Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / rspeer/dominiate issues and pull requests
#89 - Add another optimized Big Money variant
Issue -
State: open - Opened by spixi about 9 years ago
#88 - Minion Bug - Second Player discards hand always
Issue -
State: closed - Opened by cweitkamp over 9 years ago
#87 - Fix global flag to actually work
Pull Request -
State: closed - Opened by charles-toller over 9 years ago
- 1 comment
#86 - Fixed trashing bug, Lookout bug. Added Forager
Pull Request -
State: open - Opened by chadeos over 9 years ago
- 1 comment
#85 - Simulator never plays Lookout
Issue -
State: closed - Opened by chadeos over 9 years ago
- 1 comment
#84 - Add "counters" metadata
Pull Request -
State: open - Opened by MetaMemoryT about 10 years ago
#83 - add "counters" metadata to each strategy as they are discovered
Issue -
State: open - Opened by MetaMemoryT about 10 years ago
- 1 comment
#82 - add beggar to cards that are done
Pull Request -
State: open - Opened by MetaMemoryT about 10 years ago
#81 - Added soothsayer
Pull Request -
State: closed - Opened by amalloy over 10 years ago
- 3 comments
#80 - More robust endgame condition
Pull Request -
State: closed - Opened by pauljarc over 10 years ago
- 3 comments
#79 - Add some DA & Guilds cards, new strats, and small fixes
Pull Request -
State: closed - Opened by aiannacc about 11 years ago
#78 - Throne Room and King's Court don't nest correctly
Issue -
State: closed - Opened by malcolmsharpe over 12 years ago
- 1 comment
#77 - CoffeeScript Error: multiple object literal properties named "ai_playValue"
Issue -
State: closed - Opened by vote539 over 12 years ago
- 3 comments
#76 - Improved default IGG gain
Pull Request -
State: closed - Opened by DStu-dominion over 12 years ago
#75 - Typo in required cards (RoyalBigMoney strategy)
Pull Request -
State: closed - Opened by muyjohno over 12 years ago
- 1 comment
#74 - Poor Bishop choices
Issue -
State: open - Opened by rspeer almost 13 years ago
- 2 comments
Labels: bad decision
#73 - Improve performance of checking whether a buy causes a loss
Pull Request -
State: closed - Opened by bilts almost 13 years ago
#72 - Mark Trader as a reaction card
Pull Request -
State: closed - Opened by bilts almost 13 years ago
#71 - React with Secret Chamber; draw a reaction card
Issue -
State: open - Opened by bilts almost 13 years ago
- 1 comment
#70 - Don't buy anything if that causes you to lose
Pull Request -
State: closed - Opened by DStu-dominion almost 13 years ago
#69 - Prevent Array.prototype.toString from interfering with other modules
Pull Request -
State: closed - Opened by bilts almost 13 years ago
- 1 comment
#68 - Turn slow mode into fast mode
Pull Request -
State: closed - Opened by bilts almost 13 years ago
- 1 comment
#67 - AI spends too much time evaluating impossible actions
Issue -
State: open - Opened by bilts almost 13 years ago
- 4 comments
#66 - Move card-specific game state into card definitions
Pull Request -
State: closed - Opened by bilts almost 13 years ago
#65 - Poor Mint choices
Issue -
State: open - Opened by bilts almost 13 years ago
Labels: bad decision
#65 - Poor Mint choices
Issue -
State: open - Opened by bilts almost 13 years ago
Labels: bad decision
#64 - Poor Vault choices
Issue -
State: open - Opened by bilts almost 13 years ago
- 1 comment
Labels: bad decision
#63 - Fix Courtyard's choice of card to put back on deck
Pull Request -
State: closed - Opened by bilts almost 13 years ago
#63 - Fix Courtyard's choice of card to put back on deck
Pull Request -
State: closed - Opened by bilts almost 13 years ago
#62 - Fix CoffeeScript 1.2.0 incompatibility issues
Pull Request -
State: closed - Opened by bilts almost 13 years ago
#61 - Pirate Ship bad decision bug
Issue -
State: open - Opened by Jorbles almost 13 years ago
- 1 comment
#60 - Implement Scheme
Pull Request -
State: closed - Opened by bilts almost 13 years ago
#59 - Strategies run forever and buy nothing
Issue -
State: closed - Opened by jaredbeck almost 13 years ago
- 9 comments
#58 - Comments from pull request #55 addressed + Machine Learner Code
Pull Request -
State: closed - Opened by Narmical almost 13 years ago
- 2 comments
#58 - Comments from pull request #55 addressed + Machine Learner Code
Pull Request -
State: closed - Opened by Narmical almost 13 years ago
- 2 comments
#57 - Fix 2 incompatibilities with CoffeeScript v1.2.0
Pull Request -
State: closed - Opened by bilts almost 13 years ago
#56 - Command line client incompatible with CoffeeScript v1.2.0
Issue -
State: closed - Opened by bilts almost 13 years ago
- 1 comment
#55 - I got a syntax error while compiling your code
Pull Request -
State: closed - Opened by Narmical almost 13 years ago
- 2 comments
#54 - @rspeer I've never written coffee code before so please go over this, es...
