Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / re4xn/zweihander_foundryvtt issues and pull requests
#41 - Restyle Dodge, Parry and Magick Skill dropdowns to fit the current sheet theme.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Completed, Focus: UI/UX, v0.4.0
#40 - Item pictures should be treated the same way in the item sheet as on the character sheet.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Completed, Focus: UI/UX, v0.4.0
#39 - Fix incorrect Dodge, Parry and Incantation/Folklore values being displayed when character is imperiled.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Completed, Type: Bug, Focus: UI/UX, v0.4.0
#38 - Fix Encumbrance Modifier being applied to current Encumbrance instead of Encumbrance limit.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Completed, Priority: High, Type: Bug, Type: Enhancement
#37 - Fix Peril and Damage Condition Tracks not being pre-selected when a new Actor is created.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Completed, Priority: High, Type: Bug, Type: Enhancement, v0.4.0
#36 - Integrate with Dice so Nice
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Completed, Type: Enhancement, Priority: Low, v0.5.0
#36 - Integrate with Dice so Nice
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Completed, Type: Enhancement, Priority: Low, v0.5.0
#35 - Write documentation (before next release)
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Type: Enhancement, Priority: Medium, Priority: Low, Status: In Progress, v0.4.0
#34 - Implement UI notifications.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Type: Enhancement, Priority: Low, Status: In Progress, Focus: UI/UX, v0.5.0
#33 - Implement a way to manually modify the underlying Damage and Peril Threshold values on the NPC Sheet.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Priority: High, Type: Enhancement, Priority: Low, Status: In Progress, v0.4.0
#32 - Design and implement NPC & Creature Sheets.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Priority: High, Type: Enhancement, Priority: Low, Status: In Progress, Focus: UI/UX, v0.4.0
#31 - Implement a way for a user to select the roll mode during roll configuration.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Priority: High, Type: Enhancement, Status: In Progress, v0.4.0
#30 - Reputation input field is cut off for numbers larger than 9.
Issue -
State: closed - Opened by ghost almost 3 years ago
- 1 comment
Labels: Status: Pending, Focus: UI/UX
#29 - Implement Taint of Chaos as separate item type
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Priority: High, Status: Pending, Type: Enhancement, v0.4.0
#28 - Gold coins icon missing from regular trappings description.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Pending, Focus: UI/UX
#27 - Refactor constant values into constants.js
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Pending, Type: Enhancement, Priority: Medium, Priority: Low
#26 - Prohibit DragDrop for unsupported item types per actor
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Pending, Type: Enhancement, Priority: Low, v0.5.0
#25 - Editing an Item's description breaks formatting on the Actor sheet.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Type: Bug, Status: Pending, Focus: UI/UX, v0.5.0
#24 - Implement proper permission handling on actor sheet
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Priority: High, Status: Pending, Type: Enhancement, v0.5.0
#23 - Implement posting all item types to chat
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Priority: High, Status: Pending, Type: Enhancement, Priority: Low, v0.5.0
#22 - Fix errors in compendiums.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Pending, Priority: Medium, v0.5.0
#21 - Create Item compendiums.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Pending, Type: Enhancement, Priority: Low, v0.5.0
#20 - Fix profession locking logic, make lock readonly
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Completed, Type: Bug, Focus: UI/UX
#19 - Fix Dodge or Parry value when selected option is deleted from list of options.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Type: Bug, Status: Pending, Focus: UI/UX, v0.5.0
#18 - Finish implementing Actor Configuration options.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Priority: High, Status: Pending, Type: Enhancement, v0.5.0
#17 - Integrate Maestro
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Type: Enhancement, Priority: Low, v0.4.0
#16 - Integrate Polyglot
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Priority: High, Type: Enhancement, Priority: Low, v0.5.0
#15 - Implement Combat Helper Application
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Priority: High, Type: Enhancement, Focus: UI/UX, v0.5.0
#14 - Refactor system to support i18n.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Type: Enhancement, Priority: Medium, Priority: Low, Focus: UI/UX, v0.6.0++
#13 - Integrate Active Effects into the system.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Priority: High, Type: Enhancement, Priority: Low, v0.6.0++
#12 - Implement the Manifest+ specification.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Type: Enhancement, Priority: Medium, Priority: Low, v0.6.0++
#11 - Automatically prompt the user to manually change a Profession Item when it has the same Talents as a previous Profession.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Type: Enhancement, Priority: Low, v0.6.0++
#10 - Add a minimalistic character sheet for using it with the GM Screen module
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Type: Enhancement, Priority: Low, v0.6.0++
#9 - Implement a way to apply Peril and Damage to targeted character(s).
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Type: Enhancement, Priority: Low, v0.6.0++
#8 - Add support for Macro Bar drag & drop.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Priority: High, Type: Enhancement, Priority: Low, v0.6.0++
#7 - Implement currency exchange calculator.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Type: Enhancement, Priority: Low, v0.5.0
#6 - Add a button to open Compendium when creating Items.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Type: Enhancement, Priority: Low, v0.5.0
#5 - Implement a Tag system, allowing tagged Items to be shown before a roll if their tag is relevant.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Type: Enhancement, Priority: Low, v0.6.0++
#4 - Add the ability to skip purchasing advances by clicking the 'Completed' checkbox in a Profession Item.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Type: Enhancement, Priority: Low, v0.5.0
#3 - Add the ability to randomly roll an Injury, Disease or Disorder.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Priority: High, Type: Enhancement, Priority: Low, v0.5.0
#2 - Add the ability to randomly roll a character.
Issue -
State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Type: Enhancement, Priority: Low, v0.5.0
#1 - Damage Threshold label is incorrect and should be dynamically changed.
Issue -
State: closed - Opened by Re4XN over 4 years ago