Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / reeseschultz/reeseunitydemos issues and pull requests
#47 - Add support for GameObject navigation with NavAgentHybrid
Pull Request -
State: closed - Opened by reeseschultz about 4 years ago
#47 - Add support for GameObject navigation with NavAgentHybrid
Pull Request -
State: closed - Opened by reeseschultz about 4 years ago
#46 - Nav: Add NavAgentHybrid MonoBehaviour to support GameObject users
Issue -
State: closed - Opened by reeseschultz about 4 years ago
- 2 comments
Labels: enhancement
#46 - Nav: Add NavAgentHybrid MonoBehaviour to support GameObject users
Issue -
State: closed - Opened by reeseschultz about 4 years ago
- 2 comments
Labels: enhancement
#45 - Spawning: Deprecate spawning package in favor of batch EntityManager instantiation
Issue -
State: closed - Opened by reeseschultz about 4 years ago
Labels: enhancement
#45 - Spawning: Deprecate spawning package in favor of batch EntityManager instantiation
Issue -
State: closed - Opened by reeseschultz about 4 years ago
Labels: enhancement
#44 - Need to free pointers in NavMeshQuerySystem
Issue -
State: closed - Opened by wang37921 about 4 years ago
- 1 comment
Labels: bug
#44 - Need to free pointers in NavMeshQuerySystem
Issue -
State: closed - Opened by wang37921 about 4 years ago
- 1 comment
Labels: bug
#43 - Update PhysicsVelocity when available instead of Translation
Issue -
State: closed - Opened by reeseschultz about 4 years ago
- 1 comment
Labels: enhancement, nav
#43 - Update PhysicsVelocity when available instead of Translation
Issue -
State: closed - Opened by reeseschultz about 4 years ago
- 1 comment
Labels: enhancement, nav
#42 - Nav: Replace the static class of constants with an actual configuration file
Issue -
State: closed - Opened by reeseschultz about 4 years ago
- 14 comments
Labels: enhancement
#42 - Nav: Replace the static class of constants with an actual configuration file
Issue -
State: closed - Opened by reeseschultz about 4 years ago
- 14 comments
Labels: enhancement
#41 - Nav: Control and finer approximation of when an agent reaches a destination
Issue -
State: closed - Opened by reeseschultz about 4 years ago
- 1 comment
Labels: enhancement
#41 - Nav: Control and finer approximation of when an agent reaches a destination
Issue -
State: closed - Opened by reeseschultz about 4 years ago
- 1 comment
Labels: enhancement
#40 - Feat/terrain
Pull Request -
State: closed - Opened by reeseschultz about 4 years ago
- 1 comment
#40 - Feat/terrain
Pull Request -
State: closed - Opened by reeseschultz about 4 years ago
- 1 comment
#39 - If a path traversal is currently in progress when a new path is calculated, part of the new path is skipped
Issue -
State: closed - Opened by Tricnic over 4 years ago
- 3 comments
Labels: bug
#39 - If a path traversal is currently in progress when a new path is calculated, part of the new path is skipped
Issue -
State: closed - Opened by Tricnic over 4 years ago
- 3 comments
Labels: bug
#38 - Unity Physics PhysicsBody set to Dynamic or Kinematic on a NavAgent causes NavSurfaceTrackingJob to throw errors
Issue -
State: closed - Opened by Tricnic over 4 years ago
- 6 comments
Labels: bug, good first issue
#38 - Unity Physics PhysicsBody set to Dynamic or Kinematic on a NavAgent causes NavSurfaceTrackingJob to throw errors
Issue -
State: closed - Opened by Tricnic over 4 years ago
- 6 comments
Labels: bug, good first issue
#37 - Add terrain support
Issue -
State: closed - Opened by williamtsoi over 4 years ago
- 3 comments
Labels: enhancement, good first issue
#37 - Add terrain support
Issue -
State: closed - Opened by williamtsoi over 4 years ago
- 3 comments
Labels: enhancement, good first issue
#36 - New demo scene using Unity Terrain
Pull Request -
State: closed - Opened by williamtsoi over 4 years ago
