Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / rangi42/polishedcrystal issues and pull requests

#1003 - Evolve during battle working weird with switching and Exp. Share

Issue - State: closed - Opened by violet-sauce 4 days ago - 2 comments
Labels: battle engine, 9bit, bug, patch-version

#1002 - Rebalancing level scaling in optional areas after Morty

Issue - State: open - Opened by NickF56 4 days ago
Labels: patch-version, Game balancing

#1001 - Store abnormal contact moves instead of all contact moves

Pull Request - State: closed - Opened by emilyploszaj 4 days ago

#999 - 9bit merge tasks

Issue - State: open - Opened by vulcandth 8 days ago
Labels: 9bit

#998 - Consider refactoring fighting dojo

Issue - State: open - Opened by vulcandth 8 days ago
Labels: enhancement, scripting, optimizations

#997 - HGSS colors for overcast maps

Issue - State: open - Opened by vulcandth 9 days ago
Labels: cosmetic

#996 - Split data/maps/scripts.asm

Pull Request - State: closed - Opened by vulcandth 9 days ago

#995 - Is there still a 60fps branch?

Issue - State: closed - Opened by user18081972 10 days ago - 3 comments

#994 - GB printer support

Pull Request - State: closed - Opened by vulcandth 15 days ago

#993 - Update n-grams

Pull Request - State: open - Opened by vulcandth 16 days ago
Labels: optimizations, minor-version

#992 - Add "Learned" to teach TM/HM screen

Pull Request - State: closed - Opened by walshyb 16 days ago

#990 - Updated to use all latest SourCrystal sprites

Pull Request - State: open - Opened by vulcandth 21 days ago - 1 comment
Labels: cosmetic, patch-version

#989 - Pokegear clock and save menu clock do not match

Issue - State: closed - Opened by CreepercraftYT 28 days ago - 1 comment

#988 - Add "Learned" for TM/HM usage

Issue - State: closed - Opened by FredrIQ 28 days ago
Labels: enhancement, moves, items

#987 - Add Event Flag Checksums

Pull Request - State: closed - Opened by vulcandth about 1 month ago - 1 comment

#986 - Rocket Hideout

Pull Request - State: closed - Opened by vulcandth about 1 month ago - 1 comment

#985 - Fix drumkit 6

Pull Request - State: closed - Opened by dannye about 2 months ago

#984 - Evolve during battle

Pull Request - State: closed - Opened by vulcandth 2 months ago - 2 comments

#983 - fix route 16 ghost encounter bug

Pull Request - State: closed - Opened by melthelesbian 3 months ago

#982 - Cant enable Mystery Gift

Issue - State: closed - Opened by joshbowyer 4 months ago - 5 comments

#980 - Hola, hello 🥹

Issue - State: closed - Opened by Mija89 5 months ago - 3 comments
Labels: cosmetic

#979 - Bump actions/download-artifact from 3 to 4.1.7 in /.github/workflows

Pull Request - State: closed - Opened by dependabot[bot] 5 months ago - 2 comments
Labels: dependencies

#978 - Summary screen

Pull Request - State: open - Opened by emilyploszaj 6 months ago - 5 comments
Labels: cosmetic, patch-version

#975 - GitHub Workflow should detect forks

Issue - State: closed - Opened by vulcandth 6 months ago

#971 - Update evos_attacks.asm

Pull Request - State: open - Opened by Penndragyn37 7 months ago
Labels: moves, patch-version, Game balancing

#969 - Boulders block trainer sight

Pull Request - State: open - Opened by vulcandth 7 months ago
Labels: annoying, in crystal, patch-version

#958 - Kurt doesn’t clear slowpoke well blockage

Issue - State: open - Opened by thaspinna 9 months ago - 6 comments
Labels: unconfirmed

#954 - Allow holding B on cycling road to brake the bike

Pull Request - State: closed - Opened by etdv-thevoid 9 months ago - 1 comment

#945 - Overworld weather to-dos

Issue - State: closed - Opened by Rangi42 10 months ago - 1 comment
Labels: cosmetic, multiple, 9bit

#938 - Sour anims

Pull Request - State: closed - Opened by SoupPotato 11 months ago

#927 - Fix #899 auto scroll set to start closes move description.

