Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / rlazarus/MUSS issues and pull requests
#145 - Group membership and group locking
Issue -
State: closed - Opened by duress-to-kill over 8 years ago
- 1 comment
#145 - Group membership and group locking
Issue -
State: closed - Opened by duress-to-kill over 8 years ago
- 1 comment
#144 - Eventhooks dev
Pull Request -
State: closed - Opened by duress-to-kill over 8 years ago
#143 - Implementing event hooks on db.Object
Issue -
State: open - Opened by duress-to-kill over 8 years ago
#142 - Write a backpack class.
Issue -
State: open - Opened by relsqui over 9 years ago
#142 - Write a backpack class.
Issue -
State: open - Opened by relsqui over 9 years ago
#141 - Implement autosaving.
Issue -
State: open - Opened by relsqui over 9 years ago
#140 - Write a save command.
Issue -
State: open - Opened by relsqui over 9 years ago
#140 - Write a save command.
Issue -
State: open - Opened by relsqui over 9 years ago
#140 - Write a save command.
Issue -
State: open - Opened by relsqui over 9 years ago
#139 - Ambiguous exits
Pull Request -
State: closed - Opened by relsqui over 9 years ago
- 1 comment
#139 - Ambiguous exits
Pull Request -
State: closed - Opened by relsqui over 9 years ago
- 1 comment
#138 - Allow numerals in exit names.
Issue -
State: open - Opened by relsqui over 9 years ago
#138 - Allow numerals in exit names.
Issue -
State: open - Opened by relsqui over 9 years ago
#137 - Test handling of ambiguity between space and nospace commands.
Issue -
State: open - Opened by relsqui over 9 years ago
- 1 comment
#137 - Test handling of ambiguity between space and nospace commands.
Issue -
State: open - Opened by relsqui over 9 years ago
- 1 comment
#137 - Test handling of ambiguity between space and nospace commands.
Issue -
State: open - Opened by relsqui over 9 years ago
- 1 comment
#136 - Be smarter about cardinal-direction exits?
Issue -
State: open - Opened by relsqui over 9 years ago
- 3 comments
#136 - Be smarter about cardinal-direction exits?
Issue -
State: open - Opened by relsqui over 9 years ago
- 3 comments
#136 - Be smarter about cardinal-direction exits?
Issue -
State: open - Opened by relsqui over 9 years ago
- 3 comments
#135 - Add a replace command, for string variables.
Issue -
State: open - Opened by relsqui over 9 years ago
- 3 comments
#135 - Add a replace command, for string variables.
Issue -
State: open - Opened by relsqui over 9 years ago
- 3 comments
#135 - Add a replace command, for string variables.
Issue -
State: open - Opened by relsqui over 9 years ago
- 3 comments
#134 - Add a OneOf token, for generally picking objects out of a list by an associated string.
Pull Request -
State: closed - Opened by rlazarus almost 10 years ago
#134 - Add a OneOf token, for generally picking objects out of a list by an associated string.
Pull Request -
State: closed - Opened by rlazarus almost 10 years ago
#133 - Channels
Pull Request -
State: closed - Opened by rlazarus almost 10 years ago
#133 - Channels
Pull Request -
State: closed - Opened by rlazarus almost 10 years ago
#132 - Error for ambiguous exit name references commands.
Issue -
State: closed - Opened by relsqui about 10 years ago
Labels: bug
#132 - Error for ambiguous exit name references commands.
Issue -
State: closed - Opened by relsqui about 10 years ago
Labels: bug
#132 - Error for ambiguous exit name references commands.
Issue -
State: closed - Opened by relsqui about 10 years ago
Labels: bug
#131 - "Look in thing"?
Issue -
State: open - Opened by relsqui about 10 years ago
Labels: discuss
#131 - "Look in thing"?
Issue -
State: open - Opened by relsqui about 10 years ago
Labels: discuss
#131 - "Look in thing"?
Issue -
State: open - Opened by relsqui about 10 years ago
Labels: discuss
#131 - "Look in thing"?
Issue -
State: open - Opened by relsqui about 10 years ago
Labels: discuss
#130 - Remove should be able to disambiguate between two carried items if only one is worn.
