Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / scanmountgoat/xc3_lib issues and pull requests

#59 - investigate mipmaps for small textures

Issue - State: open - Opened by ScanMountGoat 16 days ago
Labels: invalid

#58 - generated low texture data corrupted in game for xeno2/model/bl/bl000301.wimdo

Issue - State: closed - Opened by ScanMountGoat 18 days ago - 2 comments
Labels: bug

#57 - Difficulties in working with the tool

Issue - State: closed - Opened by Digote 29 days ago - 2 comments

#56 - UCX_ Collision Mesh Naming

Issue - State: open - Opened by nanogram about 2 months ago

#55 - invalid inverse bind transforms rebuilding xeno3/chr/ch/ch01011023.wimdo

Issue - State: closed - Opened by ScanMountGoat about 2 months ago - 2 comments
Labels: bug

#54 - monolib/shader texture support for gltf export

Issue - State: closed - Opened by ScanMountGoat 2 months ago
Labels: enhancement

#53 - xeno2/wp/wp011101.wimdo crashes game after saving

Issue - State: closed - Opened by ScanMountGoat 2 months ago
Labels: bug

#52 - export animations with xc3_gltf

Issue - State: closed - Opened by ScanMountGoat 3 months ago - 2 comments
Labels: enhancement

#51 - Export glb binary files with xc3_gltf

Issue - State: closed - Opened by ScanMountGoat 3 months ago
Labels: enhancement

#50 - xc3_viewer: per-channel display hotkeys [enhancement]

Issue - State: closed - Opened by Sir-Teatei-Moonlight 4 months ago - 1 comment
Labels: enhancement

#49 - xc3_gltf lacking complete morph targets

Issue - State: closed - Opened by nanogram 4 months ago - 2 comments

#48 - glTF morph target names

Issue - State: closed - Opened by ScanMountGoat 4 months ago
Labels: enhancement

#47 - investigate skeletal animations for xeno1/chr/wp/wp1105.wimdo

Issue - State: open - Opened by ScanMountGoat 4 months ago - 2 comments

#46 - glTF model exports don't work in latest Unreal Editor

Issue - State: closed - Opened by nanogram 4 months ago - 5 comments
Labels: bug

#45 - Xenoblade 1 DE LAGP wilay files don't rebuild correctly

Issue - State: closed - Opened by joshbirnholz 5 months ago - 8 comments
Labels: bug

#44 - xeno3/chr/ch/ch04002410.wimdo crashes in game after rebuilding

Issue - State: closed - Opened by ScanMountGoat 7 months ago
Labels: bug

#43 - xeno1/chr/np/np311301.wimdo mtEye alpha invisible

Issue - State: closed - Opened by ScanMountGoat 7 months ago
Labels: bug

#41 - load Xenoblade X maps from casmhd and casmda files

Issue - State: open - Opened by ScanMountGoat 8 months ago
Labels: enhancement, help wanted

#40 - XCX fonts (.fnt) read/write

Pull Request - State: closed - Opened by roccodev 8 months ago

#39 - Improved graph queries for shader database

Issue - State: closed - Opened by ScanMountGoat 8 months ago - 1 comment
Labels: enhancement

#38 - LAST (.wisty) read/write

Pull Request - State: closed - Opened by roccodev 8 months ago

#38 - LAST (.wisty) read/write

Pull Request - State: closed - Opened by roccodev 8 months ago

#37 - LAFT (.wifnt) read/write

Pull Request - State: closed - Opened by roccodev 8 months ago - 1 comment

#36 - edit wifnt font files with xc3_tex

Issue - State: closed - Opened by ScanMountGoat 8 months ago
Labels: enhancement

#35 - Name nodes for gltf export

Issue - State: closed - Opened by ScanMountGoat 8 months ago
Labels: enhancement

#34 - incorrect data when parsing dl029110_rig.hkt

Issue - State: closed - Opened by ScanMountGoat 8 months ago
Labels: bug

#33 - Incorrect UV scale for pyra (bl000101)

Issue - State: closed - Opened by ScanMountGoat 8 months ago
Labels: bug

#32 - XC:DE _GLO Emission Map Support

Issue - State: open - Opened by nanogram 8 months ago
Labels: enhancement

#31 - incorrect camdo skeleton for chr_np/np018301.camdo

Issue - State: closed - Opened by ScanMountGoat 8 months ago - 1 comment
Labels: bug

#30 - Add wimdo textures with xc3_tex

Issue - State: closed - Opened by ScanMountGoat 8 months ago
Labels: enhancement

#29 - Map Vegetation Generation

Issue - State: open - Opened by nanogram 9 months ago - 3 comments
Labels: enhancement

