Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / rangi42/polishedcrystal issues and pull requests
#1003 - Evolve during battle working weird with switching and Exp. Share
Issue -
State: closed - Opened by violet-sauce 4 days ago
- 2 comments
Labels: battle engine, 9bit, bug, patch-version
#1002 - Rebalancing level scaling in optional areas after Morty
Issue -
State: open - Opened by NickF56 4 days ago
Labels: patch-version, Game balancing
#1001 - Store abnormal contact moves instead of all contact moves
Pull Request -
State: closed - Opened by emilyploszaj 5 days ago
#999 - 9bit merge tasks
Issue -
State: open - Opened by vulcandth 9 days ago
Labels: 9bit
#998 - Consider refactoring fighting dojo
Issue -
State: open - Opened by vulcandth 9 days ago
Labels: enhancement, scripting, optimizations
#997 - HGSS colors for overcast maps
Issue -
State: open - Opened by vulcandth 9 days ago
Labels: cosmetic
#996 - Split data/maps/scripts.asm
Pull Request -
State: closed - Opened by vulcandth 10 days ago
#995 - Is there still a 60fps branch?
Issue -
State: closed - Opened by user18081972 10 days ago
- 3 comments
#994 - GB printer support
Pull Request -
State: closed - Opened by vulcandth 16 days ago
#993 - Update n-grams
Pull Request -
State: open - Opened by vulcandth 16 days ago
Labels: optimizations, minor-version
#992 - Add "Learned" to teach TM/HM screen
Pull Request -
State: closed - Opened by walshyb 16 days ago
#991 - Make the raindrops-in-water tile anims faster, and remove their actual raindrops, just the splash marks
Issue -
State: closed - Opened by vulcandth 22 days ago
Labels: cosmetic, 9bit
#990 - Updated to use all latest SourCrystal sprites
Pull Request -
State: open - Opened by vulcandth 22 days ago
- 1 comment
Labels: cosmetic, patch-version
#989 - Pokegear clock and save menu clock do not match
Issue -
State: closed - Opened by CreepercraftYT 28 days ago
- 1 comment
#988 - Add "Learned" for TM/HM usage
Issue -
State: closed - Opened by FredrIQ 28 days ago
Labels: enhancement, moves, items
#987 - Add Event Flag Checksums
Pull Request -
State: closed - Opened by vulcandth about 1 month ago
- 1 comment
#986 - Rocket Hideout
Pull Request -
State: closed - Opened by vulcandth about 1 month ago
- 1 comment
#985 - Fix drumkit 6
Pull Request -
State: closed - Opened by dannye about 2 months ago
#984 - Evolve during battle
Pull Request -
State: closed - Opened by vulcandth 2 months ago
- 2 comments
#983 - fix route 16 ghost encounter bug
Pull Request -
State: closed - Opened by melthelesbian 3 months ago
#982 - Cant enable Mystery Gift
Issue -
State: closed - Opened by joshbowyer 4 months ago
- 5 comments
#980 - Hola, hello 🥹
Issue -
State: closed - Opened by Mija89 5 months ago
- 3 comments
Labels: cosmetic
#979 - Bump actions/download-artifact from 3 to 4.1.7 in /.github/workflows
Pull Request -
State: closed - Opened by dependabot[bot] 5 months ago
- 2 comments
Labels: dependencies
#978 - Summary screen
Pull Request -
State: open - Opened by emilyploszaj 6 months ago
- 5 comments
Labels: cosmetic, patch-version
#975 - GitHub Workflow should detect forks
Issue -
State: closed - Opened by vulcandth 6 months ago
#971 - Update evos_attacks.asm
Pull Request -
State: open - Opened by Penndragyn37 7 months ago
Labels: moves, patch-version, Game balancing
#969 - Boulders block trainer sight
Pull Request -
State: open - Opened by vulcandth 7 months ago
Labels: annoying, in crystal, patch-version
#958 - Kurt doesn’t clear slowpoke well blockage
Issue -
State: open - Opened by thaspinna 9 months ago
- 6 comments
Labels: unconfirmed
#954 - Allow holding B on cycling road to brake the bike
Pull Request -
State: closed - Opened by etdv-thevoid 9 months ago
- 1 comment
#945 - Overworld weather to-dos
Issue -
State: closed - Opened by Rangi42 10 months ago
- 1 comment
Labels: cosmetic, multiple, 9bit
#938 - Sour anims
Pull Request -
State: closed - Opened by SoupPotato 11 months ago
#927 - Fix #899 auto scroll set to start closes move description.
