Ecosyste.ms: Issues
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GitHub / sciinstitute/spire issues and pull requests
#22 - Build error on linux (GCC 4.6)
Issue -
State: closed - Opened by a-y-khan about 11 years ago
- 1 comment
#22 - Build error on linux (GCC 4.6)
Issue -
State: closed - Opened by a-y-khan about 11 years ago
- 1 comment
#21 - Add support for VAOs.
Issue -
State: open - Opened by iauns over 11 years ago
#20 - Shaders and meshes should be moved into Spire Tests.
Issue -
State: open - Opened by iauns over 11 years ago
#20 - Shaders and meshes should be moved into Spire Tests.
Issue -
State: open - Opened by iauns over 11 years ago
#19 - Get rid of the 'pipes' mechanism
Issue -
State: closed - Opened by iauns over 11 years ago
- 1 comment
#18 - Remove old world transform code.
Issue -
State: closed - Opened by iauns over 11 years ago
#18 - Remove old world transform code.
Issue -
State: closed - Opened by iauns over 11 years ago
#17 - Top level exception handle for uniforms
Issue -
State: open - Opened by iauns over 11 years ago
Labels: enhancement
#16 - Sort global uniforms by pass
Issue -
State: closed - Opened by iauns over 11 years ago
#16 - Sort global uniforms by pass
Issue -
State: closed - Opened by iauns over 11 years ago
#15 - Ability to render passes by name
Issue -
State: closed - Opened by iauns over 11 years ago
#15 - Ability to render passes by name
Issue -
State: closed - Opened by iauns over 11 years ago
#14 - Switch to eigen instead of old IV3D template vectors.
Issue -
State: closed - Opened by iauns over 11 years ago
- 1 comment
#14 - Switch to eigen instead of old IV3D template vectors.
Issue -
State: closed - Opened by iauns over 11 years ago
- 1 comment
#13 - Build error on Linux
Issue -
State: closed - Opened by a-y-khan over 11 years ago
- 2 comments
Labels: bug, build
#13 - Build error on Linux
Issue -
State: closed - Opened by a-y-khan over 11 years ago
- 2 comments
Labels: bug, build
#12 - Need better method of cleaning up gl resources
Issue -
State: open - Opened by iauns over 11 years ago
Labels: bug
#12 - Need better method of cleaning up gl resources
Issue -
State: open - Opened by iauns over 11 years ago
Labels: bug
#11 - Swich over to regal instead of GLEW
Issue -
State: open - Opened by iauns over 11 years ago
- 6 comments
Labels: enhancement
#11 - Swich over to regal instead of GLEW
Issue -
State: open - Opened by iauns over 11 years ago
- 6 comments
Labels: enhancement
#10 - Nightly builds
Issue -
State: open - Opened by iauns over 11 years ago
- 2 comments
Labels: enhancement
#10 - Nightly builds
Issue -
State: open - Opened by iauns over 11 years ago
- 2 comments
Labels: enhancement
#9 - Get rid of global shader uniform list
Issue -
State: open - Opened by iauns over 11 years ago
Labels: bug
#9 - Get rid of global shader uniform list
Issue -
State: open - Opened by iauns over 11 years ago
Labels: bug
#8 - Use same C++ flags as SCIRunGUIPrototype
Issue -
State: closed - Opened by a-y-khan over 11 years ago
#7 - Disable rendering if creating OpenGL context fails.
Issue -
State: closed - Opened by a-y-khan over 11 years ago
- 1 comment
#7 - Disable rendering if creating OpenGL context fails.
Issue -
State: closed - Opened by a-y-khan over 11 years ago
- 1 comment
#6 - Simple linear walk for selection
Issue -
State: open - Opened by iauns almost 12 years ago
Labels: enhancement, question
#5 - Bound spheres and BVH
Issue -
State: open - Opened by iauns almost 12 years ago
Labels: enhancement
#4 - GLM Library
Issue -
State: closed - Opened by iauns almost 12 years ago
- 1 comment
Labels: enhancement
#3 - Add perceptual diff for testing graphics algorithms
Issue -
State: closed - Opened by iauns almost 12 years ago
- 1 comment
#2 - Testing framework
Issue -
State: open - Opened by iauns almost 12 years ago
Labels: enhancement
#1 - Find place for shader test code to live.
Issue -
State: open - Opened by iauns almost 12 years ago