Ecosyste.ms: Issues

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GitHub / rdeioris/gltfruntime issues and pull requests

#100 - Loading a gltf scene from Sketchfab detects only one mesh

Issue - State: closed - Opened by sasmaster 4 months ago - 1 comment

#100 - Loading a gltf scene from Sketchfab detects only one mesh

Issue - State: closed - Opened by sasmaster 4 months ago - 1 comment

#99 - fixed includes

Pull Request - State: closed - Opened by M-Isonni 5 months ago

#99 - fixed includes

Pull Request - State: closed - Opened by M-Isonni 5 months ago

#97 - UE4.27 The red and blue renderings are reversed

Issue - State: closed - Opened by Cat-Wong 6 months ago - 4 comments

#97 - UE4.27 The red and blue renderings are reversed

Issue - State: closed - Opened by Cat-Wong 6 months ago - 4 comments

#94 - Problems of the async loading implementation

Issue - State: closed - Opened by haowang1013 7 months ago - 5 comments

#94 - Problems of the async loading implementation

Issue - State: closed - Opened by haowang1013 7 months ago - 5 comments

#93 - Updated to latest version

Pull Request - State: closed - Opened by PP-Chris 8 months ago

#93 - Updated to latest version

Pull Request - State: closed - Opened by PP-Chris 8 months ago

#92 - CustomizeLoadStaticMeshAsync

Pull Request - State: open - Opened by NaoTel 8 months ago - 2 comments

#92 - CustomizeLoadStaticMeshAsync

Pull Request - State: open - Opened by NaoTel 8 months ago - 2 comments

#91 - Load Asset Methods don't load for Hololens 2

Issue - State: closed - Opened by ThomasBoute 8 months ago - 1 comment

#90 - KHR_texture_transform

Issue - State: closed - Opened by faulknermano 9 months ago - 2 comments

#90 - KHR_texture_transform

Issue - State: closed - Opened by faulknermano 9 months ago - 2 comments

#89 - Adding and exposing user metadata in glTF

Issue - State: closed - Opened by faulknermano 9 months ago - 1 comment

#88 - 5.0.3 doesn't compile

Issue - State: closed - Opened by rk132 9 months ago - 1 comment

#88 - 5.0.3 doesn't compile

Issue - State: closed - Opened by rk132 9 months ago - 1 comment

#87 - Loading skeleton animations

Issue - State: open - Opened by Jakobzs 10 months ago

#87 - Loading skeleton animations

Issue - State: open - Opened by Jakobzs 10 months ago

#86 - Small typo causing a bug in file path handling

Issue - State: closed - Opened by nikoladimitroff 10 months ago - 1 comment

#86 - Small typo causing a bug in file path handling

Issue - State: closed - Opened by nikoladimitroff 10 months ago - 1 comment

#85 - Fixed the screen size setting issue for the auto LODs in editor

Pull Request - State: closed - Opened by gadamyan 11 months ago - 1 comment

#85 - Fixed the screen size setting issue for the auto LODs in editor

Pull Request - State: closed - Opened by gadamyan 11 months ago - 1 comment

#84 - added include

Pull Request - State: closed - Opened by M-Isonni 11 months ago

#84 - added include

Pull Request - State: closed - Opened by M-Isonni 11 months ago

#83 - Crash from android debug mode

Issue - State: open - Opened by tiantianaixuexi 11 months ago - 1 comment

#83 - Crash from android debug mode

Issue - State: open - Opened by tiantianaixuexi 11 months ago - 1 comment

#82 - Missing materials in package

Issue - State: closed - Opened by Shumaro211 11 months ago - 1 comment

#82 - Missing materials in package

Issue - State: closed - Opened by Shumaro211 11 months ago - 1 comment

#81 - Not working with UE 5.2.0

Issue - State: closed - Opened by Mezo1234-beep 11 months ago - 1 comment

#81 - Not working with UE 5.2.0

Issue - State: closed - Opened by Mezo1234-beep 11 months ago - 1 comment

#80 - Set bForceOpaqueOutput to false

Pull Request - State: closed - Opened by ShawnFrueh 12 months ago - 1 comment

#80 - Set bForceOpaqueOutput to false

Pull Request - State: closed - Opened by ShawnFrueh 12 months ago - 1 comment

#79 - Load skeleton animation

Pull Request - State: open - Opened by Jakobzs about 1 year ago - 1 comment

#79 - Load skeleton animation

Pull Request - State: open - Opened by Jakobzs about 1 year ago - 1 comment

#78 - Material related GC crash

Issue - State: closed - Opened by haowang1013 about 1 year ago - 1 comment

#78 - Material related GC crash

Issue - State: closed - Opened by haowang1013 about 1 year ago - 1 comment

#77 - Disable KHR_materials_transparent when transmissionFactor = 0

Pull Request - State: closed - Opened by timknip2 about 1 year ago - 1 comment

#77 - Disable KHR_materials_transparent when transmissionFactor = 0

Pull Request - State: closed - Opened by timknip2 about 1 year ago - 1 comment

#76 - Crash on Actor Duplicate

Issue - State: open - Opened by felix-schultz about 1 year ago - 2 comments

#76 - Crash on Actor Duplicate

Issue - State: open - Opened by felix-schultz about 1 year ago - 2 comments

#74 - Import metahuman's face crashed in UE5.2

Issue - State: closed - Opened by oncemorego about 1 year ago - 1 comment

#74 - Import metahuman's face crashed in UE5.2

Issue - State: closed - Opened by oncemorego about 1 year ago - 1 comment

#73 - Feature/compilation errors

Pull Request - State: closed - Opened by gadamyan about 1 year ago

#73 - Feature/compilation errors

Pull Request - State: closed - Opened by gadamyan about 1 year ago

#72 - fltfruntime plugin asynchronous load model animations

Issue - State: open - Opened by allen-bigdata about 1 year ago - 1 comment

#72 - fltfruntime plugin asynchronous load model animations

Issue - State: open - Opened by allen-bigdata about 1 year ago - 1 comment

#71 - StaticMesh Config Build Simple Collision ,Collision Box incorrect location

Issue - State: closed - Opened by tiantianaixuexi about 1 year ago - 2 comments

#71 - StaticMesh Config Build Simple Collision ,Collision Box incorrect location

Issue - State: closed - Opened by tiantianaixuexi about 1 year ago - 2 comments

#70 - Both feet and the right arm's weight is not correct when import metahuman glb

