GitHub / reeseschultz/reeseunitydemos issues and pull requests
#99 - On the status of this project (no longer maintained)
Issue -
State: open - Opened by Pixellore about 2 years ago
- 1 comment
Labels: discussion
#98 - [BUG] Package has invalid dependencies
Issue -
State: closed - Opened by Eskuchin almost 3 years ago
- 1 comment
Labels: triage
#97 - Adding the nav package errors due to math dependency
Issue -
State: closed - Opened by dolanmiu almost 3 years ago
- 2 comments
Labels: bug-in-dependency
#96 - Upgrade project for Entities 0.51.0-preview.32 (#95)
Pull Request -
State: closed - Opened by reeseschultz about 3 years ago
#95 - Bump the project and packages to Entities 0.51 (and other stuff)
Issue -
State: closed - Opened by reeseschultz about 3 years ago
- 1 comment
Labels: enhancement
#93 - [BUG]NavPlanSystem use entityInQueryIndex and nativeThreadIndex together will cause bug
Issue -
State: closed - Opened by VincentSai over 3 years ago
- 1 comment
Labels: triage
#92 - Add a quality-of-life method to the prefab group package
Issue -
State: closed - Opened by williamtsoi over 3 years ago
- 3 comments
Labels: enhancement, discussion
#91 - Project packages not compiling without errors
Issue -
State: closed - Opened by airzocker over 3 years ago
- 4 comments
Labels: triage
#90 - Can the Reese.Nav system not be used as a subscene?
Issue -
State: closed - Opened by zlxt2714 almost 4 years ago
- 2 comments
Labels: discussion, nav
#89 - How can I let NavAgent Navigation in a larger area? where to modify it?
Issue -
State: closed - Opened by zlxt2714 almost 4 years ago
- 1 comment
Labels: discussion, nav
#88 - Update nav agent hybrid transform via pointer in a system
Issue -
State: closed - Opened by reeseschultz almost 4 years ago
- 1 comment
Labels: enhancement
#87 - Add the Entity Prefab Groups package
Pull Request -
State: closed - Opened by reeseschultz almost 4 years ago
#86 - Fix rotations in Stranded demo
Issue -
State: closed - Opened by reeseschultz almost 4 years ago
- 1 comment
Labels: bug
#84 - Handle translation deltas that exceed consecutive path points
Issue -
State: closed - Opened by zlxt2714 almost 4 years ago
- 3 comments
Labels: bug, discussion, nav
#83 - Replace non-DOTS math functions in DOTS contexts
Issue -
State: closed - Opened by reeseschultz almost 4 years ago
- 4 comments
Labels: enhancement, demos, nav, utility
#82 - UnityEngine.Experimental.AI throws errors due to overlapping or touching surfaces
Issue -
State: closed - Opened by zlxt2714 almost 4 years ago
- 6 comments
Labels: bug-in-dependency
#81 - Add flocking variables to hybrid nav agents
Issue -
State: closed - Opened by transcendtient almost 4 years ago
- 1 comment
Labels: enhancement, nav
#80 - Incorporate hybrid nav agents in a "performance" demo
Issue -
State: closed - Opened by transcendtient almost 4 years ago
- 2 comments
Labels: enhancement, good first issue, demos
#79 - Add diagonal quadrant searches
Issue -
State: closed - Opened by reeseschultz almost 4 years ago
- 1 comment
Labels: enhancement, demos, nav
#78 - Fix closest position in SearchQuadrantNeighbors
Issue -
State: closed - Opened by ptbarnaby almost 4 years ago
- 1 comment
Labels: bug, demos, nav
#77 - Release more packages on OpenUPM
Issue -
State: closed - Opened by ptbarnaby almost 4 years ago
- 3 comments
Labels: enhancement, discussion
#76 - Add flocking to path demo
Pull Request -
State: closed - Opened by reeseschultz almost 4 years ago
#75 - Add path demo
Pull Request -
State: closed - Opened by reeseschultz almost 4 years ago
#74 - Rename the ReeseUnityDemos repository
Issue -
State: closed - Opened by reeseschultz almost 4 years ago
- 5 comments
Labels: enhancement, discussion
#73 - Retire use of package branches and ubump
Issue -
State: closed - Opened by reeseschultz about 4 years ago
- 4 comments
Labels: enhancement
#72 - Add automated linting and/or code formatting
Issue -
State: closed - Opened by reeseschultz about 4 years ago
- 3 comments
Labels: enhancement
#71 - Feat/flocking Collision avoidance for the flocking system
Pull Request -
State: closed - Opened by 0x6c23 about 4 years ago
- 4 comments
#70 - Feat/flocking
Pull Request -
State: closed - Opened by 0x6c23 about 4 years ago
- 1 comment
#69 - Add flocking to navigation package
Issue -
State: closed - Opened by 0x6c23 about 4 years ago
- 9 comments
Labels: enhancement, discussion, nav
#68 - Add Reese's DOTS Pathing package
Pull Request -
State: closed - Opened by reeseschultz about 4 years ago
#67 - New package: Pathing
Issue -
State: closed - Opened by reeseschultz about 4 years ago
- 1 comment
#66 - Conflict with unity.physics
