Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / rangi42/polishedcrystal issues and pull requests
#59 - Bug fixes
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#58 - Pokémon with Sheer Force can still cause flinching with Bite
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine
#57 - Wild Pokémon with Forewarn crash the game
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: game-breaking, battle engine
#56 - Implement White Herb
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#55 - Implement Flame/Toxic Orb
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#54 - Implement Life Orb and Expert Belt
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#53 - Implement Pickpocket
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#52 - Bugfixes, new features and optimizations
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#51 - Implement Rivalry
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#50 - Really fix Air Balloon
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#49 - Calling Bill to change boxes corrupts the PC
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: game-breaking, unconfirmed
#48 - Rage does not always build when hit
Issue -
State: closed - Opened by roukaour over 7 years ago
- 2 comments
Labels: battle engine, unconfirmed
#47 - Air Balloon should only give immunity to Ground, not everything
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#46 - Fix a bug with overworld Pickup and remove dead code from it
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#45 - Fix an inverted Berry check
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#44 - Change item usage handling
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#43 - Implement Magic Bounce, make Dark types immune to Prankster boosts
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#42 - Implement Unburden, fix some item consuming bugs
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#41 - Implement Sturdy and Focus Sash
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#40 - Refactor damage calc a bit
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#39 - Minor tweaks, and reimplement Burn attack penalty
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#38 - Burns do not halve Attack
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine
#37 - Some bug fixes
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#36 - Refactor handling of damage-based abilities
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#35 - Implement Air Balloon
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#34 - Fix some bugs
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#33 - HP gets corrupted after Disable wears off
Issue -
State: closed - Opened by roukaour over 7 years ago
#32 - Receiving HM02 Gives TM00 (Item Overflow)
Issue -
State: closed - Opened by MatandoYT over 7 years ago
- 5 comments
#31 - Slight Compilation error
Issue -
State: closed - Opened by MadoKage over 7 years ago
- 4 comments
#30 - Print Air Balloon announcement correctly for the first Pokémon in battle
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#29 - Fix wild Pokémon generation
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
- 1 comment
#28 - Fixed #25 NoRTC overflow and bugs
Pull Request -
State: closed - Opened by Kroc over 7 years ago
- 1 comment
#27 - Pidgey's faint cry is higher-pitched
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: cosmetic
#26 - Slot machines are broken
Issue -
State: closed - Opened by roukaour over 7 years ago
#25 - Fix overflow in UpdateNoRTC for NO_RTC build
Issue -
State: closed - Opened by roukaour over 7 years ago
- 3 comments
#24 - Gender ratios are wrong
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: annoying, battle initialization
#23 - Headbutt overworld animation looks weird
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: cosmetic
#22 - Per-turn status animations might not always work
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: battle engine, unconfirmed, cosmetic
#21 - Dig sometimes prints that both Pokémon dug a hole
Issue -
State: closed - Opened by roukaour over 7 years ago
- 2 comments
Labels: battle engine, unconfirmed, refactoring
#20 - Nuzlocke mode sometimes turns on by itself (maybe)
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: unconfirmed
#19 - TMs refresh PP
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: beneficial, in crystal
#18 - Running away sometimes fails
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, annoying
#17 - Air Balloon message doesn't print for the opponent's first Pokémon
Issue -
State: closed - Opened by roukaour over 7 years ago
#16 - Large sprite animations have corrupt tiles in stats screen
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: cosmetic, annoying
#15 - Weather and some ability animations trigger the last used move animation
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: battle engine, unconfirmed, cosmetic
#14 - Held Berries don't always disappear when used
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, beneficial
#13 - After the low HP sound plays in battle, some of the instruments are missing
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, cosmetic, annoying
#12 - Some NPC trainers use wrong items
Issue -
State: closed - Opened by roukaour over 7 years ago
- 2 comments
Labels: battle engine, annoying
#11 - In-battle item use messages show the wrong Pokémon name
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: cosmetic
#10 - Some unique IV combinations make Pokémon start with wrong HP
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, battle initialization
#9 - Caught Pokémon have wrong held items
Issue -
State: closed - Opened by roukaour over 7 years ago
- 4 comments
Labels: game-breaking, battle engine, unconfirmed
#8 - AI use of CheckTypeMatchup is completely broken
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: battle engine, in crystal
#7 - Foe's Substitute makes your moves become something else
Issue -
State: closed - Opened by roukaour over 7 years ago
- 2 comments
Labels: game-breaking, battle engine
#6 - Dark types are not immune to moves whose priority was increased by Prankster
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine
#5 - Speed Boost does not activate at the end of each turn
Issue -
State: closed - Opened by roukaour over 7 years ago
- 2 comments
Labels: battle engine, unconfirmed
#4 - Caught Pokémon sent to the PC appear as level 255
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: cosmetic
#3 - Redundant code in LoadEnemyMon and InitEnemyMon
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: refactoring
#2 - Guts, Hustle, and Solar Power do the wrong thing
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, beneficial
#1 - Port Prism's xorshift PRNG
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: enhancement