Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / rspeer/dominiate issues and pull requests

#89 - Add another optimized Big Money variant

Issue - State: open - Opened by spixi about 9 years ago

#88 - Minion Bug - Second Player discards hand always

Issue - State: closed - Opened by cweitkamp over 9 years ago

#87 - Fix global flag to actually work

Pull Request - State: closed - Opened by charles-toller over 9 years ago - 1 comment

#86 - Fixed trashing bug, Lookout bug. Added Forager

Pull Request - State: open - Opened by chadeos over 9 years ago - 1 comment

#85 - Simulator never plays Lookout

Issue - State: closed - Opened by chadeos over 9 years ago - 1 comment

#84 - Add "counters" metadata

Pull Request - State: open - Opened by MetaMemoryT about 10 years ago

#83 - add "counters" metadata to each strategy as they are discovered

Issue - State: open - Opened by MetaMemoryT about 10 years ago - 1 comment

#82 - add beggar to cards that are done

Pull Request - State: open - Opened by MetaMemoryT about 10 years ago

#81 - Added soothsayer

Pull Request - State: closed - Opened by amalloy over 10 years ago - 3 comments

#80 - More robust endgame condition

Pull Request - State: closed - Opened by pauljarc over 10 years ago - 3 comments

#79 - Add some DA & Guilds cards, new strats, and small fixes

Pull Request - State: closed - Opened by aiannacc about 11 years ago

#78 - Throne Room and King's Court don't nest correctly

Issue - State: closed - Opened by malcolmsharpe over 12 years ago - 1 comment

#77 - CoffeeScript Error: multiple object literal properties named "ai_playValue"

Issue - State: closed - Opened by vote539 over 12 years ago - 3 comments

#76 - Improved default IGG gain

Pull Request - State: closed - Opened by DStu-dominion over 12 years ago

#75 - Typo in required cards (RoyalBigMoney strategy)

Pull Request - State: closed - Opened by muyjohno over 12 years ago - 1 comment

#74 - Poor Bishop choices

Issue - State: open - Opened by rspeer almost 13 years ago - 2 comments
Labels: bad decision

#73 - Improve performance of checking whether a buy causes a loss

Pull Request - State: closed - Opened by bilts almost 13 years ago

#72 - Mark Trader as a reaction card

Pull Request - State: closed - Opened by bilts almost 13 years ago

#71 - React with Secret Chamber; draw a reaction card

Issue - State: open - Opened by bilts almost 13 years ago - 1 comment

#70 - Don't buy anything if that causes you to lose

Pull Request - State: closed - Opened by DStu-dominion almost 13 years ago

#69 - Prevent Array.prototype.toString from interfering with other modules

Pull Request - State: closed - Opened by bilts almost 13 years ago - 1 comment

#68 - Turn slow mode into fast mode

Pull Request - State: closed - Opened by bilts almost 13 years ago - 1 comment

#67 - AI spends too much time evaluating impossible actions

Issue - State: open - Opened by bilts almost 13 years ago - 4 comments

#66 - Move card-specific game state into card definitions

Pull Request - State: closed - Opened by bilts almost 13 years ago

#65 - Poor Mint choices

Issue - State: open - Opened by bilts almost 13 years ago
Labels: bad decision

#65 - Poor Mint choices

Issue - State: open - Opened by bilts almost 13 years ago
Labels: bad decision

#64 - Poor Vault choices

Issue - State: open - Opened by bilts almost 13 years ago - 1 comment
Labels: bad decision