Pull Request -
State: open - Opened by nickjwilde about 1 year ago
- 2 comments
Labels: bug, patch-version
#919 - Orange Islands Overhaul
Pull Request -
State: open - Opened by katedering about 1 year ago
- 4 comments
Labels: patch-version, Game balancing
#914 - Pokedex bugs
Issue -
State: open - Opened by itsdarsh about 1 year ago
- 1 comment
Labels: multiple, 9bit, patch-version
#907 - VioletOutskirts Events
Pull Request -
State: closed - Opened by itsdarsh about 1 year ago
- 1 comment
#905 - cosmetic 9bit issues
Issue -
State: closed - Opened by itsdarsh about 1 year ago
Labels: cosmetic, multiple, 9bit
#904 - update crys_back.png
Pull Request -
State: open - Opened by avoman95 about 1 year ago
Labels: cosmetic, patch-version
#901 - No RTC as an Init Option
Pull Request -
State: closed - Opened by vulcandth about 1 year ago
- 2 comments
#899 - (9bit) Instant text speed + START autoscroll bug
Issue -
State: open - Opened by katedering about 1 year ago
Labels: battle engine, cosmetic, annoying, 9bit, confirmed, patch-version
#871 - Ruins of Alph's cave is different if seen from Violet
Issue -
State: open - Opened by jamescastells over 1 year ago
- 1 comment
Labels: cosmetic, confirmed, patch-version
#861 - Spark's Pikachu Has Glitched Animation
Issue -
State: closed - Opened by Kurausukun over 1 year ago
- 2 comments
Labels: annoying, 9bit, confirmed
#857 - SFX Oddity (Possibly Not a Bug)
Issue -
State: open - Opened by Kurausukun over 1 year ago
- 1 comment
Labels: audio engine, patch-version
#845 - Outstanding 9bit content
Issue -
State: open - Opened by itsdarsh over 1 year ago
Labels: scripting, multiple, 9bit
#843 - Suggested changes
Pull Request -
State: open - Opened by rjd1922 almost 2 years ago
- 2 comments
Labels: multiple, minor-version
#840 - Reading 40 journals not recognized by journal expert or trainer card
Issue -
State: closed - Opened by Coliath121 almost 2 years ago
- 1 comment
Labels: scripting, bug
#837 - Noise channel can glitch out when getting on a bike
Issue -
State: closed - Opened by ariscop almost 2 years ago
- 2 comments
Labels: audio engine
#815 - Scizor wild move unobtainable
Issue -
State: open - Opened by Coliath121 almost 2 years ago
- 1 comment
Labels: moves, patch-version
#776 - Moves that trigger additional messages will basically skip the "X used Y!" text on Instant Text.
Issue -
State: open - Opened by itsdarsh about 2 years ago
Labels: battle engine, cosmetic, 9bit, patch-version
#639 - Use GDMA for tile transfers
Issue -
State: open - Opened by FredrIQ over 3 years ago
- 3 comments
Labels: refactoring, optimizations
#581 - Port label identifications from pokecrystal
Issue -
State: open - Opened by Rangi42 about 4 years ago
- 1 comment
Labels: refactoring, multiple
#579 - Show icons for more received things
Issue -
State: open - Opened by Rangi42 over 4 years ago
- 1 comment
Labels: enhancement, cosmetic, multiple
#553 - Port source code improvements from pokecrystal
Issue -
State: closed - Opened by Rangi42 over 4 years ago
Labels: refactoring, multiple
#550 - Suggestions + Discussion for trainer moveset improvements
Issue -
State: open - Opened by the-s-is-silent over 4 years ago
- 2 comments
Labels: enhancement
#525 - New Game+ should explain what it does before starting
Issue -
State: open - Opened by Rangi42 over 4 years ago
- 1 comment
Labels: enhancement
#511 - Add different-looking Trainer Tips signs for new game mechanics
Issue -
State: open - Opened by Rangi42 over 4 years ago
- 1 comment
Labels: scripting
#440 - SGB border is sometimes corrupt
Issue -
State: closed - Opened by Rangi42 almost 5 years ago
- 4 comments
Labels: cosmetic
#311 - Implement new tutor moves
Issue -
State: open - Opened by Rangi42 about 5 years ago
Labels: enhancement, moves, multiple
#307 - Sprites in crowded maps can "pop in"
Issue -
State: closed - Opened by Rangi42 about 5 years ago
- 1 comment
Labels: cosmetic, annoying, 9bit
#220 - To do before next 3.0 beta patch
Issue -
State: closed - Opened by Rangi42 almost 6 years ago
- 3 comments
Labels: enhancement, multiple
#100 - Attacks do too much damage
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: game-breaking, battle engine
#99 - The top edge of Lucky Island shows even when it shouldn't
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: cosmetic
#98 - Hall of Fame slideshow has a stripe of glitch tiles
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: unconfirmed, cosmetic
#97 - Burn does not halve Attack
Issue -
State: closed - Opened by roukaour over 7 years ago
- 2 comments
Labels: battle engine
#96 - Unown changes form when caught
