Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / rangi42/polishedcrystal issues and pull requests

#59 - Bug fixes

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#58 - Pokémon with Sheer Force can still cause flinching with Bite

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine

#57 - Wild Pokémon with Forewarn crash the game

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: game-breaking, battle engine

#56 - Implement White Herb

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#55 - Implement Flame/Toxic Orb

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#54 - Implement Life Orb and Expert Belt

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#53 - Implement Pickpocket

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#52 - Bugfixes, new features and optimizations

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#51 - Implement Rivalry

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#50 - Really fix Air Balloon

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#49 - Calling Bill to change boxes corrupts the PC

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: game-breaking, unconfirmed

#48 - Rage does not always build when hit

Issue - State: closed - Opened by roukaour over 7 years ago - 2 comments
Labels: battle engine, unconfirmed

#47 - Air Balloon should only give immunity to Ground, not everything

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#46 - Fix a bug with overworld Pickup and remove dead code from it

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#45 - Fix an inverted Berry check

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#44 - Change item usage handling

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#43 - Implement Magic Bounce, make Dark types immune to Prankster boosts

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#42 - Implement Unburden, fix some item consuming bugs

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#41 - Implement Sturdy and Focus Sash

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#40 - Refactor damage calc a bit

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#39 - Minor tweaks, and reimplement Burn attack penalty

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#38 - Burns do not halve Attack

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine

#37 - Some bug fixes

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#36 - Refactor handling of damage-based abilities

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#35 - Implement Air Balloon

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#34 - Fix some bugs

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#33 - HP gets corrupted after Disable wears off

Issue - State: closed - Opened by roukaour over 7 years ago

#32 - Receiving HM02 Gives TM00 (Item Overflow)

Issue - State: closed - Opened by MatandoYT over 7 years ago - 5 comments

#31 - Slight Compilation error

Issue - State: closed - Opened by MadoKage over 7 years ago - 4 comments

#30 - Print Air Balloon announcement correctly for the first Pokémon in battle

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#29 - Fix wild Pokémon generation

Pull Request - State: closed - Opened by FredrIQ over 7 years ago - 1 comment

#28 - Fixed #25 NoRTC overflow and bugs

Pull Request - State: closed - Opened by Kroc over 7 years ago - 1 comment

#27 - Pidgey's faint cry is higher-pitched

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: cosmetic

#26 - Slot machines are broken

Issue - State: closed - Opened by roukaour over 7 years ago

#25 - Fix overflow in UpdateNoRTC for NO_RTC build

Issue - State: closed - Opened by roukaour over 7 years ago - 3 comments

#24 - Gender ratios are wrong

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: annoying, battle initialization

#23 - Headbutt overworld animation looks weird

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: cosmetic

#22 - Per-turn status animations might not always work

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: battle engine, unconfirmed, cosmetic

#21 - Dig sometimes prints that both Pokémon dug a hole

Issue - State: closed - Opened by roukaour over 7 years ago - 2 comments
Labels: battle engine, unconfirmed, refactoring

#20 - Nuzlocke mode sometimes turns on by itself (maybe)

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: unconfirmed

#19 - TMs refresh PP

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: beneficial, in crystal

#18 - Running away sometimes fails

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, annoying

#16 - Large sprite animations have corrupt tiles in stats screen

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: cosmetic, annoying

#15 - Weather and some ability animations trigger the last used move animation

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: battle engine, unconfirmed, cosmetic

#14 - Held Berries don't always disappear when used

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, beneficial

#13 - After the low HP sound plays in battle, some of the instruments are missing

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, cosmetic, annoying

#12 - Some NPC trainers use wrong items

Issue - State: closed - Opened by roukaour over 7 years ago - 2 comments
Labels: battle engine, annoying

#11 - In-battle item use messages show the wrong Pokémon name

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: cosmetic

#10 - Some unique IV combinations make Pokémon start with wrong HP

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, battle initialization

#9 - Caught Pokémon have wrong held items

Issue - State: closed - Opened by roukaour over 7 years ago - 4 comments
Labels: game-breaking, battle engine, unconfirmed

#8 - AI use of CheckTypeMatchup is completely broken

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: battle engine, in crystal

#7 - Foe's Substitute makes your moves become something else

Issue - State: closed - Opened by roukaour over 7 years ago - 2 comments
Labels: game-breaking, battle engine

#6 - Dark types are not immune to moves whose priority was increased by Prankster

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine

#5 - Speed Boost does not activate at the end of each turn

Issue - State: closed - Opened by roukaour over 7 years ago - 2 comments
Labels: battle engine, unconfirmed

#4 - Caught Pokémon sent to the PC appear as level 255

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: cosmetic

#3 - Redundant code in LoadEnemyMon and InitEnemyMon

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: refactoring

#2 - Guts, Hustle, and Solar Power do the wrong thing

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, beneficial

#1 - Port Prism's xorshift PRNG

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: enhancement