#63 - Fix Courtyard's choice of card to put back on deck

Pull Request - State: closed - Opened by bilts almost 13 years ago

#63 - Fix Courtyard's choice of card to put back on deck

Pull Request - State: closed - Opened by bilts almost 13 years ago

#62 - Fix CoffeeScript 1.2.0 incompatibility issues

Pull Request - State: closed - Opened by bilts almost 13 years ago

#61 - Pirate Ship bad decision bug

Issue - State: open - Opened by Jorbles almost 13 years ago - 1 comment

#60 - Implement Scheme

Pull Request - State: closed - Opened by bilts almost 13 years ago

#59 - Strategies run forever and buy nothing

Issue - State: closed - Opened by jaredbeck almost 13 years ago - 9 comments

#58 - Comments from pull request #55 addressed + Machine Learner Code

Pull Request - State: closed - Opened by Narmical almost 13 years ago - 2 comments

#58 - Comments from pull request #55 addressed + Machine Learner Code

Pull Request - State: closed - Opened by Narmical almost 13 years ago - 2 comments

#57 - Fix 2 incompatibilities with CoffeeScript v1.2.0

Pull Request - State: closed - Opened by bilts almost 13 years ago

#56 - Command line client incompatible with CoffeeScript v1.2.0

Issue - State: closed - Opened by bilts almost 13 years ago - 1 comment

#55 - I got a syntax error while compiling your code

Pull Request - State: closed - Opened by Narmical almost 13 years ago - 2 comments

#54 - @rspeer I've never written coffee code before so please go over this, es...

Pull Request - State: closed - Opened by Jorbles almost 13 years ago - 2 comments

#53 - Courtyard holds onto money unnecessarily

Issue - State: open - Opened by rspeer almost 13 years ago - 1 comment
Labels: bad decision

#52 - Update strategies/BankWharf.coffee

Pull Request - State: closed - Opened by Jorbles about 13 years ago

#51 - bankwharf tweak

Pull Request - State: closed - Opened by Jorbles about 13 years ago

#50 - Implement Contraband

Issue - State: open - Opened by rspeer about 13 years ago
Labels: new card

#49 - Implement Governor

Issue - State: open - Opened by rspeer about 13 years ago - 1 comment
Labels: new card

#48 - Implement Mining Village

Issue - State: closed - Opened by rspeer about 13 years ago
Labels: new card

#47 - Implement Minion

Issue - State: closed - Opened by rspeer about 13 years ago
Labels: new card

#46 - Implement Swindler

Issue - State: open - Opened by rspeer about 13 years ago
Labels: new card

#45 - Implement Apprentice

Issue - State: closed - Opened by rspeer about 13 years ago
Labels: new card

#44 - Implement Bishop

Issue - State: closed - Opened by rspeer about 13 years ago
Labels: new card

#43 - Implement Develop

Issue - State: open - Opened by rspeer about 13 years ago
Labels: new card

#42 - Implement Embargo

Issue - State: open - Opened by rspeer about 13 years ago - 1 comment
Labels: new card

#41 - Implement Forge

Issue - State: open - Opened by rspeer about 13 years ago
Labels: new card

#40 - Implement Inn

Issue - State: open - Opened by rspeer about 13 years ago
Labels: new card

#39 - Implement Native Village

Issue - State: open - Opened by rspeer about 13 years ago - 2 comments
Labels: new card

#38 - Implement Salvager

Issue - State: closed - Opened by rspeer about 13 years ago
Labels: new card

#37 - Implement Scheme

Issue - State: closed - Opened by rspeer about 13 years ago - 1 comment
Labels: new card

#36 - Implement Secret Chamber

Issue - State: closed - Opened by rspeer about 13 years ago - 1 comment
Labels: new card

#35 - Implement Black Market

Issue - State: open - Opened by rspeer about 13 years ago
Labels: new card

#34 - Implement Stash

Issue - State: open - Opened by rspeer about 13 years ago
Labels: new card

#33 - Implement Possession

Issue - State: open - Opened by rspeer about 13 years ago
Labels: new card

#32 - A forced gain with nothing wanted gains a Curse

Issue - State: closed - Opened by michaeljb about 13 years ago

#31 - Added Haggler, found new Issue

Pull Request - State: closed - Opened by michaeljb about 13 years ago

#30 - AI plays Remake (and probably Upgrade) badly

Issue - State: closed - Opened by rspeer about 13 years ago - 1 comment
Labels: bad decision

