Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / saschawillems/vulkan-gltf-pbr issues and pull requests
#84 - Patch for macOS
Pull Request -
State: open - Opened by rgosens2 5 months ago
- 2 comments
#83 - Macos patch rg2
Pull Request -
State: closed - Opened by rgosens2 5 months ago
#82 - Macos patch rg
Pull Request -
State: closed - Opened by rgosens2 5 months ago
#81 - GUI non-functional on macOS 12.7.4
Issue -
State: open - Opened by rgosens2 5 months ago
- 3 comments
#80 - Add BasisU to Android cmake project.
Pull Request -
State: closed - Opened by syoyo 5 months ago
- 1 comment
#79 - Add cubic spline and step animation types
Pull Request -
State: closed - Opened by SaschaWillems 5 months ago
#78 - Fixes and changes
Pull Request -
State: closed - Opened by SaschaWillems 5 months ago
#77 - Code cleanup, comments
Pull Request -
State: closed - Opened by SaschaWillems 5 months ago
#76 - Add support for KHR_texture_basisu (basis universal texture compression, ktx2)
Pull Request -
State: closed - Opened by SaschaWillems 5 months ago
#75 - source code formatter(e.g. .clang-format) available?
Issue -
State: closed - Opened by syoyo 6 months ago
- 4 comments
#74 - Android build fix
Pull Request -
State: closed - Opened by syoyo 6 months ago
- 2 comments
#73 - Fix link to source files in README.md
Pull Request -
State: closed - Opened by syoyo 6 months ago
#72 - Please change MakeFIle rules to allow linux build in a windows machine too
Issue -
State: closed - Opened by viralgupta 9 months ago
- 2 comments
#71 - Command buffer recording
Pull Request -
State: closed - Opened by SaschaWillems 9 months ago
#70 - Compilation error on Linux
Issue -
State: closed - Opened by dmarian 11 months ago
- 2 comments
#69 - Problem with animations
Issue -
State: closed - Opened by RajdeepKonwar about 1 year ago
- 4 comments
#68 - Material buffer
Pull Request -
State: closed - Opened by SaschaWillems about 1 year ago
#67 - redundant call to generateCubemaps()
Issue -
State: closed - Opened by kyamant over 1 year ago
#66 - Effect of SRGBtoLinear
Issue -
State: closed - Opened by kyamant over 1 year ago
- 2 comments
#64 - Forget to add reference& on the parentBvh in void Model::calculateBoundingBox(Node *node, Node *parent) ?
Issue -
State: closed - Opened by King19931229 over 1 year ago
- 1 comment
#63 - Color_0 values not rendered
Issue -
State: closed - Opened by strentler almost 2 years ago
- 4 comments
#62 - fix gltf options for asset_manager usage
Pull Request -
State: closed - Opened by stromaster almost 2 years ago
- 3 comments
#61 - update tiny_gltf header
Pull Request -
State: closed - Opened by stromaster almost 2 years ago
#60 - fix compilation warnings
Pull Request -
State: closed - Opened by stromaster almost 2 years ago
#59 - android studio build error
Issue -
State: closed - Opened by hliwen about 2 years ago
- 1 comment
#58 - [Question] Using this code as a guide to writing a glTF scene loader
Issue -
State: closed - Opened by Radagan over 2 years ago
- 2 comments
#56 - Fixed build issues on macOS, including Vulkan 216
Pull Request -
State: closed - Opened by Radagan over 2 years ago
- 3 comments
#55 - Materials PBR loading in VulkanglTFModel.cpp
Issue -
State: closed - Opened by alexkh over 2 years ago
- 1 comment
#54 - weird cone-shaped shading illusion
Issue -
State: closed - Opened by alexkh over 2 years ago
- 2 comments
#53 - How to make the backgrund sharp?
Issue -
State: closed - Opened by alexkh over 2 years ago
- 1 comment
#52 - Two-sided triangles or depth issue
Issue -
State: closed - Opened by tigrazone almost 3 years ago
- 5 comments
#51 - questions about shading and input parameters
Issue -
State: closed - Opened by tigrazone almost 3 years ago
- 6 comments
#50 - why is the diffuseColor scaled by (vec3(1.0) - f0)?
Issue -
State: closed - Opened by bigbike over 3 years ago
- 1 comment
#49 - assigning signed value to unsigned int
Issue -
State: closed - Opened by robocyte over 3 years ago
- 2 comments
#48 - Support Alternate Joint Component Types
Pull Request -
State: closed - Opened by Spirrwell over 3 years ago
- 1 comment
#47 - Invalid Joint Indices/Broken Animation
Issue -
State: closed - Opened by Spirrwell over 3 years ago
- 3 comments
#46 - Crash in Model::destroy, vkFreeMemory when unloading specific model
Issue -
State: closed - Opened by voidstorm over 3 years ago
- 1 comment
#45 - Fix Linux build issues
Pull Request -
State: closed - Opened by artyomd almost 4 years ago
- 2 comments
#44 - Run on MacOS
Pull Request -
State: closed - Opened by daemyung about 4 years ago
- 2 comments
#43 - When I create a offscreen Render pass to save the scene, the program always stucks.
Issue -
State: closed - Opened by Superlee506 over 4 years ago
- 1 comment
#42 - Fix a null pointer access.
Pull Request -
State: closed - Opened by syoyo over 4 years ago
- 2 comments
#41 - animationTimer is scaled by 0.75
Issue -
State: closed - Opened by syoyo over 4 years ago
- 2 comments
#40 - `getMatrix` become too slow when the scene contains deeper node hierarchies.
