Ecosyste.ms: Issues

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GitHub / prime31/statekit issues and pull requests

#12 - Separate StateMachine Initialization and start point

Issue - State: open - Opened by grygus over 7 years ago

#12 - Separate StateMachine Initialization and start point

Issue - State: open - Opened by grygus over 7 years ago

#11 - Suggestion : Make SKState descend from ScriptableObject?

Issue - State: closed - Opened by darthbator over 7 years ago - 2 comments

#11 - Suggestion : Make SKState descend from ScriptableObject?

Issue - State: closed - Opened by darthbator over 7 years ago - 2 comments

#10 - Update readme: machine.reason() not reachable

Issue - State: closed - Opened by feedmac almost 9 years ago - 1 comment

#10 - Update readme: machine.reason() not reachable

Issue - State: closed - Opened by feedmac almost 9 years ago - 1 comment

#9 - Typo

Pull Request - State: closed - Opened by jamessa about 9 years ago - 1 comment

#8 - State change while in State_Exit() calls the same State_Exit()

Issue - State: closed - Opened by tosiabunio about 9 years ago - 1 comment

#7 - Added fixed update

Pull Request - State: closed - Opened by ghost about 9 years ago

#6 - On unity 4.6.5, on import i face this error

Issue - State: closed - Opened by pankajchha over 9 years ago - 1 comment

#5 - Updated StateKitLite.cs

Pull Request - State: closed - Opened by djfdat over 9 years ago - 4 comments

#4 - Create hieu

Pull Request - State: closed - Opened by ghost about 10 years ago

#3 - License missing

Issue - State: closed - Opened by ricardojmendez over 10 years ago - 4 comments

#2 - Fix closing tags of summary in XML Documentation Comments.

Pull Request - State: closed - Opened by keyworq almost 11 years ago - 1 comment

#1 - Coroutine

Issue - State: closed - Opened by Ziboo almost 12 years ago - 1 comment