Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / sideeffects/houdiniengineforunreal-v2 issues and pull requests
#100 - Misusing of Y and Z
Pull Request -
State: closed - Opened by dearamy about 4 years ago
#99 - Import hda which contains closed editable output spline component causes HEV2 crash
Issue -
State: closed - Opened by wakare about 4 years ago
- 3 comments
#98 - Sampled heightfield is losing its Y value when imported into Unreal
Issue -
State: open - Opened by DionBurgoyne about 4 years ago
- 2 comments
#97 - Can't click on parms "through" cooking notifications
Issue -
State: closed - Opened by peterprickarz about 4 years ago
- 1 comment
#96 - Rebuilding runs button callback scripts
Issue -
State: open - Opened by peterprickarz about 4 years ago
- 2 comments
#95 - Houdini18.5-4.25 is not in a buildable state
Issue -
State: closed - Opened by boarnoah about 4 years ago
- 2 comments
#94 - FoliageType kills LOD of child StaticMesh if you have LOD_Group
Issue -
State: open - Opened by aiiven about 4 years ago
#93 - Building errors for 4.26
Issue -
State: closed - Opened by avdept about 4 years ago
- 2 comments
#92 - String type file parameters fail to update when edited in unreal
Issue -
State: open - Opened by DionBurgoyne about 4 years ago
- 2 comments
#91 - add steamapp suport
Pull Request -
State: closed - Opened by saberuster about 4 years ago
- 1 comment
#90 - When using Foliage Types to instance they do not clean up after each cook. Leaving old instances.
Issue -
State: closed - Opened by klamme about 4 years ago
- 3 comments
#89 - When Closing an Editable Curve, the Houdini Session is Lost
Issue -
State: closed - Opened by klamme about 4 years ago
- 2 comments
#88 - Editable Curve doesnt retain initial curve cv's when brought into HEngine.
Issue -
State: closed - Opened by klamme about 4 years ago
- 2 comments
#87 - Crash when translating ue4-mesh with multiple materials and different textureparameters to houdini
Issue -
State: closed - Opened by WWWiemer about 4 years ago
- 3 comments
#86 - Remove UHoudiniAssetComponent from TSet not correct.
Pull Request -
State: closed - Opened by timi-liuliang about 4 years ago
- 1 comment
#85 - Significant degradation in quality when a heightfield goes through a tile split
Issue -
State: open - Opened by DionBurgoyne about 4 years ago
- 3 comments
#84 - Rebuild does not bring in altered parameters into the interface
Issue -
State: closed - Opened by DionBurgoyne about 4 years ago
- 1 comment
#83 - Passing data to an instanced HDA
Issue -
State: open - Opened by eetumartola about 4 years ago
- 4 comments
Labels: enhancement
#82 - HDA errors if it contain Handles
Issue -
State: open - Opened by kelvincai522 about 4 years ago
- 1 comment
#81 - Optional "Cook on curve changed" has no effect when disable
Issue -
State: closed - Opened by wakare about 4 years ago
- 1 comment
#80 - Houdini18.5 4.25 fix no unity
Pull Request -
State: closed - Opened by Ryan-DowlingSoka about 4 years ago
- 1 comment
#79 - Class initialization warnings when running on Unreal 4.25.3
Issue -
State: closed - Opened by moppius about 4 years ago
- 2 comments
#78 - Init FHoudiniBrushInfo(ABrush* InBrushActor)
Pull Request -
State: closed - Opened by Ryan-DowlingSoka about 4 years ago
- 2 comments
#77 - Crash on Ctrl + Z
Issue -
State: closed - Opened by eliiik about 4 years ago
- 1 comment
Labels: bug
#76 - Engine skips a regular pattern of tiles when tile split is used to divide some landscapes
Issue -
State: closed - Opened by DionBurgoyne about 4 years ago
- 3 comments
#75 - File type string parameters will not take changes within unreal
Issue -
State: closed - Opened by DionBurgoyne about 4 years ago
- 3 comments
#74 - "unreal_level_path" not working when baking from PDG result
Issue -
State: open - Opened by valdomat about 4 years ago
- 1 comment
#73 - If voxel padding is used in tilesplit, nothing would appear in unreal from an HDA
Issue -
State: closed - Opened by DionBurgoyne about 4 years ago
- 1 comment
#72 - Recompute Tangets by default missing from settings?
