Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / sglanzer-deprecated/sleeping-lion issues and pull requests
#30 - Model a campaign including characters and their current attack modifier decks (via perks)
Issue -
State: open - Opened by sglanzer-deprecated almost 7 years ago
#29 - Doing a player summon doubled up the revealed entities...
Issue -
State: open - Opened by sglanzer-deprecated almost 7 years ago
#28 - Sketch out the UX flow of the app
Issue -
State: open - Opened by sglanzer-deprecated almost 7 years ago
- 1 comment
#27 - Sketch out the logical flow of the app
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State: open - Opened by sglanzer-deprecated almost 7 years ago
#26 - Support one person controlling multiple player characters
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State: closed - Opened by sglanzer-deprecated almost 7 years ago
#25 - Allow multiple browsers to connect to the same scenario data
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State: open - Opened by sglanzer-deprecated almost 7 years ago
#24 - Support an undo/redo mechanism (speed is ideal, but mistakes will be made)
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State: open - Opened by sglanzer-deprecated almost 7 years ago
#23 - Evaluate existing trackers to scrape reasonable ideas
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State: open - Opened by sglanzer-deprecated almost 7 years ago
#22 - Allow customization of a monster level on summon/reveal
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State: open - Opened by sglanzer-deprecated almost 7 years ago
- 1 comment
#21 - Place only the standees that are available, starting with the monsters closest to the revealing character
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State: open - Opened by sglanzer almost 7 years ago
- 1 comment
#20 - If monsters have equal initiative allow them to swap order during the round (player's choice)
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State: open - Opened by sglanzer almost 7 years ago
#19 - If players have equal initiative allow them to swap order during the round
Issue -
State: open - Opened by sglanzer almost 7 years ago
#18 - Add testing (include a scenario setter to set up the service to different conditions appropriately)
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State: open - Opened by sglanzer almost 7 years ago
#17 - Scenario completion
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State: open - Opened by sglanzer almost 7 years ago
#16 - Long rest (heal, prompt for redraw / exhaust)
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State: open - Opened by sglanzer almost 7 years ago
#15 - Allow a player to exhaust (instead of using a damage workaround)
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State: open - Opened by sglanzer almost 7 years ago
#14 - Kill player summons when a player dies
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State: open - Opened by sglanzer almost 7 years ago
#13 - Should a monster type that has been killed be kept around so that the next card draw if it returns isn't from a fully shuffled deck?
Issue -
State: open - Opened by sglanzer almost 7 years ago
- 1 comment
#12 - Clear any conditions that were present on entry and weren't renewed during the entity turn
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State: open - Opened by sglanzer almost 7 years ago
#11 - Manage the impact of conditions on other actions
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State: open - Opened by sglanzer almost 7 years ago
#10 - Manage conditions with respect to turn/round
Issue -
State: open - Opened by sglanzer almost 7 years ago
#9 - Monster curses + curse limits (10)
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State: open - Opened by sglanzer almost 7 years ago
#8 - Shuffle the monster attack modifier deck when required (round if null/crit, turn if the deck is empty)
Issue -
State: open - Opened by sglanzer almost 7 years ago
#7 - Draw from the monster attack modifier deck (with advantage/disadvantage)
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State: open - Opened by sglanzer almost 7 years ago
#6 - Show modified monster attrs after the monsters has acted in the round order
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State: open - Opened by sglanzer almost 7 years ago
#5 - Fill out the tile image library (associated with scenarios)
Issue -
State: open - Opened by sglanzer almost 7 years ago
#4 - Fill out the monster dictionary
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State: open - Opened by sglanzer almost 7 years ago
#3 - Add some *basic* styling to help direct the UX conversation
Issue -
State: open - Opened by sglanzer almost 7 years ago
#2 - Fill out the scenario dictionary
Issue -
State: open - Opened by sglanzer almost 7 years ago
#1 - Port tasks.md into issues
Issue -
State: closed - Opened by sglanzer-deprecated almost 7 years ago