Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / rdeioris/gltfruntime issues and pull requests
#101 - Trying to import manny as gltf for testing but the model is importing distorted
Issue -
State: closed - Opened by JasperCatStudios 3 months ago
- 8 comments
#101 - Trying to import manny as gltf for testing but the model is importing distorted
Issue -
State: closed - Opened by JasperCatStudios 3 months ago
- 8 comments
#100 - Loading a gltf scene from Sketchfab detects only one mesh
Issue -
State: closed - Opened by sasmaster 4 months ago
- 1 comment
#100 - Loading a gltf scene from Sketchfab detects only one mesh
Issue -
State: closed - Opened by sasmaster 4 months ago
- 1 comment
#99 - fixed includes
Pull Request -
State: closed - Opened by M-Isonni 5 months ago
#99 - fixed includes
Pull Request -
State: closed - Opened by M-Isonni 5 months ago
#98 - Unreal 5.4.1 throws error first time, when the latest marketplace release is opened as a project plugin
Issue -
State: open - Opened by rk132 6 months ago
#98 - Unreal 5.4.1 throws error first time, when the latest marketplace release is opened as a project plugin
Issue -
State: open - Opened by rk132 6 months ago
#97 - UE4.27 The red and blue renderings are reversed
Issue -
State: closed - Opened by Cat-Wong 6 months ago
- 4 comments
#97 - UE4.27 The red and blue renderings are reversed
Issue -
State: closed - Opened by Cat-Wong 6 months ago
- 4 comments
#96 - I have purchased the plugin and need your help, The current issue we are facing is
Issue -
State: closed - Opened by CX822 6 months ago
- 4 comments
#96 - I have purchased the plugin and need your help, The current issue we are facing is
Issue -
State: closed - Opened by CX822 6 months ago
- 4 comments
#95 - After running the project, loading the model error report displays some content
Issue -
State: closed - Opened by CX822 7 months ago
- 8 comments
#95 - After running the project, loading the model error report displays some content
Issue -
State: closed - Opened by CX822 7 months ago
- 8 comments
#94 - Problems of the async loading implementation
Issue -
State: closed - Opened by haowang1013 7 months ago
- 5 comments
#94 - Problems of the async loading implementation
Issue -
State: closed - Opened by haowang1013 7 months ago
- 5 comments
#93 - Updated to latest version
Pull Request -
State: closed - Opened by PP-Chris 8 months ago
#93 - Updated to latest version
Pull Request -
State: closed - Opened by PP-Chris 8 months ago
#92 - CustomizeLoadStaticMeshAsync
Pull Request -
State: open - Opened by NaoTel 8 months ago
- 2 comments
#92 - CustomizeLoadStaticMeshAsync
Pull Request -
State: open - Opened by NaoTel 8 months ago
- 2 comments
#91 - Load Asset Methods don't load for Hololens 2
Issue -
State: closed - Opened by ThomasBoute 8 months ago
- 1 comment
#90 - KHR_texture_transform
Issue -
State: closed - Opened by faulknermano 9 months ago
- 2 comments
#90 - KHR_texture_transform
Issue -
State: closed - Opened by faulknermano 9 months ago
- 2 comments
#89 - Adding and exposing user metadata in glTF
Issue -
State: closed - Opened by faulknermano 9 months ago
- 1 comment
#88 - 5.0.3 doesn't compile
Issue -
State: closed - Opened by rk132 9 months ago
- 1 comment
#88 - 5.0.3 doesn't compile
Issue -
State: closed - Opened by rk132 9 months ago
- 1 comment
#87 - Loading skeleton animations
Issue -
State: open - Opened by Jakobzs 10 months ago
#87 - Loading skeleton animations
Issue -
State: open - Opened by Jakobzs 10 months ago
#86 - Small typo causing a bug in file path handling
Issue -
State: closed - Opened by nikoladimitroff 10 months ago
- 1 comment
#86 - Small typo causing a bug in file path handling
Issue -
State: closed - Opened by nikoladimitroff 10 months ago
- 1 comment
#85 - Fixed the screen size setting issue for the auto LODs in editor
Pull Request -
State: closed - Opened by gadamyan 11 months ago
- 1 comment
#85 - Fixed the screen size setting issue for the auto LODs in editor
Pull Request -
State: closed - Opened by gadamyan 11 months ago
- 1 comment
#84 - added include
Pull Request -
State: closed - Opened by M-Isonni 11 months ago
#84 - added include
Pull Request -
State: closed - Opened by M-Isonni 11 months ago
#83 - Crash from android debug mode
Issue -
State: open - Opened by tiantianaixuexi 11 months ago
- 1 comment
#83 - Crash from android debug mode
Issue -
