Ecosyste.ms: Issues

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GitHub / reeseschultz/reeseunitydemos issues and pull requests

#47 - Add support for GameObject navigation with NavAgentHybrid

Pull Request - State: closed - Opened by reeseschultz about 4 years ago

#47 - Add support for GameObject navigation with NavAgentHybrid

Pull Request - State: closed - Opened by reeseschultz about 4 years ago

#46 - Nav: Add NavAgentHybrid MonoBehaviour to support GameObject users

Issue - State: closed - Opened by reeseschultz about 4 years ago - 2 comments
Labels: enhancement

#46 - Nav: Add NavAgentHybrid MonoBehaviour to support GameObject users

Issue - State: closed - Opened by reeseschultz about 4 years ago - 2 comments
Labels: enhancement

#45 - Spawning: Deprecate spawning package in favor of batch EntityManager instantiation

Issue - State: closed - Opened by reeseschultz about 4 years ago
Labels: enhancement

#45 - Spawning: Deprecate spawning package in favor of batch EntityManager instantiation

Issue - State: closed - Opened by reeseschultz about 4 years ago
Labels: enhancement

#44 - Need to free pointers in NavMeshQuerySystem

Issue - State: closed - Opened by wang37921 about 4 years ago - 1 comment
Labels: bug

#44 - Need to free pointers in NavMeshQuerySystem

Issue - State: closed - Opened by wang37921 about 4 years ago - 1 comment
Labels: bug

#43 - Update PhysicsVelocity when available instead of Translation

Issue - State: closed - Opened by reeseschultz about 4 years ago - 1 comment
Labels: enhancement, nav

#43 - Update PhysicsVelocity when available instead of Translation

Issue - State: closed - Opened by reeseschultz about 4 years ago - 1 comment
Labels: enhancement, nav

#42 - Nav: Replace the static class of constants with an actual configuration file

Issue - State: closed - Opened by reeseschultz about 4 years ago - 14 comments
Labels: enhancement

#42 - Nav: Replace the static class of constants with an actual configuration file

Issue - State: closed - Opened by reeseschultz about 4 years ago - 14 comments
Labels: enhancement

#41 - Nav: Control and finer approximation of when an agent reaches a destination

Issue - State: closed - Opened by reeseschultz about 4 years ago - 1 comment
Labels: enhancement

#41 - Nav: Control and finer approximation of when an agent reaches a destination

Issue - State: closed - Opened by reeseschultz about 4 years ago - 1 comment
Labels: enhancement

#40 - Feat/terrain

Pull Request - State: closed - Opened by reeseschultz about 4 years ago - 1 comment

#40 - Feat/terrain

Pull Request - State: closed - Opened by reeseschultz about 4 years ago - 1 comment

#38 - Unity Physics PhysicsBody set to Dynamic or Kinematic on a NavAgent causes NavSurfaceTrackingJob to throw errors

Issue - State: closed - Opened by Tricnic over 4 years ago - 6 comments
Labels: bug, good first issue

#38 - Unity Physics PhysicsBody set to Dynamic or Kinematic on a NavAgent causes NavSurfaceTrackingJob to throw errors

Issue - State: closed - Opened by Tricnic over 4 years ago - 6 comments
Labels: bug, good first issue

#37 - Add terrain support

Issue - State: closed - Opened by williamtsoi over 4 years ago - 3 comments
Labels: enhancement, good first issue

#37 - Add terrain support

Issue - State: closed - Opened by williamtsoi over 4 years ago - 3 comments
Labels: enhancement, good first issue

#36 - New demo scene using Unity Terrain

Pull Request - State: closed - Opened by williamtsoi over 4 years ago - 10 comments

#36 - New demo scene using Unity Terrain

Pull Request - State: closed - Opened by williamtsoi over 4 years ago - 10 comments

#35 - Handle PathQueryStatus more robustly

Issue - State: closed - Opened by reeseschultz over 4 years ago
Labels: enhancement

