Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / rt64/rt64 issues and pull requests
#85 - RenderCommandList::setVertexBuffers should not use stride from the arguments.
Issue -
State: open - Opened by DarioSamo about 1 month ago
#84 - Feat.req. Native VR / OpenXR support
Issue -
State: open - Opened by necros2k7 about 1 month ago
- 1 comment
Labels: enhancement
#83 - Custom Textures at Original Resolution being Blurred
Issue -
State: open - Opened by Nohmun about 1 month ago
Labels: enhancement
#82 - Misalignment correction for extended scissors and rectangles should round up instead of down if the origin is to the right.
Issue -
State: open - Opened by DarioSamo about 2 months ago
Labels: bug
#81 - Negative noise dither option.
Pull Request -
State: closed - Opened by DarioSamo about 2 months ago
#80 - G_CD_NOISE cuts out after a second in SF64 (Workaround applied).
Issue -
State: closed - Opened by sonicdcer about 2 months ago
- 3 comments
Labels: bug
#79 - gEXViewport should allow setting the offset directly
Issue -
State: open - Opened by DarioSamo 2 months ago
Labels: enhancement
#78 - N64 microcode (ucode) database
Issue -
State: open - Opened by GhostlyDark 2 months ago
Labels: documentation
#77 - Check for currently installed driver version on Windows when Initializing D3D12 device
Issue -
State: open - Opened by DeaTh-G 2 months ago
Labels: enhancement
#76 - Update mupen64plus submodules
Pull Request -
State: closed - Opened by GhostlyDark 3 months ago
#75 - Add inspector with hooks for SDL2.
Pull Request -
State: closed - Opened by DarioSamo 3 months ago
#74 - WIP Metal backend
Pull Request -
State: open - Opened by tanmaysachan 3 months ago
#73 - Investigate MSAA without sample positions by triggering shader evaluation at pixel frequency
Issue -
State: open - Opened by Mr-Wiseguy 3 months ago
- 3 comments
#72 - Pipeline strategy
Pull Request -
State: closed - Opened by DarioSamo 3 months ago
#71 - Increase the amount of threads used for the initial ubershader compilation.
Issue -
State: closed - Opened by DarioSamo 3 months ago
Labels: enhancement
#70 - Re spirv fpic
Pull Request -
State: closed - Opened by dcvz 3 months ago
#69 - Integrate re-spirv to optimize shader creation.
Pull Request -
State: closed - Opened by DarioSamo 3 months ago
#68 - chore(ci): Run workflow with clang on windows
Pull Request -
State: closed - Opened by dcvz 3 months ago
- 2 comments
#67 - Fix swap chain tests to use the new semaphore API
Pull Request -
State: closed - Opened by tanmaysachan 3 months ago
- 3 comments
#66 - Expand GBI database - Part 2
Pull Request -
State: closed - Opened by GhostlyDark 3 months ago
- 1 comment
#65 - Replace swap chain RHI to use semaphores instead.
Pull Request -
State: closed - Opened by DarioSamo 3 months ago
#64 - MNSG: Right Framebuffer Tile is an incorrect GPU Copy on File Select
Issue -
State: open - Opened by DarioSamo 4 months ago
Labels: bug
#63 - Fix missing headers
Pull Request -
State: closed - Opened by Alto1772 4 months ago
#62 - Add various F3DEX microcodes
Pull Request -
State: closed - Opened by GhostlyDark 4 months ago
#61 - Use correct warning flags under clang-cl and fix new warnings
Pull Request -
State: closed - Opened by Mr-Wiseguy 4 months ago
- 1 comment
#60 - Expand GBI database
Pull Request -
State: closed - Opened by GhostlyDark 4 months ago
- 3 comments
#59 - Add a fast path for clearing depth targets without having to go through the color target clearing.
Issue -
State: open - Opened by DarioSamo 4 months ago
Labels: enhancement
#58 - Switch to Clang for CI on Windows.
Pull Request -
State: closed - Opened by DarioSamo 4 months ago
#57 - Rework shader offline list into separate components
Issue -
State: open - Opened by DarioSamo 4 months ago
Labels: enhancement
#56 - Configuration path on Linux is set to an hidden folder within a hidden folder (`.config/.rt64` instead of `.config/rt64`)
Issue -
State: open - Opened by Calinou 4 months ago
- 2 comments
Labels: enhancement
#55 - Use DXIL Linker to reduce compilation time of specializations significantly.