Pull Request -
State: closed - Opened by Jorbles almost 13 years ago
- 2 comments
#53 - Courtyard holds onto money unnecessarily
Issue -
State: open - Opened by rspeer almost 13 years ago
- 1 comment
Labels: bad decision
#52 - Update strategies/BankWharf.coffee
Pull Request -
State: closed - Opened by Jorbles about 13 years ago
#51 - bankwharf tweak
Pull Request -
State: closed - Opened by Jorbles about 13 years ago
#50 - Implement Contraband
Issue -
State: open - Opened by rspeer about 13 years ago
Labels: new card
#49 - Implement Governor
Issue -
State: open - Opened by rspeer about 13 years ago
- 1 comment
Labels: new card
#48 - Implement Mining Village
Issue -
State: closed - Opened by rspeer about 13 years ago
Labels: new card
#47 - Implement Minion
Issue -
State: closed - Opened by rspeer about 13 years ago
Labels: new card
#46 - Implement Swindler
Issue -
State: open - Opened by rspeer about 13 years ago
Labels: new card
#45 - Implement Apprentice
Issue -
State: closed - Opened by rspeer about 13 years ago
Labels: new card
#44 - Implement Bishop
Issue -
State: closed - Opened by rspeer about 13 years ago
Labels: new card
#43 - Implement Develop
Issue -
State: open - Opened by rspeer about 13 years ago
Labels: new card
#42 - Implement Embargo
Issue -
State: open - Opened by rspeer about 13 years ago
- 1 comment
Labels: new card
#41 - Implement Forge
Issue -
State: open - Opened by rspeer about 13 years ago
Labels: new card
#40 - Implement Inn
Issue -
State: open - Opened by rspeer about 13 years ago
Labels: new card
#39 - Implement Native Village
Issue -
State: open - Opened by rspeer about 13 years ago
- 2 comments
Labels: new card
#38 - Implement Salvager
Issue -
State: closed - Opened by rspeer about 13 years ago
Labels: new card
#37 - Implement Scheme
Issue -
State: closed - Opened by rspeer about 13 years ago
- 1 comment
Labels: new card
#36 - Implement Secret Chamber
Issue -
State: closed - Opened by rspeer about 13 years ago
- 1 comment
Labels: new card
#35 - Implement Black Market
Issue -
State: open - Opened by rspeer about 13 years ago
Labels: new card
#34 - Implement Stash
Issue -
State: open - Opened by rspeer about 13 years ago
Labels: new card
#33 - Implement Possession
Issue -
State: open - Opened by rspeer about 13 years ago
Labels: new card
#32 - A forced gain with nothing wanted gains a Curse
Issue -
State: closed - Opened by michaeljb about 13 years ago
#31 - Added Haggler, found new Issue
Pull Request -
State: closed - Opened by michaeljb about 13 years ago
#30 - AI plays Remake (and probably Upgrade) badly
Issue -
State: closed - Opened by rspeer about 13 years ago
- 1 comment
Labels: bad decision
#29 - New cards, fix for #28
Pull Request -
State: closed - Opened by michaeljb about 13 years ago
#28 - getVP of some cards return wrong values (e.g. Gardens)
Issue -
State: closed - Opened by xat about 13 years ago
- 2 comments
#27 - Strategies should have a list of cards they require
Issue -
State: closed - Opened by rspeer about 13 years ago
Labels: feature
#26 - Cards are probably being dropped on the floor
Issue -
