Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / rdeioris/gltfruntime issues and pull requests
#49 - Get animation names
Pull Request -
State: closed - Opened by technicalwonderland almost 2 years ago
- 1 comment
#49 - Get animation names
Pull Request -
State: closed - Opened by technicalwonderland almost 2 years ago
- 1 comment
#48 - Doesn't link in Development mode for Android (UE5)
Issue -
State: closed - Opened by jimsimonz about 2 years ago
- 2 comments
#48 - Doesn't link in Development mode for Android (UE5)
Issue -
State: closed - Opened by jimsimonz about 2 years ago
- 2 comments
#47 - Async Asset Loading?
Issue -
State: closed - Opened by walid-chekkouri about 2 years ago
- 6 comments
#47 - Async Asset Loading?
Issue -
State: closed - Opened by walid-chekkouri about 2 years ago
- 6 comments
#46 - Exception Thrown in !MeshBuilderModule.BuildSkeletalMesh(SkeletalMeshBuildParameters)
Issue -
State: closed - Opened by walid-chekkouri about 2 years ago
#46 - Exception Thrown in !MeshBuilderModule.BuildSkeletalMesh(SkeletalMeshBuildParameters)
Issue -
State: closed - Opened by walid-chekkouri about 2 years ago
#45 - Fixed header issue for AnimCurveCompressionCodec
Pull Request -
State: closed - Opened by GevorgRPM about 2 years ago
- 1 comment
#45 - Fixed header issue for AnimCurveCompressionCodec
Pull Request -
State: closed - Opened by GevorgRPM about 2 years ago
- 1 comment
#44 - How to use it in C++
Issue -
State: closed - Opened by leielyq about 2 years ago
- 1 comment
#44 - How to use it in C++
Issue -
State: closed - Opened by leielyq about 2 years ago
- 1 comment
#43 - Make readme more readable and userfriendly
Pull Request -
State: closed - Opened by hannesdelbeke about 2 years ago
- 2 comments
#43 - Make readme more readable and userfriendly
Pull Request -
State: closed - Opened by hannesdelbeke about 2 years ago
- 2 comments
#42 - In ue4 editor,load the gltf to the world,then,reload the map,Output the following error
Issue -
State: open - Opened by 12wangtao78 about 2 years ago
#42 - In ue4 editor,load the gltf to the world,then,reload the map,Output the following error
Issue -
State: open - Opened by 12wangtao78 about 2 years ago
#41 - Transform Bone in loaded glTF
Issue -
State: closed - Opened by qhanson over 2 years ago
- 2 comments
#41 - Transform Bone in loaded glTF
Issue -
State: closed - Opened by qhanson over 2 years ago
- 2 comments
#40 - Loading model animation, there will be flickering
Issue -
State: closed - Opened by leielyq over 2 years ago
- 1 comment
#39 - Getting "Creating UObjects while Collecting Garbage is not allowed!" when LoadSkeletalMeshRecursiveAsync is invoked from background thread.
Issue -
State: open - Opened by peetonn over 2 years ago
- 1 comment
#39 - Getting "Creating UObjects while Collecting Garbage is not allowed!" when LoadSkeletalMeshRecursiveAsync is invoked from background thread.
Issue -
State: open - Opened by peetonn over 2 years ago
- 1 comment
#38 - Editor crash on exiting PIE mode while skeletal mesh is being finalized.
Issue -
State: closed - Opened by peetonn over 2 years ago
- 6 comments
#37 - Plugin didn't work !
Issue -
State: closed - Opened by baraakhateeb over 2 years ago
- 4 comments
#37 - Plugin didn't work !
Issue -
State: closed - Opened by baraakhateeb over 2 years ago
- 4 comments
#36 - Imported gltf static geometry not seen in Movie Render Queue (in the packaged game)
Issue -
State: closed - Opened by RaiaN over 2 years ago
- 7 comments
#36 - Imported gltf static geometry not seen in Movie Render Queue (in the packaged game)
Issue -
State: closed - Opened by RaiaN over 2 years ago
- 7 comments
#35 - Bad MeshDescription
Issue -
State: closed - Opened by Flone-dnb over 2 years ago
- 9 comments
#35 - Bad MeshDescription
Issue -
State: closed - Opened by Flone-dnb over 2 years ago
- 9 comments
#34 - KHR_draco_mesh_compression Extension
Issue -
State: closed - Opened by juanbyn over 2 years ago
- 2 comments
#34 - KHR_draco_mesh_compression Extension
Issue -
State: closed - Opened by juanbyn over 2 years ago
- 2 comments
#33 - Fix/get buffer no copy
Pull Request -
State: closed - Opened by SBRK over 2 years ago
- 1 comment
#33 - Fix/get buffer no copy
Pull Request -
State: closed - Opened by SBRK over 2 years ago
- 1 comment
#32 - Unreal 5.0.1 Bug
Issue -
State: closed - Opened by leielyq over 2 years ago
- 7 comments
#32 - Unreal 5.0.1 Bug
Issue -
State: closed - Opened by leielyq over 2 years ago
- 7 comments
#31 - Deprication Changes Capsulated with #ifdef
Pull Request -
State: closed - Opened by ffreality over 2 years ago
#31 - Deprication Changes Capsulated with #ifdef
Pull Request -
State: closed - Opened by ffreality over 2 years ago
#30 - Deprecated Functions Changed
Pull Request -
State: closed - Opened by ffreality over 2 years ago
- 2 comments
#30 - Deprecated Functions Changed
Pull Request -
State: closed - Opened by ffreality over 2 years ago
- 2 comments
#29 - got-rid-of-nans-in-tangents
Pull Request -
State: closed - Opened by nsdfxela over 2 years ago
- 1 comment
#29 - got-rid-of-nans-in-tangents
Pull Request -
State: closed - Opened by nsdfxela over 2 years ago
- 1 comment
#28 - Fixed UE5 build for non-editor build configurations
Pull Request -
State: closed - Opened by SBRK over 2 years ago
- 1 comment
#27 - fix: Linux packaging
Pull Request -
State: closed - Opened by QueendomDAO over 2 years ago
#26 - UE5 Support?
