Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / rdeioris/gltfruntime issues and pull requests

#49 - Get animation names

Pull Request - State: closed - Opened by technicalwonderland almost 2 years ago - 1 comment

#49 - Get animation names

Pull Request - State: closed - Opened by technicalwonderland almost 2 years ago - 1 comment

#48 - Doesn't link in Development mode for Android (UE5)

Issue - State: closed - Opened by jimsimonz about 2 years ago - 2 comments

#48 - Doesn't link in Development mode for Android (UE5)

Issue - State: closed - Opened by jimsimonz about 2 years ago - 2 comments

#47 - Async Asset Loading?

Issue - State: closed - Opened by walid-chekkouri about 2 years ago - 6 comments

#47 - Async Asset Loading?

Issue - State: closed - Opened by walid-chekkouri about 2 years ago - 6 comments

#45 - Fixed header issue for AnimCurveCompressionCodec

Pull Request - State: closed - Opened by GevorgRPM about 2 years ago - 1 comment

#45 - Fixed header issue for AnimCurveCompressionCodec

Pull Request - State: closed - Opened by GevorgRPM about 2 years ago - 1 comment

#44 - How to use it in C++

Issue - State: closed - Opened by leielyq about 2 years ago - 1 comment

#44 - How to use it in C++

Issue - State: closed - Opened by leielyq about 2 years ago - 1 comment

#43 - Make readme more readable and userfriendly

Pull Request - State: closed - Opened by hannesdelbeke about 2 years ago - 2 comments

#43 - Make readme more readable and userfriendly

Pull Request - State: closed - Opened by hannesdelbeke about 2 years ago - 2 comments

#41 - Transform Bone in loaded glTF

Issue - State: closed - Opened by qhanson over 2 years ago - 2 comments

#41 - Transform Bone in loaded glTF

Issue - State: closed - Opened by qhanson over 2 years ago - 2 comments

#40 - Loading model animation, there will be flickering

Issue - State: closed - Opened by leielyq over 2 years ago - 1 comment

#38 - Editor crash on exiting PIE mode while skeletal mesh is being finalized.

Issue - State: closed - Opened by peetonn over 2 years ago - 6 comments

#37 - Plugin didn't work !

Issue - State: closed - Opened by baraakhateeb over 2 years ago - 4 comments

#37 - Plugin didn't work !

Issue - State: closed - Opened by baraakhateeb over 2 years ago - 4 comments

#36 - Imported gltf static geometry not seen in Movie Render Queue (in the packaged game)

Issue - State: closed - Opened by RaiaN over 2 years ago - 7 comments

#36 - Imported gltf static geometry not seen in Movie Render Queue (in the packaged game)

Issue - State: closed - Opened by RaiaN over 2 years ago - 7 comments

#35 - Bad MeshDescription

Issue - State: closed - Opened by Flone-dnb over 2 years ago - 9 comments

#35 - Bad MeshDescription

Issue - State: closed - Opened by Flone-dnb over 2 years ago - 9 comments

#34 - KHR_draco_mesh_compression Extension

Issue - State: closed - Opened by juanbyn over 2 years ago - 2 comments

#34 - KHR_draco_mesh_compression Extension

Issue - State: closed - Opened by juanbyn over 2 years ago - 2 comments

#33 - Fix/get buffer no copy

Pull Request - State: closed - Opened by SBRK over 2 years ago - 1 comment

#33 - Fix/get buffer no copy

Pull Request - State: closed - Opened by SBRK over 2 years ago - 1 comment

#32 - Unreal 5.0.1 Bug

Issue - State: closed - Opened by leielyq over 2 years ago - 7 comments

#32 - Unreal 5.0.1 Bug

Issue - State: closed - Opened by leielyq over 2 years ago - 7 comments

#31 - Deprication Changes Capsulated with #ifdef

Pull Request - State: closed - Opened by ffreality over 2 years ago

#31 - Deprication Changes Capsulated with #ifdef

Pull Request - State: closed - Opened by ffreality over 2 years ago

#30 - Deprecated Functions Changed

Pull Request - State: closed - Opened by ffreality over 2 years ago - 2 comments

#30 - Deprecated Functions Changed

Pull Request - State: closed - Opened by ffreality over 2 years ago - 2 comments

#29 - got-rid-of-nans-in-tangents

Pull Request - State: closed - Opened by nsdfxela over 2 years ago - 1 comment

#29 - got-rid-of-nans-in-tangents

Pull Request - State: closed - Opened by nsdfxela over 2 years ago - 1 comment

#28 - Fixed UE5 build for non-editor build configurations

Pull Request - State: closed - Opened by SBRK over 2 years ago - 1 comment

#27 - fix: Linux packaging

Pull Request - State: closed - Opened by QueendomDAO over 2 years ago

#26 - UE5 Support?

