Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / scanmountgoat/xenoblade_blender issues and pull requests

#62 - Unable to load skeleton for model

Issue - State: closed - Opened by YuntianZi about 2 months ago - 3 comments

#61 - en120102 textures not exporting

Issue - State: closed - Opened by nanogram 2 months ago - 1 comment

#59 - update wimdo skinning on export

Issue - State: closed - Opened by ScanMountGoat 3 months ago
Labels: enhancement, xc3_model_py

#58 - fur shell rendering

Issue - State: open - Opened by ScanMountGoat 3 months ago
Labels: enhancement

#57 - isolate outline from skin weights

Issue - State: closed - Opened by ScanMountGoat 3 months ago

#56 - exclude outline vertex group from weight operations

Issue - State: closed - Opened by ScanMountGoat 3 months ago - 1 comment

#55 - Armature not importing

Issue - State: closed - Opened by Ben10dom1 4 months ago - 8 comments

#54 - Xenoblade 3 Toon Ramps

Issue - State: closed - Opened by Arymond 4 months ago - 1 comment
Labels: bug

#53 - DLL Load failed

Issue - State: closed - Opened by Aelen-Calysta 4 months ago - 3 comments

#52 - Request: eye realignment for character swaps

Issue - State: open - Opened by NepposTheNose 4 months ago - 3 comments

#51 - Clean import/export of Mio's City Outfit causes game freezes

Issue - State: closed - Opened by NepposTheNose 5 months ago - 15 comments
Labels: bug

#50 - Messed up custom normals in the new update

Issue - State: closed - Opened by M-byte-star 5 months ago

#49 - Models render as solid color at a distance

Issue - State: closed - Opened by YuntianZi 5 months ago - 8 comments
Labels: bug

#48 - Export images

Issue - State: closed - Opened by ScanMountGoat 6 months ago
Labels: enhancement, xc3_model_py

#47 - validate shape keys on export

Issue - State: open - Opened by ScanMountGoat 6 months ago - 3 comments
Labels: enhancement

#46 - report warning for vertex groups not in bone name list

Issue - State: closed - Opened by ScanMountGoat 6 months ago
Labels: enhancement

#45 - Report warning if outline mesh generation fails

Issue - State: closed - Opened by ScanMountGoat 6 months ago
Labels: enhancement

#44 - outlines rendered in XB3 become thicker

Issue - State: closed - Opened by YuntianZi 6 months ago - 5 comments

#42 - “ch04002410.wimdo” in XB3 makes the game crash

Issue - State: closed - Opened by YuntianZi 6 months ago - 2 comments
Labels: bug, xc3_model_py

#41 - "skin_toon" shader exports without outline mesh

Issue - State: closed - Opened by YuntianZi 7 months ago - 3 comments

#40 - xeno1/map/ma0301.wismhd exceeds Blender internal limit of 8 UV maps

Issue - State: closed - Opened by nanogram 7 months ago - 1 comment
Labels: bug

#39 - monolib/shader textures

Issue - State: closed - Opened by ScanMountGoat 7 months ago
Labels: enhancement, xc3_model_py

#38 - Material import fails when UI language is not English

Issue - State: closed - Opened by YuntianZi 7 months ago - 7 comments
Labels: bug

#37 - material edits don't apply to speff materials

Issue - State: closed - Opened by ScanMountGoat 7 months ago
Labels: bug

#36 - Xenoblade3 heroes model

Issue - State: closed - Opened by YuntianZi 7 months ago - 9 comments

#35 - Import Xenoblade X map/ma9990.casmhd

Issue - State: open - Opened by Arymond 7 months ago - 3 comments
Labels: enhancement, help wanted, xc3_model_py

#34 - Improve error messages

Issue - State: closed - Opened by ScanMountGoat 8 months ago
Labels: enhancement, xc3_model_py

#33 - ambient occlusion for material nodes

Issue - State: closed - Opened by ScanMountGoat 8 months ago
Labels: enhancement

#32 - Add new materials and edit material textures

Issue - State: closed - Opened by ScanMountGoat 8 months ago
Labels: enhancement, xc3_model_py

#32 - Add new materials and edit material textures

Issue - State: closed - Opened by ScanMountGoat 8 months ago
Labels: enhancement, xc3_model_py

