Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / satellite-game/Satellite issues and pull requests
#100 - deploy app to nodejistu and stress test with 10+ players
Issue -
State: closed - Opened by phillipalexander about 11 years ago
#99 - Configure client to dynamically acquire the active PORT and URL (via Chrome)
Issue -
State: closed - Opened by phillipalexander about 11 years ago
#98 - Configure server to use process.env object for PORT and URL
Issue -
State: closed - Opened by phillipalexander about 11 years ago
#97 - Parse and load upgraded moon texture [in private repo]
Issue -
State: open - Opened by DodekaHydra about 11 years ago
- 3 comments
#96 - Make crashing into the moon kill you
Issue -
State: closed - Opened by ftripier about 11 years ago
- 1 comment
#95 - Flight Controls: Should be slightly easier to turn at higher speeds (just slightly)
Issue -
State: open - Opened by DodekaHydra about 11 years ago
- 2 comments
#94 - Load screen should wait for skybox
Issue -
State: open - Opened by DodekaHydra about 11 years ago
- 1 comment
#93 - send @phillipalexander brief bio for website
Issue -
State: closed - Opened by phillipalexander about 11 years ago
#92 - Send @phillipalexander brief bio for website
Issue -
State: closed - Opened by phillipalexander about 11 years ago
#91 - Send @phillipalexander brief bio for website
Issue -
State: closed - Opened by phillipalexander about 11 years ago
#90 - Controls: Toggle mouse control with a key
Issue -
State: open - Opened by lazd about 11 years ago
#89 - HUD: Mouse control indicator obscures crosshairs
Issue -
State: open - Opened by lazd about 11 years ago
#88 - HUD: Lead indicator obscures ship
Issue -
State: closed - Opened by lazd about 11 years ago
- 3 comments
#87 - Documentation: Credit author of loading screen
Issue -
State: closed - Opened by lazd about 11 years ago
- 1 comment
#86 - HUD: Heading to enemy ship behaves unpredictably
Issue -
State: open - Opened by lazd about 11 years ago
- 1 comment
Labels: bug
#85 - Controls: Invert Y mode for mouse
Issue -
State: open - Opened by lazd about 11 years ago
#84 - Gameplay: Respawn after death
Issue -
State: open - Opened by lazd about 11 years ago
Labels: enhancement
#83 - HUD: Distance indicator/resize highlight based on distance to enemy
Issue -
State: open - Opened by lazd about 11 years ago
- 1 comment
#82 - Visuals: A brighter skybox
Issue -
State: closed - Opened by lazd about 11 years ago
- 6 comments
#81 - Visuals: Lights on the ship
Issue -
State: open - Opened by lazd about 11 years ago
- 3 comments
#80 - Gameplay: Do something when the ship hits the moon
Issue -
State: open - Opened by lazd about 11 years ago
Labels: enhancement
#79 - Visuals: Pretty engine glow/trail
Issue -
State: closed - Opened by lazd about 11 years ago
- 6 comments
Labels: enhancement
#78 - Radar errors when player dies
Issue -
State: closed - Opened by garytryan about 11 years ago
Labels: bug
#77 - Shields should not show when they are down
Issue -
State: open - Opened by garytryan about 11 years ago
- 1 comment
#76 - Gameplay: Make scene smaller, and ships slower
Issue -
State: open - Opened by garytryan about 11 years ago
- 1 comment
#75 - Responsive HUD: You get Hit (shields)
Issue -
State: closed - Opened by ftripier about 11 years ago
#74 - Responsive HUD: You get Hit (Hull)
Issue -
State: closed - Opened by ftripier about 11 years ago
#73 - Responsive HUD: Hit someone
Issue -
State: closed - Opened by ftripier about 11 years ago
#72 - Sound: Shields hit
