Ecosyste.ms: Issues

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GitHub / scollon42/scolcraft issues and pull requests

#27 - Parse json file to define block textures

Issue - State: open - Opened by scollon42 over 4 years ago
Labels: feature

#26 - Fix texture uv mapping

Pull Request - State: closed - Opened by scollon42 over 4 years ago
Labels: bug, improvement

#25 - Add transparent mesh support

Issue - State: open - Opened by scollon42 over 4 years ago
Labels: feature

#24 - Rewrite Texture class and Atlas

Issue - State: closed - Opened by scollon42 over 4 years ago
Labels: improvement

#23 - Add Atlas texture manager + textures for blocks

Pull Request - State: closed - Opened by scollon42 over 4 years ago
Labels: feature

#22 - manage player inputs using Event dispatcher

Pull Request - State: closed - Opened by scollon42 over 4 years ago
Labels: feature

#21 - Add basic texture support using an Atlas

Issue - State: closed - Opened by scollon42 over 4 years ago
Labels: feature

#20 - Manage player inputs using dispatcher

Issue - State: closed - Opened by scollon42 over 4 years ago
Labels: feature

#19 - wip: create dispatcher class to handle events

Pull Request - State: closed - Opened by scollon42 over 4 years ago
Labels: feature

#18 - Add an Event dispatcher

Issue - State: closed - Opened by scollon42 over 4 years ago
Labels: feature

#17 - rewrite shader classes

Pull Request - State: closed - Opened by scollon42 over 4 years ago
Labels: improvement

#16 - Add game states to manage game behaviours

Pull Request - State: closed - Opened by scollon42 over 4 years ago
Labels: feature

#15 - Create utils to manage math for array indexing and positions

Issue - State: open - Opened by scollon42 over 4 years ago
Labels: improvement

#14 - Extract some logic into a mesh builder

Pull Request - State: closed - Opened by scollon42 over 4 years ago
Labels: improvement

#13 - wip: add world generation around the camera

Pull Request - State: closed - Opened by scollon42 over 4 years ago
Labels: feature, wip

#12 - Create a Player class to separate logic from camera

Issue - State: open - Opened by scollon42 over 4 years ago
Labels: feature

#11 - Generate world around the camera at start

Issue - State: closed - Opened by scollon42 over 4 years ago
Labels: feature

#10 - create window class to wrap glfw3

Pull Request - State: closed - Opened by scollon42 over 4 years ago
Labels: feature

#10 - create window class to wrap glfw3

Pull Request - State: closed - Opened by scollon42 over 4 years ago
Labels: feature

#9 - Create an Application class to manage game states and loop

Issue - State: closed - Opened by scollon42 over 4 years ago
Labels: feature

#8 - Add player colision detection with chunks

Issue - State: open - Opened by scollon42 over 4 years ago
Labels: feature

#7 - Light glitch issue when moving around chunks

Issue - State: open - Opened by scollon42 over 4 years ago
Labels: bug

#6 - Extract vertex logic from chunk class

Issue - State: closed - Opened by scollon42 over 4 years ago
Labels: feature

#5 - Rework chunk class

Issue - State: open - Opened by scollon42 over 4 years ago
Labels: improvement

#4 - Rework shader class and system

Issue - State: closed - Opened by scollon42 over 4 years ago
Labels: improvement

#3 - Generate and destroy chunk as camera move

Issue - State: open - Opened by scollon42 over 4 years ago
Labels: feature

#2 - Abstract glfw window into a thin wrapper class

Issue - State: closed - Opened by scollon42 over 4 years ago
Labels: feature

#1 - revert to a working state

Pull Request - State: closed - Opened by scollon42 over 4 years ago