Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / siccity/gltfutility issues and pull requests

#207 - Added functional BlendShape importer

Pull Request - State: closed - Opened by Wunder-Wulfe over 2 years ago - 2 comments

#203 - Adapt to draco 4.0.2 (Fix WebGL build for Unity 2021 and 2022)

Pull Request - State: closed - Opened by rasoulMrz over 2 years ago - 3 comments

#167 - Does GLTFUtility support WebGL?

Issue - State: open - Opened by FSZ1X2 almost 3 years ago - 10 comments
Labels: bug, solved need fix

#100 - Custom Properties - Deserialize extras property in node.extras

Issue - State: open - Opened by chrisssssy about 4 years ago - 7 comments
Labels: new feature

#99 - [enhancement] Automatically mark animation clips as legacy

Issue - State: closed - Opened by marcusx2 about 4 years ago - 2 comments
Labels: enhancement

#98 - [bug] Animation Clip won't play

Issue - State: closed - Opened by marcusx2 about 4 years ago - 9 comments

#97 - Null argument when creating material with shader

Issue - State: closed - Opened by JamesRBrinkmeyer about 4 years ago - 2 comments

#96 - Add Runtime Export Support

Issue - State: closed - Opened by lai0yu about 4 years ago - 1 comment

#95 - JsonReaderException when trying to ImportGLTFAsync

Issue - State: closed - Opened by zxubian about 4 years ago - 3 comments

#94 - Propagate byteStride to accessor.

Pull Request - State: closed - Opened by EusthEnoptEron about 4 years ago

#93 - JsonParserExeption

Issue - State: closed - Opened by mskalash about 4 years ago - 5 comments

#92 - Camera importing -90 rotation on Unity?

Issue - State: closed - Opened by diegodelarocha about 4 years ago - 2 comments
Labels: bug

#91 - Question: Speed Using Coroutines vs Task.RunSynchronously

Issue - State: open - Opened by DerrickBarra about 4 years ago - 3 comments

#90 - pink model

Issue - State: closed - Opened by marcusx2 over 4 years ago - 2 comments

#89 - Animations don't work at runtime

Issue - State: open - Opened by Legacycz over 4 years ago - 9 comments

#88 - JsonReaderException

Issue - State: closed - Opened by DirtyFreddie over 4 years ago - 1 comment
Labels: question

#87 - issue with meshes containing more than 65535 vertices

Issue - State: closed - Opened by berry4u over 4 years ago - 2 comments

#86 - Mesh shared vertices

Issue - State: closed - Opened by berry4u over 4 years ago

#85 - Fails importing mesh hierarchy from glb

Issue - State: open - Opened by berry4u over 4 years ago - 3 comments

#84 - URP custom shaders support

Pull Request - State: closed - Opened by NTC over 4 years ago

#83 - How do we export a GLTF or a GLB

Issue - State: closed - Opened by BaltaKid over 4 years ago - 1 comment

#81 - Distorted meshes when importing large files issue resolved

Pull Request - State: closed - Opened by ozgurozansen over 4 years ago - 1 comment

#80 - Distorted meshes when importing large files.

Issue - State: closed - Opened by ozgurozansen over 4 years ago - 2 comments

#79 - Error loading texture from disk

Issue - State: closed - Opened by jonasolof over 4 years ago - 1 comment
Labels: bug

#78 - Null pointer at GetTextureCached Method

Issue - State: open - Opened by ozankonur over 4 years ago - 6 comments

#77 - Add Material Texture Animation Support

Issue - State: closed - Opened by diegodelarocha over 4 years ago - 2 comments

#75 - Support for URP shader

Issue - State: closed - Opened by dblatner over 4 years ago - 10 comments

#74 - value cannot be null

Issue - State: closed - Opened by hafarooki over 4 years ago - 1 comment

#73 - Support HDRP materials

Issue - State: open - Opened by cpetry over 4 years ago - 13 comments

#72 - Added KHR_texture_transform

Pull Request - State: closed - Opened by cpetry over 4 years ago - 3 comments

#71 - Imported Blender assets facing Back instead of Front (180° rotation Y-axis needed on import)

Issue - State: closed - Opened by diegodelarocha over 4 years ago - 4 comments
Labels: bug

#70 - Unity Character Rig Avatar and Avatar Mask creation

Issue - State: open - Opened by diegodelarocha over 4 years ago - 17 comments
Labels: help wanted, new feature