State: open - Opened by tiantianaixuexi 11 months ago
- 1 comment
#82 - Missing materials in package
Issue -
State: closed - Opened by Shumaro211 11 months ago
- 1 comment
#82 - Missing materials in package
Issue -
State: closed - Opened by Shumaro211 11 months ago
- 1 comment
#81 - Not working with UE 5.2.0
Issue -
State: closed - Opened by Mezo1234-beep 11 months ago
- 1 comment
#81 - Not working with UE 5.2.0
Issue -
State: closed - Opened by Mezo1234-beep 11 months ago
- 1 comment
#80 - Set bForceOpaqueOutput to false
Pull Request -
State: closed - Opened by ShawnFrueh 12 months ago
- 1 comment
#80 - Set bForceOpaqueOutput to false
Pull Request -
State: closed - Opened by ShawnFrueh 12 months ago
- 1 comment
#79 - Load skeleton animation
Pull Request -
State: open - Opened by Jakobzs about 1 year ago
- 1 comment
#79 - Load skeleton animation
Pull Request -
State: open - Opened by Jakobzs about 1 year ago
- 1 comment
#78 - Material related GC crash
Issue -
State: closed - Opened by haowang1013 about 1 year ago
- 1 comment
#78 - Material related GC crash
Issue -
State: closed - Opened by haowang1013 about 1 year ago
- 1 comment
#77 - Disable KHR_materials_transparent when transmissionFactor = 0
Pull Request -
State: closed - Opened by timknip2 about 1 year ago
- 1 comment
#77 - Disable KHR_materials_transparent when transmissionFactor = 0
Pull Request -
State: closed - Opened by timknip2 about 1 year ago
- 1 comment
#76 - Crash on Actor Duplicate
Issue -
State: open - Opened by felix-schultz about 1 year ago
- 2 comments
#76 - Crash on Actor Duplicate
Issue -
State: open - Opened by felix-schultz about 1 year ago
- 2 comments
#75 - The metahuman face mesh will tore apart when setting skeletal mesh asset at runtime
Issue -
State: closed - Opened by oncemorego about 1 year ago
- 2 comments
#75 - The metahuman face mesh will tore apart when setting skeletal mesh asset at runtime
Issue -
State: closed - Opened by oncemorego about 1 year ago
- 2 comments
#74 - Import metahuman's face crashed in UE5.2
Issue -
State: closed - Opened by oncemorego about 1 year ago
- 1 comment
#74 - Import metahuman's face crashed in UE5.2
Issue -
State: closed - Opened by oncemorego about 1 year ago
- 1 comment
#73 - Feature/compilation errors
Pull Request -
State: closed - Opened by gadamyan about 1 year ago
#73 - Feature/compilation errors
Pull Request -
State: closed - Opened by gadamyan about 1 year ago
#72 - fltfruntime plugin asynchronous load model animations
Issue -
State: open - Opened by allen-bigdata about 1 year ago
- 1 comment
#72 - fltfruntime plugin asynchronous load model animations
Issue -
State: open - Opened by allen-bigdata about 1 year ago
- 1 comment
#71 - StaticMesh Config Build Simple Collision ,Collision Box incorrect location
Issue -
State: closed - Opened by tiantianaixuexi about 1 year ago
- 2 comments
#71 - StaticMesh Config Build Simple Collision ,Collision Box incorrect location
Issue -
State: closed - Opened by tiantianaixuexi about 1 year ago
- 2 comments
#70 - Both feet and the right arm's weight is not correct when import metahuman glb
Issue -
State: closed - Opened by oncemorego about 1 year ago
- 2 comments
#70 - Both feet and the right arm's weight is not correct when import metahuman glb
Issue -
State: closed - Opened by oncemorego about 1 year ago
- 2 comments
#69 - changes to make this an engine plugin
Pull Request -
State: closed - Opened by M-Isonni about 1 year ago
#69 - changes to make this an engine plugin
Pull Request -
State: closed - Opened by M-Isonni about 1 year ago
#68 - SkeletalMesh is detected as StaticMesh
Issue -
State: closed - Opened by improbable-andreaskrugersen about 1 year ago
- 5 comments
#68 - SkeletalMesh is detected as StaticMesh
Issue -
State: closed - Opened by improbable-andreaskrugersen about 1 year ago
- 5 comments
#67 - Update glTFRuntimeParserSkeletalMeshes.cpp
Pull Request -
State: closed - Opened by ffreality over 1 year ago
#67 - Update glTFRuntimeParserSkeletalMeshes.cpp
Pull Request -
State: closed - Opened by ffreality over 1 year ago
#65 - can't find the way : "complex collision as simple" don't work on Android
Issue -
State: closed - Opened by surfufu over 1 year ago
- 6 comments
#65 - can't find the way : "complex collision as simple" don't work on Android
Issue -
State: closed - Opened by surfufu over 1 year ago
- 6 comments
#64 - No generate collision for Skeletal Mesh?
