Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / rinnegatamante/vitagl issues and pull requests
#115 - Add missing GL_INVALID_INDEX define
Pull Request -
State: closed - Opened by Fewnity about 2 months ago
- 1 comment
#114 - Support fast copy for planar texture that are not a power-of-2
Pull Request -
State: closed - Opened by ZenoArrows 4 months ago
#113 - Add GL_VGL_yuv_texture vitaGL vendor extension
Pull Request -
State: closed - Opened by ZenoArrows 4 months ago
- 1 comment
#112 - Undefined reference to "alpha_ref"
Issue -
State: closed - Opened by YourWishes 4 months ago
- 1 comment
#111 - Use XXH_NAMESPACE to prevent multiple definitions
Pull Request -
State: closed - Opened by scribam 5 months ago
- 1 comment
#110 - Hide xxhash symbols
Pull Request -
State: closed - Opened by scribam 5 months ago
- 2 comments
#109 - Fix a typo in sceGxmSetViewport_sfp
Pull Request -
State: closed - Opened by v-atamanenko 10 months ago
#108 - Add GL_EXT_bgra to the list of supported extensions
Pull Request -
State: closed - Opened by ZenoArrows 12 months ago
#107 - Fixed warnings/errors reported by CppCheck
Pull Request -
State: closed - Opened by v-atamanenko about 1 year ago
#106 - CppCheck issues
Issue -
State: closed - Opened by Sarkie about 1 year ago
- 1 comment
#105 - vitaGL from vitasdk packages fails to link with undefined reference to `vgl_framecount`
Issue -
State: closed - Opened by isage over 1 year ago
- 1 comment
#104 - March 29 commit 1334255cc6 - messes up textures in VitaquakeIII
Issue -
State: closed - Opened by mrdude2478 over 1 year ago
- 1 comment
#103 - Call vglSetTexMagFilter for samplers
Pull Request -
State: closed - Opened by nikarh over 1 year ago
#102 - Fixed GL_MAX_VIEWPORT_DIMS response
Pull Request -
State: closed - Opened by nikarh over 1 year ago
#101 - Add glBufferSubData speedhack.
Pull Request -
State: closed - Opened by TheOfficialFloW over 1 year ago
#100 - Some fixes for GLSL translator
Pull Request -
State: closed - Opened by v-atamanenko over 1 year ago
#99 - Avoid vgl_fast_memcpy for attributes alignment.
Pull Request -
State: closed - Opened by TheOfficialFloW over 1 year ago
#98 - Use gpu_store_texture_data in glReadPixels and fix compilation warnings.
Pull Request -
State: closed - Opened by TheOfficialFloW over 1 year ago
#97 - Inlined small functions with high usage ratio.
Pull Request -
State: closed - Opened by Rinnegatamante over 1 year ago
#96 - Extract duplicated texture conversion code into common subroutine.
Pull Request -
State: closed - Opened by TheOfficialFloW over 1 year ago
#95 - Global sema
Pull Request -
State: closed - Opened by Rinnegatamante over 1 year ago
#94 - Minor optimizations.
Pull Request -
State: closed - Opened by TheOfficialFloW over 1 year ago
#93 - Fix FOG name clashing
Pull Request -
State: closed - Opened by v-atamanenko over 1 year ago
- 2 comments
#92 - Add matrix scalar multiplication.
Pull Request -
State: closed - Opened by TheOfficialFloW over 1 year ago
#91 - Add more extensions and sort list.
Pull Request -
State: closed - Opened by TheOfficialFloW over 1 year ago
#90 - Add heap corruption detection to custom heap.
Pull Request -
State: closed - Opened by TheOfficialFloW over 1 year ago
#89 - Switch to newer, faster texture swizzler
Pull Request -
State: closed - Opened by bythos14 over 1 year ago
#88 - Ps1 emulator
Issue -
State: closed - Opened by ps3member about 2 years ago
- 1 comment
#87 - Added VAOs support.
Pull Request -
State: closed - Opened by Rinnegatamante about 2 years ago
#86 - Minor fixes/additions
Pull Request -
State: closed - Opened by v-atamanenko over 2 years ago
#85 - Porting to Wii U/3DS
Issue -
State: closed - Opened by SeleDreams over 2 years ago
- 5 comments
#84 - game build error
Issue -
State: closed - Opened by Moqi01 over 2 years ago
#83 - game build error
Issue -
State: closed - Opened by Moqi01 over 2 years ago
#82 - Do not use memcpy in glVertexAttrib*.
Pull Request -
State: closed - Opened by TheOfficialFloW almost 3 years ago
#81 - Fix SET_GL_ERROR_WITH_VALUE value.
Pull Request -
State: closed - Opened by TheOfficialFloW about 3 years ago
#80 - Paletted textures support and new res fallback mechanism.
