Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / shine-o/shine.engine.emulator issues and pull requests
#48 - emoticon handling
Pull Request -
State: open - Opened by 0xKudo about 3 years ago
#47 - major refactor
Pull Request -
State: closed - Opened by SterlingAr over 3 years ago
#46 - Some questions / expanding README guide for new contributors
Issue -
State: open - Opened by 0xKudo over 3 years ago
- 2 comments
#45 - Use newRPCServer function for world-master
Pull Request -
State: closed - Opened by 0xKudo over 3 years ago
#44 - Add localhost as HOST_IP for env defaults
Pull Request -
State: closed - Opened by 0xKudo over 3 years ago
- 1 comment
#43 - universal entity methods ( proximity, move, teleport, location, etc..)
Issue -
State: open - Opened by SterlingAr over 3 years ago
#42 - kickout when player logs out twice with the same account
Issue -
State: open - Opened by SterlingAr almost 4 years ago
#41 - validate basic appearance when creating the character, so that it isn't created with values not allowed.
Issue -
State: open - Opened by SterlingAr almost 4 years ago
#40 - fix issue where player changing target is not broadcasted to nearby players
Issue -
State: open - Opened by SterlingAr almost 4 years ago
#39 - database migrations
Issue -
State: open - Opened by SterlingAr almost 4 years ago
#38 - Refactor/networking commands
Pull Request -
State: closed - Opened by SterlingAr almost 4 years ago
#37 - Tests for the SHN files
Issue -
State: closed - Opened by SterlingAr almost 4 years ago
#36 - Custom metrics feed from the networking layer using Grafana.
Issue -
State: open - Opened by SterlingAr about 4 years ago
- 1 comment
#35 - Unified API for network commands handlers, structs.
Issue -
State: open - Opened by SterlingAr about 4 years ago
#34 - I should check if header matches expected packet size + I should check that packet serialization into struct DOES NOT FAIL!
Issue -
State: open - Opened by SterlingAr about 4 years ago
#33 - Use the packet sniffer to load/test all BAT network commands.
Issue -
State: closed - Opened by SterlingAr over 4 years ago
#32 - Emotion use packets ( same as jump )
Issue -
State: open - Opened by SterlingAr over 4 years ago
#31 - Design the combat system/coordinator for entities.
Issue -
State: open - Opened by SterlingAr over 4 years ago
#30 - rearrange docker-compose file to use subnets.
Issue -
State: open - Opened by SterlingAr over 4 years ago
#29 - Fix weird bug of player phasing out when logging in.
Issue -
State: open - Opened by SterlingAr over 4 years ago
#28 - Players using mounts and mounts running around as a mob.
Issue -
State: open - Opened by SterlingAr over 4 years ago
#27 - Items and inventory
Issue -
State: open - Opened by SterlingAr over 4 years ago
#26 - Feature/npcs
Pull Request -
State: closed - Opened by SterlingAr over 4 years ago
#25 - Feature/mobs
Pull Request -
State: closed - Opened by SterlingAr over 4 years ago
#24 - Send target handle data to the client when the player selects another player, monster or NPC.
Issue -
State: closed - Opened by SterlingAr over 4 years ago
- 1 comment
#23 - Load NPCs on the map
Issue -
State: closed - Opened by SterlingAr over 4 years ago
#22 - Feature/broadcast range
Pull Request -
State: closed - Opened by SterlingAr over 4 years ago
#21 - Refactor Mutexes
Issue -
State: closed - Opened by SterlingAr over 4 years ago
#20 - Feature/position ticker
Pull Request -
State: closed - Opened by SterlingAr over 4 years ago
#19 - Movement from map to map and from zone to zone
Issue -
State: open - Opened by SterlingAr over 4 years ago
#18 - NPC / Portal interaction with the player.
Issue -
State: closed - Opened by SterlingAr over 4 years ago
#16 - character select events
Pull Request -
State: closed - Opened by SterlingAr over 4 years ago
#15 - Export NPC.txt data to a better format format.
Issue -
State: open - Opened by SterlingAr over 4 years ago
#13 - Refactor/event logic
Pull Request -
State: closed - Opened by SterlingAr over 4 years ago
#12 - Feature/player disappears
Pull Request -
State: closed - Opened by SterlingAr over 4 years ago
#11 - refactor all event logic inside worker methods into their own functions/methods
Issue -
State: closed - Opened by SterlingAr over 4 years ago
#10 - Create a ticker that frequently persists to the database the last known position of a player.
Issue -
State: closed - Opened by SterlingAr over 4 years ago
#9 - Implement movement restrictions to avoid speed hacks
Issue -
State: open - Opened by SterlingAr over 4 years ago
#8 - Notify other players when a player logs out ( playerDissappeared event)
Issue -
State: closed - Opened by SterlingAr over 4 years ago
#7 - return to character selection window, NC_USER_AVATAR_LIST_REQ
Issue -
State: closed - Opened by SterlingAr over 4 years ago
#6 - Implement handlers for game settings updates
Issue -
State: open - Opened by SterlingAr over 4 years ago
#5 - Implement handlers for keymap updates
Issue -
State: open - Opened by SterlingAr over 4 years ago
#4 - feature/update shortcuts
Pull Request -
State: closed - Opened by SterlingAr over 4 years ago
#3 - Update README.md
Pull Request -
State: closed - Opened by SterlingAr over 4 years ago
#2 - Fix the key binds data when creating a new character. It should be exactly as on official.
Issue -
State: closed - Opened by SterlingAr over 4 years ago
#1 - Implement handlers for shortcut updates
Issue -
State: closed - Opened by SterlingAr over 4 years ago