Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / qoh/io_scene_dts issues and pull requests
#51 - importer dosnt seem to work. currently on blender 2.79b
Issue -
State: open - Opened by shhleepy over 2 years ago
#50 - Expose S-Wrap and T-Wrap properties in TorqueMaterialPanel
Pull Request -
State: closed - Opened by vitawrap over 3 years ago
#49 - How to install
Issue -
State: open - Opened by urknall2010 over 3 years ago
- 3 comments
#48 - Add DSQ compatibility export toggle
Pull Request -
State: closed - Opened by ConanODoyle over 3 years ago
- 2 comments
#47 - Unable to get the addon to work
Issue -
State: closed - Opened by leiunn almost 4 years ago
- 2 comments
#46 - Does not import BeamNG cached files
Issue -
State: open - Opened by umustbeloggedintododat over 4 years ago
- 2 comments
Labels: importer
#45 - Blender 2.80
Issue -
State: open - Opened by qoh over 5 years ago
#44 - Add 'Use raw material color' option for texture generation
Pull Request -
State: closed - Opened by ConanODoyle over 5 years ago
- 1 comment
#43 - Make sequences export in the order listed in the 'Sequences' text box
Pull Request -
State: closed - Opened by ConanODoyle over 5 years ago
#42 - is there a way to change which LOD it imports?
Issue -
State: open - Opened by zfbx over 5 years ago
- 1 comment
#41 - Presents UI for IFL firstFrame and numFrames when they are unused
Issue -
State: closed - Opened by qoh over 7 years ago
- 1 comment
Labels: bug, exporter, importer
#40 - Vertex weights
Issue -
State: open - Opened by qoh over 7 years ago
Labels: exporter, feature, importer
#39 - Exporting over the default player model muddles up avatar customization in multiplayer
Issue -
State: closed - Opened by ghost over 7 years ago
- 1 comment
#38 - Experimental armature options
Pull Request -
State: closed - Opened by qoh over 7 years ago
#37 - Add GUI panel to material settings with DTS-specific properties
Issue -
State: closed - Opened by qoh over 7 years ago
#36 - Bounds are wrong when "Use mesh transforms" is on and transforms aren't applied
Issue -
State: open - Opened by qoh over 7 years ago
- 1 comment
Labels: bug, exporter
#35 - export_dts uses scene.frame_set for reference frame
Issue -
State: closed - Opened by qoh over 7 years ago
Labels: enhancement, exporter
#34 - Import, export and re-export of spray can embedded seqs fails
Issue -
State: closed - Opened by qoh over 7 years ago
#33 - Apply mesh transforms doesn't seem to do anything
Issue -
State: closed - Opened by qoh over 7 years ago
#32 - Read transforms of animated nodes from reference when exporting
Issue -
State: closed - Opened by qoh over 7 years ago
- 1 comment
#31 - Use existing reference frame marker when importing
Issue -
State: closed - Opened by qoh over 7 years ago
#30 - Rotation export for .dts is broken
Issue -
State: closed - Opened by Crystalwarrior almost 8 years ago
- 1 comment
#29 - .dts animation bug, cannot export rotations - "Tuple object has no attribute 'x'
Issue -
State: closed - Opened by Crystalwarrior almost 8 years ago
- 1 comment
#28 - Meshes with transparent materials seem to make more things transparent than intended
Issue -
State: closed - Opened by qoh about 8 years ago
#27 - Version 25+ not supported
Issue -
State: open - Opened by jamesu about 8 years ago
- 1 comment
Labels: exporter, feature, importer
#27 - Version 25+ not supported
Issue -
State: open - Opened by jamesu about 8 years ago
- 1 comment
Labels: exporter, feature, importer
#26 - Allow a timeline marker called "root" to serve as a base for blended animations
Issue -
State: closed - Opened by qoh about 8 years ago
#25 - DSQ export: Don't include nodes that are not animated
Issue -
State: open - Opened by qoh about 8 years ago
Labels: enhancement, exporter
#25 - DSQ export: Don't include nodes that are not animated
