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GitHub / reeseschultz/reeseunitydemos issues and pull requests

#99 - On the status of this project (no longer maintained)

Issue - State: open - Opened by Pixellore about 2 years ago - 1 comment
Labels: discussion

#98 - [BUG] Package has invalid dependencies

Issue - State: closed - Opened by Eskuchin almost 3 years ago - 1 comment
Labels: triage

#97 - Adding the nav package errors due to math dependency

Issue - State: closed - Opened by dolanmiu almost 3 years ago - 2 comments
Labels: bug-in-dependency

#96 - Upgrade project for Entities 0.51.0-preview.32 (#95)

Pull Request - State: closed - Opened by reeseschultz about 3 years ago

#95 - Bump the project and packages to Entities 0.51 (and other stuff)

Issue - State: closed - Opened by reeseschultz about 3 years ago - 1 comment
Labels: enhancement

#93 - [BUG]NavPlanSystem use entityInQueryIndex and nativeThreadIndex together will cause bug

Issue - State: closed - Opened by VincentSai over 3 years ago - 1 comment
Labels: triage

#92 - Add a quality-of-life method to the prefab group package

Issue - State: closed - Opened by williamtsoi over 3 years ago - 3 comments
Labels: enhancement, discussion

#91 - Project packages not compiling without errors

Issue - State: closed - Opened by airzocker over 3 years ago - 4 comments
Labels: triage

#90 - Can the Reese.Nav system not be used as a subscene?

Issue - State: closed - Opened by zlxt2714 almost 4 years ago - 2 comments
Labels: discussion, nav

#89 - How can I let NavAgent Navigation in a larger area? where to modify it?

Issue - State: closed - Opened by zlxt2714 almost 4 years ago - 1 comment
Labels: discussion, nav

#88 - Update nav agent hybrid transform via pointer in a system

Issue - State: closed - Opened by reeseschultz almost 4 years ago - 1 comment
Labels: enhancement

#87 - Add the Entity Prefab Groups package

Pull Request - State: closed - Opened by reeseschultz almost 4 years ago

#86 - Fix rotations in Stranded demo

Issue - State: closed - Opened by reeseschultz almost 4 years ago - 1 comment
Labels: bug

#84 - Handle translation deltas that exceed consecutive path points

Issue - State: closed - Opened by zlxt2714 almost 4 years ago - 3 comments
Labels: bug, discussion, nav

#83 - Replace non-DOTS math functions in DOTS contexts

Issue - State: closed - Opened by reeseschultz almost 4 years ago - 4 comments
Labels: enhancement, demos, nav, utility

#82 - UnityEngine.Experimental.AI throws errors due to overlapping or touching surfaces

Issue - State: closed - Opened by zlxt2714 almost 4 years ago - 6 comments
Labels: bug-in-dependency

#81 - Add flocking variables to hybrid nav agents

Issue - State: closed - Opened by transcendtient almost 4 years ago - 1 comment
Labels: enhancement, nav

#80 - Incorporate hybrid nav agents in a "performance" demo

Issue - State: closed - Opened by transcendtient almost 4 years ago - 2 comments
Labels: enhancement, good first issue, demos

#79 - Add diagonal quadrant searches

Issue - State: closed - Opened by reeseschultz almost 4 years ago - 1 comment
Labels: enhancement, demos, nav

#78 - Fix closest position in SearchQuadrantNeighbors

Issue - State: closed - Opened by ptbarnaby almost 4 years ago - 1 comment
Labels: bug, demos, nav

#77 - Release more packages on OpenUPM

Issue - State: closed - Opened by ptbarnaby almost 4 years ago - 3 comments
Labels: enhancement, discussion

#76 - Add flocking to path demo

Pull Request - State: closed - Opened by reeseschultz almost 4 years ago

#75 - Add path demo

Pull Request - State: closed - Opened by reeseschultz almost 4 years ago

#74 - Rename the ReeseUnityDemos repository

Issue - State: closed - Opened by reeseschultz almost 4 years ago - 5 comments
Labels: enhancement, discussion

#73 - Retire use of package branches and ubump

Issue - State: closed - Opened by reeseschultz about 4 years ago - 4 comments
Labels: enhancement

#72 - Add automated linting and/or code formatting

Issue - State: closed - Opened by reeseschultz about 4 years ago - 3 comments
Labels: enhancement

#71 - Feat/flocking Collision avoidance for the flocking system

Pull Request - State: closed - Opened by 0x6c23 about 4 years ago - 4 comments

#70 - Feat/flocking

Pull Request - State: closed - Opened by 0x6c23 about 4 years ago - 1 comment

#69 - Add flocking to navigation package

Issue - State: closed - Opened by 0x6c23 about 4 years ago - 9 comments
Labels: enhancement, discussion, nav

#68 - Add Reese's DOTS Pathing package

Pull Request - State: closed - Opened by reeseschultz about 4 years ago

#67 - New package: Pathing

Issue - State: closed - Opened by reeseschultz about 4 years ago - 1 comment

#66 - Conflict with unity.physics

Issue - State: closed - Opened by 89trillion-wanglefan over 4 years ago - 3 comments
Labels: nav