Issue -
State: open - Opened by ajhaworth about 4 years ago
#71 - Splitting up a sampled heightfield into tiles, causes houdini to lose the landscape layers when going back to Unreal
Issue -
State: open - Opened by DionBurgoyne about 4 years ago
- 2 comments
Labels: bug
#70 - Fix compilation issue on Linux
Pull Request -
State: closed - Opened by kristjanvalur about 4 years ago
#69 - fix readme typo
Pull Request -
State: closed - Opened by abhiss about 4 years ago
#68 - Cannot Generate Mesh in Unreal and Houdini Sync Crash with plugin v2
Issue -
State: closed - Opened by monci1850 about 4 years ago
- 1 comment
#67 - Linux: Build from source compile error
Issue -
State: closed - Opened by j0yu about 4 years ago
- 2 comments
#66 - Plugin uses display flag instead of output node
Issue -
State: closed - Opened by eetumartola about 4 years ago
- 5 comments
#65 - Shading artifact with instance static meshes?
Issue -
State: open - Opened by peternicolai about 4 years ago
- 4 comments
#64 - Error in unreal_level_path does not fail gracefully
Issue -
State: closed - Opened by DionBurgoyne about 4 years ago
- 1 comment
#63 - FIX: Crash at CreateHoudiniMeshAttributes when TextureMaterialParamet…
Pull Request -
State: closed - Opened by imskull about 4 years ago
#62 - Missing shelf tools
Issue -
State: open - Opened by imskull about 4 years ago
- 1 comment
Labels: enhancement
#61 - deleting an hda with pdg link crashes unreal.
Issue -
State: closed - Opened by DavidFoss about 4 years ago
- 2 comments
#60 - latest version when use pdg bake mesh to sublevel error
Issue -
State: open - Opened by whitewrs about 4 years ago
- 7 comments
#59 - set unreal_uproperty_MY_VAR not work correctely on instance
Issue -
State: open - Opened by dpotuznik over 4 years ago
- 4 comments
#58 - pdg-link and hda processor service.
Issue -
State: open - Opened by DavidFoss over 4 years ago
#57 - Async importer crash.
Issue -
State: open - Opened by DavidFoss over 4 years ago
#56 - tessellation / “Build adjacency buffer” option moved?
Issue -
State: open - Opened by CBhoudini over 4 years ago
#55 - Landscape bake-replace and bake bug
Issue -
State: open - Opened by DavidFoss over 4 years ago
#54 - crash opening map with asset that used Parameter Ramp
Issue -
State: open - Opened by CBhoudini over 4 years ago
- 5 comments
#53 - Material on landscape output
Issue -
State: open - Opened by DavidFoss over 4 years ago
- 5 comments
#52 - LandScapeLayer "debris" Info from erode node error.
Issue -
State: open - Opened by whitewrs over 4 years ago
#51 - Unreal Crashed when using PDG top nodes menu
Issue -
State: open - Opened by monci1850 over 4 years ago
- 2 comments
#50 - Incorrect Tiled Landscapes Edges
Issue -
State: open - Opened by SaOk over 4 years ago
- 3 comments
#49 - Created Assets not Showing up in the World Outliner
Issue -
State: open - Opened by ykhedar over 4 years ago
- 10 comments
#48 - Landscape Splines
Issue -
State: open - Opened by subTropic over 4 years ago
- 7 comments
#47 - Crash when input a Blueprint prefab geometry
Issue -
State: closed - Opened by kelvincai522 over 4 years ago
- 1 comment
#46 - Pack before merge only pack the first StaticMesh if the input is BluePrint prefab
Issue -
State: closed - Opened by kelvincai522 over 4 years ago
- 1 comment
#45 - Button Strips not working
Issue -
State: open - Opened by JonathanCortez over 4 years ago
- 3 comments
#44 - Transform translate issue
Issue -
State: closed - Opened by ArnoChenFx over 4 years ago
- 1 comment
#43 - Question: Possibility of runtime execution?
Issue -
State: closed - Opened by sesto-dev over 4 years ago
#42 - Drag a Houdini parameter will freeze UE4 with Session Sync
Issue -
State: open - Opened by eliiik over 4 years ago
- 1 comment
#41 - Building with HoudiniNiagra plugin causes build failure.