Issue -
State: open - Opened by Trewell over 1 year ago
- 2 comments
#64 - No generate collision for Skeletal Mesh?
Issue -
State: open - Opened by Trewell over 1 year ago
- 2 comments
#63 - Fix GetAccessor() call returning 0 stride when accessor is loaded from cache
Pull Request -
State: closed - Opened by cosimo-dw over 1 year ago
- 1 comment
#63 - Fix GetAccessor() call returning 0 stride when accessor is loaded from cache
Pull Request -
State: closed - Opened by cosimo-dw over 1 year ago
- 1 comment
#62 - Include fixes for UE5.2
Pull Request -
State: closed - Opened by gadamyan over 1 year ago
#62 - Include fixes for UE5.2
Pull Request -
State: closed - Opened by gadamyan over 1 year ago
#61 - The default SpecularFactor value should be 0.5
Issue -
State: closed - Opened by EvenZHAnglll over 1 year ago
- 4 comments
#61 - The default SpecularFactor value should be 0.5
Issue -
State: closed - Opened by EvenZHAnglll over 1 year ago
- 4 comments
#60 - Precompiled build fails for UE5.2 Engine
Issue -
State: closed - Opened by peetonn over 1 year ago
- 1 comment
#60 - Precompiled build fails for UE5.2 Engine
Issue -
State: closed - Opened by peetonn over 1 year ago
- 1 comment
#59 - Causing Packaged Game to Crash when Spawning GLTF Actor with Static Mesh Config
Issue -
State: open - Opened by eakat2 over 1 year ago
- 1 comment
#59 - Causing Packaged Game to Crash when Spawning GLTF Actor with Static Mesh Config
Issue -
State: open - Opened by eakat2 over 1 year ago
- 1 comment
#58 - Added supported component types to MorphTarget parsing
Pull Request -
State: closed - Opened by MrAlvaroRamirez over 1 year ago
- 1 comment
#58 - Added supported component types to MorphTarget parsing
Pull Request -
State: closed - Opened by MrAlvaroRamirez over 1 year ago
- 1 comment
#57 - KHR_mesh_quantization incorrect scales and positions
Issue -
State: open - Opened by MrAlvaroRamirez over 1 year ago
- 1 comment
#57 - KHR_mesh_quantization incorrect scales and positions
Issue -
State: open - Opened by MrAlvaroRamirez over 1 year ago
- 1 comment
#56 - Fixed primitive tangents issue for skeletal mesh
Pull Request -
State: closed - Opened by gadamyan over 1 year ago
#56 - Fixed primitive tangents issue for skeletal mesh
Pull Request -
State: closed - Opened by gadamyan over 1 year ago
#55 - why the imported model has more vertices than the original model ?
Issue -
State: closed - Opened by LittleWhited01 over 1 year ago
#55 - why the imported model has more vertices than the original model ?
Issue -
State: closed - Opened by LittleWhited01 over 1 year ago
#54 - Updated source files for 5.2
Pull Request -
State: closed - Opened by KungFuDonkey over 1 year ago
- 2 comments
#54 - Updated source files for 5.2
Pull Request -
State: closed - Opened by KungFuDonkey over 1 year ago
- 2 comments
#53 - Unreal 5.2 is not supported
Issue -
State: closed - Opened by KungFuDonkey over 1 year ago
- 1 comment
#53 - Unreal 5.2 is not supported
Issue -
State: closed - Opened by KungFuDonkey over 1 year ago
- 1 comment
#52 - Difference in material colours between Linux and Windows builds
Issue -
State: closed - Opened by matthew-rimmer almost 2 years ago
- 4 comments
#52 - Difference in material colours between Linux and Windows builds
Issue -
State: closed - Opened by matthew-rimmer almost 2 years ago
- 4 comments
#51 - Crash when spawning in Editor with bGenerateStaticMeshDescription = true
Issue -
State: closed - Opened by peetonn almost 2 years ago
- 1 comment
#51 - Crash when spawning in Editor with bGenerateStaticMeshDescription = true
Issue -
State: closed - Opened by peetonn almost 2 years ago
- 1 comment
#50 - Fixed unreal warnings by initializing members in the constructor
Pull Request -
State: closed - Opened by gadamyan almost 2 years ago
- 1 comment
#50 - Fixed unreal warnings by initializing members in the constructor
Pull Request -
State: closed - Opened by gadamyan almost 2 years ago
- 1 comment