#28 - idcm collision meshes

Issue - State: closed - Opened by ScanMountGoat 9 months ago
Labels: enhancement

#27 - animation asmb retargeting for xeno2/model/bl/bl000102.wimdo

Issue - State: open - Opened by ScanMountGoat 9 months ago
Labels: bug

#26 - Broken UVs for xeno1/chr/pc/pc082505.wimdo

Issue - State: closed - Opened by nanogram 9 months ago - 3 comments
Labels: invalid

#25 - Xenoblade X shader database

Issue - State: closed - Opened by ScanMountGoat 10 months ago - 2 comments
Labels: enhancement

#24 - load_animations does not correctly load all animation files

Issue - State: closed - Opened by ScanMountGoat 10 months ago
Labels: bug

#23 - xbc1: verify checksum when decompressing

Pull Request - State: closed - Opened by roccodev 10 months ago - 1 comment

#22 - emissive texture support

Issue - State: closed - Opened by ScanMountGoat 11 months ago - 1 comment
Labels: enhancement

#21 - DE Broken menu textures

Issue - State: closed - Opened by nanogram 11 months ago - 1 comment

#20 - xeno1/chr/pc/pc0101305.wimdo glTF crashes in UE5

Issue - State: closed - Opened by nanogram 11 months ago - 4 comments
Labels: bug

#19 - Incorrect animation scale for xeno1/chr/pc/pc140101.wimdo and mp060000.mot

Issue - State: closed - Opened by ScanMountGoat 11 months ago - 1 comment
Labels: bug

#18 - xeno1/chr/np/np860109.wimdo freezes in game after editing with xc3_tex

Issue - State: closed - Opened by tomasadam3 11 months ago - 8 comments
Labels: bug

#17 - Load multiple wimdo and camdo models

Issue - State: closed - Opened by ScanMountGoat 11 months ago - 1 comment
Labels: enhancement

#16 - xeno3/menu/image/mnu615_cont01.wilay crashes in game after saving

Issue - State: closed - Opened by ScanMountGoat 11 months ago
Labels: bug

#15 - Edit toon color ramp selected by material

Issue - State: closed - Opened by tomasadam3 almost 1 year ago - 5 comments
Labels: enhancement

#14 - Add support for wiefb files for Xenoblade 2

Issue - State: open - Opened by ScanMountGoat about 1 year ago
Labels: enhancement

#13 - Add support for beb and beh cutscene files for Xenoblade 3

Issue - State: closed - Opened by ScanMountGoat about 1 year ago
Labels: enhancement, good first issue

#12 - xc3_tex Texture Replacements with v2.2.0 Leisure Time models fail to build correctly

Issue - State: closed - Opened by tomasadam3 about 1 year ago - 5 comments
Labels: bug

#11 - xc3_tex xc2/menu/image/mnu032_button_push_main.wilay fails to rebuild properly

Issue - State: closed - Opened by KenNZ23 about 1 year ago - 3 comments
Labels: bug

#10 - xenoblade 3 wilay files fail to rebuild correctly

Issue - State: open - Opened by ScanMountGoat about 1 year ago
Labels: bug

#9 - xc3_tex bad magic error for xc2 LAPS wilay

Issue - State: closed - Opened by KenNZ23 about 1 year ago - 4 comments
Labels: bug

#8 - Wilay images used as 'sprite sheets/image maps' don't appear to output correctly

Issue - State: closed - Opened by KenNZ23 about 1 year ago - 4 comments
Labels: bug

#7 - N/A

Issue - State: closed - Opened by emperormaxis about 1 year ago

#6 - Extend xc3_tex to include wilay (LAHD) support

Issue - State: closed - Opened by KenNZ23 about 1 year ago - 4 comments
Labels: enhancement

#5 - error loading ma40a and ma48a for XC3 DLC

Issue - State: closed - Opened by ScanMountGoat about 1 year ago - 1 comment
Labels: bug

#4 - handle path errors for gltf export

Issue - State: closed - Opened by ScanMountGoat about 1 year ago
Labels: bug

#3 - Batch processing files with xc3_gltf

Issue - State: closed - Opened by nanogram about 1 year ago - 1 comment
Labels: enhancement

#2 - Expected 2D texture but found dimension D3

Issue - State: open - Opened by nanogram about 1 year ago - 2 comments
Labels: bug

#1 - vertex attribute data type 9 not supported

Issue - State: closed - Opened by nanogram over 1 year ago - 1 comment
Labels: bug