Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / prime31/Nez issues and pull requests
#839 - make public the internal fields - Particle.cs
Pull Request -
State: closed - Opened by optimo 19 days ago
#838 - fix Nez.Portable ECS SpriteAnimator.cs AddAnimation Function problem.
Pull Request -
State: closed - Opened by Dlinuigh 26 days ago
- 1 comment
#837 - SpriteAnimator.cs AddAnimation function has a problem
Issue -
State: closed - Opened by Dlinuigh 26 days ago
- 3 comments
#836 - Public Physics Shapes fields
Pull Request -
State: closed - Opened by optimo about 1 month ago
#835 - Discord Link Expired
Issue -
State: closed - Opened by Viv-0 about 1 month ago
- 7 comments
#834 - Exposed GamePadData Last/Current States & Added Last/Current State Helpers
Pull Request -
State: closed - Opened by aardv4rk about 1 month ago
#833 - Fix sprite animator
Pull Request -
State: closed - Opened by ricardoianelli 2 months ago
- 5 comments
#832 - Different framerate for each frame is bugged
Issue -
State: closed - Opened by ricardoianelli 2 months ago
#831 - Added SetFlipXAndAdjustLocalOffset and SetFlipYAndAdjustLocalOffset to SpriteRenderer
Pull Request -
State: closed - Opened by hershicon 3 months ago
#830 - add public fields for elapsedTime and loopMode
Pull Request -
State: closed - Opened by optimo 3 months ago
#829 - Support for ctrl+click in ImGUI. Useful for specific editing of slider inputs
Pull Request -
State: closed - Opened by BVS3 4 months ago
#828 - Add method to get remaining time on timers
Pull Request -
State: closed - Opened by BVS3 4 months ago
#827 - Adding an exclude render layer renderer for deferred lighting
Pull Request -
State: open - Opened by BVS3 4 months ago
#826 - Updated sprite renderer render function to account for flipX and flipY when rendering
Pull Request -
State: closed - Opened by hershicon 4 months ago
#825 - API Reference
Issue -
State: open - Opened by RealCrayfish 4 months ago
- 2 comments
#824 - Use parameter in bitmap font extension method
Pull Request -
State: closed - Opened by vicdotexe 4 months ago
#823 - Set technique on deferred lighting area lights
Pull Request -
State: closed - Opened by BVS3 4 months ago
#822 - Register left control key with ImGui
Pull Request -
State: closed - Opened by BVS3 4 months ago
- 1 comment
#821 - Fix for decompressing Tiled maps
Pull Request -
State: closed - Opened by BVS3 4 months ago
#820 - TiledMapMover: tile.GetNearestEdge -> Swapped method parameters
Pull Request -
State: closed - Opened by stallratte 4 months ago
#819 - add method to get a single texture - AsepriteFile.cs
Pull Request -
State: closed - Opened by optimo 5 months ago
#818 - add method to get a single texture - AsepriteFile.cs
Pull Request -
State: closed - Opened by optimo 5 months ago
#817 - SpriteAnimator can't SetOriginNormalized in Animation?
Issue -
State: closed - Opened by legoeugen 5 months ago
- 2 comments
#816 - Make Screen._graphicsManager public
Issue -
State: closed - Opened by galennare 5 months ago
- 2 comments
#815 - ChangeState non-generic method - TypeStateMachine.cs
Pull Request -
State: closed - Opened by optimo 5 months ago
#814 - Images of Imagebuttons not scaling
Issue -
State: open - Opened by pitaxed 5 months ago
- 1 comment
#813 - Memory Leak in simple project - based on ninja sample
Issue -
State: closed - Opened by rufreakde 5 months ago
- 3 comments
#812 - reintroduce the InvertEffect
Pull Request -
State: closed - Opened by optimo 5 months ago
#811 - Give a better warning on FNA when using a NezSpriteFont
Pull Request -
State: closed - Opened by VictorKoenders 6 months ago
#810 - fixes modulus error when UpdateInterval is set to zero - EntityList.cs
Pull Request -
State: closed - Opened by optimo 6 months ago
#809 - support for IsPaused on Entity - EntityList.cs
Pull Request -
State: closed - Opened by optimo 6 months ago
- 2 comments
#808 - add IsPaused public property - Entity.cs
Pull Request -
State: closed - Opened by optimo 6 months ago
- 1 comment
#807 - update DEBUG_MOVER for Pascal-casing TiledMapMover.cs
Pull Request -
State: closed - Opened by optimo 6 months ago
- 1 comment
#806 - Add method to disable gamepad focus- Stage.cs
Pull Request -
State: closed - Opened by optimo 6 months ago
- 1 comment
#805 - Added support for FNA.Core
Pull Request -
State: closed - Opened by VictorKoenders 6 months ago
#804 - `GraphicsResource::UpdateResourceReference` no longer works with FNA
Issue -
State: closed - Opened by VictorKoenders 6 months ago
- 1 comment
#803 - Allow LoadTmxMap to use NezContentManager for loading textures.
