Ecosyste.ms: Issues

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GitHub / qoh/io_scene_dts issues and pull requests

#51 - importer dosnt seem to work. currently on blender 2.79b

Issue - State: open - Opened by shhleepy over 2 years ago

#50 - Expose S-Wrap and T-Wrap properties in TorqueMaterialPanel

Pull Request - State: closed - Opened by vitawrap over 3 years ago

#49 - How to install

Issue - State: open - Opened by urknall2010 over 3 years ago - 3 comments

#48 - Add DSQ compatibility export toggle

Pull Request - State: closed - Opened by ConanODoyle over 3 years ago - 2 comments

#47 - Unable to get the addon to work

Issue - State: closed - Opened by leiunn almost 4 years ago - 2 comments

#46 - Does not import BeamNG cached files

Issue - State: open - Opened by umustbeloggedintododat over 4 years ago - 2 comments
Labels: importer

#45 - Blender 2.80

Issue - State: open - Opened by qoh over 5 years ago

#44 - Add 'Use raw material color' option for texture generation

Pull Request - State: closed - Opened by ConanODoyle over 5 years ago - 1 comment

#43 - Make sequences export in the order listed in the 'Sequences' text box

Pull Request - State: closed - Opened by ConanODoyle over 5 years ago

#42 - is there a way to change which LOD it imports?

Issue - State: open - Opened by zfbx over 5 years ago - 1 comment

#41 - Presents UI for IFL firstFrame and numFrames when they are unused

Issue - State: closed - Opened by qoh over 7 years ago - 1 comment
Labels: bug, exporter, importer

#40 - Vertex weights

Issue - State: open - Opened by qoh over 7 years ago
Labels: exporter, feature, importer

#38 - Experimental armature options

Pull Request - State: closed - Opened by qoh over 7 years ago

#37 - Add GUI panel to material settings with DTS-specific properties

Issue - State: closed - Opened by qoh over 7 years ago

#36 - Bounds are wrong when "Use mesh transforms" is on and transforms aren't applied

Issue - State: open - Opened by qoh over 7 years ago - 1 comment
Labels: bug, exporter

#35 - export_dts uses scene.frame_set for reference frame

Issue - State: closed - Opened by qoh over 7 years ago
Labels: enhancement, exporter

#34 - Import, export and re-export of spray can embedded seqs fails

Issue - State: closed - Opened by qoh over 7 years ago

#33 - Apply mesh transforms doesn't seem to do anything

Issue - State: closed - Opened by qoh over 7 years ago

#32 - Read transforms of animated nodes from reference when exporting

Issue - State: closed - Opened by qoh over 7 years ago - 1 comment

#31 - Use existing reference frame marker when importing

Issue - State: closed - Opened by qoh over 7 years ago

#30 - Rotation export for .dts is broken

Issue - State: closed - Opened by Crystalwarrior almost 8 years ago - 1 comment

#27 - Version 25+ not supported

Issue - State: open - Opened by jamesu about 8 years ago - 1 comment
Labels: exporter, feature, importer

#27 - Version 25+ not supported

Issue - State: open - Opened by jamesu about 8 years ago - 1 comment
Labels: exporter, feature, importer

#25 - DSQ export: Don't include nodes that are not animated

Issue - State: open - Opened by qoh about 8 years ago
Labels: enhancement, exporter

#25 - DSQ export: Don't include nodes that are not animated

Issue - State: open - Opened by qoh about 8 years ago
Labels: enhancement, exporter

#23 - Having multiple animations in one scene is very impractical, which makes having multiple sequences in one file impractical

Issue - State: closed - Opened by qoh about 8 years ago - 1 comment
Labels: enhancement, exporter, importer

#22 - The is a lot of code duplication for animations between the DTS and DSQ components

Issue - State: open - Opened by qoh about 8 years ago
Labels: enhancement, exporter, importer

#21 - Wrong UV coordinates used when a vertex is shared by multiple edges

Issue - State: closed - Opened by qoh about 8 years ago
Labels: bug, exporter

#20 - UV coordinates are mapped wrong

Issue - State: closed - Opened by qoh about 8 years ago - 1 comment
Labels: bug, exporter

#19 - Importer and exporter do not use bones for skeletons

Issue - State: open - Opened by qoh over 8 years ago - 2 comments
Labels: enhancement, exporter, importer

#17 - Consider higher level wrapper around DtsShape

Issue - State: closed - Opened by qoh almost 9 years ago
Labels: enhancement

#16 - Detail levels sometimes get messed up (collision instead of visible LOD is shown)

Issue - State: closed - Opened by qoh almost 9 years ago - 3 comments
Labels: bug, exporter

#15 - Reimplements Blender math primitives

Issue - State: closed - Opened by qoh over 9 years ago - 1 comment
Labels: enhancement

#14 - Look for matching textures and assign them to imported materials automatically

Issue - State: closed - Opened by qoh over 9 years ago
Labels: enhancement, importer

#13 - DSQ files

Issue - State: closed - Opened by qoh over 9 years ago
Labels: feature

#12 - Option to import armatures with bones instead of empties

Issue - State: closed - Opened by qoh over 9 years ago
Labels: enhancement, importer

#11 - Sequences aren't always properly imported

Issue - State: closed - Opened by qoh over 9 years ago - 2 comments
Labels: bug, importer

#10 - Cannot import without armatures

Issue - State: closed - Opened by qoh over 9 years ago - 1 comment
Labels: enhancement, importer

#9 - Texture coordinates are ignored when importing

Issue - State: closed - Opened by qoh over 9 years ago
Labels: feature, importer

#8 - DTS files with multiple detail levels cannot be imported

Issue - State: closed - Opened by qoh over 9 years ago
Labels: bug, importer

#7 - Export generated textures for plain color materials

Issue - State: closed - Opened by qoh over 9 years ago - 1 comment
Labels: enhancement, exporter

#6 - Export size of "bounds" mesh instead of automatically computed bounds if present

Issue - State: closed - Opened by qoh over 9 years ago
Labels: enhancement, exporter

#5 - Flatshading is hacky & can only be decided per-scene rather than per-face

Issue - State: closed - Opened by qoh over 9 years ago - 2 comments
Labels: enhancement, exporter, feature

#4 - Exporting texture coordinates may not always work

Issue - State: closed - Opened by qoh over 9 years ago - 3 comments
Labels: bug, exporter

#3 - Per-face materials are ignored right now (exporter only considers first material slot)

Issue - State: closed - Opened by qoh over 9 years ago
Labels: enhancement, exporter

#2 - There is no way to create detail levels, joints or hierarchies

Issue - State: closed - Opened by qoh over 9 years ago
Labels: exporter, feature

#1 - Exporter ignores any animations in the scene

Issue - State: closed - Opened by qoh over 9 years ago
Labels: exporter, feature