Issue - State: closed - Opened by oncemorego about 1 year ago - 2 comments

#70 - Both feet and the right arm's weight is not correct when import metahuman glb

Issue - State: closed - Opened by oncemorego about 1 year ago - 2 comments

#69 - changes to make this an engine plugin

Pull Request - State: closed - Opened by M-Isonni about 1 year ago

#69 - changes to make this an engine plugin

Pull Request - State: closed - Opened by M-Isonni about 1 year ago

#68 - SkeletalMesh is detected as StaticMesh

Issue - State: closed - Opened by improbable-andreaskrugersen about 1 year ago - 5 comments

#68 - SkeletalMesh is detected as StaticMesh

Issue - State: closed - Opened by improbable-andreaskrugersen about 1 year ago - 5 comments

#67 - Update glTFRuntimeParserSkeletalMeshes.cpp

Pull Request - State: closed - Opened by ffreality over 1 year ago

#67 - Update glTFRuntimeParserSkeletalMeshes.cpp

Pull Request - State: closed - Opened by ffreality over 1 year ago

#65 - can't find the way : "complex collision as simple" don't work on Android

Issue - State: closed - Opened by surfufu over 1 year ago - 6 comments

#65 - can't find the way : "complex collision as simple" don't work on Android

Issue - State: closed - Opened by surfufu over 1 year ago - 6 comments

#64 - No generate collision for Skeletal Mesh?

Issue - State: open - Opened by Trewell over 1 year ago - 2 comments

#64 - No generate collision for Skeletal Mesh?

Issue - State: open - Opened by Trewell over 1 year ago - 2 comments

#63 - Fix GetAccessor() call returning 0 stride when accessor is loaded from cache

Pull Request - State: closed - Opened by cosimo-dw over 1 year ago - 1 comment

#63 - Fix GetAccessor() call returning 0 stride when accessor is loaded from cache

Pull Request - State: closed - Opened by cosimo-dw over 1 year ago - 1 comment

#62 - Include fixes for UE5.2

Pull Request - State: closed - Opened by gadamyan over 1 year ago

#62 - Include fixes for UE5.2

Pull Request - State: closed - Opened by gadamyan over 1 year ago

#61 - The default SpecularFactor value should be 0.5

Issue - State: closed - Opened by EvenZHAnglll over 1 year ago - 4 comments

#61 - The default SpecularFactor value should be 0.5

Issue - State: closed - Opened by EvenZHAnglll over 1 year ago - 4 comments

#60 - Precompiled build fails for UE5.2 Engine

Issue - State: closed - Opened by peetonn over 1 year ago - 1 comment

#60 - Precompiled build fails for UE5.2 Engine

Issue - State: closed - Opened by peetonn over 1 year ago - 1 comment

#58 - Added supported component types to MorphTarget parsing

Pull Request - State: closed - Opened by MrAlvaroRamirez over 1 year ago - 1 comment

#58 - Added supported component types to MorphTarget parsing

Pull Request - State: closed - Opened by MrAlvaroRamirez over 1 year ago - 1 comment

#57 - KHR_mesh_quantization incorrect scales and positions

Issue - State: open - Opened by MrAlvaroRamirez over 1 year ago - 1 comment

#57 - KHR_mesh_quantization incorrect scales and positions

Issue - State: open - Opened by MrAlvaroRamirez over 1 year ago - 1 comment

#56 - Fixed primitive tangents issue for skeletal mesh

Pull Request - State: closed - Opened by gadamyan over 1 year ago

#56 - Fixed primitive tangents issue for skeletal mesh

Pull Request - State: closed - Opened by gadamyan over 1 year ago

#54 - Updated source files for 5.2

Pull Request - State: closed - Opened by KungFuDonkey over 1 year ago - 2 comments

#54 - Updated source files for 5.2

Pull Request - State: closed - Opened by KungFuDonkey over 1 year ago - 2 comments

#53 - Unreal 5.2 is not supported

Issue - State: closed - Opened by KungFuDonkey over 1 year ago - 1 comment

#53 - Unreal 5.2 is not supported

Issue - State: closed - Opened by KungFuDonkey over 1 year ago - 1 comment

#52 - Difference in material colours between Linux and Windows builds

Issue - State: closed - Opened by matthew-rimmer almost 2 years ago - 4 comments

#52 - Difference in material colours between Linux and Windows builds

Issue - State: closed - Opened by matthew-rimmer almost 2 years ago - 4 comments

#51 - Crash when spawning in Editor with bGenerateStaticMeshDescription = true

Issue - State: closed - Opened by peetonn almost 2 years ago - 1 comment

#51 - Crash when spawning in Editor with bGenerateStaticMeshDescription = true

Issue - State: closed - Opened by peetonn almost 2 years ago - 1 comment

#50 - Fixed unreal warnings by initializing members in the constructor

Pull Request - State: closed - Opened by gadamyan almost 2 years ago - 1 comment

#50 - Fixed unreal warnings by initializing members in the constructor

Pull Request - State: closed - Opened by gadamyan almost 2 years ago - 1 comment