Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / prime31/Nez issues and pull requests

#833 - Fix sprite animator

Pull Request - State: closed - Opened by ricardoianelli 22 days ago - 5 comments

#832 - Different framerate for each frame is bugged

Issue - State: closed - Opened by ricardoianelli 22 days ago

#830 - add public fields for elapsedTime and loopMode

Pull Request - State: closed - Opened by optimo about 1 month ago

#829 - Support for ctrl+click in ImGUI. Useful for specific editing of slider inputs

Pull Request - State: closed - Opened by BVS3 about 2 months ago

#828 - Add method to get remaining time on timers

Pull Request - State: closed - Opened by BVS3 about 2 months ago

#827 - Adding an exclude render layer renderer for deferred lighting

Pull Request - State: open - Opened by BVS3 about 2 months ago

#825 - API Reference

Issue - State: open - Opened by RealCrayfish 2 months ago - 2 comments

#824 - Use parameter in bitmap font extension method

Pull Request - State: closed - Opened by vicdotexe 3 months ago

#823 - Set technique on deferred lighting area lights

Pull Request - State: closed - Opened by BVS3 3 months ago

#822 - Register left control key with ImGui

Pull Request - State: closed - Opened by BVS3 3 months ago - 1 comment

#821 - Fix for decompressing Tiled maps

Pull Request - State: closed - Opened by BVS3 3 months ago

#820 - TiledMapMover: tile.GetNearestEdge -> Swapped method parameters

Pull Request - State: closed - Opened by stallratte 3 months ago

#819 - add method to get a single texture - AsepriteFile.cs

Pull Request - State: closed - Opened by optimo 3 months ago

#818 - add method to get a single texture - AsepriteFile.cs

Pull Request - State: closed - Opened by optimo 3 months ago

#817 - SpriteAnimator can't SetOriginNormalized in Animation?

Issue - State: open - Opened by legoeugen 3 months ago - 2 comments

#816 - Make Screen._graphicsManager public

Issue - State: closed - Opened by galennare 3 months ago - 2 comments

#815 - ChangeState non-generic method - TypeStateMachine.cs

Pull Request - State: closed - Opened by optimo 3 months ago

#814 - Images of Imagebuttons not scaling

Issue - State: open - Opened by pitaxed 4 months ago - 1 comment

#813 - Memory Leak in simple project - based on ninja sample

Issue - State: closed - Opened by rufreakde 4 months ago - 3 comments

#812 - reintroduce the InvertEffect

Pull Request - State: closed - Opened by optimo 4 months ago

#811 - Give a better warning on FNA when using a NezSpriteFont

Pull Request - State: closed - Opened by VictorKoenders 4 months ago

#809 - support for IsPaused on Entity - EntityList.cs

Pull Request - State: closed - Opened by optimo 4 months ago - 2 comments

#808 - add IsPaused public property - Entity.cs

Pull Request - State: closed - Opened by optimo 4 months ago - 1 comment

#807 - update DEBUG_MOVER for Pascal-casing TiledMapMover.cs

Pull Request - State: closed - Opened by optimo 4 months ago - 1 comment

#806 - Add method to disable gamepad focus- Stage.cs

Pull Request - State: closed - Opened by optimo 4 months ago - 1 comment

#805 - Added support for FNA.Core

Pull Request - State: closed - Opened by VictorKoenders 4 months ago

#803 - Allow LoadTmxMap to use NezContentManager for loading textures.

Pull Request - State: closed - Opened by adtennant 4 months ago

#802 - SetTile will no longer throw a DuplicateKeyException

Pull Request - State: closed - Opened by stallratte 4 months ago

#801 - Update ArcadeRigidbody.cs missed if for IsTrigger checks.

Pull Request - State: closed - Opened by weezard12 5 months ago

#800 - Fix for issue 799. Last uid is now also read.

Pull Request - State: closed - Opened by stallratte 5 months ago

#799 - Last tile in Tiled map CSV layer is always 0

Issue - State: open - Opened by adtennant 5 months ago - 1 comment

#798 - Initialize UserData Property for AsepriteSlice

Pull Request - State: closed - Opened by AristurtleDev 5 months ago

#797 - Tile layer memory consumption

Pull Request - State: closed - Opened by stallratte 5 months ago - 2 comments

#796 - UI: Fixed container alignment and label padding

Pull Request - State: closed - Opened by stallratte 6 months ago

#792 - Adds TryLoad Method to AsepriteFileLoader

Pull Request - State: closed - Opened by AristurtleDev 7 months ago

#791 - Expose `AsepriteFileLoader.ReadAsepriteFile` publicly

Pull Request - State: closed - Opened by adtennant 7 months ago

#790 - Few leftovers for Interfaces via GetComponent

Pull Request - State: closed - Opened by optimo 8 months ago

#789 - Fix bad math for Tiled sloped tiles

Pull Request - State: closed - Opened by optimo 8 months ago

#788 - public access to CurrentState in SimpleStateMachine

Pull Request - State: closed - Opened by optimo 8 months ago

#787 - allow Interfaces for GetComponent(s)

Pull Request - State: closed - Opened by optimo 8 months ago

#786 - Fix/aseprite linked cel

Pull Request - State: closed - Opened by AristurtleDev 9 months ago

#785 - Update FollowCamera.cs

Pull Request - State: closed - Opened by Jeff0502 9 months ago

#784 - Added direct link to docs

Pull Request - State: closed - Opened by Jeff0502 9 months ago

#782 - Check if font file has padding defined.