Issue -
State: open - Opened by ftripier about 11 years ago
#71 - Sound: Hull damaged
Issue -
State: open - Opened by ftripier about 11 years ago
#70 - Sound Effect: Hit Enemy Shields
Issue -
State: closed - Opened by ftripier about 11 years ago
#69 - Sound Effect: Hit enemy
Issue -
State: closed - Opened by ftripier about 11 years ago
#68 - Scene loads before physics engine
Issue -
State: closed - Opened by garytryan about 11 years ago
- 2 comments
Labels: bug
#67 - Code style guide, fix tabs/spaces, fix spacing
Issue -
State: open - Opened by lazd about 11 years ago
- 1 comment
#66 - Update README to include new build info
Issue -
State: closed - Opened by lazd about 11 years ago
#65 - 2 ships are added when games starts
Issue -
State: closed - Opened by garytryan about 11 years ago
#64 - HUD: Path for velocity/health bars
Issue -
State: closed - Opened by ftripier about 11 years ago
- 1 comment
#63 - Sound effects and music
Issue -
State: closed - Opened by ftripier about 11 years ago
#62 - Explosions/ Visible shield damage on hit
Issue -
State: closed - Opened by ftripier about 11 years ago
- 1 comment
#61 - Tracking/ Lock- on system for moon/enemies
Issue -
State: closed - Opened by ftripier about 11 years ago
#60 - Rechargeable Shields/Hull Integrity
Issue -
State: closed - Opened by ftripier about 11 years ago
#59 - Landing website for the game
Issue -
State: closed - Opened by ftripier about 11 years ago
- 1 comment
#58 - Grunt task throwing errors about grunt-notify and grunt-open
Issue -
State: closed - Opened by phillipalexander about 11 years ago
#57 - Players are not being rendered in the scene
Issue -
State: closed - Opened by phillipalexander about 11 years ago
- 2 comments
Labels: bug
#56 - Inner edge of model is transparent in cockpit view.
Issue -
State: closed - Opened by ftripier about 11 years ago
- 1 comment
#55 - Resizing the browser window results in incorrect positioning of radar
Issue -
State: closed - Opened by lazd about 11 years ago
Labels: bug
#54 - Change player indicator on the radar to display current rotation/orientation
Issue -
State: closed - Opened by DodekaHydra about 11 years ago
- 1 comment
#53 - HUD: Orientation indicator
Issue -
State: open - Opened by DodekaHydra about 11 years ago
#52 - Players are added to enemies on join.
Issue -
State: closed - Opened by phillipalexander about 11 years ago
- 1 comment
Labels: bug
#51 - Implement a loading screen
Issue -
State: closed - Opened by DodekaHydra about 11 years ago
- 2 comments
#50 - Difficulty establishing where to put event handlers for access in classes
Issue -
State: closed - Opened by DodekaHydra about 11 years ago
- 3 comments
Labels: bug
#49 - Radar: Add hooked functions using hook() instead of adding code to render
Issue -
State: closed - Opened by lazd about 11 years ago
Labels: bug
#48 - Radar: Background color should be clear
Issue -
State: closed - Opened by lazd about 11 years ago
#47 - HUD: Radar rotation
Issue -
State: closed - Opened by lazd about 11 years ago
- 5 comments
#46 - Calculate absolute scaling for moon radar model size
Issue -
State: closed - Opened by DodekaHydra about 11 years ago
Labels: enhancement
#45 - Trajectory marker's rotation is messed up.
Issue -
State: closed - Opened by DodekaHydra about 11 years ago
Labels: bug
#44 - Add velocity/trajectory indicator to the player marker on radar
Issue -
State: closed - Opened by DodekaHydra about 11 years ago
#43 - Moon is too tiny. Scale the model in 3ds/blender/???