#31 - Exclude collection instances rather than hiding

Pull Request - State: closed - Opened by BlockBuilder57 8 months ago - 1 comment

#30 - Import all lods for map meshes

Issue - State: open - Opened by ScanMountGoat 8 months ago
Labels: enhancement, xc3_model_py

#29 - Load props from maps as an asset zoo

Issue - State: closed - Opened by BlockBuilder57 8 months ago - 1 comment
Labels: enhancement

#28 - Option to merge the meshes of map props

Issue - State: closed - Opened by BlockBuilder57 8 months ago - 5 comments
Labels: enhancement

#27 - vertex color for material nodes

Issue - State: closed - Opened by ScanMountGoat 8 months ago
Labels: enhancement

#27 - vertex color for material nodes

Issue - State: closed - Opened by ScanMountGoat 8 months ago
Labels: enhancement

#26 - toon color gradients

Issue - State: closed - Opened by ScanMountGoat 8 months ago - 3 comments
Labels: enhancement

#25 - investigate limit for unique skin weights

Issue - State: closed - Opened by ScanMountGoat 8 months ago

#24 - validate mesh material assignment on export

Issue - State: closed - Opened by ScanMountGoat 8 months ago
Labels: enhancement

#23 - incorrect skeletons for some camdo models

Issue - State: closed - Opened by ScanMountGoat 8 months ago - 1 comment
Labels: bug, xc3_model_py

#22 - UV attributes and scale for material nodes

Issue - State: closed - Opened by ScanMountGoat 8 months ago
Labels: enhancement

#21 - Index materials, images, and texture nodes on import

Issue - State: closed - Opened by ScanMountGoat 8 months ago
Labels: enhancement

#20 - investigate handling of duplicate materials

Issue - State: closed - Opened by ScanMountGoat 8 months ago - 1 comment

#19 - bake axis conversion transform on import

Issue - State: closed - Opened by ScanMountGoat 8 months ago - 1 comment
Labels: enhancement

#18 - process temp mesh to simplify exporting

Issue - State: closed - Opened by ScanMountGoat 8 months ago - 2 comments
Labels: enhancement

#17 - Check UV and color attribute names on export

Issue - State: closed - Opened by ScanMountGoat 8 months ago

#16 - Arrange material node positions

Issue - State: closed - Opened by ScanMountGoat 8 months ago
Labels: enhancement

#15 - Incorrect meshes for base LOD for some models (xeno3/chr/oj/oj02032310)

Issue - State: closed - Opened by ScanMountGoat 8 months ago
Labels: bug, xc3_model_py

#14 - Xenoblade 3 costume export lod rendering issues (ch01021013.wimdo)

Issue - State: closed - Opened by ScanMountGoat 8 months ago - 1 comment
Labels: bug

#13 - Import shape key data from animations

Issue - State: open - Opened by ScanMountGoat 8 months ago
Labels: enhancement

#12 - Collision Mesh Generation

Issue - State: open - Opened by nanogram 9 months ago - 1 comment
Labels: enhancement, xc3_model_py

#11 - incorrect texture wrap modes (xeno1/chr/pc/pc060401.wimdo)

Issue - State: closed - Opened by ScanMountGoat 9 months ago
Labels: bug

#10 - Improve level of detail (LOD) handling

Issue - State: closed - Opened by ScanMountGoat 9 months ago
Labels: enhancement

#9 - Simplify material nodes

Issue - State: closed - Opened by ScanMountGoat 9 months ago
Labels: enhancement

#8 - incorrect material color for Mio's hair ribbon

Issue - State: closed - Opened by ScanMountGoat 9 months ago
Labels: bug

#7 - Load multiple wimdo or camdo

Issue - State: open - Opened by ScanMountGoat 9 months ago
Labels: enhancement

#6 - Material alpha blending

Issue - State: closed - Opened by ScanMountGoat 10 months ago
Labels: enhancement

#5 - Wimdo export

Issue - State: open - Opened by ScanMountGoat 10 months ago - 1 comment
Labels: enhancement

#4 - Add Xenoblade X support

Issue - State: closed - Opened by ScanMountGoat 10 months ago - 1 comment
Labels: enhancement

#3 - Add support for shape keys

Issue - State: closed - Opened by ScanMountGoat 10 months ago
Labels: enhancement

#2 - incorrect color space for generated image textures

Issue - State: closed - Opened by ScanMountGoat 11 months ago
Labels: bug

#1 - missing custom normals

Issue - State: closed - Opened by nanogram 11 months ago - 1 comment
Labels: bug