Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / samcf/ogres issues and pull requests
#54 - Only display up to 4 conditions on token to increase legibility
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
#54 - Only display up to 4 conditions on token to increase legibility
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
#53 - Resize and optimize uploaded images.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#53 - Resize and optimize uploaded images.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#53 - Resize and optimize uploaded images.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#53 - Resize and optimize uploaded images.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#52 - Optimize uploaded maps and token images.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#52 - Optimize uploaded maps and token images.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#52 - Optimize uploaded maps and token images.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#51 - Display warning when uploaded scene images are too large to use for multiplayer sessions
Issue -
State: closed - Opened by samcf over 2 years ago
- 2 comments
Labels: multiplayer, performance
#51 - Display warning when uploaded scene images are too large to use for multiplayer sessions
Issue -
State: closed - Opened by samcf over 2 years ago
- 2 comments
Labels: multiplayer, performance
#51 - Display warning when uploaded scene images are too large to use for multiplayer sessions
Issue -
State: closed - Opened by samcf over 2 years ago
- 2 comments
Labels: multiplayer, performance
#51 - Display warning when uploaded scene images are too large to use for multiplayer sessions
Issue -
State: closed - Opened by samcf over 2 years ago
- 2 comments
Labels: multiplayer, performance
#50 - Improve developer experience during hot reloads
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug, dx
#50 - Improve developer experience during hot reloads
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug, dx
#50 - Improve developer experience during hot reloads
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug, dx
#50 - Improve developer experience during hot reloads
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug, dx
#49 - Share live cursors over multiplayer sessions.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#49 - Share live cursors over multiplayer sessions.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#49 - Share live cursors over multiplayer sessions.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#49 - Share live cursors over multiplayer sessions.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#48 - Refactor providers and create new namespace for hooks.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#48 - Refactor providers and create new namespace for hooks.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#48 - Refactor providers and create new namespace for hooks.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#48 - Refactor providers and create new namespace for hooks.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#47 - Create new event bus system to decouple events from transactions.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#47 - Create new event bus system to decouple events from transactions.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#47 - Create new event bus system to decouple events from transactions.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#46 - Session crashes when player re-attempts connection too quickly
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug, multiplayer
#46 - Session crashes when player re-attempts connection too quickly
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug, multiplayer
#46 - Session crashes when player re-attempts connection too quickly
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug, multiplayer
#46 - Session crashes when player re-attempts connection too quickly
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug, multiplayer
#45 - Support realtime presence for moving tokens
Issue -
State: closed - Opened by samcf over 2 years ago
Labels: multiplayer, ux
#45 - Support realtime presence for moving tokens
Issue -
State: closed - Opened by samcf over 2 years ago
Labels: multiplayer, ux
#45 - Support realtime presence for moving tokens
Issue -
State: closed - Opened by samcf over 2 years ago
Labels: multiplayer, ux
#45 - Support realtime presence for moving tokens
Issue -
State: closed - Opened by samcf over 2 years ago
Labels: multiplayer, ux
#44 - Support and scripts for hosting on DigitalOcean VPS.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#44 - Support and scripts for hosting on DigitalOcean VPS.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#44 - Support and scripts for hosting on DigitalOcean VPS.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#44 - Support and scripts for hosting on DigitalOcean VPS.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#43 - Blue and white border box rendered around selected tokens in Chrome
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug
#43 - Blue and white border box rendered around selected tokens in Chrome
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug
#43 - Blue and white border box rendered around selected tokens in Chrome
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug
#43 - Blue and white border box rendered around selected tokens in Chrome
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug
#42 - New toolbar options for displaying, aligning to grid.
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: ux
#42 - New toolbar options for displaying, aligning to grid.
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: ux
#42 - New toolbar options for displaying, aligning to grid.
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: ux
#42 - New toolbar options for displaying, aligning to grid.