Issue -
State: closed - Opened by DodekaHydra about 11 years ago
- 2 comments
Labels: enhancement
#42 - Add underscore to deps
Issue -
State: closed - Opened by phillipalexander about 11 years ago
#41 - Fix socket.io connection issues in dev branch (see comment for commit)
Issue -
State: closed - Opened by phillipalexander about 11 years ago
Labels: bug
#40 - Remove .DS_store files and banish them from the cache and history
Issue -
State: closed - Opened by phillipalexander about 11 years ago
#39 - Fix render loop issues introduced by recent commit 011bc2d9
Issue -
State: closed - Opened by phillipalexander about 11 years ago
- 1 comment
#38 - Irregular moon size is screwing with radar coordinates
Issue -
State: closed - Opened by DodekaHydra about 11 years ago
- 3 comments
#37 - Scale movement with delta instead of frames
Issue -
State: closed - Opened by ftripier about 11 years ago
- 6 comments
#36 - Game is rendered for a few seconds before it starts
Issue -
State: closed - Opened by ftripier about 11 years ago
- 1 comment
Labels: bug
#35 - Set up felix's global git ignore file
Issue -
State: closed - Opened by phillipalexander about 11 years ago
#34 - Gameplay: Implement spherical boundry
Issue -
State: open - Opened by ftripier about 11 years ago
- 2 comments
#33 - Fix Bug: Bullets are never depopulated/removed from scene
Issue -
State: closed - Opened by phillipalexander about 11 years ago
Labels: bug
#32 - Fix Crash: Recent commit causes crash (mem leak) after ~2-3min
Issue -
State: closed - Opened by phillipalexander about 11 years ago
- 1 comment
Labels: bug
#31 - D key not responsive for some OSX users
Issue -
State: closed - Opened by DodekaHydra about 11 years ago
- 3 comments
Labels: bug
#30 - Testing: Implement Mocha Testing Framework
Issue -
State: closed - Opened by phillipalexander about 11 years ago
- 1 comment
#29 - Deployment: Package as a Chrome app
Issue -
State: open - Opened by phillipalexander about 11 years ago
Labels: enhancement
#28 - Deployment: Package and deploy via docker
Issue -
State: closed - Opened by phillipalexander about 11 years ago
Labels: enhancement
#27 - Implement a basic hud that shows subreticle, crosshairs, and velocity
Issue -
State: closed - Opened by ftripier about 11 years ago
- 1 comment
#26 - Need to modify Trackball controls to behave appropriately
Issue -
State: closed - Opened by ftripier about 11 years ago
#25 - Need to point ship at cursor
Issue -
State: closed - Opened by ftripier about 11 years ago
#24 - Zero point orienting
Issue -
State: closed - Opened by ftripier about 11 years ago
#23 - Need to disable Three.js's mouse controls
Issue -
State: closed - Opened by ftripier about 11 years ago
#22 - Dev.sh not OS-agnostic
Issue -
State: closed - Opened by DodekaHydra about 11 years ago
- 2 comments
#21 - Workstation configuration instructions
Issue -
State: closed - Opened by phillipalexander about 11 years ago
#20 - Gary's workstation
Issue -
State: closed - Opened by phillipalexander about 11 years ago
#19 - HUD: Mock up
Issue -
State: open - Opened by DodekaHydra about 11 years ago
#18 - Special Ability: EMP / HUD disable
Issue -
State: open - Opened by DodekaHydra about 11 years ago
#17 - HUD: Missile awareness
Issue -
State: open - Opened by DodekaHydra about 11 years ago
- 1 comment
Labels: wontfix
#16 - HUD: Recticle
Issue -
State: closed - Opened by lazd about 11 years ago
#15 - Gameplay: Detect and broadcast hits
Issue -
State: closed - Opened by lazd about 11 years ago
- 2 comments
#14 - HUD: Radar
Issue -
State: closed - Opened by lazd about 11 years ago
- 2 comments
#13 - Camera: Switch views key binding
Issue -
State: closed - Opened by lazd about 11 years ago
- 1 comment
#12 - Camera: Cockpit view
Issue -
State: closed - Opened by lazd about 11 years ago
- 4 comments
#11 - Camera: Chase view
Issue -
State: open - Opened by lazd about 11 years ago
- 8 comments
#10 - Build Process: Setup grunt watch tasks
Issue -
State: closed - Opened by lazd about 11 years ago
- 2 comments
#9 - Server: Implement serving of static client game files
Issue -
State: closed - Opened by lazd about 11 years ago
- 1 comment
#8 - Multiplayer: Client side basic communication
Issue -
State: closed - Opened by lazd about 11 years ago
- 1 comment
#7 - Multiplayer: Basic Server side basic communication
Issue -
State: closed - Opened by lazd about 11 years ago
- 2 comments
#6 - Weapons: Missiles (heat seeking)
Issue -
State: open - Opened by lazd about 11 years ago
- 12 comments
Labels: wontfix
#5 - Weapons: Vector
Issue -
State: open - Opened by lazd about 11 years ago
- 1 comment
#4 - Weapons: Energy balls or bullets
Issue -
State: closed - Opened by lazd about 11 years ago
- 7 comments
#3 - Flight Controls: Gamepad/Joystick
Issue -
State: closed - Opened by lazd about 11 years ago
- 2 comments
#2 - Flight Controls: Keyboard
Issue -
State: closed - Opened by lazd about 11 years ago
- 1 comment
#1 - Flight model and abstract controls
Issue -
State: closed - Opened by lazd about 11 years ago
- 2 comments