Issue -
State: closed - Opened by circlenaut almost 3 years ago
- 1 comment
#25 - Async Center Pivot and Complex Collision Fixes
Pull Request -
State: closed - Opened by ffreality almost 3 years ago
- 2 comments
#25 - Async Center Pivot and Complex Collision Fixes
Pull Request -
State: closed - Opened by ffreality almost 3 years ago
- 2 comments
#24 - Update glTFRuntimeParserMaterials.cpp
Pull Request -
State: closed - Opened by adrian-j-programmer almost 3 years ago
- 1 comment
#24 - Update glTFRuntimeParserMaterials.cpp
Pull Request -
State: closed - Opened by adrian-j-programmer almost 3 years ago
- 1 comment
#23 - Convert glTF node "extras" to Datasmith Asset User Data
Pull Request -
State: open - Opened by SBRK almost 3 years ago
- 1 comment
#23 - Convert glTF node "extras" to Datasmith Asset User Data
Pull Request -
State: open - Opened by SBRK almost 3 years ago
- 1 comment
#22 - Run crash directly after packed in shipping mode in UE5
Issue -
State: closed - Opened by whucj almost 3 years ago
- 3 comments
#22 - Run crash directly after packed in shipping mode in UE5
Issue -
State: closed - Opened by whucj almost 3 years ago
- 3 comments
#21 - AglTFRuntimeAssetActorAsync: Complex collisions not working after Package
Issue -
State: closed - Opened by ilike9527 about 3 years ago
- 2 comments
#21 - AglTFRuntimeAssetActorAsync: Complex collisions not working after Package
Issue -
State: closed - Opened by ilike9527 about 3 years ago
- 2 comments
#20 - Memory corruption when using the loader
Issue -
State: closed - Opened by sasmaster about 3 years ago
- 4 comments
#19 - Some features not supported by the plugin
Issue -
State: closed - Opened by lichenbo about 3 years ago
- 3 comments
#19 - Some features not supported by the plugin
Issue -
State: closed - Opened by lichenbo about 3 years ago
- 3 comments
#18 - Plugin crash when spawn specific model
Issue -
State: closed - Opened by lichenbo about 3 years ago
- 1 comment
#18 - Plugin crash when spawn specific model
Issue -
State: closed - Opened by lichenbo about 3 years ago
- 1 comment
#17 - UE 4.27 fix
Issue -
State: closed - Opened by jimsimonz about 3 years ago
- 1 comment
#17 - UE 4.27 fix
Issue -
State: closed - Opened by jimsimonz about 3 years ago
- 1 comment
#16 - MaterialsOverrideMap not working
Issue -
State: closed - Opened by lichenbo about 3 years ago
- 1 comment
#16 - MaterialsOverrideMap not working
Issue -
State: closed - Opened by lichenbo about 3 years ago
- 1 comment
#15 - Add Android to plugin WhitelistPlatforms
Pull Request -
State: closed - Opened by hdelattre about 3 years ago
- 1 comment
#15 - Add Android to plugin WhitelistPlatforms
Pull Request -
State: closed - Opened by hdelattre about 3 years ago
- 1 comment
#14 - [+] Add SCOPED_NAMED_EVENT to significant methods for CPU profiling
Pull Request -
State: closed - Opened by error454 about 3 years ago
- 3 comments
#14 - [+] Add SCOPED_NAMED_EVENT to significant methods for CPU profiling
Pull Request -
State: closed - Opened by error454 about 3 years ago
- 3 comments
#13 - Unable to load POSITION attribute
Issue -
State: closed - Opened by ArmainAP about 3 years ago
- 4 comments
#12 - Plugin crashes on Android
Issue -
State: closed - Opened by pattmehta15 over 3 years ago
- 1 comment
#11 - TSharedPtr thread safety
Pull Request -
State: open - Opened by mlavik1 over 3 years ago
- 1 comment
#10 - StaticMesh creation on Hololens
Issue -
State: closed - Opened by omar-hf over 3 years ago
- 1 comment
#9 - set-morph-target-name-if-empty
Pull Request -
State: closed - Opened by nsdfxela over 3 years ago
- 1 comment
#8 - Android support timeline
Issue -
State: closed - Opened by vincentlorant over 3 years ago
- 1 comment
#7 - Several materials incompatible with 4.25
Issue -
State: closed - Opened by jimsimonz over 3 years ago
- 4 comments
#6 - Morph targets not imported correctly with multiple bodies
Issue -
State: closed - Opened by RobinKa over 3 years ago
- 2 comments
#5 - is support max physical camera?
Issue -
State: closed - Opened by fingerx over 3 years ago
- 2 comments
#4 - Adding auto convex collisions to spawned models
Issue -
State: closed - Opened by olehjelle over 3 years ago
- 5 comments
#3 - Performance considerations
Issue -
State: closed - Opened by Ollinator about 4 years ago
- 6 comments
#2 - Use reference types where possible
Pull Request -
State: closed - Opened by schellingb about 4 years ago
- 2 comments
#1 - Export current scene feature
Issue -
State: open - Opened by HeadClot about 4 years ago
- 1 comment