Issue -
State: open - Opened by relsqui about 10 years ago
Labels: bug
#130 - Remove should be able to disambiguate between two carried items if only one is worn.
Issue -
State: open - Opened by relsqui about 10 years ago
Labels: bug
#130 - Remove should be able to disambiguate between two carried items if only one is worn.
Issue -
State: open - Opened by relsqui about 10 years ago
Labels: bug
#129 - Add echo.
Issue -
State: open - Opened by relsqui about 10 years ago
#129 - Add echo.
Issue -
State: open - Opened by relsqui about 10 years ago
#129 - Add echo.
Issue -
State: open - Opened by relsqui about 10 years ago
#128 - Permissions errors on exits aren't caught unless "go" is invoked explicitly.
Issue -
State: closed - Opened by relsqui about 10 years ago
Labels: bug
#128 - Permissions errors on exits aren't caught unless "go" is invoked explicitly.
Issue -
State: closed - Opened by relsqui about 10 years ago
Labels: bug
#127 - Implement stand.
Issue -
State: open - Opened by relsqui about 10 years ago
#127 - Implement stand.
Issue -
State: open - Opened by relsqui about 10 years ago
#126 - Strip trailing single period in a pose.
Issue -
State: open - Opened by relsqui about 10 years ago
#126 - Strip trailing single period in a pose.
Issue -
State: open - Opened by relsqui about 10 years ago
#125 - Add commands to list stuff.
Issue -
State: open - Opened by relsqui about 10 years ago
#125 - Add commands to list stuff.
Issue -
State: open - Opened by relsqui about 10 years ago
#124 - If an exit is carried or equipped, it appears in two places.
Issue -
State: open - Opened by relsqui about 10 years ago
#124 - If an exit is carried or equipped, it appears in two places.
Issue -
State: open - Opened by relsqui about 10 years ago
#124 - If an exit is carried or equipped, it appears in two places.
Issue -
State: open - Opened by relsqui about 10 years ago
#123 - Exit messages emit in the exit's location, not the traversing player's.
Issue -
State: open - Opened by relsqui about 10 years ago
#123 - Exit messages emit in the exit's location, not the traversing player's.
Issue -
State: open - Opened by relsqui about 10 years ago
#122 - retell with a single three-letter argument doesn't work.
Issue -
State: open - Opened by relsqui about 10 years ago
- 2 comments
Labels: bug
#122 - retell with a single three-letter argument doesn't work.
Issue -
State: open - Opened by relsqui about 10 years ago
- 2 comments
Labels: bug
#122 - retell with a single three-letter argument doesn't work.
Issue -
State: open - Opened by relsqui about 10 years ago
- 2 comments
Labels: bug
#122 - retell with a single three-letter argument doesn't work.
Issue -
State: open - Opened by relsqui about 10 years ago
- 2 comments
Labels: bug
#121 - If you name an exit "in" you can't traverse it.
Issue -
State: open - Opened by relsqui about 10 years ago
Labels: bug
#121 - If you name an exit "in" you can't traverse it.
Issue -
State: open - Opened by relsqui about 10 years ago
Labels: bug
#120 - Make it possible to turn off new character creation.
Issue -
State: open - Opened by relsqui about 10 years ago
#120 - Make it possible to turn off new character creation.
Issue -
State: open - Opened by relsqui about 10 years ago
#120 - Make it possible to turn off new character creation.
Issue -
State: open - Opened by relsqui about 10 years ago
#120 - Make it possible to turn off new character creation.
Issue -
State: open - Opened by relsqui about 10 years ago
#119 - Add custom success/fail messages for lock tests.
Issue -
State: open - Opened by relsqui about 10 years ago
#119 - Add custom success/fail messages for lock tests.
Issue -
State: open - Opened by relsqui about 10 years ago
#119 - Add custom success/fail messages for lock tests.
Issue -
State: open - Opened by relsqui about 10 years ago
#119 - Add custom success/fail messages for lock tests.
Issue -
State: open - Opened by relsqui about 10 years ago
#118 - Show pos on items in rooms.
Issue -
State: open - Opened by relsqui about 10 years ago
#118 - Show pos on items in rooms.
