Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / rangi42/polishedcrystal issues and pull requests

#983 - fix route 16 ghost encounter bug

Pull Request - State: closed - Opened by melthelesbian 7 days ago

#982 - Cant enable Mystery Gift

Issue - State: closed - Opened by joshbowyer 21 days ago - 5 comments

#979 - Bump actions/download-artifact from 3 to 4.1.7 in /.github/workflows

Pull Request - State: closed - Opened by dependabot[bot] about 2 months ago - 2 comments
Labels: dependencies

#978 - Summary screen

Pull Request - State: open - Opened by emilyploszaj 3 months ago - 4 comments

#954 - Allow holding B on cycling road to brake the bike

Pull Request - State: closed - Opened by etdv-thevoid 6 months ago - 1 comment

#100 - Attacks do too much damage

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: game-breaking, battle engine

#99 - The top edge of Lucky Island shows even when it shouldn't

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: cosmetic

#98 - Hall of Fame slideshow has a stripe of glitch tiles

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: unconfirmed, cosmetic

#97 - Burn does not halve Attack

Issue - State: closed - Opened by roukaour over 7 years ago - 2 comments
Labels: battle engine

#96 - Unown changes form when caught

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: battle engine, annoying

#95 - Refactor LoadEnemyMon, add trainer EVs if compiled with TRAINER_EVs

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#94 - Life Orb does not subtract HP if you KO the enemy

Issue - State: closed - Opened by roukaour over 7 years ago - 2 comments
Labels: battle engine

#93 - Goldenrod Harbor merchant has corrupt prices

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: annoying

#92 - Wild held items are still broken

Issue - State: closed - Opened by FredrIQ over 7 years ago - 1 comment
Labels: battle engine, annoying

#91 - Pressure decrease PP unconditionally

Issue - State: closed - Opened by FredrIQ over 7 years ago
Labels: battle engine, abilities

#90 - Invisible N64 in Lyra's house

Issue - State: closed - Opened by FredrIQ over 7 years ago

#89 - End of turn events happen incorrectly

Issue - State: closed - Opened by FredrIQ over 7 years ago
Labels: battle engine, refactoring, abilities

#88 - Gastly hit by hoothoot tackle in 3.0

Issue - State: closed - Opened by p01m5q over 7 years ago - 1 comment

#86 - Cherrygrove Bay Swimmer♂ sprite can be wrong

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: cosmetic

#85 - Phone text box uses background colors

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: cosmetic

#84 - Stats Judge is sometimes incorrect

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: annoying

#83 - Sequence break with Eusine and Suicune

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: game-breaking

#82 - In-battle party menu item icons flash the wrong color

Issue - State: closed - Opened by roukaour over 7 years ago - 5 comments
Labels: cosmetic

#80 - NPCs try to use moves with 0 PP

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, annoying

#79 - Bug-Catching Contest battles crash

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: game-breaking, battle engine

#78 - If you switch out and enemy responds with Rollout, the game claims Rollout has no PP left

Issue - State: closed - Opened by FredrIQ over 7 years ago - 3 comments
Labels: battle engine, annoying

#77 - Inconsistent sprite colors when catching a Pokémon

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: cosmetic

#76 - Anger Point halts multi-hit moves

Issue - State: closed - Opened by FredrIQ over 7 years ago
Labels: battle engine, abilities, moves

#75 - Fix DynamixPunch and Selfdestruct color inversion

Pull Request - State: closed - Opened by QueenTwilight over 7 years ago

#74 - DynamicPunch animation gets stuck on inverted colors

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: cosmetic

#73 - Merge pull request #1 from roukaour/master

Pull Request - State: closed - Opened by QueenTwilight over 7 years ago

#72 - Pursuit on switch is followed by Struggle

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, annoying, moves

#71 - Telelport occasionally fails

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: battle engine

#70 - Trapping moves don't take effect

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: battle engine

#69 - Boulder puzzles are broken

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: game-breaking

#68 - Dig goes on forever

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: game-breaking, battle engine

#67 - Some wild Pokémon sent to PC appear level 0 before being withdrawn

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: unconfirmed, cosmetic, annoying

#66 - The TM Pocket flashes an uncolored TM icon when loading

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: cosmetic

#65 - Status condition failure messages are inaccurate

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, cosmetic

#64 - Pokémon have full PP when caught

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: battle engine, beneficial

#63 - Unnerve is broken

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, annoying

#62 - Power Herb should use the regular item consumption routine

Issue - State: closed - Opened by FredrIQ over 7 years ago - 1 comment
Labels: battle engine