Issue -
State: closed - Opened by 89trillion-wanglefan over 4 years ago
- 3 comments
Labels: nav
#65 - BuildPhysicsWorld dependency
Issue -
State: closed - Opened by Xroft666 over 4 years ago
- 6 comments
Labels: nav
#64 - Buffers utilizing too much stack data
Issue -
State: closed - Opened by albin-johansson over 4 years ago
- 2 comments
Labels: enhancement, spatial
#63 - Investigate compound collider and spatial event package interaction
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 1 comment
Labels: triage
#62 - NavPathBuffer not cleared in after adding NavStop to Agent
Issue -
State: closed - Opened by ste-phil over 4 years ago
- 3 comments
Labels: bug, nav
#61 - Update docs and code to reflect logging support in Burst-compiled jobs
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 2 comments
Labels: enhancement
#60 - Investigate authoring of components attached to children
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 1 comment
Labels: triage, demos
#59 - Add NavFollow component; close #53
Pull Request -
State: closed - Opened by reeseschultz over 4 years ago
#58 - Add Stranded demo and overhaul nav package
Pull Request -
State: closed - Opened by reeseschultz over 4 years ago
#57 - Some agents get stuck on walls in the terrain demo
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 1 comment
Labels: bug, nav
#56 - Add SkeletonWar demo
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 1 comment
Labels: enhancement, demos
#55 - Add DinoCity demo
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 1 comment
Labels: enhancement, demos
#54 - Runtime baking supported?
Issue -
State: closed - Opened by HollowGraphic over 4 years ago
- 3 comments
Labels: discussion
#53 - Nav: Add NavFollow component
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 3 comments
Labels: enhancement
#52 - Nav: Add NavStop component
Issue -
State: closed - Opened by P-Stringer over 4 years ago
- 5 comments
Labels: enhancement
#51 - Separation of Navigation Planning and Agent Navigation
Issue -
State: closed - Opened by williamtsoi over 4 years ago
- 3 comments
Labels: enhancement
#50 - New package: DOTS spatial events
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 1 comment
Labels: enhancement
#49 - New package: DOTS utility
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 1 comment
Labels: enhancement
#48 - Add Stranded demo
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 5 comments
Labels: enhancement
#47 - Add support for GameObject navigation with NavAgentHybrid
Pull Request -
State: closed - Opened by reeseschultz over 4 years ago
#46 - Nav: Add NavAgentHybrid MonoBehaviour to support GameObject users
Issue -
State: closed - Opened by reeseschultz over 4 years ago
- 2 comments
Labels: enhancement
#45 - Spawning: Deprecate spawning package in favor of batch EntityManager instantiation
Issue -
State: closed - Opened by reeseschultz over 4 years ago
Labels: enhancement
#44 - Need to free pointers in NavMeshQuerySystem
Issue -
State: closed - Opened by wang37921 almost 5 years ago
- 1 comment
Labels: bug
#43 - Update PhysicsVelocity when available instead of Translation
Issue -
State: closed - Opened by reeseschultz almost 5 years ago
- 1 comment
Labels: enhancement, nav
#42 - Nav: Replace the static class of constants with an actual configuration file
Issue -
State: closed - Opened by reeseschultz almost 5 years ago
- 14 comments
Labels: enhancement
#41 - Nav: Control and finer approximation of when an agent reaches a destination
Issue -
State: closed - Opened by reeseschultz almost 5 years ago
- 1 comment
Labels: enhancement
#40 - Feat/terrain
Pull Request -
State: closed - Opened by reeseschultz almost 5 years ago
- 1 comment
#39 - If a path traversal is currently in progress when a new path is calculated, part of the new path is skipped
Issue -
State: closed - Opened by Tricnic about 5 years ago
- 3 comments
Labels: bug
#38 - Unity Physics PhysicsBody set to Dynamic or Kinematic on a NavAgent causes NavSurfaceTrackingJob to throw errors
Issue -
State: closed - Opened by Tricnic about 5 years ago
- 6 comments
Labels: bug, good first issue
#37 - Add terrain support
Issue -
State: closed - Opened by williamtsoi about 5 years ago
- 3 comments
Labels: enhancement, good first issue
#36 - New demo scene using Unity Terrain
Pull Request -
State: closed - Opened by williamtsoi about 5 years ago
- 10 comments
#35 - Handle PathQueryStatus more robustly
Issue -
State: closed - Opened by reeseschultz about 5 years ago
Labels: enhancement
#34 - Add visual effect when new destinations are set
Issue -
State: closed - Opened by reeseschultz about 5 years ago
