Ecosyste.ms: Issues

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GitHub / re4xn/zweihander_foundryvtt issues and pull requests

#41 - Restyle Dodge, Parry and Magick Skill dropdowns to fit the current sheet theme.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Completed, Focus: UI/UX, v0.4.0

#40 - Item pictures should be treated the same way in the item sheet as on the character sheet.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Completed, Focus: UI/UX, v0.4.0

#39 - Fix incorrect Dodge, Parry and Incantation/Folklore values being displayed when character is imperiled.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Completed, Type: Bug, Focus: UI/UX, v0.4.0

#38 - Fix Encumbrance Modifier being applied to current Encumbrance instead of Encumbrance limit.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Completed, Priority: High, Type: Bug, Type: Enhancement

#37 - Fix Peril and Damage Condition Tracks not being pre-selected when a new Actor is created.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Completed, Priority: High, Type: Bug, Type: Enhancement, v0.4.0

#36 - Integrate with Dice so Nice

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Completed, Type: Enhancement, Priority: Low, v0.5.0

#36 - Integrate with Dice so Nice

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Completed, Type: Enhancement, Priority: Low, v0.5.0

#35 - Write documentation (before next release)

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Type: Enhancement, Priority: Medium, Priority: Low, Status: In Progress, v0.4.0

#34 - Implement UI notifications.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Type: Enhancement, Priority: Low, Status: In Progress, Focus: UI/UX, v0.5.0

#33 - Implement a way to manually modify the underlying Damage and Peril Threshold values on the NPC Sheet.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Priority: High, Type: Enhancement, Priority: Low, Status: In Progress, v0.4.0

#32 - Design and implement NPC & Creature Sheets.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Priority: High, Type: Enhancement, Priority: Low, Status: In Progress, Focus: UI/UX, v0.4.0

#31 - Implement a way for a user to select the roll mode during roll configuration.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Priority: High, Type: Enhancement, Status: In Progress, v0.4.0

#30 - Reputation input field is cut off for numbers larger than 9.

Issue - State: closed - Opened by ghost almost 3 years ago - 1 comment
Labels: Status: Pending, Focus: UI/UX

#29 - Implement Taint of Chaos as separate item type

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Priority: High, Status: Pending, Type: Enhancement, v0.4.0

#28 - Gold coins icon missing from regular trappings description.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Pending, Focus: UI/UX

#27 - Refactor constant values into constants.js

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Pending, Type: Enhancement, Priority: Medium, Priority: Low

#26 - Prohibit DragDrop for unsupported item types per actor

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Pending, Type: Enhancement, Priority: Low, v0.5.0

#25 - Editing an Item's description breaks formatting on the Actor sheet.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Type: Bug, Status: Pending, Focus: UI/UX, v0.5.0

#24 - Implement proper permission handling on actor sheet

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Priority: High, Status: Pending, Type: Enhancement, v0.5.0

#23 - Implement posting all item types to chat

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Priority: High, Status: Pending, Type: Enhancement, Priority: Low, v0.5.0

#22 - Fix errors in compendiums.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Pending, Priority: Medium, v0.5.0

#21 - Create Item compendiums.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Pending, Type: Enhancement, Priority: Low, v0.5.0

#20 - Fix profession locking logic, make lock readonly

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Completed, Type: Bug, Focus: UI/UX

#19 - Fix Dodge or Parry value when selected option is deleted from list of options.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Type: Bug, Status: Pending, Focus: UI/UX, v0.5.0

#18 - Finish implementing Actor Configuration options.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Priority: High, Status: Pending, Type: Enhancement, v0.5.0

#17 - Integrate Maestro

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Type: Enhancement, Priority: Low, v0.4.0

#16 - Integrate Polyglot

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Priority: High, Type: Enhancement, Priority: Low, v0.5.0

#15 - Implement Combat Helper Application

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Priority: High, Type: Enhancement, Focus: UI/UX, v0.5.0

#14 - Refactor system to support i18n.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Type: Enhancement, Priority: Medium, Priority: Low, Focus: UI/UX, v0.6.0++

#13 - Integrate Active Effects into the system.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Priority: High, Type: Enhancement, Priority: Low, v0.6.0++

#12 - Implement the Manifest+ specification.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Type: Enhancement, Priority: Medium, Priority: Low, v0.6.0++

#11 - Automatically prompt the user to manually change a Profession Item when it has the same Talents as a previous Profession.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Type: Enhancement, Priority: Low, v0.6.0++

#10 - Add a minimalistic character sheet for using it with the GM Screen module

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Type: Enhancement, Priority: Low, v0.6.0++

#9 - Implement a way to apply Peril and Damage to targeted character(s).

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Type: Enhancement, Priority: Low, v0.6.0++

#8 - Add support for Macro Bar drag & drop.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Priority: High, Type: Enhancement, Priority: Low, v0.6.0++

#7 - Implement currency exchange calculator.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Type: Enhancement, Priority: Low, v0.5.0

#6 - Add a button to open Compendium when creating Items.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Type: Enhancement, Priority: Low, v0.5.0

#5 - Implement a Tag system, allowing tagged Items to be shown before a roll if their tag is relevant.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Type: Enhancement, Priority: Low, v0.6.0++

#4 - Add the ability to skip purchasing advances by clicking the 'Completed' checkbox in a Profession Item.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Type: Enhancement, Priority: Low, v0.5.0

#3 - Add the ability to randomly roll an Injury, Disease or Disorder.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Priority: High, Type: Enhancement, Priority: Low, v0.5.0

#2 - Add the ability to randomly roll a character.

Issue - State: closed - Opened by ghost almost 3 years ago
Labels: Status: Available, Type: Enhancement, Priority: Low, v0.5.0