Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / rlazarus/MUSS issues and pull requests

#145 - Group membership and group locking

Issue - State: closed - Opened by duress-to-kill over 8 years ago - 1 comment

#145 - Group membership and group locking

Issue - State: closed - Opened by duress-to-kill over 8 years ago - 1 comment

#144 - Eventhooks dev

Pull Request - State: closed - Opened by duress-to-kill over 8 years ago

#143 - Implementing event hooks on db.Object

Issue - State: open - Opened by duress-to-kill over 8 years ago

#142 - Write a backpack class.

Issue - State: open - Opened by relsqui over 9 years ago

#142 - Write a backpack class.

Issue - State: open - Opened by relsqui over 9 years ago

#141 - Implement autosaving.

Issue - State: open - Opened by relsqui over 9 years ago

#140 - Write a save command.

Issue - State: open - Opened by relsqui over 9 years ago

#140 - Write a save command.

Issue - State: open - Opened by relsqui over 9 years ago

#140 - Write a save command.

Issue - State: open - Opened by relsqui over 9 years ago

#139 - Ambiguous exits

Pull Request - State: closed - Opened by relsqui over 9 years ago - 1 comment

#139 - Ambiguous exits

Pull Request - State: closed - Opened by relsqui over 9 years ago - 1 comment

#138 - Allow numerals in exit names.

Issue - State: open - Opened by relsqui over 9 years ago

#138 - Allow numerals in exit names.

Issue - State: open - Opened by relsqui over 9 years ago

#137 - Test handling of ambiguity between space and nospace commands.

Issue - State: open - Opened by relsqui over 9 years ago - 1 comment

#137 - Test handling of ambiguity between space and nospace commands.

Issue - State: open - Opened by relsqui over 9 years ago - 1 comment

#137 - Test handling of ambiguity between space and nospace commands.

Issue - State: open - Opened by relsqui over 9 years ago - 1 comment

#136 - Be smarter about cardinal-direction exits?

Issue - State: open - Opened by relsqui over 9 years ago - 3 comments

#136 - Be smarter about cardinal-direction exits?

Issue - State: open - Opened by relsqui over 9 years ago - 3 comments

#136 - Be smarter about cardinal-direction exits?

Issue - State: open - Opened by relsqui over 9 years ago - 3 comments

#135 - Add a replace command, for string variables.

Issue - State: open - Opened by relsqui over 9 years ago - 3 comments

#135 - Add a replace command, for string variables.

Issue - State: open - Opened by relsqui over 9 years ago - 3 comments

#135 - Add a replace command, for string variables.

Issue - State: open - Opened by relsqui over 9 years ago - 3 comments

#133 - Channels

Pull Request - State: closed - Opened by rlazarus almost 10 years ago

#133 - Channels

Pull Request - State: closed - Opened by rlazarus almost 10 years ago

#132 - Error for ambiguous exit name references commands.

Issue - State: closed - Opened by relsqui about 10 years ago
Labels: bug

#132 - Error for ambiguous exit name references commands.

Issue - State: closed - Opened by relsqui about 10 years ago
Labels: bug

#132 - Error for ambiguous exit name references commands.

Issue - State: closed - Opened by relsqui about 10 years ago
Labels: bug

#131 - "Look in thing"?

Issue - State: open - Opened by relsqui about 10 years ago
Labels: discuss

#131 - "Look in thing"?

Issue - State: open - Opened by relsqui about 10 years ago
Labels: discuss

#131 - "Look in thing"?

Issue - State: open - Opened by relsqui about 10 years ago
Labels: discuss

#131 - "Look in thing"?

Issue - State: open - Opened by relsqui about 10 years ago
Labels: discuss

#129 - Add echo.

Issue - State: open - Opened by relsqui about 10 years ago

#129 - Add echo.

Issue - State: open - Opened by relsqui about 10 years ago

#129 - Add echo.

Issue - State: open - Opened by relsqui about 10 years ago

#128 - Permissions errors on exits aren't caught unless "go" is invoked explicitly.

Issue - State: closed - Opened by relsqui about 10 years ago
Labels: bug

#128 - Permissions errors on exits aren't caught unless "go" is invoked explicitly.

Issue - State: closed - Opened by relsqui about 10 years ago
Labels: bug

#127 - Implement stand.

Issue - State: open - Opened by relsqui about 10 years ago

#127 - Implement stand.

Issue - State: open - Opened by relsqui about 10 years ago

#126 - Strip trailing single period in a pose.

Issue - State: open - Opened by relsqui about 10 years ago

#126 - Strip trailing single period in a pose.

Issue - State: open - Opened by relsqui about 10 years ago

#125 - Add commands to list stuff.

Issue - State: open - Opened by relsqui about 10 years ago

#125 - Add commands to list stuff.

Issue - State: open - Opened by relsqui about 10 years ago

#124 - If an exit is carried or equipped, it appears in two places.

Issue - State: open - Opened by relsqui about 10 years ago

#124 - If an exit is carried or equipped, it appears in two places.

Issue - State: open - Opened by relsqui about 10 years ago

#124 - If an exit is carried or equipped, it appears in two places.

Issue - State: open - Opened by relsqui about 10 years ago

#122 - retell with a single three-letter argument doesn't work.