Issue -
State: closed - Opened by mrmowgli over 4 years ago
- 2 comments
#40 - Referencing a landscape that is using world composition only returns one "tile"
Issue -
State: open - Opened by MagnusAnder over 4 years ago
- 2 comments
#39 - Any build attempts for 4.25 + (targeting 4.26)
Issue -
State: closed - Opened by Schizo over 4 years ago
- 1 comment
#38 - Houdini Engine v2 - problem with compiling after "make" and "generateProjectFiles.sh" on Linux Mint 20
Issue -
State: closed - Opened by djczaps over 4 years ago
- 9 comments
#37 - Can't correctly display multi-layer parameters
Issue -
State: open - Opened by ttttqb over 4 years ago
- 1 comment
#36 - Crash if Static Mesh Method is FMesh Description
Issue -
State: closed - Opened by kelvincai522 over 4 years ago
- 2 comments
#35 - Issue if .hda file has more than one definitions
Issue -
State: closed - Opened by kelvincai522 over 4 years ago
- 2 comments
#34 - Still having build issues with Alpha 3
Issue -
State: closed - Opened by adambrown over 4 years ago
- 4 comments
#33 - Alpha 3 - not compiling outside of editor builds
Issue -
State: closed - Opened by Robmaister over 4 years ago
- 1 comment
#32 - Spline references break on Rebuild
Issue -
State: open - Opened by Robmaister over 4 years ago
- 2 comments
#31 - Alpha 3 - LOCTEXT_NAMESPACE errors & warning
Issue -
State: closed - Opened by Robmaister over 4 years ago
- 3 comments
#30 - Scripting support for automation
Issue -
State: closed - Opened by Bjorn-Darewise over 4 years ago
- 5 comments
Labels: enhancement
#29 - HDA is destroyed regardless of preference when baking
Issue -
State: closed - Opened by Bjorn-Darewise over 4 years ago
- 3 comments
#28 - Feedback when settings preferences wrong
Issue -
State: open - Opened by Bjorn-Darewise over 4 years ago
- 1 comment
#27 - Crash in notification system caused by FHoudiniEngine::OnSessionLost
Issue -
State: closed - Opened by Robmaister over 4 years ago
- 1 comment
#26 - Error during cook: "Cannot ClearRefineMeshesTimer, World is nullptr"
Issue -
State: closed - Opened by Robmaister over 4 years ago
- 1 comment
#25 - Unreal Spline Resolution default is now 0 from 50.
Issue -
State: closed - Opened by Robmaister over 4 years ago
- 1 comment
#24 - Missing LOCTEXT_NAMESPACE undefs
Issue -
State: closed - Opened by Robmaister over 4 years ago
- 1 comment
#23 - Allow class restrictions on "unreal_ref" string parameter
Issue -
State: closed - Opened by Robmaister over 4 years ago
- 6 comments
#22 - RFE: Procedural input filtering
Issue -
State: open - Opened by eetumartola over 4 years ago
- 1 comment
#21 - 4.24 Alpha 2 V2 Foliage Bugs
Issue -
State: closed - Opened by adracott over 4 years ago
- 4 comments
#20 - 4.24.3 bgeo landscape import issue
Issue -
State: open - Opened by ark-dovetail over 4 years ago
- 2 comments
#19 - UI Issues and Requests
Issue -
State: open - Opened by Ryan-DowlingSoka over 4 years ago
- 2 comments
#18 - 4.23.1 Transform Issues
Issue -
State: closed - Opened by ark-dovetail over 4 years ago
- 2 comments
#17 - [RFE] Attribute to Metadata
Issue -
State: open - Opened by varomixai over 4 years ago
- 1 comment
#16 - HoudiniEngine.Build.cs log spam
Issue -
State: closed - Opened by Ryan-DowlingSoka over 4 years ago
- 3 comments
#15 - Duplicating Houdini Spline Component Behavior?
Issue -
State: open - Opened by cort-gunfiregames over 4 years ago
- 1 comment
#14 - Temp Folder and Other Questions
Issue -
State: closed - Opened by Ryan-DowlingSoka over 4 years ago
- 4 comments
#13 - Import Axis Setting?
Issue -
State: closed - Opened by peternicolai over 4 years ago
- 1 comment
#12 - Infinite re-cook can occur with input spline components.
Issue -
State: closed - Opened by cort-gunfiregames over 4 years ago
- 1 comment
#11 - Splatmaps for Landscapes are mid-gray instead of 0 - 1.
Issue -
State: closed - Opened by bitsalive-ron over 4 years ago
- 2 comments
#10 - PS4 LLVM Clang Compiler Errors.
Issue -
State: closed - Opened by cort-gunfiregames over 4 years ago
- 6 comments
#9 - Houdini Outputs list is unwieldy in Details panel
Issue -
State: open - Opened by adambrown over 4 years ago
- 2 comments
#8 - Alpha 1 Feedback Set #2
Issue -
State: open - Opened by adracott over 4 years ago
- 1 comment
#7 - Non-Editor Configuration Compile Errors.
Issue -
State: closed - Opened by cort-gunfiregames over 4 years ago
- 2 comments
#6 - Reimport Bgeo fails
Issue -
State: open - Opened by varomixai over 4 years ago
- 1 comment
#5 - Alpha 1 Feedback Set 1
Issue -
State: open - Opened by adracott over 4 years ago
- 3 comments
#4 - Question - What is the last version of Unreal Engine that Version 1 will support?
Issue -
State: closed - Opened by simco50 over 4 years ago
- 4 comments
#3 - Question - PostCook hook
Issue -
State: closed - Opened by simco50 over 4 years ago
- 2 comments
#2 - Remove the 'HoudiniEngine' folder for easier submodule linkage
Issue -
State: closed - Opened by Kalmalyzer over 4 years ago
- 3 comments