Pull Request - State: open - Opened by nickjwilde about 1 year ago - 2 comments
Labels: bug, patch-version

#919 - Orange Islands Overhaul

Pull Request - State: open - Opened by katedering about 1 year ago - 4 comments
Labels: patch-version, Game balancing

#914 - Pokedex bugs

Issue - State: open - Opened by itsdarsh about 1 year ago - 1 comment
Labels: multiple, 9bit, patch-version

#907 - VioletOutskirts Events

Pull Request - State: closed - Opened by itsdarsh about 1 year ago - 1 comment

#905 - cosmetic 9bit issues

Issue - State: closed - Opened by itsdarsh about 1 year ago
Labels: cosmetic, multiple, 9bit

#904 - update crys_back.png

Pull Request - State: open - Opened by avoman95 about 1 year ago
Labels: cosmetic, patch-version

#901 - No RTC as an Init Option

Pull Request - State: closed - Opened by vulcandth about 1 year ago - 2 comments

#899 - (9bit) Instant text speed + START autoscroll bug

Issue - State: open - Opened by katedering about 1 year ago
Labels: battle engine, cosmetic, annoying, 9bit, confirmed, patch-version

#871 - Ruins of Alph's cave is different if seen from Violet

Issue - State: open - Opened by jamescastells over 1 year ago - 1 comment
Labels: cosmetic, confirmed, patch-version

#861 - Spark's Pikachu Has Glitched Animation

Issue - State: closed - Opened by Kurausukun over 1 year ago - 2 comments
Labels: annoying, 9bit, confirmed

#857 - SFX Oddity (Possibly Not a Bug)

Issue - State: open - Opened by Kurausukun over 1 year ago - 1 comment
Labels: audio engine, patch-version

#845 - Outstanding 9bit content

Issue - State: open - Opened by itsdarsh over 1 year ago
Labels: scripting, multiple, 9bit

#843 - Suggested changes

Pull Request - State: open - Opened by rjd1922 almost 2 years ago - 2 comments
Labels: multiple, minor-version

#840 - Reading 40 journals not recognized by journal expert or trainer card

Issue - State: closed - Opened by Coliath121 almost 2 years ago - 1 comment
Labels: scripting, bug

#837 - Noise channel can glitch out when getting on a bike

Issue - State: closed - Opened by ariscop almost 2 years ago - 2 comments
Labels: audio engine

#815 - Scizor wild move unobtainable

Issue - State: open - Opened by Coliath121 almost 2 years ago - 1 comment
Labels: moves, patch-version

#776 - Moves that trigger additional messages will basically skip the "X used Y!" text on Instant Text.

Issue - State: open - Opened by itsdarsh about 2 years ago
Labels: battle engine, cosmetic, 9bit, patch-version

#639 - Use GDMA for tile transfers

Issue - State: open - Opened by FredrIQ over 3 years ago - 3 comments
Labels: refactoring, optimizations

#581 - Port label identifications from pokecrystal

Issue - State: open - Opened by Rangi42 about 4 years ago - 1 comment
Labels: refactoring, multiple

#579 - Show icons for more received things

Issue - State: open - Opened by Rangi42 over 4 years ago - 1 comment
Labels: enhancement, cosmetic, multiple

#553 - Port source code improvements from pokecrystal

Issue - State: closed - Opened by Rangi42 over 4 years ago
Labels: refactoring, multiple

#550 - Suggestions + Discussion for trainer moveset improvements

Issue - State: open - Opened by the-s-is-silent over 4 years ago - 2 comments
Labels: enhancement

#525 - New Game+ should explain what it does before starting

Issue - State: open - Opened by Rangi42 over 4 years ago - 1 comment
Labels: enhancement

#511 - Add different-looking Trainer Tips signs for new game mechanics

Issue - State: open - Opened by Rangi42 over 4 years ago - 1 comment
Labels: scripting

#440 - SGB border is sometimes corrupt

Issue - State: closed - Opened by Rangi42 almost 5 years ago - 4 comments
Labels: cosmetic

#311 - Implement new tutor moves

Issue - State: open - Opened by Rangi42 about 5 years ago
Labels: enhancement, moves, multiple

#307 - Sprites in crowded maps can "pop in"

Issue - State: closed - Opened by Rangi42 about 5 years ago - 1 comment
Labels: cosmetic, annoying, 9bit

#220 - To do before next 3.0 beta patch

Issue - State: closed - Opened by Rangi42 almost 6 years ago - 3 comments
Labels: enhancement, multiple