Issue - State: open - Opened by relsqui about 10 years ago - 2 comments
Labels: bug

#122 - retell with a single three-letter argument doesn't work.

Issue - State: open - Opened by relsqui about 10 years ago - 2 comments
Labels: bug

#122 - retell with a single three-letter argument doesn't work.

Issue - State: open - Opened by relsqui about 10 years ago - 2 comments
Labels: bug

#122 - retell with a single three-letter argument doesn't work.

Issue - State: open - Opened by relsqui about 10 years ago - 2 comments
Labels: bug

#121 - If you name an exit "in" you can't traverse it.

Issue - State: open - Opened by relsqui about 10 years ago
Labels: bug

#121 - If you name an exit "in" you can't traverse it.

Issue - State: open - Opened by relsqui about 10 years ago
Labels: bug

#120 - Make it possible to turn off new character creation.

Issue - State: open - Opened by relsqui about 10 years ago

#120 - Make it possible to turn off new character creation.

Issue - State: open - Opened by relsqui about 10 years ago

#120 - Make it possible to turn off new character creation.

Issue - State: open - Opened by relsqui about 10 years ago

#120 - Make it possible to turn off new character creation.

Issue - State: open - Opened by relsqui about 10 years ago

#119 - Add custom success/fail messages for lock tests.

Issue - State: open - Opened by relsqui about 10 years ago

#119 - Add custom success/fail messages for lock tests.

Issue - State: open - Opened by relsqui about 10 years ago

#119 - Add custom success/fail messages for lock tests.

Issue - State: open - Opened by relsqui about 10 years ago

#119 - Add custom success/fail messages for lock tests.

Issue - State: open - Opened by relsqui about 10 years ago

#118 - Show pos on items in rooms.

Issue - State: open - Opened by relsqui about 10 years ago

#118 - Show pos on items in rooms.

Issue - State: open - Opened by relsqui about 10 years ago

#118 - Show pos on items in rooms.

Issue - State: open - Opened by relsqui about 10 years ago

#118 - Show pos on items in rooms.

Issue - State: open - Opened by relsqui about 10 years ago

#117 - Make default take lock on exits fail?

Issue - State: open - Opened by relsqui over 11 years ago

#117 - Make default take lock on exits fail?

Issue - State: open - Opened by relsqui over 11 years ago

#117 - Make default take lock on exits fail?

Issue - State: open - Opened by relsqui over 11 years ago

#117 - Make default take lock on exits fail?

Issue - State: open - Opened by relsqui over 11 years ago

#116 - Implement home.

Issue - State: open - Opened by relsqui over 11 years ago

#116 - Implement home.

Issue - State: open - Opened by relsqui over 11 years ago

#116 - Implement home.

Issue - State: open - Opened by relsqui over 11 years ago

#116 - Implement home.

Issue - State: open - Opened by relsqui over 11 years ago

#115 - Set bug?

Issue - State: open - Opened by relsqui over 11 years ago - 1 comment
Labels: bug

#115 - Set bug?

Issue - State: open - Opened by relsqui over 11 years ago - 1 comment
Labels: bug

#115 - Set bug?

Issue - State: open - Opened by relsqui over 11 years ago - 1 comment
Labels: bug

#113 - Dig mode should tell you the UID of the room you just created.

Issue - State: closed - Opened by relsqui over 11 years ago - 1 comment
Labels: bug

#113 - Dig mode should tell you the UID of the room you just created.

Issue - State: closed - Opened by relsqui over 11 years ago - 1 comment
Labels: bug

#113 - Dig mode should tell you the UID of the room you just created.

Issue - State: closed - Opened by relsqui over 11 years ago - 1 comment
Labels: bug

#112 - In dig mode, you can create an exit with no name.

Issue - State: closed - Opened by relsqui over 11 years ago - 2 comments
Labels: bug

#112 - In dig mode, you can create an exit with no name.

Issue - State: closed - Opened by relsqui over 11 years ago - 2 comments
Labels: bug

#112 - In dig mode, you can create an exit with no name.

Issue - State: closed - Opened by relsqui over 11 years ago - 2 comments
Labels: bug

#111 - Add equipment slots (based on the items, not the player)

Issue - State: open - Opened by relsqui over 11 years ago
Labels: discuss

#111 - Add equipment slots (based on the items, not the player)

Issue - State: open - Opened by relsqui over 11 years ago
Labels: discuss

#111 - Add equipment slots (based on the items, not the player)

Issue - State: open - Opened by relsqui over 11 years ago
Labels: discuss

#110 - Equip with no args prints a blank line when you've nothing equipped.

Issue - State: closed - Opened by relsqui over 11 years ago
Labels: bug

#110 - Equip with no args prints a blank line when you've nothing equipped.

Issue - State: closed - Opened by relsqui over 11 years ago
Labels: bug

#110 - Equip with no args prints a blank line when you've nothing equipped.

Issue - State: closed - Opened by relsqui over 11 years ago
Labels: bug

#110 - Equip with no args prints a blank line when you've nothing equipped.

Issue - State: closed - Opened by relsqui over 11 years ago
Labels: bug

#109 - Object aliases.

Issue - State: open - Opened by relsqui over 11 years ago - 2 comments
Labels: discuss