Pull Request - State: closed - Opened by xThuby 10 months ago

#781 - Adds support for loading Aseprite files

Pull Request - State: closed - Opened by AristurtleDev 10 months ago - 1 comment

#780 - Add rotation to debug render

Pull Request - State: closed - Opened by AntonK47 10 months ago

#779 - Added per frame framerate

Pull Request - State: closed - Opened by AristurtleDev 10 months ago

#777 - external api docs button on website

Pull Request - State: closed - Opened by aBanjo12 12 months ago

#775 - Outdated example in FAQs/Rendering.md

Issue - State: open - Opened by Hokome 12 months ago

#773 - Installation impossible in VS Code?

Issue - State: open - Opened by 990xan about 1 year ago - 1 comment

#772 - Add StopAllCoroutines() method

Pull Request - State: closed - Opened by thatpixelguy about 1 year ago

#771 - HardwareModeSwitch is MG38 only.

Pull Request - State: closed - Opened by xThuby about 1 year ago

#770 - HardModeSwitch is MG38 only

Pull Request - State: closed - Opened by xThuby about 1 year ago

#769 - Object template support for TiledMapLoader

Pull Request - State: closed - Opened by xThuby about 1 year ago

#768 - Check if scene is null before destroying entity

Pull Request - State: closed - Opened by xThuby about 1 year ago

#767 - HardwareModeSwitch arg to Core constructor

Pull Request - State: closed - Opened by xThuby about 1 year ago

#766 - DisposableAsset property not public.

Issue - State: open - Opened by xThuby about 1 year ago

#765 - Physics.Overlap rect not right size.

Issue - State: open - Opened by xThuby about 1 year ago

#764 - Imgui 1.89.5

Pull Request - State: closed - Opened by pocketninja over 1 year ago - 1 comment

#763 - .Net 7 Support

Issue - State: open - Opened by damianday over 1 year ago

#761 - Batcher.PushSprite does not round Sprite destination

Issue - State: closed - Opened by conlanpatrek over 1 year ago - 1 comment

#760 - Support two new hex color string formats

Pull Request - State: closed - Opened by dacher996 over 1 year ago

#759 - Support two new hex color string formats

Pull Request - State: closed - Opened by dacher996 over 1 year ago - 2 comments

#758 - Sprite and SpriteAnimator not showing images

Issue - State: closed - Opened by MoXxMgK over 1 year ago - 1 comment

#757 - Isometric Tile To World Position Fix

Pull Request - State: closed - Opened by Krashner over 1 year ago

#756 - Add JustPushed and SetRepeat methods to VirtualIntegerAxis

Pull Request - State: closed - Opened by thatpixelguy over 1 year ago

#755 - Add rotation matrix to camera ViewMatrix3D

Pull Request - State: closed - Opened by conlanpatrek over 1 year ago - 2 comments

#754 - camera 3d view matrix does not include rotation

Issue - State: closed - Opened by conlanpatrek over 1 year ago - 1 comment

#753 - RendererableComponentList uses unstable sorting algorithm

Issue - State: open - Opened by nrmiller almost 2 years ago - 1 comment

#752 - Fix t4 template sourcefolders

Pull Request - State: closed - Opened by nrmiller almost 2 years ago

#751 - Use relative path for root assets

Pull Request - State: closed - Opened by nrmiller almost 2 years ago

#750 - translate few docs into chinese

Pull Request - State: closed - Opened by Saplonily almost 2 years ago - 5 comments

#749 - compiled effects with monogame 3.8.1 mgfxc

Pull Request - State: closed - Opened by willtsay almost 2 years ago - 1 comment

#748 - Add note for Nez.MG38.csproj in README.md

Pull Request - State: closed - Opened by futile almost 2 years ago

#747 - Mathf.AngleBetweenVectors() does not compute the angle between vectors

Issue - State: open - Opened by Diamond-Wolf almost 2 years ago - 1 comment

#746 - Don't activate buttons with gamepad when they are disabled.

Pull Request - State: closed - Opened by oshelton about 2 years ago

#745 - Variable progressbar length

Pull Request - State: closed - Opened by connor-lennox about 2 years ago

#744 - Nez.UI ProgressBar is a fixed length

Issue - State: open - Opened by connor-lennox about 2 years ago - 1 comment

#742 - How to setup with vscode?

Issue - State: open - Opened by ghost about 2 years ago - 2 comments

#740 - More fixes for disabled Colliders

Pull Request - State: closed - Opened by thatpixelguy about 2 years ago - 1 comment

#739 - Collider no longer registers with physics system when disabled

Pull Request - State: closed - Opened by thatpixelguy about 2 years ago

#738 - typos in FAQ - UI.md

Pull Request - State: closed - Opened by optimo about 2 years ago

#737 - typos in FAQ - NezUI.md

Pull Request - State: closed - Opened by optimo about 2 years ago

#736 - fixed key repeat counters to make the console usable on scaled time

Pull Request - State: closed - Opened by puthre about 2 years ago

#735 - Fix debug console repeat key time

Pull Request - State: closed - Opened by puthre about 2 years ago

#734 - Fix FramesPerSecondCounter to render in screen space

Pull Request - State: closed - Opened by puthre about 2 years ago

#732 - fix FramesPerSecond component crash when no time passed at all

Pull Request - State: closed - Opened by puthre about 2 years ago