Pull Request -
State: closed - Opened by DarioSamo 4 months ago
#54 - Add egbi command to bypass the segment table for K0 CPU addresses to allow extending rdram
Pull Request -
State: closed - Opened by Mr-Wiseguy 4 months ago
#53 - Switch Windows CI to Clang
Issue -
State: open - Opened by DarioSamo 4 months ago
Labels: enhancement
#52 - Workaround Nvidia Linux hang on Wayland
Pull Request -
State: closed - Opened by Reonu 4 months ago
- 1 comment
#51 - Allow HD Texture Replacements for backgrounds loaded by S2DEX
Issue -
State: open - Opened by DarioSamo 4 months ago
Labels: enhancement
#50 - Add mupen64plus integration
Pull Request -
State: open - Opened by Rosalie241 5 months ago
- 4 comments
#49 - RSP SW 2.0 support
Issue -
State: closed - Opened by GithubPrankster 5 months ago
- 3 comments
Labels: enhancement
#48 - Mario Artist Graphical Issues
Issue -
State: open - Opened by LuigiBlood 5 months ago
Labels: bug
#47 - F3DEX 0.95
Issue -
State: closed - Opened by arefdsg 5 months ago
- 3 comments
Labels: enhancement
#46 - Fix a libxrandr memory leak
Pull Request -
State: closed - Opened by AngheloAlf 5 months ago
- 1 comment
#45 - Allow system DXC if its a supported version
Pull Request -
State: closed - Opened by dcvz 5 months ago
#44 - Show offline list count and current specialized shader count in debugger
Pull Request -
State: closed - Opened by Mr-Wiseguy 5 months ago
#43 - refactor macOS surface
Pull Request -
State: closed - Opened by kijz 5 months ago
#42 - MoltenVK Support
Pull Request -
State: open - Opened by dcvz 6 months ago
#41 - RDNA3 Workaround.
Pull Request -
State: closed - Opened by DarioSamo 6 months ago
#40 - Add workaround for switching to Vulkan on RDNA3 when using high color precision and Auto API
Issue -
State: closed - Opened by DarioSamo 6 months ago
Labels: bug
#39 - Add driver out of date error status for NVIDIA
Issue -
State: open - Opened by DarioSamo 6 months ago
Labels: bug
#38 - Scale dither noise with downsampling automatically
Issue -
State: open - Opened by DarioSamo 6 months ago
Labels: enhancement
#37 - [Feature request] add improved resampling methods (with gamma correction)
Issue -
State: open - Opened by Filoppi 6 months ago
- 6 comments
Labels: enhancement
#36 - [Feature request] add gamma and color correction from old color spaces like Dolphin
Issue -
State: open - Opened by Filoppi 6 months ago
- 8 comments
Labels: enhancement
#35 - Fix most warnings
Pull Request -
State: closed - Opened by AngheloAlf 6 months ago
#34 - HD Textures
Pull Request -
State: closed - Opened by DarioSamo 6 months ago
- 22 comments
#33 - Add dither noise approximation using post-blending draws.
Pull Request -
State: closed - Opened by DarioSamo 6 months ago
#32 - Fix CI config
Pull Request -
State: closed - Opened by dcvz 6 months ago
#31 - Support for high precision framebuffers.
Pull Request -
State: closed - Opened by DarioSamo 6 months ago
#30 - Add preferred device user configuration option
Issue -
State: open - Opened by DarioSamo 6 months ago
Labels: enhancement
#29 - Add error return code when shader model is too low to be used
Issue -
State: closed - Opened by DarioSamo 6 months ago
Labels: enhancement
#28 - Split rectangles are not considered for widescreen projection
Issue -
State: open - Opened by klorfmorf 6 months ago
- 5 comments
Labels: enhancement
#27 - Review possible transition error for Render Target in D3D12
Issue -
State: open - Opened by DarioSamo 6 months ago
Labels: bug
#26 - Make sure the `D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE` macro is defined
Pull Request -
State: closed - Opened by AngheloAlf 6 months ago
- 1 comment
#25 - Crash in `loadWord` when loading texture with invalid RDRAM address.
Issue -
State: open - Opened by klorfmorf 6 months ago
- 3 comments
Labels: bug
#24 - Decal depth sampling broken when using MSAA (Workaround applied).