- 10 comments
#36 - New demo scene using Unity Terrain
Pull Request -
State: closed - Opened by williamtsoi over 4 years ago
- 10 comments
#35 - Handle PathQueryStatus more robustly
Issue -
State: closed - Opened by reeseschultz over 4 years ago
Labels: enhancement
#35 - Handle PathQueryStatus more robustly
Issue -
State: closed - Opened by reeseschultz over 4 years ago
Labels: enhancement
#34 - Add visual effect when new destinations are set
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 1 comment
Labels: enhancement
#34 - Add visual effect when new destinations are set
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 1 comment
Labels: enhancement
#33 - Add new gifs for scenes
Issue -
State: closed - Opened by reeseschultz over 4 years ago
Labels: documentation, enhancement
#33 - Add new gifs for scenes
Issue -
State: closed - Opened by reeseschultz over 4 years ago
Labels: documentation, enhancement
#32 - Agent direction is wrong when targeting a jump point
Issue -
State: closed - Opened by reeseschultz over 4 years ago
Labels: bug
#32 - Agent direction is wrong when targeting a jump point
Issue -
State: closed - Opened by reeseschultz over 4 years ago
Labels: bug
#31 - Project management thoughts
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 5 comments
Labels: documentation
#31 - Project management thoughts
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 5 comments
Labels: documentation
#30 - Nav: Agents fall to death when there is a surface on top of another
Issue -
State: closed - Opened by kobechenyang over 4 years ago
- 6 comments
Labels: triage
#30 - Nav: Agents fall to death when there is a surface on top of another
Issue -
State: closed - Opened by kobechenyang over 4 years ago
- 6 comments
Labels: triage
#29 - Add node size constant for initializing NavMeshQuery objects
Issue -
State: closed - Opened by NickTaSpy over 4 years ago
- 15 comments
Labels: enhancement
#29 - Add node size constant for initializing NavMeshQuery objects
Issue -
State: closed - Opened by NickTaSpy over 4 years ago
- 15 comments
Labels: enhancement
#28 - Migrate to SystemBase extension for performance and maintainability
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 1 comment
#28 - Migrate to SystemBase extension for performance and maintainability
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 1 comment
#27 - Surface raycasting should be relative to agent's normal
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 1 comment
Labels: enhancement
#27 - Surface raycasting should be relative to agent's normal
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 1 comment
Labels: enhancement
#26 - Simplify agent spawning
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 11 comments
Labels: triage
#25 - Add teleportation support
Issue -
State: closed - Opened by kobechenyang over 4 years ago
- 8 comments
Labels: enhancement
#25 - Add teleportation support
Issue -
State: closed - Opened by kobechenyang over 4 years ago
- 8 comments
Labels: enhancement
#24 - Some area of NavPerformanceDemo is not reachable
Issue -
State: closed - Opened by kobechenyang over 4 years ago
- 3 comments
Labels: bug
#24 - Some area of NavPerformanceDemo is not reachable
Issue -
State: closed - Opened by kobechenyang over 4 years ago
- 3 comments
Labels: bug
#23 - Add beautiful models and shading
Issue -
State: closed - Opened by reeseschultz over 4 years ago
Labels: enhancement
#23 - Add beautiful models and shading
Issue -
State: closed - Opened by reeseschultz over 4 years ago
Labels: enhancement
#22 - Some agents don't seem to re-parent
Issue -
State: closed - Opened by reeseschultz over 4 years ago
Labels: bug
#22 - Some agents don't seem to re-parent
Issue -
State: closed - Opened by reeseschultz over 4 years ago
Labels: bug
