Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / runemoro/shortest-path issues and pull requests
#40 - The dwarven tunnel (Fishing contest) is not included in the pathing algorithm
Issue -
State: open - Opened by Lorentary 7 months ago
#39 - Integration With Quest Helper Plugin
Issue -
State: closed - Opened by ImKezeroth 8 months ago
#38 - Suggestion: Fairy rings labels
Issue -
State: closed - Opened by ErlanRG over 1 year ago
#37 - ATTENTION! You are in the wrong place, development has moved to a new location
Issue -
State: open - Opened by lbenedetto about 2 years ago
#36 - Pathing makes pointless detours and phases through walls
Issue -
State: closed - Opened by lbenedetto about 2 years ago
#35 - Al Kharid agility shortcut suggested with 'agility shortcuts' disabled
Issue -
State: open - Opened by SirJorb about 2 years ago
#34 - Enter sub areas through walls?
Issue -
State: open - Opened by SirJorb about 2 years ago
- 1 comment
#33 - How did you get collision-map.zip?
Issue -
State: open - Opened by OlZe about 2 years ago
#32 - Plugin doesn't know about Varrock Sewer entrance
Issue -
State: open - Opened by SirJorb about 2 years ago
#31 - Incorrect collission in Castle Wars basement
Issue -
State: open - Opened by SirJorb over 2 years ago
#30 - Path calculated through members-only area
Issue -
State: open - Opened by SirJorb over 2 years ago
#29 - CRASHES MY RUNELITE
Pull Request -
State: open - Opened by raysdigitalfootprint over 2 years ago
#28 - Take agility level into account when pathing
Pull Request -
State: open - Opened by NinjaLikesCheez over 2 years ago
#27 - I dislike not being able to clear path through minimap
Issue -
State: open - Opened by chestnut1693 over 2 years ago
- 1 comment
#26 - Path is calculated through a member agility shortcut not available to f2p
Issue -
State: open - Opened by chestnut1693 over 2 years ago
#25 - Needs update for new shayzien layout
Issue -
State: open - Opened by ShaunDreclin almost 3 years ago
#24 - Disabling of Collision-Map Cardinal-Direction-text <3?
Issue -
State: open - Opened by Ezackii almost 3 years ago
#23 - Gate in taverley is considered a wall (not pathing)
Issue -
State: open - Opened by lupuleasa-core almost 3 years ago
#22 - [Suggestion] Have the option to deselect agility shortcuts for Shortest Path plugin
Issue -
State: open - Opened by rploumpis almost 3 years ago
#21 - Plugin disappeared
Issue -
State: open - Opened by santacl4ws almost 3 years ago
#20 - Plugin unavailable following Christmas Event update
Issue -
State: open - Opened by DiabPine almost 3 years ago
#19 - Fix for MenuEntry API changes
Pull Request -
State: closed - Opened by Skretzo almost 3 years ago
#18 - Fix for MenuEntry API changes
Pull Request -
State: closed - Opened by Skretzo almost 3 years ago
#17 - Can't change line color - Help
Issue -
State: open - Opened by joe-wee about 3 years ago
#16 - Pathing through obstacles in Kourend
Issue -
State: open - Opened by SyfSchydea about 3 years ago
- 2 comments
#15 - Suggestion: For every tile drawn for the path, add a number somewhere on screen.
Issue -
State: open - Opened by JoshPaulie about 3 years ago
#14 - Isle of Souls doesnt work at all
Issue -
State: open - Opened by zang227 over 3 years ago
#13 - Generation of collision map
Issue -
State: open - Opened by swazrgb over 3 years ago
#12 - Lunar isle village broken
Issue -
State: open - Opened by mrperuna over 3 years ago
#11 - safest path
Issue -
State: open - Opened by Impcatcher almost 4 years ago
#10 - Shortcut requirements aren't taken into account.
Issue -
State: open - Opened by ElusiveEllie almost 4 years ago
- 1 comment
#9 - Fix fullscreen worldmap drawing
Pull Request -
State: open - Opened by XrioBtw almost 4 years ago
#8 - Teleports are not taken into account
Issue -
State: open - Opened by RyanChomistek almost 4 years ago
#7 - World map path tiles are offset
Issue -
State: open - Opened by XrioBtw almost 4 years ago
#6 - Tile counter
Pull Request -
State: open - Opened by XrioBtw almost 4 years ago
- 3 comments
#5 - Path isn't drawn on fullscreen world map
Issue -
State: open - Opened by beardhub about 4 years ago
#4 - Feature request: Option for arbitrary start position
Issue -
State: open - Opened by ShaunDreclin about 4 years ago
#3 - Feature request: Count tiles to destination
Issue -
State: open - Opened by ShaunDreclin about 4 years ago
#2 - World map debug info is drawn outside the world map frame
Issue -
State: open - Opened by ShaunDreclin about 4 years ago
#1 - Clicking "Clear Target" leaves a blue line on the world map
Issue -
State: open - Opened by ShaunDreclin about 4 years ago