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: battle engine, annoying
#95 - Refactor LoadEnemyMon, add trainer EVs if compiled with TRAINER_EVs
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#94 - Life Orb does not subtract HP if you KO the enemy
Issue -
State: closed - Opened by roukaour over 7 years ago
- 2 comments
Labels: battle engine
#93 - Goldenrod Harbor merchant has corrupt prices
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: annoying
#92 - Wild held items are still broken
Issue -
State: closed - Opened by FredrIQ over 7 years ago
- 1 comment
Labels: battle engine, annoying
#91 - Pressure decrease PP unconditionally
Issue -
State: closed - Opened by FredrIQ over 7 years ago
Labels: battle engine, abilities
#90 - Invisible N64 in Lyra's house
Issue -
State: closed - Opened by FredrIQ over 7 years ago
#89 - End of turn events happen incorrectly
Issue -
State: closed - Opened by FredrIQ over 7 years ago
Labels: battle engine, refactoring, abilities
#88 - Gastly hit by hoothoot tackle in 3.0
Issue -
State: closed - Opened by p01m5q over 7 years ago
- 1 comment
#87 - Electric Pokémon are apparently immune to the Burn status while Fire Pokémon aren't
Issue -
State: closed - Opened by roukaour over 7 years ago
#86 - Cherrygrove Bay Swimmer♂ sprite can be wrong
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: cosmetic
#85 - Phone text box uses background colors
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: cosmetic
#84 - Stats Judge is sometimes incorrect
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: annoying
#83 - Sequence break with Eusine and Suicune
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: game-breaking
#82 - In-battle party menu item icons flash the wrong color
Issue -
State: closed - Opened by roukaour over 7 years ago
- 5 comments
Labels: cosmetic
#81 - Make the "old mode" in the pokédex feature a scrollbar just like new mode
Pull Request -
State: closed - Opened by FredrIQ over 7 years ago
#80 - NPCs try to use moves with 0 PP
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, annoying
#79 - Bug-Catching Contest battles crash
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: game-breaking, battle engine
#78 - If you switch out and enemy responds with Rollout, the game claims Rollout has no PP left
Issue -
State: closed - Opened by FredrIQ over 7 years ago
- 3 comments
Labels: battle engine, annoying
#77 - Inconsistent sprite colors when catching a Pokémon
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: cosmetic
#76 - Anger Point halts multi-hit moves
Issue -
State: closed - Opened by FredrIQ over 7 years ago
Labels: battle engine, abilities, moves
#75 - Fix DynamixPunch and Selfdestruct color inversion
Pull Request -
State: closed - Opened by QueenTwilight over 7 years ago
#74 - DynamicPunch animation gets stuck on inverted colors
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: cosmetic
#73 - Merge pull request #1 from roukaour/master
Pull Request -
State: closed - Opened by QueenTwilight over 7 years ago
#72 - Pursuit on switch is followed by Struggle
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, annoying, moves
#71 - Telelport occasionally fails
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: battle engine
#70 - Trapping moves don't take effect
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: battle engine
#69 - Boulder puzzles are broken
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: game-breaking
#68 - Dig goes on forever
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: game-breaking, battle engine
#67 - Some wild Pokémon sent to PC appear level 0 before being withdrawn
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: unconfirmed, cosmetic, annoying
#66 - The TM Pocket flashes an uncolored TM icon when loading
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: cosmetic
#65 - Status condition failure messages are inaccurate
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, cosmetic
#64 - Pokémon have full PP when caught
Issue -
State: closed - Opened by roukaour over 7 years ago
- 1 comment
Labels: battle engine, beneficial
#63 - Unnerve is broken
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, annoying
#62 - Power Herb should use the regular item consumption routine
Issue -
State: closed - Opened by FredrIQ over 7 years ago
- 1 comment
Labels: battle engine
#61 - Mareep learns Fire Blast rather than Spark
Issue -
State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, annoying
#60 - If you lose to a wild mon after winning a CANLOSE battle, the game crashes
Issue -
State: closed - Opened by FredrIQ over 7 years ago
Labels: game-breaking, battle engine