Pull Request -
State: closed - Opened by Rinnegatamante about 3 years ago
#79 - Resolution fallback fix
Pull Request -
State: closed - Opened by Electric1447 about 3 years ago
- 3 comments
#78 - VITABatteryPlus does not work with latest VitaGL build
Issue -
State: closed - Opened by Electric1447 about 3 years ago
- 2 comments
#77 - Vita Nearest Neighbour does not work with latest VitaGL build
Issue -
State: closed - Opened by MuxaJlbl4 about 3 years ago
- 4 comments
#76 - Do not declare GLbitfield as enum.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#75 - Add glGetBufferParameteriv implementation.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#75 - Add glGetBufferParameteriv implementation.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#74 - Add some glGet* enums and fix glShaderSource.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#74 - Add some glGet* enums and fix glShaderSource.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#73 - Optimize texture callbacks and fix compilation error.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#73 - Optimize texture callbacks and fix compilation error.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#72 - Fix compilation issues and use sceClib where forgotten.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#72 - Fix compilation issues and use sceClib where forgotten.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#71 - Optimize gpu_alloc_mipmaps function.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#71 - Optimize gpu_alloc_mipmaps function.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#70 - Rework memory utils.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#70 - Rework memory utils.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#69 - Replace sbrk hack with a clean solution.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#69 - Replace sbrk hack with a clean solution.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#68 - Initialize new_mtype.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#68 - Initialize new_mtype.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#67 - Free texture with correct mtype.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#67 - Free texture with correct mtype.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#66 - Fix heap overflows by increasing an array and aligning memory.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#66 - Fix heap overflows by increasing an array and aligning memory.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#65 - Implement support for the GL_LINE_LOOP primitive
Pull Request -
State: closed - Opened by bythos14 over 3 years ago
- 1 comment
#65 - Implement support for the GL_LINE_LOOP primitive
Pull Request -
State: closed - Opened by bythos14 over 3 years ago
- 1 comment
#64 - Gtalcs
Pull Request -
State: closed - Opened by Rinnegatamante over 3 years ago
#64 - Gtalcs
Pull Request -
State: closed - Opened by Rinnegatamante over 3 years ago
#63 - Do not include vitasdk.h.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#63 - Do not include vitasdk.h.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#62 - Circular pool
Pull Request -
State: closed - Opened by Rinnegatamante over 3 years ago
#62 - Circular pool
Pull Request -
State: closed - Opened by Rinnegatamante over 3 years ago
#61 - Fix wrong variable causing invisible peds in gta.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#61 - Fix wrong variable causing invisible peds in gta.
Pull Request -
State: closed - Opened by TheOfficialFloW over 3 years ago
#60 - Minor bugfixes.
Pull Request -
State: closed - Opened by Electric1447 over 3 years ago
#60 - Minor bugfixes.
Pull Request -
State: closed - Opened by Electric1447 over 3 years ago
#59 - Fixed sample name.
Pull Request -
State: closed - Opened by georgewaraw over 3 years ago
#59 - Fixed sample name.
Pull Request -
State: closed - Opened by georgewaraw over 3 years ago
#58 - Add lighting
Pull Request -
State: closed - Opened by bythos14 over 3 years ago
#58 - Add lighting
Pull Request -
State: closed - Opened by bythos14 over 3 years ago
#57 - Clip plane adjustments
Pull Request -
State: closed - Opened by bythos14 over 3 years ago
#57 - Clip plane adjustments
Pull Request -
State: closed - Opened by bythos14 over 3 years ago
#56 - Reimplement glClear
Pull Request -
State: closed - Opened by bythos14 over 3 years ago
#56 - Reimplement glClear
Pull Request -
State: closed - Opened by bythos14 over 3 years ago
#55 - Rewrote Fixed Function Pipeline implementation.
Pull Request -
State: closed - Opened by Rinnegatamante over 3 years ago
#55 - Rewrote Fixed Function Pipeline implementation.
Pull Request -
State: closed - Opened by Rinnegatamante over 3 years ago
#54 - Several additions, bugfixes, optimizations and improvements.
Pull Request -
State: closed - Opened by Rinnegatamante almost 4 years ago
#54 - Several additions, bugfixes, optimizations and improvements.
Pull Request -
State: closed - Opened by Rinnegatamante almost 4 years ago
#53 - Accomodate for commondialog scene boundaries.
Pull Request -
State: closed - Opened by bythos14 almost 4 years ago
#53 - Accomodate for commondialog scene boundaries.
Pull Request -
State: closed - Opened by bythos14 almost 4 years ago
#52 - Add texture matrix support and vglGetProcAddress
Pull Request -
State: closed - Opened by fgsfdsfgs almost 4 years ago
#52 - Add texture matrix support and vglGetProcAddress
Pull Request -
State: closed - Opened by fgsfdsfgs almost 4 years ago
#51 - Internally repatch fragment shaders only when required.
Pull Request -
State: closed - Opened by Rinnegatamante almost 4 years ago
#51 - Internally repatch fragment shaders only when required.
Pull Request -
State: closed - Opened by Rinnegatamante almost 4 years ago
#50 - Added possibility to run fixed function pipeline with runtime shader compilation.
Pull Request -
State: closed - Opened by Rinnegatamante almost 4 years ago
#50 - Added possibility to run fixed function pipeline with runtime shader compilation.
Pull Request -
State: closed - Opened by Rinnegatamante almost 4 years ago
#49 - Possible Source engine port?
Issue -
State: closed - Opened by ca0ss almost 4 years ago
- 1 comment
#49 - Possible Source engine port?
Issue -
State: closed - Opened by ca0ss almost 4 years ago
- 1 comment
#48 - Add non power-of-two compressed texture support, and add mipmap support for compressed textures.
Pull Request -
State: closed - Opened by bythos14 almost 4 years ago
- 1 comment
#48 - Add non power-of-two compressed texture support, and add mipmap support for compressed textures.
Pull Request -
State: closed - Opened by bythos14 almost 4 years ago
- 1 comment
#47 - Reserve texture id 0
Pull Request -
State: closed - Opened by TheOfficialFloW about 4 years ago
#47 - Reserve texture id 0
Pull Request -
State: closed - Opened by TheOfficialFloW about 4 years ago
#46 - Having issues loading shaders
Issue -
State: closed - Opened by carlosbispo about 4 years ago
- 5 comments
#46 - Having issues loading shaders
Issue -
State: closed - Opened by carlosbispo about 4 years ago
- 5 comments