#21 - Lerp agent rotation to match that of jump point's normal
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 2 comments
Labels: enhancement, nav
#21 - Lerp agent rotation to match that of jump point's normal
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 2 comments
Labels: enhancement, nav
#20 - Parent agents to surfaces instead of bases; close #8
Pull Request -
State: closed - Opened by reeseschultz over 4 years ago
#20 - Parent agents to surfaces instead of bases; close #8
Pull Request -
State: closed - Opened by reeseschultz over 4 years ago
#19 - Resolve deprecation of IJobNativeMultiHashMapMergedSharedKeyIndices
Issue -
State: closed - Opened by reeseschultz over 4 years ago
Labels: enhancement
#19 - Resolve deprecation of IJobNativeMultiHashMapMergedSharedKeyIndices
Issue -
State: closed - Opened by reeseschultz over 4 years ago
Labels: enhancement
#18 - Speed of tagging via adding components vs changing data on existing components
Issue -
State: closed - Opened by Will-Carson over 4 years ago
- 2 comments
#18 - Speed of tagging via adding components vs changing data on existing components
Issue -
State: closed - Opened by Will-Carson over 4 years ago
- 2 comments
#17 - Bump com.unity.physics to 0.3.1-preview.1
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 1 comment
Labels: enhancement
#17 - Bump com.unity.physics to 0.3.1-preview.1
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 1 comment
Labels: enhancement
#16 - Upgrade to Entities 0.6.0
Issue -
State: closed - Opened by NickTaSpy over 4 years ago
- 1 comment
Labels: enhancement, good first issue
#16 - Upgrade to Entities 0.6.0
Issue -
State: closed - Opened by NickTaSpy over 4 years ago
- 1 comment
Labels: enhancement, good first issue
#15 - Performance affected by Default.World.Unity.Rendering.RenderMeshSystemV2
Issue -
State: closed - Opened by dansyrotyn over 4 years ago
- 2 comments
#14 - Spawning Prefabs example code causes error
Issue -
State: closed - Opened by kelden almost 5 years ago
- 1 comment
#13 - Generalize spawning as a package
Issue -
State: closed - Opened by reeseschultz almost 5 years ago
- 1 comment
Labels: enhancement
#12 - Add samples to nav package
Issue -
State: closed - Opened by reeseschultz almost 5 years ago
- 3 comments
Labels: enhancement
#11 - Convert nav and random into UPM-compatible packages
Pull Request -
State: closed - Opened by reeseschultz almost 5 years ago
#10 - Add avoidance toggle to nav performance demo
Issue -
State: closed - Opened by reeseschultz almost 5 years ago
Labels: enhancement
#9 - Convert nav and random into UPM-compatible packages
Issue -
State: closed - Opened by reeseschultz almost 5 years ago
- 6 comments
Labels: enhancement
#8 - Parent agents to surfaces, not bases
Issue -
State: closed - Opened by reeseschultz almost 5 years ago
- 4 comments
Labels: enhancement
#7 - Add nav respawn demo system
Issue -
State: closed - Opened by reeseschultz almost 5 years ago
- 4 comments
Labels: enhancement
#6 - Add agent avoidance
Issue -
State: closed - Opened by reeseschultz almost 5 years ago
- 3 comments
#5 - Sometimes agents get stuck when jumping too close to the edge of a surface or obstacle
Issue -
State: closed - Opened by reeseschultz almost 5 years ago
- 2 comments
Labels: bug
#4 - Find a way to lighten the load on the (built-in) EndFrameParentSystem
Issue -
State: closed - Opened by reeseschultz almost 5 years ago
- 2 comments
#3 - Add custom collision filtering surfaces
Issue -
State: closed - Opened by reeseschultz almost 5 years ago
- 2 comments
Labels: enhancement
#2 - Add nav user guide
Issue -
State: closed - Opened by reeseschultz almost 5 years ago
- 1 comment
Labels: documentation
#1 - Add navigation scripts and demos
Pull Request -
State: closed - Opened by reeseschultz almost 5 years ago