Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / pragmagic/godot-nim issues and pull requests

#29 - How to register a signal in GodotNim?

Issue - State: closed - Opened by zetashift over 6 years ago - 2 comments

#28 - [add] add `Impl` postfix for all methods to avoid ambiguity with procs

Pull Request - State: closed - Opened by survivorm over 6 years ago - 3 comments

#27 - Not builds godot api

Issue - State: closed - Opened by survivorm over 6 years ago - 3 comments

#26 - CanvasItem drawPolygon NilAccess

Issue - State: closed - Opened by rafallus over 6 years ago - 3 comments

#25 - How to use external C/C++ libraries?

Issue - State: closed - Opened by rama0x9 over 6 years ago - 5 comments

#24 - CubeMesh.size should be Vector3

Issue - State: closed - Opened by rafallus over 6 years ago - 2 comments

#23 - Error: unhandled exception: index out of bounds [IndexError]

Issue - State: closed - Opened by enthus1ast over 6 years ago - 3 comments

#22 - export Vector2 normalize proc

Pull Request - State: closed - Opened by jrenner over 6 years ago

#21 - Nake build fails on devel (of 16.05.18)

Issue - State: closed - Opened by survivorm over 6 years ago - 7 comments

#20 - Node2d globalPosition should be Vector2

Issue - State: closed - Opened by rosshadden over 6 years ago - 1 comment

#19 - Ambiguity for button methods

Issue - State: closed - Opened by survivorm over 6 years ago

#18 - Not working with master branch.

Issue - State: closed - Opened by ajunca over 6 years ago

#17 - Example request

Issue - State: open - Opened by survivorm over 6 years ago - 55 comments

#16 - Opening a file doesn't work

Issue - State: closed - Opened by bitstopper over 6 years ago - 2 comments

#15 - Cannot open include file: 'windows.h'

Issue - State: closed - Opened by exts over 6 years ago - 2 comments

#14 - nakefile.nim(5, 8) Error: cannot open 'godotapigen'

Issue - State: closed - Opened by ratherAnonymous almost 7 years ago - 10 comments

#13 - Vector operators don't seem to work

Issue - State: closed - Opened by rosshadden almost 7 years ago - 10 comments

#12 - Default values to functions vec2 and vec3.

Issue - State: closed - Opened by kakoeimon almost 7 years ago - 3 comments

#11 - Fix crash when passing nil seq to godot

Pull Request - State: closed - Opened by MednauN about 7 years ago

#10 - Fix transform `xform` methods for rect3

Pull Request - State: closed - Opened by kosz78 about 7 years ago

#9 - Rect2 is missing hasPoint

Issue - State: closed - Opened by rosshadden about 7 years ago - 3 comments

#8 - isAction(Just)?(Pressed|Released) don't work

Issue - State: closed - Opened by rosshadden about 7 years ago - 1 comment

#7 - Fix nil pointer exception for variant from arrays

Pull Request - State: closed - Opened by kosz78 about 7 years ago

#6 - Leveraging types from nim's standard library

Issue - State: closed - Opened by rosshadden over 7 years ago - 2 comments

#5 - nimble installs the 0.3.0 version

Issue - State: closed - Opened by DriNeo over 7 years ago - 6 comments

#4 - Nested project folder

Issue - State: closed - Opened by rosshadden over 7 years ago - 1 comment

#3 - [Suggestion] Show progress of generating godot api bindings

Issue - State: closed - Opened by ghost over 7 years ago

#2 - Made godot_headers a submodule

Pull Request - State: closed - Opened by rosshadden over 7 years ago - 2 comments

#1 - Usage

Issue - State: closed - Opened by rosshadden over 7 years ago - 19 comments