- 1 comment
Labels: enhancement
#33 - Add new gifs for scenes
Issue -
State: closed - Opened by reeseschultz about 5 years ago
Labels: documentation, enhancement
#32 - Agent direction is wrong when targeting a jump point
Issue -
State: closed - Opened by reeseschultz about 5 years ago
Labels: bug
#31 - Project management thoughts
Issue -
State: closed - Opened by reeseschultz about 5 years ago
- 5 comments
Labels: documentation
#30 - Nav: Agents fall to death when there is a surface on top of another
Issue -
State: closed - Opened by kobechenyang about 5 years ago
- 6 comments
Labels: triage
#29 - Add node size constant for initializing NavMeshQuery objects
Issue -
State: closed - Opened by NickTaSpy about 5 years ago
- 15 comments
Labels: enhancement
#28 - Migrate to SystemBase extension for performance and maintainability
Issue -
State: closed - Opened by reeseschultz about 5 years ago
- 1 comment
#27 - Surface raycasting should be relative to agent's normal
Issue -
State: closed - Opened by reeseschultz about 5 years ago
- 1 comment
Labels: enhancement
#26 - Simplify agent spawning
Issue -
State: closed - Opened by reeseschultz about 5 years ago
- 11 comments
Labels: triage
#25 - Add teleportation support
Issue -
State: closed - Opened by kobechenyang about 5 years ago
- 8 comments
Labels: enhancement
#24 - Some area of NavPerformanceDemo is not reachable
Issue -
State: closed - Opened by kobechenyang about 5 years ago
- 3 comments
Labels: bug
#23 - Add beautiful models and shading
Issue -
State: closed - Opened by reeseschultz about 5 years ago
Labels: enhancement
#22 - Some agents don't seem to re-parent
Issue -
State: closed - Opened by reeseschultz about 5 years ago
Labels: bug
#21 - Lerp agent rotation to match that of jump point's normal
Issue -
State: closed - Opened by reeseschultz about 5 years ago
- 2 comments
Labels: enhancement, nav
#20 - Parent agents to surfaces instead of bases; close #8
Pull Request -
State: closed - Opened by reeseschultz about 5 years ago
#19 - Resolve deprecation of IJobNativeMultiHashMapMergedSharedKeyIndices
Issue -
State: closed - Opened by reeseschultz about 5 years ago
Labels: enhancement
#18 - Speed of tagging via adding components vs changing data on existing components
Issue -
State: closed - Opened by Will-Carson about 5 years ago
- 2 comments
#17 - Bump com.unity.physics to 0.3.1-preview.1
Issue -
State: closed - Opened by reeseschultz over 5 years ago
- 1 comment
Labels: enhancement
#16 - Upgrade to Entities 0.6.0
Issue -
State: closed - Opened by NickTaSpy over 5 years ago
- 1 comment
Labels: enhancement, good first issue
#15 - Performance affected by Default.World.Unity.Rendering.RenderMeshSystemV2
Issue -
State: closed - Opened by dansyrotyn over 5 years ago
- 2 comments
#14 - Spawning Prefabs example code causes error
Issue -
State: closed - Opened by kelden over 5 years ago
- 1 comment
#13 - Generalize spawning as a package
Issue -
State: closed - Opened by reeseschultz over 5 years ago
- 1 comment
Labels: enhancement
#12 - Add samples to nav package
Issue -
State: closed - Opened by reeseschultz over 5 years ago
- 3 comments
Labels: enhancement
#11 - Convert nav and random into UPM-compatible packages
Pull Request -
State: closed - Opened by reeseschultz over 5 years ago
#10 - Add avoidance toggle to nav performance demo
Issue -
State: closed - Opened by reeseschultz over 5 years ago
Labels: enhancement
#9 - Convert nav and random into UPM-compatible packages
Issue -
State: closed - Opened by reeseschultz over 5 years ago
- 6 comments
Labels: enhancement
#8 - Parent agents to surfaces, not bases
Issue -
State: closed - Opened by reeseschultz over 5 years ago
- 4 comments
Labels: enhancement
#7 - Add nav respawn demo system
Issue -
State: closed - Opened by reeseschultz over 5 years ago
- 4 comments
Labels: enhancement
#6 - Add agent avoidance
Issue -
State: closed - Opened by reeseschultz over 5 years ago
- 3 comments
#5 - Sometimes agents get stuck when jumping too close to the edge of a surface or obstacle
Issue -
State: closed - Opened by reeseschultz over 5 years ago
- 2 comments
Labels: bug
#4 - Find a way to lighten the load on the (built-in) EndFrameParentSystem
Issue -
State: closed - Opened by reeseschultz over 5 years ago
- 2 comments
#3 - Add custom collision filtering surfaces
Issue -
State: closed - Opened by reeseschultz over 5 years ago
- 2 comments
Labels: enhancement
#2 - Add nav user guide
Issue -
State: closed - Opened by reeseschultz over 5 years ago
- 1 comment
Labels: documentation
#1 - Add navigation scripts and demos
Pull Request -
State: closed - Opened by reeseschultz over 5 years ago