#69 - async sample code has a bug

Issue - State: closed - Opened by HawkenKing over 4 years ago - 5 comments

#68 - Change architecture to allow third party extensions

Issue - State: open - Opened by Siccity over 4 years ago
Labels: enhancement, help wanted, high priority

#67 - Fixed buffer read crash on iOS

Pull Request - State: closed - Opened by tboogh over 4 years ago

#66 - Add support for texture scale + offset

Issue - State: closed - Opened by cpetry over 4 years ago - 24 comments

#65 - Glb not loading on demo project

Issue - State: closed - Opened by umresh over 4 years ago - 1 comment

#64 - Close file streams after were done loading animations when loading async

Pull Request - State: closed - Opened by ElHacker over 4 years ago

#63 - Can't load animation

Issue - State: closed - Opened by ITEnot over 4 years ago - 3 comments
Labels: need info

#62 - Can you provide an example scene using GLTF animation

Issue - State: open - Opened by SimonDarksideJ over 4 years ago - 4 comments

#61 - Render Queue

Issue - State: closed - Opened by florolf1 over 4 years ago - 10 comments
Labels: invalid

#60 - Left-handed/right-handed conversion fixes during GLTF import.

Pull Request - State: closed - Opened by max-loom over 4 years ago - 1 comment

#59 - Left-handed/right-handed conversion fixes during GLTF import.

Pull Request - State: closed - Opened by ajohnson1968 over 4 years ago

#58 - Faces missing when importing

Issue - State: open - Opened by ArcadiaLabs over 4 years ago - 7 comments
Labels: bug

#57 - Update README to use the 2.0.0-preview package of newtonsoft-json

Pull Request - State: closed - Opened by bilke over 4 years ago - 1 comment

#56 - Error during runtime loading texture from StreamingAssets

Issue - State: closed - Opened by lloyar over 4 years ago
Labels: bug

#55 - Simplejson is faster and requires less class generation why it is not used in the GLTF utility?

Issue - State: closed - Opened by AzadNezamdoust over 4 years ago - 1 comment
Labels: question

#54 - Point and line rendering support

Pull Request - State: closed - Opened by bilke almost 5 years ago

#53 - Namespace 'Newtonsoft' could not be found

Issue - State: closed - Opened by garysb almost 5 years ago - 3 comments
Labels: need info

#52 - Add [Preserve] attributes

Pull Request - State: closed - Opened by lucassel almost 5 years ago - 1 comment

#51 - Error during runtime loading of .GLTF on iOS

Issue - State: closed - Opened by lucassel almost 5 years ago - 6 comments

#50 - Tinkercad GLB model import issue

Issue - State: closed - Opened by EtherealPtr almost 5 years ago - 1 comment
Labels: need info

#49 - Allow searching for imported GLTF models/meshes using "t:model" and "t:mesh"

Issue - State: closed - Opened by Casuallynoted almost 5 years ago - 1 comment

#48 - Normals/Lightmap import options

Issue - State: open - Opened by Casuallynoted almost 5 years ago - 2 comments
Labels: enhancement

#47 - “Extract Materials” import setting

Issue - State: open - Opened by Casuallynoted almost 5 years ago
Labels: enhancement

#46 - Add ByteStride support for vertex attributes

Pull Request - State: closed - Opened by tfmertz almost 5 years ago - 2 comments

#45 - Getting "imageData[7] is null" on latest commit, unsuccessful model import

Issue - State: open - Opened by Casuallynoted almost 5 years ago - 5 comments
Labels: bug

#44 - Allow embedded image data

Pull Request - State: closed - Opened by tfmertz almost 5 years ago - 3 comments

#43 - Add flag in settings to set clips to legacy

Pull Request - State: closed - Opened by tfmertz almost 5 years ago - 1 comment

#42 - import fails on embeded images

Issue - State: open - Opened by tuseroni almost 5 years ago - 2 comments
Labels: enhancement

#41 - some parts are importing with vertices and no triangles.