#65 - BuildPhysicsWorld dependency

Issue - State: closed - Opened by Xroft666 over 4 years ago - 6 comments
Labels: nav

#64 - Buffers utilizing too much stack data

Issue - State: closed - Opened by albin-johansson over 4 years ago - 2 comments
Labels: enhancement, spatial

#63 - Investigate compound collider and spatial event package interaction

Issue - State: closed - Opened by reeseschultz over 4 years ago - 1 comment
Labels: triage

#62 - NavPathBuffer not cleared in after adding NavStop to Agent

Issue - State: closed - Opened by ste-phil over 4 years ago - 3 comments
Labels: bug, nav

#61 - Update docs and code to reflect logging support in Burst-compiled jobs

Issue - State: closed - Opened by reeseschultz over 4 years ago - 2 comments
Labels: enhancement

#60 - Investigate authoring of components attached to children

Issue - State: closed - Opened by reeseschultz over 4 years ago - 1 comment
Labels: triage, demos

#59 - Add NavFollow component; close #53

Pull Request - State: closed - Opened by reeseschultz over 4 years ago

#58 - Add Stranded demo and overhaul nav package

Pull Request - State: closed - Opened by reeseschultz over 4 years ago

#57 - Some agents get stuck on walls in the terrain demo

Issue - State: closed - Opened by reeseschultz over 4 years ago - 1 comment
Labels: bug, nav

#56 - Add SkeletonWar demo

Issue - State: closed - Opened by reeseschultz over 4 years ago - 1 comment
Labels: enhancement, demos

#55 - Add DinoCity demo

Issue - State: closed - Opened by reeseschultz over 4 years ago - 1 comment
Labels: enhancement, demos

#54 - Runtime baking supported?

Issue - State: closed - Opened by HollowGraphic over 4 years ago - 3 comments
Labels: discussion

#53 - Nav: Add NavFollow component

Issue - State: closed - Opened by reeseschultz over 4 years ago - 3 comments
Labels: enhancement

#52 - Nav: Add NavStop component

Issue - State: closed - Opened by P-Stringer over 4 years ago - 5 comments
Labels: enhancement

#51 - Separation of Navigation Planning and Agent Navigation

Issue - State: closed - Opened by williamtsoi over 4 years ago - 3 comments
Labels: enhancement

#50 - New package: DOTS spatial events

Issue - State: closed - Opened by reeseschultz over 4 years ago - 1 comment
Labels: enhancement

#49 - New package: DOTS utility

Issue - State: closed - Opened by reeseschultz over 4 years ago - 1 comment
Labels: enhancement

#48 - Add Stranded demo

Issue - State: closed - Opened by reeseschultz over 4 years ago - 5 comments
Labels: enhancement

#47 - Add support for GameObject navigation with NavAgentHybrid

Pull Request - State: closed - Opened by reeseschultz over 4 years ago

#46 - Nav: Add NavAgentHybrid MonoBehaviour to support GameObject users

Issue - State: closed - Opened by reeseschultz over 4 years ago - 2 comments
Labels: enhancement

#45 - Spawning: Deprecate spawning package in favor of batch EntityManager instantiation

Issue - State: closed - Opened by reeseschultz over 4 years ago
Labels: enhancement

#44 - Need to free pointers in NavMeshQuerySystem

Issue - State: closed - Opened by wang37921 almost 5 years ago - 1 comment
Labels: bug

#43 - Update PhysicsVelocity when available instead of Translation

Issue - State: closed - Opened by reeseschultz almost 5 years ago - 1 comment
Labels: enhancement, nav

#42 - Nav: Replace the static class of constants with an actual configuration file

Issue - State: closed - Opened by reeseschultz almost 5 years ago - 14 comments
Labels: enhancement

#41 - Nav: Control and finer approximation of when an agent reaches a destination

Issue - State: closed - Opened by reeseschultz almost 5 years ago - 1 comment
Labels: enhancement

#40 - Feat/terrain

Pull Request - State: closed - Opened by reeseschultz almost 5 years ago - 1 comment

#38 - Unity Physics PhysicsBody set to Dynamic or Kinematic on a NavAgent causes NavSurfaceTrackingJob to throw errors

Issue - State: closed - Opened by Tricnic about 5 years ago - 6 comments
Labels: bug, good first issue

#37 - Add terrain support

Issue - State: closed - Opened by williamtsoi about 5 years ago - 3 comments
Labels: enhancement, good first issue

#36 - New demo scene using Unity Terrain

Pull Request - State: closed - Opened by williamtsoi about 5 years ago - 10 comments

#35 - Handle PathQueryStatus more robustly

Issue - State: closed - Opened by reeseschultz about 5 years ago
Labels: enhancement

#34 - Add visual effect when new destinations are set

Issue - State: closed - Opened by reeseschultz about 5 years ago - 1 comment
Labels: enhancement

