Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / rangi42/polishedcrystal issues and pull requests
#983 - fix route 16 ghost encounter bug
Pull Request -
State: closed - Opened by melthelesbian 7 days ago
#982 - Cant enable Mystery Gift
Issue -
State: closed - Opened by joshbowyer 21 days ago
- 5 comments
#979 - Bump actions/download-artifact from 3 to 4.1.7 in /.github/workflows
Pull Request -
State: closed - Opened by dependabot[bot] about 2 months ago
- 2 comments
Labels: dependencies
#978 - Summary screen
Pull Request -
State: open - Opened by emilyploszaj 3 months ago
- 4 comments
#954 - Allow holding B on cycling road to brake the bike
Pull Request -
State: closed - Opened by etdv-thevoid 6 months ago
- 1 comment
#100 - Attacks do too much damage
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: game-breaking, battle engine
#99 - The top edge of Lucky Island shows even when it shouldn't
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: cosmetic
#98 - Hall of Fame slideshow has a stripe of glitch tiles
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: unconfirmed, cosmetic
#97 - Burn does not halve Attack
Issue -
State: closed - Opened by roukaour over 7 years ago
- 2 comments
Labels: battle engine
#96 - Unown changes form when caught
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: battle engine, annoying
#95 - Refactor LoadEnemyMon, add trainer EVs if compiled with TRAINER_EVs
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#94 - Life Orb does not subtract HP if you KO the enemy
Issue -
State: closed - Opened by roukaour over 7 years ago
- 2 comments
Labels: battle engine
#93 - Goldenrod Harbor merchant has corrupt prices
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: annoying
#92 - Wild held items are still broken
Issue -
State: closed - Opened by FredrIQ over 7 years ago
- 1 comment
Labels: battle engine, annoying
#91 - Pressure decrease PP unconditionally
Issue -
State: closed - Opened by FredrIQ over 7 years ago
Labels: battle engine, abilities
#90 - Invisible N64 in Lyra's house
Issue -
State: closed - Opened by FredrIQ over 7 years ago
#89 - End of turn events happen incorrectly
Issue -
State: closed - Opened by FredrIQ over 7 years ago
Labels: battle engine, refactoring, abilities
#88 - Gastly hit by hoothoot tackle in 3.0
Issue -
State: closed - Opened by p01m5q over 7 years ago
- 1 comment
#87 - Electric Pokémon are apparently immune to the Burn status while Fire Pokémon aren't
Issue -
State: closed - Opened by roukaour over 7 years ago
#86 - Cherrygrove Bay Swimmer♂ sprite can be wrong
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: cosmetic
#85 - Phone text box uses background colors
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: cosmetic
#84 - Stats Judge is sometimes incorrect
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: annoying
#83 - Sequence break with Eusine and Suicune
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: game-breaking
#82 - In-battle party menu item icons flash the wrong color
Issue -
State: closed - Opened by roukaour over 7 years ago
- 5 comments
Labels: cosmetic
#81 - Make the "old mode" in the pokédex feature a scrollbar just like new mode
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#80 - NPCs try to use moves with 0 PP
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, annoying
#79 - Bug-Catching Contest battles crash
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: game-breaking, battle engine
#78 - If you switch out and enemy responds with Rollout, the game claims Rollout has no PP left
Issue -
State: closed - Opened by FredrIQ over 7 years ago
- 3 comments
Labels: battle engine, annoying
#77 - Inconsistent sprite colors when catching a Pokémon
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: cosmetic
#76 - Anger Point halts multi-hit moves
Issue -
State: closed - Opened by FredrIQ over 7 years ago
Labels: battle engine, abilities, moves
#75 - Fix DynamixPunch and Selfdestruct color inversion
Pull Request -
State: closed - Opened by QueenTwilight over 7 years ago
#74 - DynamicPunch animation gets stuck on inverted colors
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: cosmetic
#73 - Merge pull request #1 from roukaour/master
Pull Request -
State: closed - Opened by QueenTwilight over 7 years ago
#72 - Pursuit on switch is followed by Struggle
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, annoying, moves
#71 - Telelport occasionally fails
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: battle engine
#70 - Trapping moves don't take effect
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: battle engine
#69 - Boulder puzzles are broken
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: game-breaking
#68 - Dig goes on forever
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: game-breaking, battle engine
#67 - Some wild Pokémon sent to PC appear level 0 before being withdrawn
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: unconfirmed, cosmetic, annoying
#66 - The TM Pocket flashes an uncolored TM icon when loading
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: cosmetic
#65 - Status condition failure messages are inaccurate
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, cosmetic
#64 - Pokémon have full PP when caught
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: battle engine, beneficial
#63 - Unnerve is broken
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, annoying
#62 - Power Herb should use the regular item consumption routine
Issue -
State: closed - Opened by FredrIQ over 7 years ago
- 1 comment
Labels: battle engine
#61 - Mareep learns Fire Blast rather than Spark
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, annoying
#60 - If you lose to a wild mon after winning a CANLOSE battle, the game crashes
Issue -
State: closed - Opened by FredrIQ over 7 years ago
Labels: game-breaking, battle engine
#59 - Bug fixes
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#58 - Pokémon with Sheer Force can still cause flinching with Bite
