switching input types in details panel is broken if cooking on parameter change is disabled.

Issue - State: closed - Opened by ttvd almost 9 years ago - 1 comment
Labels: bug, help wanted, inputs, cooking, ui

#38 - Add a preferences option to set the location of Houdini Engine binary.

Issue - State: closed - Opened by ttvd almost 9 years ago - 1 comment
Labels: rfe, ui, fixed

#37 - Missing WITH_EDITOR guard for material functions.

Issue - State: closed - Opened by JaapSuter almost 9 years ago - 4 comments
Labels: bug, fixed

#36 - Locking details panel renders certain types of parameters unusable.

Issue - State: closed - Opened by ttvd almost 9 years ago - 1 comment
Labels: bug, parameters, ui, fixed

#35 - Save Current Houdini Scene (save as HIP).

Issue - State: closed - Opened by JaapSuter almost 9 years ago - 2 comments
Labels: question

#34 - Access from C++ (plugin API surface).

Issue - State: closed - Opened by JaapSuter almost 9 years ago - 1 comment
Labels: refactoring, api

#33 - Purpose of IHoudiniEngineEditor and IHoudiniEngine?

Issue - State: closed - Opened by JaapSuter almost 9 years ago - 1 comment
Labels: question, refactoring

#32 - Enabling 'transform change triggers cooks' option is broken.

Issue - State: closed - Opened by ttvd almost 9 years ago - 1 comment
Labels: bug, cooking

#31 - Control memory caches.

Issue - State: closed - Opened by ttvd almost 9 years ago
Labels: help wanted

#30 - Improvements to instance baking.

Issue - State: closed - Opened by ttvd almost 9 years ago - 3 comments
Labels: help wanted, rfe, instancing, baking

#29 - Geometry spreadsheet view.

Issue - State: closed - Opened by ttvd almost 9 years ago - 1 comment
Labels: help wanted, rfe, geometry, ui

#28 - Orbolt integration.

Issue - State: closed - Opened by ttvd almost 9 years ago
Labels: help wanted, rfe, ui

#27 - Marketplace integration.

Issue - State: closed - Opened by ttvd almost 9 years ago
Labels: help wanted, rfe

#26 - Baked / native curve input.

Issue - State: closed - Opened by ttvd almost 9 years ago - 2 comments
Labels: help wanted, rfe, curves, baking, inputs, ui

#25 - Curve baking.

Issue - State: closed - Opened by ttvd almost 9 years ago - 5 comments
Labels: help wanted, rfe, curves, baking

#24 - Further improvements to instance variation.

Issue - State: closed - Opened by ttvd almost 9 years ago - 1 comment
Labels: help wanted, rfe, instancing, ui

#23 - Dragging multiple static meshes into an instanced input.

Issue - State: closed - Opened by ttvd almost 9 years ago - 2 comments
Labels: help wanted, rfe, instancing, inputs, ui

#22 - Support materials specified on the instancer.

Issue - State: closed - Opened by ttvd almost 9 years ago - 1 comment
Labels: bug, instancing, materials, fixed

#21 - Add an option to not generate invisible static meshes.

Issue - State: closed - Opened by ttvd almost 9 years ago
Labels: help wanted, rfe, geometry

#20 - Specify UE meshes used for instancing from inside the asset.

Issue - State: closed - Opened by ttvd almost 9 years ago - 2 comments
Labels: rfe, instancing, fixed

#19 - Unreal Engine 4.11 port.

Issue - State: closed - Opened by ttvd almost 9 years ago - 6 comments
Labels: rfe

#18 - Centralize all localization resources.

Issue - State: closed - Opened by ttvd almost 9 years ago - 1 comment
Labels: help wanted, refactoring

#17 - Allow plugin to build without Houdini Engine installed.

Issue - State: closed - Opened by ttvd almost 9 years ago
Labels: bug, fixed

#16 - Allow plugin to build and run in headless mode.

Issue - State: closed - Opened by ttvd almost 9 years ago - 1 comment
Labels: bug, fixed

#15 - Add ramp parameters.

Issue - State: closed - Opened by ttvd almost 9 years ago - 2 comments
Labels: rfe, parameters, ui, work-in-progress, serialization, undo

#14 - Add support for destructible meshes.

Issue - State: open - Opened by ttvd almost 9 years ago
Labels: help wanted, rfe, geometry

#13 - Using blueprints as geometry inputs.

Issue - State: closed - Opened by ttvd almost 9 years ago
Labels: help wanted, blueprint, inputs

#12 - Support file parameters.

Issue - State: closed - Opened by ttvd about 9 years ago - 1 comment
Labels: rfe, parameters, ui, fixed

#11 - Support additional handle types (beyond 'xform')

Issue - State: closed - Opened by JaapSuter about 9 years ago - 2 comments
Labels: help wanted, question, handles

#10 - Allow use of Houdini plugin without Houdini (Engine) installed...

Pull Request - State: closed - Opened by JaapSuter about 9 years ago - 3 comments

#9 - Added link to Side Effects community forum to project README.

Pull Request - State: closed - Opened by JaapSuter about 9 years ago

#8 - Add support for box and sphere colliders.

Issue - State: closed - Opened by ttvd about 9 years ago - 1 comment
Labels: help wanted, rfe, collision, geometry

#7 - Landscape input support.

Issue - State: closed - Opened by ttvd about 9 years ago - 1 comment
Labels: rfe, landscape, geometry, inputs, ui, work-in-progress

#6 - Add support for various material channels.

Issue - State: closed - Opened by ttvd about 9 years ago - 2 comments
Labels: rfe, refactoring, materials, fixed

#5 - Allow creation of asset parameters even when asset fails to cook.

Issue - State: closed - Opened by ttvd about 9 years ago - 2 comments
Labels: bug, parameters, assets, fixed

#4 - Support for multiple assets within the same HDA.

Issue - State: closed - Opened by ttvd about 9 years ago - 2 comments
Labels: rfe, assets, ui, fixed

#3 - Question; landscape asset input support.

Issue - State: closed - Opened by JaapSuter about 9 years ago - 2 comments
Labels: duplicate

#2 - Add WITH-EDITOR guard in HoudiniAssetActor Tick method

Pull Request - State: closed - Opened by marynate over 9 years ago - 1 comment

#1 - HAPI_Bool not defined.

Issue - State: closed - Opened by marynate over 9 years ago - 2 comments
Labels: invalid