#35 - Handle PathQueryStatus more robustly

Issue - State: closed - Opened by reeseschultz over 4 years ago
Labels: enhancement

#34 - Add visual effect when new destinations are set

Issue - State: closed - Opened by reeseschultz over 4 years ago - 1 comment
Labels: enhancement

#34 - Add visual effect when new destinations are set

Issue - State: closed - Opened by reeseschultz over 4 years ago - 1 comment
Labels: enhancement

#33 - Add new gifs for scenes

Issue - State: closed - Opened by reeseschultz over 4 years ago
Labels: documentation, enhancement

#33 - Add new gifs for scenes

Issue - State: closed - Opened by reeseschultz over 4 years ago
Labels: documentation, enhancement

#32 - Agent direction is wrong when targeting a jump point

Issue - State: closed - Opened by reeseschultz over 4 years ago
Labels: bug

#32 - Agent direction is wrong when targeting a jump point

Issue - State: closed - Opened by reeseschultz over 4 years ago
Labels: bug

#31 - Project management thoughts

Issue - State: closed - Opened by reeseschultz over 4 years ago - 5 comments
Labels: documentation

#31 - Project management thoughts

Issue - State: closed - Opened by reeseschultz over 4 years ago - 5 comments
Labels: documentation

#30 - Nav: Agents fall to death when there is a surface on top of another

Issue - State: closed - Opened by kobechenyang over 4 years ago - 6 comments
Labels: triage

#30 - Nav: Agents fall to death when there is a surface on top of another

Issue - State: closed - Opened by kobechenyang over 4 years ago - 6 comments
Labels: triage

#29 - Add node size constant for initializing NavMeshQuery objects

Issue - State: closed - Opened by NickTaSpy over 4 years ago - 15 comments
Labels: enhancement

#29 - Add node size constant for initializing NavMeshQuery objects

Issue - State: closed - Opened by NickTaSpy over 4 years ago - 15 comments
Labels: enhancement

#28 - Migrate to SystemBase extension for performance and maintainability

Issue - State: closed - Opened by reeseschultz over 4 years ago - 1 comment

#28 - Migrate to SystemBase extension for performance and maintainability

Issue - State: closed - Opened by reeseschultz over 4 years ago - 1 comment

#27 - Surface raycasting should be relative to agent's normal

Issue - State: closed - Opened by reeseschultz over 4 years ago - 1 comment
Labels: enhancement

#27 - Surface raycasting should be relative to agent's normal

Issue - State: closed - Opened by reeseschultz over 4 years ago - 1 comment
Labels: enhancement

#26 - Simplify agent spawning

Issue - State: closed - Opened by reeseschultz over 4 years ago - 11 comments
Labels: triage

#25 - Add teleportation support

Issue - State: closed - Opened by kobechenyang over 4 years ago - 8 comments
Labels: enhancement

#25 - Add teleportation support

Issue - State: closed - Opened by kobechenyang over 4 years ago - 8 comments
Labels: enhancement

#24 - Some area of NavPerformanceDemo is not reachable

Issue - State: closed - Opened by kobechenyang over 4 years ago - 3 comments
Labels: bug

#24 - Some area of NavPerformanceDemo is not reachable

Issue - State: closed - Opened by kobechenyang over 4 years ago - 3 comments
Labels: bug

#23 - Add beautiful models and shading

Issue - State: closed - Opened by reeseschultz over 4 years ago
Labels: enhancement

#23 - Add beautiful models and shading

Issue - State: closed - Opened by reeseschultz over 4 years ago
Labels: enhancement

#22 - Some agents don't seem to re-parent

Issue - State: closed - Opened by reeseschultz over 4 years ago
Labels: bug

#22 - Some agents don't seem to re-parent

Issue - State: closed - Opened by reeseschultz over 4 years ago
Labels: bug

#21 - Lerp agent rotation to match that of jump point's normal

Issue - State: closed - Opened by reeseschultz over 4 years ago - 2 comments
Labels: enhancement, nav

