Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / sammight/ofthea issues and pull requests

#100 - 1 DG Graphics Target

Issue - State: open - Opened by abakasam about 3 years ago
Labels: feature

#100 - 1 DG Graphics Target

Issue - State: open - Opened by abakasam about 3 years ago
Labels: feature

#99 - 35 Player observes terrain

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#99 - 35 Player observes terrain

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#98 - 34 Player uses game on a

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#98 - 34 Player uses game on a

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#97 - 33 Player selects instal options

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#97 - 33 Player selects instal options

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#96 - 32 Player uses CD

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#96 - 32 Player uses CD

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#95 - 31 Player select armor

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#95 - 31 Player select armor

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#94 - 30 Player selects options

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#93 - 29 Player watches game play itself

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#93 - 29 Player watches game play itself

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#92 - 28 Player manipulates units

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#92 - 28 Player manipulates units

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#91 - 27 Player observes mesh

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#91 - 27 Player observes mesh

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#90 - 26 Player observes special effects

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#90 - 26 Player observes special effects

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#89 - 25 Player disables sounds

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#89 - 25 Player disables sounds

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#88 - 24 Player hears different channels

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#88 - 24 Player hears different channels

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#87 - 23 Player hears sound

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#87 - 23 Player hears sound

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#86 - 22 Player listens to music

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#86 - 22 Player listens to music

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#85 - 21 Player plays music

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#85 - 21 Player plays music

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#84 - 20 Player plays using mouse

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#84 - 20 Player plays using mouse

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#83 - 19 Player moves to new level

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#83 - 19 Player moves to new level

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#82 - 18 Player observes load

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#82 - 18 Player observes load

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#81 - 17 Player selects menu items

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#81 - 17 Player selects menu items

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#80 - 16 Player interacts with GUI

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#80 - 16 Player interacts with GUI

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#79 - 15 Player uses mouse

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#79 - 15 Player uses mouse

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#78 - 14 Player observes alpha effects

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#78 - 14 Player observes alpha effects

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#77 - 13 Player loads replay

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#77 - 13 Player loads replay

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#76 - 12 Player obverses full screen

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#76 - 12 Player obverses full screen

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#75 - 11 Player uses resume playback

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#75 - 11 Player uses resume playback

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#74 - 10 Player uses playback

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#74 - 10 Player uses playback

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#73 - 9 Player saves profile

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#73 - 9 Player saves profile

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#72 - 8 Player selects replay

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#72 - 8 Player selects replay

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#71 - 7 Player replays after battle

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#71 - 7 Player replays after battle

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#70 - 6 Player sees save

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#70 - 6 Player sees save

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#69 - 5 Players observes automatic save

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#69 - 5 Players observes automatic save

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#68 - 4 Player chooses filenames

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#68 - 4 Player chooses filenames

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#67 - 3 User associates profiles

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#67 - 3 User associates profiles

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#66 - 2 User loads a file

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#66 - 2 User loads a file

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#65 - 1 Player saves game state

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#65 - 1 Player saves game state

Issue - State: open - Opened by abakasam about 3 years ago
Labels: use case

#64 - 64 Software shall support aglobal sytem clock to synchronize events in the game

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#64 - 64 Software shall support aglobal sytem clock to synchronize events in the game

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#63 - 63 Software shall support automatic source code documentation

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#63 - 63 Software shall support automatic source code documentation

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#62 - 62 Software shall include a batch file for compiling the program

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#62 - 62 Software shall include a batch file for compiling the program

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#61 - 61 Software shall be implemented in C++/Win32

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#61 - 61 Software shall be implemented in C++/Win32

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#60 - 60 Documentation for theeditor and tools shall be provided in seperate HTML files

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#58 - 58 Software shall support the following software/hardware

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#56 - 56 Units gain experience and enhance their skills through combat

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#56 - 56 Units gain experience and enhance their skills through combat

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#55 - 55 Units can be restored back to health using magic (and items)

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#55 - 55 Units can be restored back to health using magic (and items)

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#54 - 54 Units that die and that you do not revive within a specific period never come back

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#54 - 54 Units that die and that you do not revive within a specific period never come back

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#53 - 53 Software shall include a user's guide

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#53 - 53 Software shall include a user's guide

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#52 - 52 Software shall support a ToolTip to provie information to the player of the game

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#52 - 52 Software shall support a ToolTip to provie information to the player of the game

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#51 - 51 Software shall fit on a single disk including support tools

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#51 - 51 Software shall fit on a single disk including support tools

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#50 - 50 The shareware program INNO shall be used to install the CD that accompanies the book

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#50 - 50 The shareware program INNO shall be used to install the CD that accompanies the book

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement

#49 - 49 Each character shall have an inventory

Issue - State: open - Opened by abakasam about 3 years ago
Labels: requirement