#61 - Mareep learns Fire Blast rather than Spark

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, annoying

#60 - If you lose to a wild mon after winning a CANLOSE battle, the game crashes

Issue - State: closed - Opened by FredrIQ over 7 years ago
Labels: game-breaking, battle engine

#59 - Bug fixes

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#58 - Pokémon with Sheer Force can still cause flinching with Bite

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine

#57 - Wild Pokémon with Forewarn crash the game

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: game-breaking, battle engine

#56 - Implement White Herb

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#55 - Implement Flame/Toxic Orb

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#54 - Implement Life Orb and Expert Belt

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#53 - Implement Pickpocket

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#52 - Bugfixes, new features and optimizations

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#51 - Implement Rivalry

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#50 - Really fix Air Balloon

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#49 - Calling Bill to change boxes corrupts the PC

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: game-breaking, unconfirmed

#48 - Rage does not always build when hit

Issue - State: closed - Opened by roukaour over 7 years ago - 2 comments
Labels: battle engine, unconfirmed

#47 - Air Balloon should only give immunity to Ground, not everything

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#46 - Fix a bug with overworld Pickup and remove dead code from it

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#45 - Fix an inverted Berry check

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#44 - Change item usage handling

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#43 - Implement Magic Bounce, make Dark types immune to Prankster boosts

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#42 - Implement Unburden, fix some item consuming bugs

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#41 - Implement Sturdy and Focus Sash

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#40 - Refactor damage calc a bit

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#39 - Minor tweaks, and reimplement Burn attack penalty

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#38 - Burns do not halve Attack

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine

#37 - Some bug fixes

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#36 - Refactor handling of damage-based abilities

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#35 - Implement Air Balloon

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#34 - Fix some bugs

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#33 - HP gets corrupted after Disable wears off

Issue - State: closed - Opened by roukaour over 7 years ago

#32 - Receiving HM02 Gives TM00 (Item Overflow)

Issue - State: closed - Opened by MatandoYT over 7 years ago - 5 comments

#31 - Slight Compilation error

Issue - State: closed - Opened by MadoKage over 7 years ago - 4 comments

#30 - Print Air Balloon announcement correctly for the first Pokémon in battle

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#29 - Fix wild Pokémon generation

Pull Request - State: closed - Opened by FredrIQ over 7 years ago - 1 comment

#28 - Fixed #25 NoRTC overflow and bugs

Pull Request - State: closed - Opened by Kroc over 7 years ago - 1 comment

#27 - Pidgey's faint cry is higher-pitched

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: cosmetic

#26 - Slot machines are broken

Issue - State: closed - Opened by roukaour over 7 years ago

#25 - Fix overflow in UpdateNoRTC for NO_RTC build

Issue - State: closed - Opened by roukaour over 7 years ago - 3 comments

#24 - Gender ratios are wrong

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: annoying, battle initialization

#23 - Headbutt overworld animation looks weird

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: cosmetic

#22 - Per-turn status animations might not always work

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: battle engine, unconfirmed, cosmetic

#21 - Dig sometimes prints that both Pokémon dug a hole

Issue - State: closed - Opened by roukaour over 7 years ago - 2 comments
Labels: battle engine, unconfirmed, refactoring

#20 - Nuzlocke mode sometimes turns on by itself (maybe)

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: unconfirmed

#19 - TMs refresh PP

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: beneficial, in crystal

#18 - Running away sometimes fails

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, annoying

#16 - Large sprite animations have corrupt tiles in stats screen

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: cosmetic, annoying

#15 - Weather and some ability animations trigger the last used move animation

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: battle engine, unconfirmed, cosmetic

#14 - Held Berries don't always disappear when used

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, beneficial

#13 - After the low HP sound plays in battle, some of the instruments are missing

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, cosmetic, annoying

#12 - Some NPC trainers use wrong items

Issue - State: closed - Opened by roukaour over 7 years ago - 2 comments
Labels: battle engine, annoying

#11 - In-battle item use messages show the wrong Pokémon name

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: cosmetic

#10 - Some unique IV combinations make Pokémon start with wrong HP

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, battle initialization

#9 - Caught Pokémon have wrong held items

Issue - State: closed - Opened by roukaour over 7 years ago - 4 comments
Labels: game-breaking, battle engine, unconfirmed

#8 - AI use of CheckTypeMatchup is completely broken

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: battle engine, in crystal

#7 - Foe's Substitute makes your moves become something else

Issue - State: closed - Opened by roukaour over 7 years ago - 2 comments
Labels: game-breaking, battle engine

#6 - Dark types are not immune to moves whose priority was increased by Prankster

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine