Ecosyste.ms: Issues
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GitHub / schell/gelatin issues and pull requests
#38 - gelatin-sdl2: Resizing window leads to content being stretched in the wrong direction
Issue -
State: open - Opened by nek0 over 6 years ago
- 1 comment
#37 - Maybe merge all libraries into one package once cabal supports sublibraries
Issue -
State: open - Opened by fgaz over 6 years ago
- 1 comment
#36 - Fix travis errors
Issue -
State: open - Opened by schell over 6 years ago
- 2 comments
#35 - Documentation about choice between gelatin-fruity and gelatin-freetype2
Issue -
State: closed - Opened by yairchu over 6 years ago
- 1 comment
#34 - Flexibility with drawing primitives at runtime
Issue -
State: closed - Opened by jxv over 6 years ago
- 7 comments
#33 - Can't draw Circle without drawing another Picture
Issue -
State: closed - Opened by jxv over 6 years ago
- 2 comments
#32 - gelatin-shaders: Document the process of generating uniform updates and attribute buffering.
Issue -
State: open - Opened by schell over 6 years ago
#31 - Remove the RawLine primitive
Issue -
State: open - Opened by schell over 6 years ago
#30 - gelatin-sdl2: separate V2V2, V2V4 backends
Issue -
State: open - Opened by schell over 6 years ago
#29 - Performance benchmarking and easy profiling.
Issue -
State: open - Opened by schell over 6 years ago
#28 - gelatin: Improve geometry generation API feel and performance
Issue -
State: open - Opened by schell over 6 years ago
#27 - gelatin-shaders: Type level abstractions for talking to arbitrary shaders
Issue -
State: open - Opened by schell over 6 years ago
- 3 comments
#25 - Most of this stuff is shader specific and shoud be moved to a...
Issue -
State: open - Opened by src-of-truth[bot] over 6 years ago
#24 - If size has a power of 2 width and height, generate mipmaps...
Issue -
State: open - Opened by src-of-truth[bot] over 6 years ago
#23 - Most of this stuff is shader specific and shoud be moved to a...
Issue -
State: closed - Opened by src-of-truth[bot] over 6 years ago
#22 - If size has a power of 2 width and height, generate mipmaps...
Issue -
State: closed - Opened by src-of-truth[bot] over 6 years ago
#21 - Most of this stuff is shader specific and shoud be moved to a
Issue -
State: closed - Opened by src-of-truth[bot] over 6 years ago
#21 - Most of this stuff is shader specific and shoud be moved to a
Issue -
State: closed - Opened by src-of-truth[bot] over 6 years ago
#20 - If size has a power of 2 width and height, generate mipmaps
Issue -
State: closed - Opened by src-of-truth[bot] over 6 years ago
#20 - If size has a power of 2 width and height, generate mipmaps
Issue -
State: closed - Opened by src-of-truth[bot] over 6 years ago
#19 - Most of this stuff is shader specific and shoud be moved to a -- different part of the repo
Issue -
State: closed - Opened by src-of-truth[bot] over 6 years ago
- 1 comment
#19 - Most of this stuff is shader specific and shoud be moved to a -- different part of the repo
Issue -
State: closed - Opened by src-of-truth[bot] over 6 years ago
- 1 comment
#18 - If size has a power of 2 width and height, generate mipmaps --generateMipmap gl TEXTURE_2D --texParameteri gl TEXTURE_2D TEXTURE_MIN_FILTER NEAREST_MIPMAP_NEAREST texParameteri gl TEXTURE_2D TEXTURE_MAG_FILTER LINEAR texParameteri gl TEXTURE_2D TEXTURE_MIN_FILTER LINEAR texParameteri gl TEXTURE_2D TEXTURE_WRAP_S CLAMP_TO_EDGE texParameteri gl TEXTURE_2D TEXTURE_WRAP_T CLAMP_TO_EDGE bindTexture gl TEXTURE_2D Nothing return (tex, sz) bindTexsAround :: MonadIO m => WebGLRenderingContextBase -> [WebGLTexture] -> m a -> m a bindTexsAround gl texs f = do mapM_ (uncurry bindTex) (zip texs [TEXTURE0
Issue -
State: closed - Opened by src-of-truth[bot] over 6 years ago
- 1 comment
#18 - If size has a power of 2 width and height, generate mipmaps --generateMipmap gl TEXTURE_2D --texParameteri gl TEXTURE_2D TEXTURE_MIN_FILTER NEAREST_MIPMAP_NEAREST texParameteri gl TEXTURE_2D TEXTURE_MAG_FILTER LINEAR texParameteri gl TEXTURE_2D TEXTURE_MIN_FILTER LINEAR texParameteri gl TEXTURE_2D TEXTURE_WRAP_S CLAMP_TO_EDGE texParameteri gl TEXTURE_2D TEXTURE_WRAP_T CLAMP_TO_EDGE bindTexture gl TEXTURE_2D Nothing return (tex, sz) bindTexsAround :: MonadIO m => WebGLRenderingContextBase -> [WebGLTexture] -> m a -> m a bindTexsAround gl texs f = do mapM_ (uncurry bindTex) (zip texs [TEXTURE0
