Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / selfint/creatures issues and pull requests
#21 - Improve graphics framerate
Issue -
State: open - Opened by selfint almost 6 years ago
#20 - Implement speciation in continuous evolution.
Issue -
State: open - Opened by selfint almost 6 years ago
#19 - Find a way to elegantly configure new mutations, polymorphism?
Issue -
State: closed - Opened by selfint about 6 years ago
#18 - Small things
Issue -
State: open - Opened by selfint about 6 years ago
#17 - Fix apply mutation function
Issue -
State: closed - Opened by selfint about 6 years ago
- 1 comment
#16 - Add bias mutation
Issue -
State: closed - Opened by selfint about 6 years ago
#15 - Using threading where possible
Issue -
State: open - Opened by selfint about 6 years ago
- 1 comment
#14 - Continue testing NEAT using food and children as fitness function.
Issue -
State: open - Opened by selfint about 6 years ago
#13 - Start testing NEAT using total movement as fitness function.
Issue -
State: closed - Opened by selfint about 6 years ago
#12 - Figure out how to input world info into network inputs.
Issue -
State: closed - Opened by selfint about 6 years ago
- 7 comments
#11 - Make graphics class.
Issue -
State: closed - Opened by selfint about 6 years ago
- 1 comment
#10 - Change type(node) is node_type to isinstance.
Issue -
State: closed - Opened by selfint about 6 years ago
#9 - Keep track of each creatures information in a dictionary mapping creatures to named tuples with their information.
Issue -
State: closed - Opened by selfint about 6 years ago
- 3 comments
#8 - Change src and dst keys to enums.
Issue -
State: open - Opened by selfint about 6 years ago
- 1 comment
#7 - TRIBES! (After NEAT works mess with neat_parameters until tribes form)
Issue -
State: open - Opened by selfint about 6 years ago
#6 - Slowly add more properties to environment.
Issue -
State: open - Opened by selfint about 6 years ago
#5 - Implement speciation IN SIMULATION CLASS.
Issue -
State: closed - Opened by selfint about 6 years ago
- 1 comment
#4 - Implement crossover and mutation IN SIMULATION CLASS.
Issue -
State: closed - Opened by selfint about 6 years ago
- 1 comment
#3 - Setup population in environment, with movement and basic inputs.
Issue -
State: closed - Opened by selfint about 6 years ago
- 2 comments
#2 - Setup pygame environment.
Issue -
State: closed - Opened by selfint about 6 years ago
- 1 comment
#1 - Make sure network output calculation works with hidden nodes.
Issue -
State: closed - Opened by selfint about 6 years ago