Issue - State: open - Opened by tuseroni almost 5 years ago - 4 comments
Labels: bug

#40 - Add byteStride support

Issue - State: closed - Opened by Siccity almost 5 years ago
Labels: bug

#39 - Add morph target support

Issue - State: closed - Opened by Siccity almost 5 years ago
Labels: enhancement

#38 - Oculus Quest (Android) ArgumentNullException: Value cannot be null

Issue - State: closed - Opened by TheSlideFactory almost 5 years ago - 7 comments

#37 - Update GLTFAnimation.cs

Pull Request - State: closed - Opened by lucasmontec almost 5 years ago - 2 comments

#36 - Bytecode stripping on IL2CPP removes default constructors

Issue - State: closed - Opened by lucasmontec almost 5 years ago

#35 - Error loading monster GLB example file

Issue - State: closed - Opened by lucasmontec almost 5 years ago - 2 comments
Labels: bug

#34 - Error during runtime async loading of GLB file

Issue - State: closed - Opened by lucasmontec almost 5 years ago - 4 comments
Labels: enhancement

#33 - Error during editor import of GLB file

Issue - State: open - Opened by lucasmontec almost 5 years ago - 12 comments
Labels: bug

#31 - Compatibility with SRP Materials

Issue - State: closed - Opened by patroclos about 5 years ago - 1 comment

#30 - 🐛 Fixed ReadColor() not working with Vector3

Pull Request - State: closed - Opened by Siccity about 5 years ago

#29 - Small tweaks for better customization

Pull Request - State: closed - Opened by JeffersonFerreira about 5 years ago - 1 comment

#28 - Normal map issue

Issue - State: closed - Opened by umresh about 5 years ago - 4 comments
Labels: bug

#27 - Add draco compression support

Issue - State: closed - Opened by Siccity about 5 years ago - 14 comments
Labels: enhancement

#26 - Error when importing .glb file

Issue - State: closed - Opened by umresh about 5 years ago - 3 comments
Labels: bug

#25 - Add light support

Issue - State: open - Opened by Siccity about 5 years ago
Labels: enhancement, low priority

#24 - Add camera support

Issue - State: closed - Opened by Siccity about 5 years ago
Labels: enhancement, low priority

#23 - Add async/multithreaded import support

Issue - State: closed - Opened by luizcarlosfx about 5 years ago - 5 comments
Labels: enhancement, high priority

#22 - Dev/jsondotnet

Pull Request - State: closed - Opened by Siccity about 5 years ago

#21 - Not able to use

Issue - State: closed - Opened by rupeshpamaihgari about 5 years ago - 3 comments
Labels: question

#20 - Add support for LWRP / HDRP pipelines for import

Issue - State: closed - Opened by Clavus about 5 years ago - 4 comments
Labels: enhancement

#19 - No functionality during Build

Issue - State: closed - Opened by neubern about 5 years ago - 1 comment

#18 - Added assembly definition files

Pull Request - State: closed - Opened by Kibsgaard over 5 years ago

#17 - Switch to NewtonsoftJSON

Issue - State: closed - Opened by Siccity over 5 years ago
Labels: enhancement

#16 - Fixed package.json for newer version of the Unity Package Manager

Pull Request - State: closed - Opened by Kibsgaard over 5 years ago - 4 comments

#15 - InverseBindMatrices aren't implemented

Issue - State: closed - Opened by Siccity over 5 years ago
Labels: bug

#14 - Improve Ambient Occlusion support

Issue - State: closed - Opened by Siccity over 5 years ago
Labels: enhancement

#13 - Images for README

Issue - State: closed - Opened by Siccity over 5 years ago - 3 comments
Labels: invalid

#12 - Fix animation z-flip

Issue - State: closed - Opened by Siccity over 5 years ago
Labels: bug

#11 - Fix broken rigs

Issue - State: closed - Opened by Siccity over 5 years ago
Labels: bug

#10 - Warning: Identifier uniqueness violation

Issue - State: closed - Opened by Siccity over 5 years ago
Labels: bug, help wanted

#9 - Bug: Assertion failed on expression: '!name.empty()'

Issue - State: closed - Opened by Siccity over 5 years ago
Labels: bug, help wanted

#8 - Add export support

Issue - State: open - Opened by Siccity over 5 years ago - 8 comments
Labels: enhancement

#7 - Add custom inspector with settings for ScriptedImporter

Issue - State: closed - Opened by Siccity over 5 years ago
Labels: enhancement

#6 - Add support for multiple primitives per mesh

Issue - State: closed - Opened by Siccity over 5 years ago
Labels: enhancement

#5 - Errors in Unity 2018.3.8f

Issue - State: closed - Opened by Paegasus over 5 years ago - 5 comments
Labels: bug

#4 - Fix load root transform

Pull Request - State: closed - Opened by alex-shch almost 6 years ago