Pull Request -
State: closed - Opened by adtennant 6 months ago
#802 - SetTile will no longer throw a DuplicateKeyException
Pull Request -
State: closed - Opened by stallratte 6 months ago
#801 - Update ArcadeRigidbody.cs missed if for IsTrigger checks.
Pull Request -
State: closed - Opened by weezard12 6 months ago
#800 - Fix for issue 799. Last uid is now also read.
Pull Request -
State: closed - Opened by stallratte 6 months ago
#799 - Last tile in Tiled map CSV layer is always 0
Issue -
State: open - Opened by adtennant 6 months ago
- 1 comment
#798 - Initialize UserData Property for AsepriteSlice
Pull Request -
State: closed - Opened by AristurtleDev 7 months ago
#797 - Tile layer memory consumption
Pull Request -
State: closed - Opened by stallratte 7 months ago
- 2 comments
#796 - UI: Fixed container alignment and label padding
Pull Request -
State: closed - Opened by stallratte 7 months ago
#792 - Adds TryLoad Method to AsepriteFileLoader
Pull Request -
State: closed - Opened by AristurtleDev 9 months ago
#791 - Expose `AsepriteFileLoader.ReadAsepriteFile` publicly
Pull Request -
State: closed - Opened by adtennant 9 months ago
#790 - Few leftovers for Interfaces via GetComponent
Pull Request -
State: closed - Opened by optimo 10 months ago
#789 - Fix bad math for Tiled sloped tiles
Pull Request -
State: closed - Opened by optimo 10 months ago
- 1 comment
#788 - public access to CurrentState in SimpleStateMachine
Pull Request -
State: closed - Opened by optimo 10 months ago
#787 - allow Interfaces for GetComponent(s)
Pull Request -
State: closed - Opened by optimo 10 months ago
#786 - Fix/aseprite linked cel
Pull Request -
State: closed - Opened by AristurtleDev 10 months ago
#785 - Update FollowCamera.cs
Pull Request -
State: closed - Opened by Jeff0502 11 months ago
#784 - Added direct link to docs
Pull Request -
State: closed - Opened by Jeff0502 11 months ago
#783 - Prevent SetGamepadFocusElement() from dropping focus when the target element already holds it
Pull Request -
State: closed - Opened by Filmire 11 months ago
#782 - Check if font file has padding defined.
Pull Request -
State: closed - Opened by xThuby 12 months ago
#781 - Adds support for loading Aseprite files
Pull Request -
State: closed - Opened by AristurtleDev 12 months ago
- 1 comment
#780 - Add rotation to debug render
Pull Request -
State: closed - Opened by AntonK47 12 months ago
#779 - Added per frame framerate
Pull Request -
State: closed - Opened by AristurtleDev 12 months ago
#778 - Nez.UI SetScrollBarPositions does opposite of parameter name.
Issue -
State: open - Opened by lllKXlll about 1 year ago
#777 - external api docs button on website
Pull Request -
State: closed - Opened by aBanjo12 about 1 year ago
#776 - Documentation mistake where CameraBounds is mentioned
Issue -
State: open - Opened by ClementineAccount about 1 year ago
#775 - Outdated example in FAQs/Rendering.md
Issue -
State: open - Opened by Hokome about 1 year ago
#774 - Fix outdated spelling for Core.RegisterGlobalManager in Documentation
Pull Request -
State: closed - Opened by ClementineAccount about 1 year ago
#773 - Installation impossible in VS Code?
Issue -
State: open - Opened by 990xan over 1 year ago
- 1 comment
#772 - Add StopAllCoroutines() method
Pull Request -
State: closed - Opened by thatpixelguy over 1 year ago
#771 - HardwareModeSwitch is MG38 only.