Issue -
State: closed - Opened by syoyo over 4 years ago
- 5 comments
#39 - Check if animations is empty or not.
Pull Request -
State: closed - Opened by syoyo over 4 years ago
- 1 comment
#38 - Skin weight with (0, 0, 0, 0)
Issue -
State: closed - Opened by syoyo over 4 years ago
- 5 comments
#37 - Segmentation fault when failed to load a texture.
Issue -
State: open - Opened by syoyo over 4 years ago
- 3 comments
#36 - Fix memory leak of skins.
Pull Request -
State: closed - Opened by syoyo over 4 years ago
- 2 comments
#35 - Support MOUSE input for Android target.
Pull Request -
State: closed - Opened by syoyo almost 5 years ago
- 2 comments
#34 - Fix undefined behavior when adding validation layers
Pull Request -
State: closed - Opened by syoyo almost 5 years ago
- 2 comments
#33 - add google() to allprojects.repositories
Pull Request -
State: closed - Opened by syoyo almost 5 years ago
- 2 comments
#32 - recompile the vulkan shader
Issue -
State: closed - Opened by pure-water almost 5 years ago
- 3 comments
#31 - Fix jointByteStride for uint16 bufferJoints
Pull Request -
State: closed - Opened by Peach1 almost 5 years ago
- 1 comment
#30 - Add support for varying bytestrides
Pull Request -
State: closed - Opened by LudwigFriedmann about 5 years ago
- 1 comment
#29 - Relative paths not working on Windows
Issue -
State: closed - Opened by nihalkenkre about 5 years ago
- 2 comments
#28 - F (l,h) debugNamesEquation,Whats is Use How its defined....Its third Party ??
Issue -
State: closed - Opened by arunkiddo over 5 years ago
- 3 comments
#27 - The Android Build takes Lot of time,BUG
Issue -
State: closed - Opened by arunkiddo over 5 years ago
- 1 comment
#26 - BRDF LUT generation uses wrong scissor dimensions?
Issue -
State: closed - Opened by a-day-old-bagel over 5 years ago
- 1 comment
#25 - Animation Samplers CubicSpline & Step
Issue -
State: closed - Opened by Peach1 over 5 years ago
- 3 comments
#24 - MacOS build might be easy to achieve
Issue -
State: closed - Opened by cesss over 5 years ago
- 4 comments
#23 - Warped animation importing from blender
Issue -
State: closed - Opened by RisaStenr over 5 years ago
- 6 comments
#22 - Crashes when displaying multi animation glTF
Issue -
State: closed - Opened by Peach1 over 5 years ago
- 2 comments
#21 - How to pass (GLTF)model name to main.cpp
Issue -
State: closed - Opened by gokulsukumar03 over 5 years ago
- 1 comment
#20 - Fix OUT_OF_DEVICE_MEMORY on window resize
Pull Request -
State: closed - Opened by rmstyrczula over 5 years ago
- 1 comment
#19 - VulkanActivity onBackpress Crash
Issue -
State: closed - Opened by gokulsukumar03 over 5 years ago
- 1 comment
#18 - main.cpp build error
Issue -
State: closed - Opened by gokulsukumar03 almost 6 years ago
- 1 comment
#17 - Load model using GLB
Issue -
State: closed - Opened by gokulsukumar03 almost 6 years ago
- 5 comments
#16 - glm/glm.hpp not found
Issue -
State: closed - Opened by gokulsukumar03 almost 6 years ago
- 1 comment
#15 - Emissive map after tone mapping?
Issue -
State: closed - Opened by neXyon almost 6 years ago
- 6 comments
#14 - Segfaults in some models within animations
Issue -
State: closed - Opened by fl0at88 almost 6 years ago
- 3 comments
#13 - ‘keyPressed’ was not declared in this scope
Issue -
State: closed - Opened by gabdube almost 6 years ago
#12 - Build broken?
Issue -
State: closed - Opened by yozhijk almost 6 years ago
- 2 comments
#11 - modifications to model loading
Pull Request -
State: closed - Opened by stromaster almost 6 years ago
- 1 comment
#10 - importing into android studio unable to build.
Issue -
State: closed - Opened by shaileshiyer about 6 years ago
- 3 comments
#9 - Unfreed memory
Issue -
State: closed - Opened by rextimmy about 6 years ago
- 2 comments
#8 - Not seen the model
Issue -
State: closed - Opened by iFreet1 over 6 years ago
- 7 comments
#7 - Android tiling lag
Issue -
State: closed - Opened by sjfricke over 6 years ago
- 7 comments
#6 - Loading blendshape gltf.
Issue -
State: open - Opened by wolfviking0 over 6 years ago
- 8 comments
#5 - Using copyCmd instead of blitCmd, when blitting mipmaps
Issue -
State: closed - Opened by mciragan over 6 years ago
- 1 comment
#4 - Android Build Issue
Issue -
State: closed - Opened by nishantdande over 6 years ago
- 1 comment
#3 - Spelling mistake in README.txt
Issue -
State: closed - Opened by c0nd3v over 6 years ago
#2 - Strange colors on Intel UHD 620
Issue -
State: closed - Opened by natevm over 6 years ago
- 7 comments
#1 - Texture upsidedown
Issue -
State: closed - Opened by grassroot72 over 6 years ago
- 1 comment