Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / sammight/ofthea issues and pull requests
#100 - 1 DG Graphics Target
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: feature
#100 - 1 DG Graphics Target
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: feature
#99 - 35 Player observes terrain
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#99 - 35 Player observes terrain
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#98 - 34 Player uses game on a
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#98 - 34 Player uses game on a
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#97 - 33 Player selects instal options
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#97 - 33 Player selects instal options
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#96 - 32 Player uses CD
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#96 - 32 Player uses CD
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#95 - 31 Player select armor
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#95 - 31 Player select armor
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#94 - 30 Player selects options
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#93 - 29 Player watches game play itself
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#93 - 29 Player watches game play itself
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#92 - 28 Player manipulates units
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#92 - 28 Player manipulates units
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#91 - 27 Player observes mesh
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#91 - 27 Player observes mesh
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#90 - 26 Player observes special effects
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#90 - 26 Player observes special effects
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#89 - 25 Player disables sounds
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#89 - 25 Player disables sounds
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#88 - 24 Player hears different channels
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#88 - 24 Player hears different channels
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#87 - 23 Player hears sound
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#87 - 23 Player hears sound
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#86 - 22 Player listens to music
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#86 - 22 Player listens to music
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#85 - 21 Player plays music
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#85 - 21 Player plays music
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#84 - 20 Player plays using mouse
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#84 - 20 Player plays using mouse
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#83 - 19 Player moves to new level
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#83 - 19 Player moves to new level
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#82 - 18 Player observes load
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#82 - 18 Player observes load
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#81 - 17 Player selects menu items
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#81 - 17 Player selects menu items
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#80 - 16 Player interacts with GUI
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#80 - 16 Player interacts with GUI
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#79 - 15 Player uses mouse
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#79 - 15 Player uses mouse
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#78 - 14 Player observes alpha effects
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#78 - 14 Player observes alpha effects
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#77 - 13 Player loads replay
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#77 - 13 Player loads replay
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#76 - 12 Player obverses full screen
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#76 - 12 Player obverses full screen
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#75 - 11 Player uses resume playback
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#75 - 11 Player uses resume playback
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#74 - 10 Player uses playback
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#74 - 10 Player uses playback
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#73 - 9 Player saves profile
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#73 - 9 Player saves profile
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#72 - 8 Player selects replay
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#72 - 8 Player selects replay
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#71 - 7 Player replays after battle
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#71 - 7 Player replays after battle
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#70 - 6 Player sees save
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#70 - 6 Player sees save
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#69 - 5 Players observes automatic save
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#69 - 5 Players observes automatic save
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#68 - 4 Player chooses filenames
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#68 - 4 Player chooses filenames
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#67 - 3 User associates profiles
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#67 - 3 User associates profiles
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#66 - 2 User loads a file
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#66 - 2 User loads a file
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#65 - 1 Player saves game state
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#65 - 1 Player saves game state
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: use case
#64 - 64 Software shall support aglobal sytem clock to synchronize events in the game
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#64 - 64 Software shall support aglobal sytem clock to synchronize events in the game
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#63 - 63 Software shall support automatic source code documentation
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#63 - 63 Software shall support automatic source code documentation
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#62 - 62 Software shall include a batch file for compiling the program
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#62 - 62 Software shall include a batch file for compiling the program
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#61 - 61 Software shall be implemented in C++/Win32
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#61 - 61 Software shall be implemented in C++/Win32
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#60 - 60 Documentation for theeditor and tools shall be provided in seperate HTML files
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#59 - 59 During the installation of the product, the user shall have a choice of which tools to install
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#59 - 59 During the installation of the product, the user shall have a choice of which tools to install
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#58 - 58 Software shall support the following software/hardware
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#57 - 57 When a user starts the game, he is provided with configuration options, such as playing a previous game
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#57 - 57 When a user starts the game, he is provided with configuration options, such as playing a previous game
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#56 - 56 Units gain experience and enhance their skills through combat
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#56 - 56 Units gain experience and enhance their skills through combat
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#55 - 55 Units can be restored back to health using magic (and items)
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#55 - 55 Units can be restored back to health using magic (and items)
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#54 - 54 Units that die and that you do not revive within a specific period never come back
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#54 - 54 Units that die and that you do not revive within a specific period never come back
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#53 - 53 Software shall include a user's guide
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#53 - 53 Software shall include a user's guide
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#52 - 52 Software shall support a ToolTip to provie information to the player of the game
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#52 - 52 Software shall support a ToolTip to provie information to the player of the game
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#51 - 51 Software shall fit on a single disk including support tools
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#51 - 51 Software shall fit on a single disk including support tools
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#50 - 50 The shareware program INNO shall be used to install the CD that accompanies the book
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#50 - 50 The shareware program INNO shall be used to install the CD that accompanies the book
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement
#49 - 49 Each character shall have an inventory
Issue -
State: open - Opened by abakasam about 3 years ago
Labels: requirement