Issue -
State: closed - Opened by src-of-truth[bot] over 6 years ago
- 1 comment
#17 - Better docs, examples and tutorials
Issue -
State: open - Opened by schell almost 7 years ago
Labels: help wanted
#17 - Better docs, examples and tutorials
Issue -
State: open - Opened by schell almost 7 years ago
Labels: help wanted
#16 - Publish to hackage
Issue -
State: closed - Opened by fgaz almost 7 years ago
- 6 comments
Labels: enhancement
#16 - Publish to hackage
Issue -
State: closed - Opened by fgaz almost 7 years ago
- 6 comments
Labels: enhancement
#15 - Make it compile (with cabal new-build) and add some working ci builds
Pull Request -
State: closed - Opened by fgaz almost 7 years ago
- 11 comments
#15 - Make it compile (with cabal new-build) and add some working ci builds
Pull Request -
State: closed - Opened by fgaz almost 7 years ago
- 11 comments
#14 - Include WordMap (from Odin) in Atlas to speed up geometry generation
Issue -
State: closed - Opened by schell about 8 years ago
- 1 comment
#14 - Include WordMap (from Odin) in Atlas to speed up geometry generation
Issue -
State: closed - Opened by schell about 8 years ago
- 1 comment
#13 - Provide another font solution (sdl2-ttf)
Issue -
State: closed - Opened by schell about 8 years ago
- 1 comment
#13 - Provide another font solution (sdl2-ttf)
Issue -
State: closed - Opened by schell about 8 years ago
- 1 comment
#12 - Use Hylogen for shaders
Issue -
State: closed - Opened by schell about 8 years ago
- 1 comment
Labels: blocked
#12 - Use Hylogen for shaders
Issue -
State: closed - Opened by schell about 8 years ago
- 1 comment
Labels: blocked
#11 - mtl API refactor
Pull Request -
State: closed - Opened by schell about 8 years ago
#11 - mtl API refactor
Pull Request -
State: closed - Opened by schell about 8 years ago
#10 - Making a much bigger and granular AST
Pull Request -
State: closed - Opened by schell over 8 years ago
#10 - Making a much bigger and granular AST
Pull Request -
State: closed - Opened by schell over 8 years ago
#9 - Create a texture strategy to remove the texture type parameter from Picture's signature.
Issue -
State: closed - Opened by schell over 8 years ago
- 1 comment
#9 - Create a texture strategy to remove the texture type parameter from Picture's signature.
Issue -
State: closed - Opened by schell over 8 years ago
- 1 comment
#8 - Accept fill texture embed (ByteString)
Pull Request -
State: closed - Opened by cies over 8 years ago
- 6 comments
#8 - Accept fill texture embed (ByteString)
Pull Request -
State: closed - Opened by cies over 8 years ago
- 6 comments
#7 - Restructure dirs/stack.yamls/cabals
Pull Request -
State: closed - Opened by cies over 8 years ago
- 1 comment
#7 - Restructure dirs/stack.yamls/cabals
Pull Request -
State: closed - Opened by cies over 8 years ago
- 1 comment
#6 - Improve example
Pull Request -
State: closed - Opened by cies over 8 years ago
- 1 comment
#6 - Improve example
Pull Request -
State: closed - Opened by cies over 8 years ago
- 1 comment
#5 - Fill and texture func
Pull Request -
State: closed - Opened by schell over 8 years ago
- 1 comment
#5 - Fill and texture func
Pull Request -
State: closed - Opened by schell over 8 years ago
- 1 comment
#4 - Possibly missed committing Gelatin.Core.Font and Fill?
Issue -
State: closed - Opened by cies over 8 years ago
- 3 comments
#4 - Possibly missed committing Gelatin.Core.Font and Fill?
Issue -
State: closed - Opened by cies over 8 years ago
- 3 comments
#3 - `gelatin-gl` - create renderers that render prims directly.
Issue -
State: closed - Opened by schell over 8 years ago
- 1 comment
#3 - `gelatin-gl` - create renderers that render prims directly.
Issue -
State: closed - Opened by schell over 8 years ago
- 1 comment
#2 - How hard would it be to restrict `gelatin-gl` to GLES30?
Issue -
State: closed - Opened by cies over 8 years ago
- 5 comments
#2 - How hard would it be to restrict `gelatin-gl` to GLES30?
Issue -
State: closed - Opened by cies over 8 years ago
- 5 comments
#1 - Fix the fill/stroke/texture situation.
Issue -
State: closed - Opened by schell over 8 years ago
- 1 comment
#1 - Fix the fill/stroke/texture situation.
Issue -
State: closed - Opened by schell over 8 years ago
- 1 comment