State: closed - Opened by rspeer about 13 years ago
Labels: wrong gameplay
#25 - New cards, dig modification
Pull Request -
State: closed - Opened by michaeljb about 13 years ago
#24 - Find choices that win instantly; avoid ones that lose instantly
Issue -
State: open - Opened by rspeer about 13 years ago
Labels: feature
#23 - turn slow mode into "mostly fast mode"
Issue -
State: open - Opened by rspeer about 13 years ago
Labels: feature, web
#22 - Ability to define new cards from the Web
Issue -
State: open - Opened by rspeer about 13 years ago
Labels: feature, web
#21 - Refactor card-specific game state
Issue -
State: open - Opened by rspeer about 13 years ago
- 5 comments
Labels: feature
#20 - Ability to link to a simulation
Issue -
State: closed - Opened by rspeer about 13 years ago
Labels: feature, web
#19 - 3+ player games on Web
Issue -
State: open - Opened by rspeer about 13 years ago
Labels: feature, web
#18 - Ability to save strategies from the Web
Issue -
State: open - Opened by rspeer about 13 years ago
- 1 comment
Labels: feature, web
#17 - Crash when a $6 card gets saboteured into a Nomad Camp
Issue -
State: closed - Opened by rspeer about 13 years ago
Labels: crash, wrong gameplay
#16 - Occasionally makes poor decisions with Ambassador
Issue -
State: closed - Opened by rspeer about 13 years ago
Labels: bad decision
#15 - Treasures, Attacks, dig(), and a few minor changes
Pull Request -
State: closed - Opened by michaeljb about 13 years ago
#14 - Basic and Prize cards and the Supply
Pull Request -
State: closed - Opened by michaeljb about 13 years ago
- 1 comment
#13 - Problems with state.supply[card]
Issue -
State: closed - Opened by michaeljb about 13 years ago
- 1 comment
#12 - Two new cards, a couple small changes.
Pull Request -
State: closed - Opened by michaeljb about 13 years ago
- 1 comment
#11 - Updates on PutOnDeckPriority
Pull Request -
State: closed - Opened by DStu-dominion about 13 years ago
#10 - Courtyard crashes when the player's discard and draw piles are empty
Issue -
State: closed - Opened by rspeer about 13 years ago
- 2 comments
#9 - crash when gaining two cards simultaneously with Watchtower
Issue -
State: closed - Opened by rspeer about 13 years ago
- 1 comment
Labels: crash
#8 - Thief and Pirate Ship
Pull Request -
State: closed - Opened by michaeljb about 13 years ago
#7 - PutOnDeckPriority
Pull Request -
State: closed - Opened by DStu-dominion about 13 years ago
#6 - Tried myself on Counting House
Pull Request -
State: closed - Opened by DStu-dominion about 13 years ago
#5 - Cutpurse and Treasury
Pull Request -
State: closed - Opened by michaeljb about 13 years ago
#4 - Treasure Map update
Pull Request -
State: closed - Opened by michaeljb about 13 years ago
- 1 comment
#3 - Implemented 5 new cards, updated basic AI for 7
Pull Request -
State: closed - Opened by michaeljb about 13 years ago
- 2 comments
#2 - Added Familiar, Moneylender, Ironworks. Fixed cost of Workshop (changed f
Pull Request -
State: closed - Opened by michaeljb about 13 years ago
#1 - Trade Route
Pull Request -
State: closed - Opened by Davio about 13 years ago