#21 - Lerp agent rotation to match that of jump point's normal

Issue - State: closed - Opened by reeseschultz over 4 years ago - 2 comments
Labels: enhancement, nav

#20 - Parent agents to surfaces instead of bases; close #8

Pull Request - State: closed - Opened by reeseschultz over 4 years ago

#20 - Parent agents to surfaces instead of bases; close #8

Pull Request - State: closed - Opened by reeseschultz over 4 years ago

#19 - Resolve deprecation of IJobNativeMultiHashMapMergedSharedKeyIndices

Issue - State: closed - Opened by reeseschultz over 4 years ago
Labels: enhancement

#19 - Resolve deprecation of IJobNativeMultiHashMapMergedSharedKeyIndices

Issue - State: closed - Opened by reeseschultz over 4 years ago
Labels: enhancement

#18 - Speed of tagging via adding components vs changing data on existing components

Issue - State: closed - Opened by Will-Carson over 4 years ago - 2 comments

#18 - Speed of tagging via adding components vs changing data on existing components

Issue - State: closed - Opened by Will-Carson over 4 years ago - 2 comments

#17 - Bump com.unity.physics to 0.3.1-preview.1

Issue - State: closed - Opened by reeseschultz over 4 years ago - 1 comment
Labels: enhancement

#17 - Bump com.unity.physics to 0.3.1-preview.1

Issue - State: closed - Opened by reeseschultz over 4 years ago - 1 comment
Labels: enhancement

#16 - Upgrade to Entities 0.6.0

Issue - State: closed - Opened by NickTaSpy over 4 years ago - 1 comment
Labels: enhancement, good first issue

#16 - Upgrade to Entities 0.6.0

Issue - State: closed - Opened by NickTaSpy over 4 years ago - 1 comment
Labels: enhancement, good first issue

#15 - Performance affected by Default.World.Unity.Rendering.RenderMeshSystemV2

Issue - State: closed - Opened by dansyrotyn over 4 years ago - 2 comments

#14 - Spawning Prefabs example code causes error

Issue - State: closed - Opened by kelden almost 5 years ago - 1 comment

#13 - Generalize spawning as a package

Issue - State: closed - Opened by reeseschultz almost 5 years ago - 1 comment
Labels: enhancement

#12 - Add samples to nav package

Issue - State: closed - Opened by reeseschultz almost 5 years ago - 3 comments
Labels: enhancement

#11 - Convert nav and random into UPM-compatible packages

Pull Request - State: closed - Opened by reeseschultz almost 5 years ago

#10 - Add avoidance toggle to nav performance demo

Issue - State: closed - Opened by reeseschultz almost 5 years ago
Labels: enhancement

#9 - Convert nav and random into UPM-compatible packages

Issue - State: closed - Opened by reeseschultz almost 5 years ago - 6 comments
Labels: enhancement

#8 - Parent agents to surfaces, not bases

Issue - State: closed - Opened by reeseschultz almost 5 years ago - 4 comments
Labels: enhancement

#7 - Add nav respawn demo system

Issue - State: closed - Opened by reeseschultz almost 5 years ago - 4 comments
Labels: enhancement

#6 - Add agent avoidance

Issue - State: closed - Opened by reeseschultz almost 5 years ago - 3 comments

#5 - Sometimes agents get stuck when jumping too close to the edge of a surface or obstacle

Issue - State: closed - Opened by reeseschultz almost 5 years ago - 2 comments
Labels: bug

#4 - Find a way to lighten the load on the (built-in) EndFrameParentSystem

Issue - State: closed - Opened by reeseschultz almost 5 years ago - 2 comments

#3 - Add custom collision filtering surfaces

Issue - State: closed - Opened by reeseschultz almost 5 years ago - 2 comments
Labels: enhancement

#2 - Add nav user guide

Issue - State: closed - Opened by reeseschultz almost 5 years ago - 1 comment
Labels: documentation

#1 - Add navigation scripts and demos

Pull Request - State: closed - Opened by reeseschultz almost 5 years ago