Issue - State: closed - Opened by circlenaut almost 3 years ago - 1 comment

#25 - Async Center Pivot and Complex Collision Fixes

Pull Request - State: closed - Opened by ffreality almost 3 years ago - 2 comments

#25 - Async Center Pivot and Complex Collision Fixes

Pull Request - State: closed - Opened by ffreality almost 3 years ago - 2 comments

#24 - Update glTFRuntimeParserMaterials.cpp

Pull Request - State: closed - Opened by adrian-j-programmer almost 3 years ago - 1 comment

#24 - Update glTFRuntimeParserMaterials.cpp

Pull Request - State: closed - Opened by adrian-j-programmer almost 3 years ago - 1 comment

#23 - Convert glTF node "extras" to Datasmith Asset User Data

Pull Request - State: open - Opened by SBRK almost 3 years ago - 1 comment

#23 - Convert glTF node "extras" to Datasmith Asset User Data

Pull Request - State: open - Opened by SBRK almost 3 years ago - 1 comment

#22 - Run crash directly after packed in shipping mode in UE5

Issue - State: closed - Opened by whucj almost 3 years ago - 3 comments

#22 - Run crash directly after packed in shipping mode in UE5

Issue - State: closed - Opened by whucj almost 3 years ago - 3 comments

#21 - AglTFRuntimeAssetActorAsync: Complex collisions not working after Package

Issue - State: closed - Opened by ilike9527 about 3 years ago - 2 comments

#21 - AglTFRuntimeAssetActorAsync: Complex collisions not working after Package

Issue - State: closed - Opened by ilike9527 about 3 years ago - 2 comments

#20 - Memory corruption when using the loader

Issue - State: closed - Opened by sasmaster about 3 years ago - 4 comments

#19 - Some features not supported by the plugin

Issue - State: closed - Opened by lichenbo about 3 years ago - 3 comments

#19 - Some features not supported by the plugin

Issue - State: closed - Opened by lichenbo about 3 years ago - 3 comments

#18 - Plugin crash when spawn specific model

Issue - State: closed - Opened by lichenbo about 3 years ago - 1 comment

#18 - Plugin crash when spawn specific model

Issue - State: closed - Opened by lichenbo about 3 years ago - 1 comment

#17 - UE 4.27 fix

Issue - State: closed - Opened by jimsimonz about 3 years ago - 1 comment

#17 - UE 4.27 fix

Issue - State: closed - Opened by jimsimonz about 3 years ago - 1 comment

#16 - MaterialsOverrideMap not working

Issue - State: closed - Opened by lichenbo about 3 years ago - 1 comment

#16 - MaterialsOverrideMap not working

Issue - State: closed - Opened by lichenbo about 3 years ago - 1 comment

#15 - Add Android to plugin WhitelistPlatforms

Pull Request - State: closed - Opened by hdelattre about 3 years ago - 1 comment

#15 - Add Android to plugin WhitelistPlatforms

Pull Request - State: closed - Opened by hdelattre about 3 years ago - 1 comment

#14 - [+] Add SCOPED_NAMED_EVENT to significant methods for CPU profiling

Pull Request - State: closed - Opened by error454 about 3 years ago - 3 comments

#14 - [+] Add SCOPED_NAMED_EVENT to significant methods for CPU profiling

Pull Request - State: closed - Opened by error454 about 3 years ago - 3 comments

#13 - Unable to load POSITION attribute

Issue - State: closed - Opened by ArmainAP about 3 years ago - 4 comments

#12 - Plugin crashes on Android

Issue - State: closed - Opened by pattmehta15 over 3 years ago - 1 comment

#11 - TSharedPtr thread safety

Pull Request - State: open - Opened by mlavik1 over 3 years ago - 1 comment

#10 - StaticMesh creation on Hololens

Issue - State: closed - Opened by omar-hf over 3 years ago - 1 comment

#9 - set-morph-target-name-if-empty

Pull Request - State: closed - Opened by nsdfxela over 3 years ago - 1 comment

#8 - Android support timeline

Issue - State: closed - Opened by vincentlorant over 3 years ago - 1 comment

#7 - Several materials incompatible with 4.25

Issue - State: closed - Opened by jimsimonz over 3 years ago - 4 comments

#6 - Morph targets not imported correctly with multiple bodies

Issue - State: closed - Opened by RobinKa over 3 years ago - 2 comments

#5 - is support max physical camera?

Issue - State: closed - Opened by fingerx over 3 years ago - 2 comments

#4 - Adding auto convex collisions to spawned models

Issue - State: closed - Opened by olehjelle over 3 years ago - 5 comments

#3 - Performance considerations

Issue - State: closed - Opened by Ollinator about 4 years ago - 6 comments

#2 - Use reference types where possible

Pull Request - State: closed - Opened by schellingb about 4 years ago - 2 comments

#1 - Export current scene feature

Issue - State: open - Opened by HeadClot about 4 years ago - 1 comment