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine
#57 - Wild Pokémon with Forewarn crash the game
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: game-breaking, battle engine
#56 - Implement White Herb
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#55 - Implement Flame/Toxic Orb
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#54 - Implement Life Orb and Expert Belt
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#53 - Implement Pickpocket
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#52 - Bugfixes, new features and optimizations
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#51 - Implement Rivalry
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#50 - Really fix Air Balloon
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#49 - Calling Bill to change boxes corrupts the PC
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: game-breaking, unconfirmed
#48 - Rage does not always build when hit
Issue -
State: closed - Opened by roukaour over 7 years ago
- 2 comments
Labels: battle engine, unconfirmed
#47 - Air Balloon should only give immunity to Ground, not everything
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#46 - Fix a bug with overworld Pickup and remove dead code from it
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#45 - Fix an inverted Berry check
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#44 - Change item usage handling
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#43 - Implement Magic Bounce, make Dark types immune to Prankster boosts
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#42 - Implement Unburden, fix some item consuming bugs
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#41 - Implement Sturdy and Focus Sash
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#40 - Refactor damage calc a bit
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#39 - Minor tweaks, and reimplement Burn attack penalty
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#38 - Burns do not halve Attack
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine
#37 - Some bug fixes
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#36 - Refactor handling of damage-based abilities
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#35 - Implement Air Balloon
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#34 - Fix some bugs
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#33 - HP gets corrupted after Disable wears off
Issue -
State: closed - Opened by roukaour over 7 years ago
#32 - Receiving HM02 Gives TM00 (Item Overflow)
Issue -
State: closed - Opened by MatandoYT over 7 years ago
- 5 comments
#31 - Slight Compilation error
Issue -
State: closed - Opened by MadoKage over 7 years ago
- 4 comments
#30 - Print Air Balloon announcement correctly for the first Pokémon in battle
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#29 - Fix wild Pokémon generation
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
- 1 comment
#28 - Fixed #25 NoRTC overflow and bugs
Pull Request -
State: closed - Opened by Kroc over 7 years ago
- 1 comment
#27 - Pidgey's faint cry is higher-pitched
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: cosmetic
#26 - Slot machines are broken
Issue -
State: closed - Opened by roukaour over 7 years ago
#25 - Fix overflow in UpdateNoRTC for NO_RTC build
Issue -
State: closed - Opened by roukaour over 7 years ago
- 3 comments
#24 - Gender ratios are wrong
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: annoying, battle initialization
#23 - Headbutt overworld animation looks weird
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: cosmetic
#22 - Per-turn status animations might not always work
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: battle engine, unconfirmed, cosmetic
#21 - Dig sometimes prints that both Pokémon dug a hole
Issue -
State: closed - Opened by roukaour over 7 years ago
- 2 comments
Labels: battle engine, unconfirmed, refactoring
#20 - Nuzlocke mode sometimes turns on by itself (maybe)
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: unconfirmed
#19 - TMs refresh PP
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: beneficial, in crystal
#18 - Running away sometimes fails
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, annoying
#17 - Air Balloon message doesn't print for the opponent's first Pokémon
Issue -
State: closed - Opened by roukaour over 7 years ago
#16 - Large sprite animations have corrupt tiles in stats screen
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: cosmetic, annoying
#15 - Weather and some ability animations trigger the last used move animation
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: battle engine, unconfirmed, cosmetic
#14 - Held Berries don't always disappear when used
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, beneficial
#13 - After the low HP sound plays in battle, some of the instruments are missing
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, cosmetic, annoying
#12 - Some NPC trainers use wrong items
Issue -
State: closed - Opened by roukaour over 7 years ago
- 2 comments
Labels: battle engine, annoying
#11 - In-battle item use messages show the wrong Pokémon name
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: cosmetic
#10 - Some unique IV combinations make Pokémon start with wrong HP
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, battle initialization
#9 - Caught Pokémon have wrong held items
Issue -
State: closed - Opened by roukaour over 7 years ago
- 4 comments
Labels: game-breaking, battle engine, unconfirmed
#8 - AI use of CheckTypeMatchup is completely broken
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: battle engine, in crystal
#7 - Foe's Substitute makes your moves become something else
Issue -
State: closed - Opened by roukaour over 7 years ago
- 2 comments
Labels: game-breaking, battle engine
#6 - Dark types are not immune to moves whose priority was increased by Prankster
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine