Ecosyste.ms: Issues

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GitHub / sciinstitute/spire issues and pull requests

#22 - Build error on linux (GCC 4.6)

Issue - State: closed - Opened by a-y-khan about 11 years ago - 1 comment

#22 - Build error on linux (GCC 4.6)

Issue - State: closed - Opened by a-y-khan about 11 years ago - 1 comment

#21 - Add support for VAOs.

Issue - State: open - Opened by iauns over 11 years ago

#20 - Shaders and meshes should be moved into Spire Tests.

Issue - State: open - Opened by iauns over 11 years ago

#20 - Shaders and meshes should be moved into Spire Tests.

Issue - State: open - Opened by iauns over 11 years ago

#19 - Get rid of the 'pipes' mechanism

Issue - State: closed - Opened by iauns over 11 years ago - 1 comment

#18 - Remove old world transform code.

Issue - State: closed - Opened by iauns over 11 years ago

#18 - Remove old world transform code.

Issue - State: closed - Opened by iauns over 11 years ago

#17 - Top level exception handle for uniforms

Issue - State: open - Opened by iauns over 11 years ago
Labels: enhancement

#16 - Sort global uniforms by pass

Issue - State: closed - Opened by iauns over 11 years ago

#16 - Sort global uniforms by pass

Issue - State: closed - Opened by iauns over 11 years ago

#15 - Ability to render passes by name

Issue - State: closed - Opened by iauns over 11 years ago

#15 - Ability to render passes by name

Issue - State: closed - Opened by iauns over 11 years ago

#14 - Switch to eigen instead of old IV3D template vectors.

Issue - State: closed - Opened by iauns over 11 years ago - 1 comment

#14 - Switch to eigen instead of old IV3D template vectors.

Issue - State: closed - Opened by iauns over 11 years ago - 1 comment

#13 - Build error on Linux

Issue - State: closed - Opened by a-y-khan over 11 years ago - 2 comments
Labels: bug, build

#13 - Build error on Linux

Issue - State: closed - Opened by a-y-khan over 11 years ago - 2 comments
Labels: bug, build

#12 - Need better method of cleaning up gl resources

Issue - State: open - Opened by iauns over 11 years ago
Labels: bug

#12 - Need better method of cleaning up gl resources

Issue - State: open - Opened by iauns over 11 years ago
Labels: bug

#11 - Swich over to regal instead of GLEW

Issue - State: open - Opened by iauns over 11 years ago - 6 comments
Labels: enhancement

#11 - Swich over to regal instead of GLEW

Issue - State: open - Opened by iauns over 11 years ago - 6 comments
Labels: enhancement

#10 - Nightly builds

Issue - State: open - Opened by iauns over 11 years ago - 2 comments
Labels: enhancement

#10 - Nightly builds

Issue - State: open - Opened by iauns over 11 years ago - 2 comments
Labels: enhancement

#9 - Get rid of global shader uniform list

Issue - State: open - Opened by iauns over 11 years ago
Labels: bug

#9 - Get rid of global shader uniform list

Issue - State: open - Opened by iauns over 11 years ago
Labels: bug

#8 - Use same C++ flags as SCIRunGUIPrototype

Issue - State: closed - Opened by a-y-khan over 11 years ago

#7 - Disable rendering if creating OpenGL context fails.

Issue - State: closed - Opened by a-y-khan over 11 years ago - 1 comment

#7 - Disable rendering if creating OpenGL context fails.

Issue - State: closed - Opened by a-y-khan over 11 years ago - 1 comment

#6 - Simple linear walk for selection

Issue - State: open - Opened by iauns almost 12 years ago
Labels: enhancement, question

#5 - Bound spheres and BVH

Issue - State: open - Opened by iauns almost 12 years ago
Labels: enhancement

#4 - GLM Library

Issue - State: closed - Opened by iauns almost 12 years ago - 1 comment
Labels: enhancement

#3 - Add perceptual diff for testing graphics algorithms

Issue - State: closed - Opened by iauns almost 12 years ago - 1 comment

#2 - Testing framework

Issue - State: open - Opened by iauns almost 12 years ago
Labels: enhancement

#1 - Find place for shader test code to live.

Issue - State: open - Opened by iauns almost 12 years ago