Pull Request -
State: closed - Opened by xThuby over 1 year ago
#770 - HardModeSwitch is MG38 only
Pull Request -
State: closed - Opened by xThuby over 1 year ago
#769 - Object template support for TiledMapLoader
Pull Request -
State: closed - Opened by xThuby over 1 year ago
#768 - Check if scene is null before destroying entity
Pull Request -
State: closed - Opened by xThuby over 1 year ago
#767 - HardwareModeSwitch arg to Core constructor
Pull Request -
State: closed - Opened by xThuby over 1 year ago
#766 - DisposableAsset property not public.
Issue -
State: open - Opened by xThuby over 1 year ago
#765 - Physics.Overlap rect not right size.
Issue -
State: open - Opened by xThuby over 1 year ago
#764 - Imgui 1.89.5
Pull Request -
State: closed - Opened by pocketninja over 1 year ago
- 1 comment
#763 - .Net 7 Support
Issue -
State: open - Opened by damianday over 1 year ago
#762 - Respect sprite rounding in both implementations of Batcher.PushSprite()
Pull Request -
State: closed - Opened by conlanpatrek over 1 year ago
#761 - Batcher.PushSprite does not round Sprite destination
Issue -
State: closed - Opened by conlanpatrek over 1 year ago
- 1 comment
#760 - Support two new hex color string formats
Pull Request -
State: closed - Opened by dacher996 over 1 year ago
#759 - Support two new hex color string formats
Pull Request -
State: closed - Opened by dacher996 over 1 year ago
- 2 comments
#758 - Sprite and SpriteAnimator not showing images
Issue -
State: closed - Opened by MoXxMgK over 1 year ago
- 1 comment
#757 - Isometric Tile To World Position Fix
Pull Request -
State: closed - Opened by Krashner over 1 year ago
#756 - Add JustPushed and SetRepeat methods to VirtualIntegerAxis
Pull Request -
State: closed - Opened by thatpixelguy almost 2 years ago
#755 - Add rotation matrix to camera ViewMatrix3D
Pull Request -
State: closed - Opened by conlanpatrek almost 2 years ago
- 2 comments
#754 - camera 3d view matrix does not include rotation
Issue -
State: closed - Opened by conlanpatrek almost 2 years ago
- 1 comment
#753 - RendererableComponentList uses unstable sorting algorithm
Issue -
State: open - Opened by nrmiller almost 2 years ago
- 1 comment
#752 - Fix t4 template sourcefolders
Pull Request -
State: closed - Opened by nrmiller almost 2 years ago
#751 - Use relative path for root assets
Pull Request -
State: closed - Opened by nrmiller almost 2 years ago
#750 - translate few docs into chinese
Pull Request -
State: closed - Opened by Saplonily about 2 years ago
- 5 comments
#749 - compiled effects with monogame 3.8.1 mgfxc
Pull Request -
State: closed - Opened by willtsay about 2 years ago
- 1 comment
#748 - Add note for Nez.MG38.csproj in README.md
Pull Request -
State: closed - Opened by futile about 2 years ago
#747 - Mathf.AngleBetweenVectors() does not compute the angle between vectors
Issue -
State: open - Opened by Diamond-Wolf about 2 years ago
- 1 comment
#746 - Don't activate buttons with gamepad when they are disabled.
Pull Request -
State: closed - Opened by oshelton about 2 years ago
#745 - Variable progressbar length
Pull Request -
State: closed - Opened by connor-lennox about 2 years ago
#744 - Nez.UI ProgressBar is a fixed length
Issue -
State: open - Opened by connor-lennox about 2 years ago
- 1 comment
#743 - FNA dynamic buffer warning: "Dynamic buffer using SetDataOptions.None, expect bad performance and broken output!"
Issue -
State: open - Opened by TheDreadWolf about 2 years ago
#742 - How to setup with vscode?
Issue -
State: open - Opened by ghost about 2 years ago
- 2 comments
#741 - Fix TooltipManager.HideAll modifying the _shownTooltips collection while iterating over it.
Pull Request -
State: closed - Opened by oshelton about 2 years ago
#740 - More fixes for disabled Colliders
Pull Request -
State: closed - Opened by thatpixelguy about 2 years ago
- 1 comment
#739 - Collider no longer registers with physics system when disabled
Pull Request -
State: closed - Opened by thatpixelguy about 2 years ago
#738 - typos in FAQ - UI.md
Pull Request -
State: closed - Opened by optimo over 2 years ago
#737 - typos in FAQ - NezUI.md
Pull Request -
State: closed - Opened by optimo over 2 years ago