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: ux
#41 - New toolbar options for syncing, snapping, and locking windows in multiplayer sessions
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer, ux
#41 - New toolbar options for syncing, snapping, and locking windows in multiplayer sessions
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer, ux
#41 - New toolbar options for syncing, snapping, and locking windows in multiplayer sessions
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer, ux
#41 - New toolbar options for syncing, snapping, and locking windows in multiplayer sessions
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer, ux
#40 - Selected tokens and context menu are not rendered above the visibility and mask layers
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug, multiplayer
#40 - Selected tokens and context menu are not rendered above the visibility and mask layers
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug, multiplayer
#40 - Selected tokens and context menu are not rendered above the visibility and mask layers
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug, multiplayer
#40 - Selected tokens and context menu are not rendered above the visibility and mask layers
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug, multiplayer
#39 - Prevent inactive players from being timed out of a multiplayer session
Issue -
State: closed - Opened by samcf over 2 years ago
- 3 comments
Labels: bug, wontfix, multiplayer, ux
#39 - Prevent inactive players from being timed out of a multiplayer session
Issue -
State: closed - Opened by samcf over 2 years ago
- 3 comments
Labels: bug, wontfix, multiplayer, ux
#39 - Prevent inactive players from being timed out of a multiplayer session
Issue -
State: closed - Opened by samcf over 2 years ago
- 3 comments
Labels: bug, wontfix, multiplayer, ux
#39 - Prevent inactive players from being timed out of a multiplayer session
Issue -
State: closed - Opened by samcf over 2 years ago
- 3 comments
Labels: bug, wontfix, multiplayer, ux
#38 - Share cursor positions in multiplayer sessions
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer, ux
#38 - Share cursor positions in multiplayer sessions
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer, ux
#38 - Share cursor positions in multiplayer sessions
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer, ux
#38 - Share cursor positions in multiplayer sessions
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer, ux
#37 - Draw movement distance when dragging tokens
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: ux
#37 - Draw movement distance when dragging tokens
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: ux
#37 - Draw movement distance when dragging tokens
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: ux
#37 - Draw movement distance when dragging tokens
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: ux
#36 - Optimize uploaded token images
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer, performance
#36 - Optimize uploaded token images
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer, performance
#36 - Optimize uploaded token images
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer, performance
#36 - Optimize uploaded token images
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer, performance
#35 - Prefer common system fonts instead of 'Valkyrie'
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: ux, performance
#35 - Prefer common system fonts instead of 'Valkyrie'
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: ux, performance
#35 - Prefer common system fonts instead of 'Valkyrie'
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: ux, performance
#34 - Panel state ought to be scoped to the local entity instead of the current window
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: ux
#34 - Panel state ought to be scoped to the local entity instead of the current window
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: ux
#33 - Shortcuts can be used to access and enable disabled toolbar actions
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug, multiplayer
#33 - Shortcuts can be used to access and enable disabled toolbar actions
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug, multiplayer
#33 - Shortcuts can be used to access and enable disabled toolbar actions
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug, multiplayer
#33 - Shortcuts can be used to access and enable disabled toolbar actions
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug, multiplayer
#32 - Include release version in the multiplayer session shared URL
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer
#32 - Include release version in the multiplayer session shared URL
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer
#32 - Include release version in the multiplayer session shared URL
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer
#32 - Include release version in the multiplayer session shared URL
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer
#31 - Periodically attempt to re-establish closed connections
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer, ux
#31 - Periodically attempt to re-establish closed connections
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer, ux
#31 - Periodically attempt to re-establish closed connections
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer, ux
#31 - Periodically attempt to re-establish closed connections
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer, ux
#30 - Prefer previously used room key when creating new multiplayer sessions
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer
#30 - Prefer previously used room key when creating new multiplayer sessions
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer
#30 - Prefer previously used room key when creating new multiplayer sessions
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer
#30 - Prefer previously used room key when creating new multiplayer sessions
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: multiplayer
#29 - Flash of unstyled content is displayed before CSS is loaded
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug, ux
#29 - Flash of unstyled content is displayed before CSS is loaded
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug, ux
#29 - Flash of unstyled content is displayed before CSS is loaded
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug, ux
#29 - Flash of unstyled content is displayed before CSS is loaded
Issue -
State: closed - Opened by samcf over 2 years ago
- 1 comment
Labels: bug, ux
#28 - Invite friends to join a shared collaborative session.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#28 - Invite friends to join a shared collaborative session.
Pull Request -
State: closed - Opened by samcf over 2 years ago
#28 - Invite friends to join a shared collaborative session.
Pull Request -
State: closed - Opened by samcf over 2 years ago