#33 - Add new gifs for scenes

Issue - State: closed - Opened by reeseschultz about 5 years ago
Labels: documentation, enhancement

#32 - Agent direction is wrong when targeting a jump point

Issue - State: closed - Opened by reeseschultz about 5 years ago
Labels: bug

#31 - Project management thoughts

Issue - State: closed - Opened by reeseschultz about 5 years ago - 5 comments
Labels: documentation

#30 - Nav: Agents fall to death when there is a surface on top of another

Issue - State: closed - Opened by kobechenyang about 5 years ago - 6 comments
Labels: triage

#29 - Add node size constant for initializing NavMeshQuery objects

Issue - State: closed - Opened by NickTaSpy about 5 years ago - 15 comments
Labels: enhancement

#28 - Migrate to SystemBase extension for performance and maintainability

Issue - State: closed - Opened by reeseschultz about 5 years ago - 1 comment

#27 - Surface raycasting should be relative to agent's normal

Issue - State: closed - Opened by reeseschultz about 5 years ago - 1 comment
Labels: enhancement

#26 - Simplify agent spawning

Issue - State: closed - Opened by reeseschultz about 5 years ago - 11 comments
Labels: triage

#25 - Add teleportation support

Issue - State: closed - Opened by kobechenyang about 5 years ago - 8 comments
Labels: enhancement

#24 - Some area of NavPerformanceDemo is not reachable

Issue - State: closed - Opened by kobechenyang about 5 years ago - 3 comments
Labels: bug

#23 - Add beautiful models and shading

Issue - State: closed - Opened by reeseschultz about 5 years ago
Labels: enhancement

#22 - Some agents don't seem to re-parent

Issue - State: closed - Opened by reeseschultz about 5 years ago
Labels: bug

#21 - Lerp agent rotation to match that of jump point's normal

Issue - State: closed - Opened by reeseschultz about 5 years ago - 2 comments
Labels: enhancement, nav

#20 - Parent agents to surfaces instead of bases; close #8

Pull Request - State: closed - Opened by reeseschultz about 5 years ago

#19 - Resolve deprecation of IJobNativeMultiHashMapMergedSharedKeyIndices

Issue - State: closed - Opened by reeseschultz about 5 years ago
Labels: enhancement

#18 - Speed of tagging via adding components vs changing data on existing components

Issue - State: closed - Opened by Will-Carson about 5 years ago - 2 comments

#17 - Bump com.unity.physics to 0.3.1-preview.1

Issue - State: closed - Opened by reeseschultz over 5 years ago - 1 comment
Labels: enhancement

#16 - Upgrade to Entities 0.6.0

Issue - State: closed - Opened by NickTaSpy over 5 years ago - 1 comment
Labels: enhancement, good first issue

#15 - Performance affected by Default.World.Unity.Rendering.RenderMeshSystemV2

Issue - State: closed - Opened by dansyrotyn over 5 years ago - 2 comments

#14 - Spawning Prefabs example code causes error

Issue - State: closed - Opened by kelden over 5 years ago - 1 comment

#13 - Generalize spawning as a package

Issue - State: closed - Opened by reeseschultz over 5 years ago - 1 comment
Labels: enhancement

#12 - Add samples to nav package

Issue - State: closed - Opened by reeseschultz over 5 years ago - 3 comments
Labels: enhancement

#11 - Convert nav and random into UPM-compatible packages

Pull Request - State: closed - Opened by reeseschultz over 5 years ago

#10 - Add avoidance toggle to nav performance demo

Issue - State: closed - Opened by reeseschultz over 5 years ago
Labels: enhancement

#9 - Convert nav and random into UPM-compatible packages

Issue - State: closed - Opened by reeseschultz over 5 years ago - 6 comments
Labels: enhancement

#8 - Parent agents to surfaces, not bases

Issue - State: closed - Opened by reeseschultz over 5 years ago - 4 comments
Labels: enhancement

#7 - Add nav respawn demo system

Issue - State: closed - Opened by reeseschultz over 5 years ago - 4 comments
Labels: enhancement

#6 - Add agent avoidance

Issue - State: closed - Opened by reeseschultz over 5 years ago - 3 comments

#5 - Sometimes agents get stuck when jumping too close to the edge of a surface or obstacle

Issue - State: closed - Opened by reeseschultz over 5 years ago - 2 comments
Labels: bug

#4 - Find a way to lighten the load on the (built-in) EndFrameParentSystem

Issue - State: closed - Opened by reeseschultz over 5 years ago - 2 comments

#3 - Add custom collision filtering surfaces

Issue - State: closed - Opened by reeseschultz over 5 years ago - 2 comments
Labels: enhancement

#2 - Add nav user guide

Issue - State: closed - Opened by reeseschultz over 5 years ago - 1 comment
Labels: documentation

#1 - Add navigation scripts and demos

Pull Request - State: closed - Opened by reeseschultz over 5 years ago