Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / pragmagic/godot-nim issues and pull requests
#29 - How to register a signal in GodotNim?
Issue -
State: closed - Opened by zetashift over 6 years ago
- 2 comments
#28 - [add] add `Impl` postfix for all methods to avoid ambiguity with procs
Pull Request -
State: closed - Opened by survivorm over 6 years ago
- 3 comments
#27 - Not builds godot api
Issue -
State: closed - Opened by survivorm over 6 years ago
- 3 comments
#26 - CanvasItem drawPolygon NilAccess
Issue -
State: closed - Opened by rafallus over 6 years ago
- 3 comments
#25 - How to use external C/C++ libraries?
Issue -
State: closed - Opened by rama0x9 over 6 years ago
- 5 comments
#24 - CubeMesh.size should be Vector3
Issue -
State: closed - Opened by rafallus over 6 years ago
- 2 comments
#23 - Error: unhandled exception: index out of bounds [IndexError]
Issue -
State: closed - Opened by enthus1ast over 6 years ago
- 3 comments
#22 - export Vector2 normalize proc
Pull Request -
State: closed - Opened by jrenner over 6 years ago
#21 - Nake build fails on devel (of 16.05.18)
Issue -
State: closed - Opened by survivorm over 6 years ago
- 7 comments
#20 - Node2d globalPosition should be Vector2
Issue -
State: closed - Opened by rosshadden over 6 years ago
- 1 comment
#19 - Ambiguity for button methods
Issue -
State: closed - Opened by survivorm over 6 years ago
#18 - Not working with master branch.
Issue -
State: closed - Opened by ajunca over 6 years ago
#17 - Example request
Issue -
State: open - Opened by survivorm over 6 years ago
- 55 comments
#16 - Opening a file doesn't work
Issue -
State: closed - Opened by bitstopper over 6 years ago
- 2 comments
#15 - Cannot open include file: 'windows.h'
Issue -
State: closed - Opened by exts over 6 years ago
- 2 comments
#14 - nakefile.nim(5, 8) Error: cannot open 'godotapigen'
Issue -
State: closed - Opened by ratherAnonymous almost 7 years ago
- 10 comments
#13 - Vector operators don't seem to work
Issue -
State: closed - Opened by rosshadden almost 7 years ago
- 10 comments
#12 - Default values to functions vec2 and vec3.
Issue -
State: closed - Opened by kakoeimon almost 7 years ago
- 3 comments
#11 - Fix crash when passing nil seq to godot
Pull Request -
State: closed - Opened by MednauN about 7 years ago
#10 - Fix transform `xform` methods for rect3
Pull Request -
State: closed - Opened by kosz78 about 7 years ago
#9 - Rect2 is missing hasPoint
Issue -
State: closed - Opened by rosshadden about 7 years ago
- 3 comments
#8 - isAction(Just)?(Pressed|Released) don't work
Issue -
State: closed - Opened by rosshadden about 7 years ago
- 1 comment
#7 - Fix nil pointer exception for variant from arrays
Pull Request -
State: closed - Opened by kosz78 about 7 years ago
#6 - Leveraging types from nim's standard library
Issue -
State: closed - Opened by rosshadden over 7 years ago
- 2 comments
#5 - nimble installs the 0.3.0 version
Issue -
State: closed - Opened by DriNeo over 7 years ago
- 6 comments
#4 - Nested project folder
Issue -
State: closed - Opened by rosshadden over 7 years ago
- 1 comment
#3 - [Suggestion] Show progress of generating godot api bindings
Issue -
State: closed - Opened by ghost over 7 years ago
#2 - Made godot_headers a submodule
Pull Request -
State: closed - Opened by rosshadden over 7 years ago
- 2 comments
#1 - Usage
Issue -
State: closed - Opened by rosshadden over 7 years ago
- 19 comments