#29 - New cards, fix for #28

Pull Request - State: closed - Opened by michaeljb about 13 years ago

#28 - getVP of some cards return wrong values (e.g. Gardens)

Issue - State: closed - Opened by xat about 13 years ago - 2 comments

#27 - Strategies should have a list of cards they require

Issue - State: closed - Opened by rspeer about 13 years ago
Labels: feature

#26 - Cards are probably being dropped on the floor

Issue - State: closed - Opened by rspeer about 13 years ago
Labels: wrong gameplay

#25 - New cards, dig modification

Pull Request - State: closed - Opened by michaeljb about 13 years ago

#24 - Find choices that win instantly; avoid ones that lose instantly

Issue - State: open - Opened by rspeer about 13 years ago
Labels: feature

#23 - turn slow mode into "mostly fast mode"

Issue - State: open - Opened by rspeer about 13 years ago
Labels: feature, web

#22 - Ability to define new cards from the Web

Issue - State: open - Opened by rspeer about 13 years ago
Labels: feature, web

#21 - Refactor card-specific game state

Issue - State: open - Opened by rspeer about 13 years ago - 5 comments
Labels: feature

#20 - Ability to link to a simulation

Issue - State: closed - Opened by rspeer about 13 years ago
Labels: feature, web

#19 - 3+ player games on Web

Issue - State: open - Opened by rspeer about 13 years ago
Labels: feature, web

#18 - Ability to save strategies from the Web

Issue - State: open - Opened by rspeer about 13 years ago - 1 comment
Labels: feature, web

#17 - Crash when a $6 card gets saboteured into a Nomad Camp

Issue - State: closed - Opened by rspeer about 13 years ago
Labels: crash, wrong gameplay

#16 - Occasionally makes poor decisions with Ambassador

Issue - State: closed - Opened by rspeer about 13 years ago
Labels: bad decision

#15 - Treasures, Attacks, dig(), and a few minor changes

Pull Request - State: closed - Opened by michaeljb about 13 years ago

#14 - Basic and Prize cards and the Supply

Pull Request - State: closed - Opened by michaeljb about 13 years ago - 1 comment

#13 - Problems with state.supply[card]

Issue - State: closed - Opened by michaeljb about 13 years ago - 1 comment

#12 - Two new cards, a couple small changes.

Pull Request - State: closed - Opened by michaeljb about 13 years ago - 1 comment

#11 - Updates on PutOnDeckPriority

Pull Request - State: closed - Opened by DStu-dominion about 13 years ago

#10 - Courtyard crashes when the player's discard and draw piles are empty

Issue - State: closed - Opened by rspeer about 13 years ago - 2 comments

#9 - crash when gaining two cards simultaneously with Watchtower

Issue - State: closed - Opened by rspeer about 13 years ago - 1 comment
Labels: crash

#8 - Thief and Pirate Ship

Pull Request - State: closed - Opened by michaeljb about 13 years ago

#7 - PutOnDeckPriority

Pull Request - State: closed - Opened by DStu-dominion about 13 years ago

#6 - Tried myself on Counting House

Pull Request - State: closed - Opened by DStu-dominion about 13 years ago

#5 - Cutpurse and Treasury

Pull Request - State: closed - Opened by michaeljb about 13 years ago

#4 - Treasure Map update

Pull Request - State: closed - Opened by michaeljb about 13 years ago - 1 comment

#3 - Implemented 5 new cards, updated basic AI for 7

Pull Request - State: closed - Opened by michaeljb about 13 years ago - 2 comments

#2 - Added Familiar, Moneylender, Ironworks. Fixed cost of Workshop (changed f

Pull Request - State: closed - Opened by michaeljb about 13 years ago

#1 - Trade Route

Pull Request - State: closed - Opened by Davio about 13 years ago