Issue -
State: open - Opened by qoh about 8 years ago
Labels: enhancement, exporter
#24 - Note: When root poses are implemented, apply the inverse root pose transform to blended nodes
Issue -
State: closed - Opened by qoh about 8 years ago
#23 - Having multiple animations in one scene is very impractical, which makes having multiple sequences in one file impractical
Issue -
State: closed - Opened by qoh about 8 years ago
- 1 comment
Labels: enhancement, exporter, importer
#22 - The is a lot of code duplication for animations between the DTS and DSQ components
Issue -
State: open - Opened by qoh about 8 years ago
Labels: enhancement, exporter, importer
#21 - Wrong UV coordinates used when a vertex is shared by multiple edges
Issue -
State: closed - Opened by qoh about 8 years ago
Labels: bug, exporter
#20 - UV coordinates are mapped wrong
Issue -
State: closed - Opened by qoh about 8 years ago
- 1 comment
Labels: bug, exporter
#19 - Importer and exporter do not use bones for skeletons
Issue -
State: open - Opened by qoh over 8 years ago
- 2 comments
Labels: enhancement, exporter, importer
#18 - Object is displaced if origin is not in the same location as the empty it is parented to
Issue -
State: closed - Opened by mraware over 8 years ago
- 4 comments
#17 - Consider higher level wrapper around DtsShape
Issue -
State: closed - Opened by qoh almost 9 years ago
Labels: enhancement
#16 - Detail levels sometimes get messed up (collision instead of visible LOD is shown)
Issue -
State: closed - Opened by qoh almost 9 years ago
- 3 comments
Labels: bug, exporter
#15 - Reimplements Blender math primitives
Issue -
State: closed - Opened by qoh over 9 years ago
- 1 comment
Labels: enhancement
#14 - Look for matching textures and assign them to imported materials automatically
Issue -
State: closed - Opened by qoh over 9 years ago
Labels: enhancement, importer
#13 - DSQ files
Issue -
State: closed - Opened by qoh over 9 years ago
Labels: feature
#12 - Option to import armatures with bones instead of empties
Issue -
State: closed - Opened by qoh over 9 years ago
Labels: enhancement, importer
#11 - Sequences aren't always properly imported
Issue -
State: closed - Opened by qoh over 9 years ago
- 2 comments
Labels: bug, importer
#10 - Cannot import without armatures
Issue -
State: closed - Opened by qoh over 9 years ago
- 1 comment
Labels: enhancement, importer
#9 - Texture coordinates are ignored when importing
Issue -
State: closed - Opened by qoh over 9 years ago
Labels: feature, importer
#8 - DTS files with multiple detail levels cannot be imported
Issue -
State: closed - Opened by qoh over 9 years ago
Labels: bug, importer
#7 - Export generated textures for plain color materials
Issue -
State: closed - Opened by qoh over 9 years ago
- 1 comment
Labels: enhancement, exporter
#6 - Export size of "bounds" mesh instead of automatically computed bounds if present
Issue -
State: closed - Opened by qoh over 9 years ago
Labels: enhancement, exporter
#5 - Flatshading is hacky & can only be decided per-scene rather than per-face
Issue -
State: closed - Opened by qoh over 9 years ago
- 2 comments
Labels: enhancement, exporter, feature
#4 - Exporting texture coordinates may not always work
Issue -
State: closed - Opened by qoh over 9 years ago
- 3 comments
Labels: bug, exporter
#3 - Per-face materials are ignored right now (exporter only considers first material slot)
Issue -
State: closed - Opened by qoh over 9 years ago
Labels: enhancement, exporter
#2 - There is no way to create detail levels, joints or hierarchies
Issue -
State: closed - Opened by qoh over 9 years ago
Labels: exporter, feature
#1 - Exporter ignores any animations in the scene
Issue -
State: closed - Opened by qoh over 9 years ago
Labels: exporter, feature