Issue -
State: open - Opened by relsqui about 10 years ago
#118 - Show pos on items in rooms.
Issue -
State: open - Opened by relsqui about 10 years ago
#118 - Show pos on items in rooms.
Issue -
State: open - Opened by relsqui about 10 years ago
#117 - Make default take lock on exits fail?
Issue -
State: open - Opened by relsqui over 11 years ago
#117 - Make default take lock on exits fail?
Issue -
State: open - Opened by relsqui over 11 years ago
#117 - Make default take lock on exits fail?
Issue -
State: open - Opened by relsqui over 11 years ago
#117 - Make default take lock on exits fail?
Issue -
State: open - Opened by relsqui over 11 years ago
#116 - Implement home.
Issue -
State: open - Opened by relsqui over 11 years ago
#116 - Implement home.
Issue -
State: open - Opened by relsqui over 11 years ago
#116 - Implement home.
Issue -
State: open - Opened by relsqui over 11 years ago
#116 - Implement home.
Issue -
State: open - Opened by relsqui over 11 years ago
#115 - Set bug?
Issue -
State: open - Opened by relsqui over 11 years ago
- 1 comment
Labels: bug
#115 - Set bug?
Issue -
State: open - Opened by relsqui over 11 years ago
- 1 comment
Labels: bug
#115 - Set bug?
Issue -
State: open - Opened by relsqui over 11 years ago
- 1 comment
Labels: bug
#114 - What happens to Owns() and OwnsAttribute() locks when the object they refer to disappears?
Issue -
State: open - Opened by rlazarus over 11 years ago
#114 - What happens to Owns() and OwnsAttribute() locks when the object they refer to disappears?
Issue -
State: open - Opened by rlazarus over 11 years ago
#114 - What happens to Owns() and OwnsAttribute() locks when the object they refer to disappears?
Issue -
State: open - Opened by rlazarus over 11 years ago
#114 - What happens to Owns() and OwnsAttribute() locks when the object they refer to disappears?
Issue -
State: open - Opened by rlazarus over 11 years ago
#113 - Dig mode should tell you the UID of the room you just created.
Issue -
State: closed - Opened by relsqui over 11 years ago
- 1 comment
Labels: bug
#113 - Dig mode should tell you the UID of the room you just created.
Issue -
State: closed - Opened by relsqui over 11 years ago
- 1 comment
Labels: bug
#113 - Dig mode should tell you the UID of the room you just created.
Issue -
State: closed - Opened by relsqui over 11 years ago
- 1 comment
Labels: bug
#112 - In dig mode, you can create an exit with no name.
Issue -
State: closed - Opened by relsqui over 11 years ago
- 2 comments
Labels: bug
#112 - In dig mode, you can create an exit with no name.
Issue -
State: closed - Opened by relsqui over 11 years ago
- 2 comments
Labels: bug
#112 - In dig mode, you can create an exit with no name.
Issue -
State: closed - Opened by relsqui over 11 years ago
- 2 comments
Labels: bug
#111 - Add equipment slots (based on the items, not the player)
Issue -
State: open - Opened by relsqui over 11 years ago
Labels: discuss
#111 - Add equipment slots (based on the items, not the player)
Issue -
State: open - Opened by relsqui over 11 years ago
Labels: discuss
#111 - Add equipment slots (based on the items, not the player)
Issue -
State: open - Opened by relsqui over 11 years ago
Labels: discuss
#110 - Equip with no args prints a blank line when you've nothing equipped.
Issue -
State: closed - Opened by relsqui over 11 years ago
Labels: bug
#110 - Equip with no args prints a blank line when you've nothing equipped.
Issue -
State: closed - Opened by relsqui over 11 years ago
Labels: bug
#110 - Equip with no args prints a blank line when you've nothing equipped.
Issue -
State: closed - Opened by relsqui over 11 years ago
Labels: bug
#110 - Equip with no args prints a blank line when you've nothing equipped.
Issue -
State: closed - Opened by relsqui over 11 years ago
Labels: bug
#109 - Object aliases.
Issue -
State: open - Opened by relsqui over 11 years ago
- 2 comments
Labels: discuss