Issue -
State: open - Opened by klorfmorf 6 months ago
- 22 comments
Labels: bug, help wanted
#23 - [Feature Request]: Vulkan 1.1 support
Issue -
State: open - Opened by theofficialgman 6 months ago
- 5 comments
Labels: enhancement
#22 - X11 definition conflict
Issue -
State: closed - Opened by theofficialgman 6 months ago
- 3 comments
#21 - Allow D3D12 to fall back to Vulkan if it's not possible to initialize the interface or the graphics device in Auto mode.
Issue -
State: open - Opened by DarioSamo 6 months ago
Labels: enhancement
#20 - Link against `Xrandr` on Linux
Pull Request -
State: closed - Opened by AngheloAlf 6 months ago
- 1 comment
#20 - Link against `Xrandr` on Linux
Pull Request -
State: closed - Opened by AngheloAlf 6 months ago
- 1 comment
#19 - Native Wayland Support
Issue -
State: open - Opened by boomshroom 6 months ago
- 3 comments
Labels: enhancement, help wanted
#18 - Do not prefer a device with raytracing support in D3D12 if it has less dedicated video memory than the other device.
Issue -
State: closed - Opened by DarioSamo 6 months ago
Labels: bug
#17 - DynamicLibraries::load() is not returning the right result code
Issue -
State: open - Opened by DarioSamo 6 months ago
Labels: bug
#16 - More Metal
Pull Request -
State: closed - Opened by IsaacMarovitz 6 months ago
#16 - More Metal
Pull Request -
State: closed - Opened by IsaacMarovitz 6 months ago
#15 - Add macos CI flow
Pull Request -
State: closed - Opened by dcvz 6 months ago
#15 - Add macos CI flow
Pull Request -
State: closed - Opened by dcvz 6 months ago
#14 - Fix main branch name in CI
Pull Request -
State: closed - Opened by IsaacMarovitz 6 months ago
#14 - Fix main branch name in CI
Pull Request -
State: closed - Opened by IsaacMarovitz 6 months ago
#13 - Metal metal metal
Pull Request -
State: closed - Opened by IsaacMarovitz 6 months ago
#13 - Metal metal metal
Pull Request -
State: closed - Opened by IsaacMarovitz 6 months ago
#12 - Metal: Pipelines
Pull Request -
State: closed - Opened by IsaacMarovitz 6 months ago
#12 - Metal: Pipelines
Pull Request -
State: closed - Opened by IsaacMarovitz 6 months ago
#11 - Review scissor size based on cycle mode
Issue -
State: open - Opened by DarioSamo 6 months ago
Labels: enhancement
#10 - Metal Backend Implementations
Pull Request -
State: closed - Opened by IsaacMarovitz 6 months ago
#10 - Metal Backend Implementations
Pull Request -
State: closed - Opened by IsaacMarovitz 6 months ago
#9 - Add Metal Support
Pull Request -
State: open - Opened by dcvz 6 months ago
- 2 comments
#7 - Linux Support - Steam Deck
Issue -
State: closed - Opened by aztects84 6 months ago
- 1 comment
#7 - Linux Support - Steam Deck
Issue -
State: closed - Opened by aztects84 6 months ago
- 1 comment
#6 - Add support for Metal Backend to the RHI
Issue -
State: open - Opened by Bentheminernz 6 months ago
- 9 comments
Labels: enhancement, help wanted
#5 - Fix CI Workflow
Pull Request -
State: closed - Opened by dcvz 6 months ago
#5 - Fix CI Workflow
Pull Request -
State: closed - Opened by dcvz 6 months ago
#4 - Standalone Graphics Test
Pull Request -
State: closed - Opened by dcvz 6 months ago
#4 - Standalone Graphics Test
Pull Request -
State: closed - Opened by dcvz 6 months ago
#3 - Linux changes
Pull Request -
State: closed - Opened by DarioSamo 7 months ago
#3 - Linux changes
Pull Request -
State: closed - Opened by DarioSamo 7 months ago
#2 - Added workaround for sleep_for/sleep_until bug on Windows
Pull Request -
State: closed - Opened by Mr-Wiseguy 7 months ago
#2 - Added workaround for sleep_for/sleep_until bug on Windows
Pull Request -
State: closed - Opened by Mr-Wiseguy 7 months ago
#1 - Allow multiple matrix groups to be mapped to a single matrix address
Pull Request -
State: closed - Opened by Mr-Wiseguy 7 months ago
#1 - Allow multiple matrix groups to be mapped to a single matrix address
Pull Request -
State: closed - Opened by Mr-Wiseguy 7 months ago