#100 - Attacks do too much damage

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: game-breaking, battle engine

#99 - The top edge of Lucky Island shows even when it shouldn't

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: cosmetic

#98 - Hall of Fame slideshow has a stripe of glitch tiles

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: unconfirmed, cosmetic

#97 - Burn does not halve Attack

Issue - State: closed - Opened by roukaour over 7 years ago - 2 comments
Labels: battle engine

#96 - Unown changes form when caught

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: battle engine, annoying

#95 - Refactor LoadEnemyMon, add trainer EVs if compiled with TRAINER_EVs

Pull Request - State: closed - Opened by FredrIQ over 7 years ago

#94 - Life Orb does not subtract HP if you KO the enemy

Issue - State: closed - Opened by roukaour over 7 years ago - 2 comments
Labels: battle engine

#93 - Goldenrod Harbor merchant has corrupt prices

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: annoying

#92 - Wild held items are still broken

Issue - State: closed - Opened by FredrIQ over 7 years ago - 1 comment
Labels: battle engine, annoying

#91 - Pressure decrease PP unconditionally

Issue - State: closed - Opened by FredrIQ over 7 years ago
Labels: battle engine, abilities

#90 - Invisible N64 in Lyra's house

Issue - State: closed - Opened by FredrIQ over 7 years ago

#89 - End of turn events happen incorrectly

Issue - State: closed - Opened by FredrIQ over 7 years ago
Labels: battle engine, refactoring, abilities

#88 - Gastly hit by hoothoot tackle in 3.0

Issue - State: closed - Opened by p01m5q over 7 years ago - 1 comment

#86 - Cherrygrove Bay Swimmer♂ sprite can be wrong

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: cosmetic

#85 - Phone text box uses background colors

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: cosmetic

#84 - Stats Judge is sometimes incorrect

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: annoying

#83 - Sequence break with Eusine and Suicune

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: game-breaking

#82 - In-battle party menu item icons flash the wrong color

Issue - State: closed - Opened by roukaour over 7 years ago - 5 comments
Labels: cosmetic

#80 - NPCs try to use moves with 0 PP

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, annoying

#79 - Bug-Catching Contest battles crash

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: game-breaking, battle engine

#78 - If you switch out and enemy responds with Rollout, the game claims Rollout has no PP left

Issue - State: closed - Opened by FredrIQ over 7 years ago - 3 comments
Labels: battle engine, annoying

#77 - Inconsistent sprite colors when catching a Pokémon

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: cosmetic

#76 - Anger Point halts multi-hit moves

Issue - State: closed - Opened by FredrIQ over 7 years ago
Labels: battle engine, abilities, moves

#75 - Fix DynamixPunch and Selfdestruct color inversion

Pull Request - State: closed - Opened by QueenTwilight over 7 years ago

#74 - DynamicPunch animation gets stuck on inverted colors

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: cosmetic

#73 - Merge pull request #1 from roukaour/master

Pull Request - State: closed - Opened by QueenTwilight over 7 years ago

#72 - Pursuit on switch is followed by Struggle

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, annoying, moves

#71 - Telelport occasionally fails

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: battle engine

#70 - Trapping moves don't take effect

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: battle engine

#69 - Boulder puzzles are broken

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: game-breaking

#68 - Dig goes on forever

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: game-breaking, battle engine

#67 - Some wild Pokémon sent to PC appear level 0 before being withdrawn

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: unconfirmed, cosmetic, annoying

#66 - The TM Pocket flashes an uncolored TM icon when loading

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: cosmetic

#65 - Status condition failure messages are inaccurate

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, cosmetic

#64 - Pokémon have full PP when caught

Issue - State: closed - Opened by roukaour over 7 years ago - 1 comment
Labels: battle engine, beneficial

#63 - Unnerve is broken

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, annoying

#62 - Power Herb should use the regular item consumption routine

Issue - State: closed - Opened by FredrIQ over 7 years ago - 1 comment
Labels: battle engine

#61 - Mareep learns Fire Blast rather than Spark

Issue - State: closed - Opened by roukaour over 7 years ago
Labels: battle engine, annoying

#60 - If you lose to a wild mon after winning a CANLOSE battle, the game crashes

Issue - State: closed - Opened by FredrIQ over 7 years ago
Labels: game-breaking, battle engine