Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / pragmagic/godot-nim issues and pull requests
#128 - Cant compile to wasm
Issue -
State: open - Opened by Andrey-worker over 1 year ago
#127 - Added game
Pull Request -
State: closed - Opened by ArikRahman almost 2 years ago
#126 - Update to maintained VSCode extension
Pull Request -
State: open - Opened by ShalokShalom almost 2 years ago
#125 - Output is flooding with `A foreign thread is created` when i use NavigationAgent
Issue -
State: closed - Opened by DarthvaderBn about 2 years ago
#124 - is this abandoned?
Issue -
State: open - Opened by DarthvaderBn over 2 years ago
- 7 comments
#123 - Error: type expected, but got symbol 'Array' of kind 'enumField'
Issue -
State: closed - Opened by system-er over 2 years ago
- 1 comment
#122 - I can't find the answers
Issue -
State: open - Opened by DryomaDev over 2 years ago
#121 - godot-nim crashing godot (windows 10) [Solved?]
Issue -
State: open - Opened by DarthvaderBn over 2 years ago
#120 - nake build error:: type expected but got symbol 'Array' of kind 'enumField'
Issue -
State: open - Opened by Yinisiki2 over 2 years ago
- 2 comments
#119 - Is this abandoned? What's happening
Issue -
State: open - Opened by heysokam over 2 years ago
- 4 comments
#118 - Added abillity to generate templates to prevent needing to write 'self.'
Pull Request -
State: closed - Opened by beef331 almost 3 years ago
#117 - Improved error handling using macros.error
Pull Request -
State: closed - Opened by beef331 almost 3 years ago
- 2 comments
#116 - Export questions
Issue -
State: open - Opened by insomniacUNDERSCORElemon almost 3 years ago
- 2 comments
#115 - Documentation search doesn't do anything
Issue -
State: open - Opened by insomniacUNDERSCORElemon almost 3 years ago
#114 - Fixes for 0 length seqs and strings
Pull Request -
State: closed - Opened by dsrw almost 3 years ago
#113 - How to deal with exceptions? (and other beginner notes)
Issue -
State: closed - Opened by insomniacUNDERSCORElemon almost 3 years ago
- 7 comments
#112 - Nake build failed if GODOT_BIN path contains space character
Issue -
State: open - Opened by Hapenia-Lans almost 3 years ago
#111 - Nake Build Error
Issue -
State: open - Opened by raelite almost 3 years ago
- 14 comments
#110 - added warning about spaces in project path
Pull Request -
State: closed - Opened by Niminem almost 3 years ago
- 1 comment
#109 - GDExtentions Support
Issue -
State: open - Opened by tonogram almost 3 years ago
- 1 comment
#108 - Add proc directionTo for vector2 and vector3
Issue -
State: open - Opened by DarthvaderBn almost 3 years ago
#107 - Basis getEuler behavior
Issue -
State: open - Opened by ghost about 3 years ago
#106 - fixed bug in basis transpose
Pull Request -
State: closed - Opened by geekrelief about 3 years ago
- 1 comment
#105 - New native extension system for 4.0
Issue -
State: closed - Opened by insomniacUNDERSCORElemon about 3 years ago
- 1 comment
#104 - Generate .dll for other platforms (like Linux)
Issue -
State: open - Opened by DarthvaderBn over 3 years ago
- 4 comments
#103 - Issue with connecting signal BodyEntered (area)
Issue -
State: closed - Opened by DarthvaderBn over 3 years ago
- 1 comment
#102 - Nim constructor not found for class BulletPhysicsDirectSpaceState
Issue -
State: open - Opened by geekrelief over 3 years ago
- 1 comment
#101 - basis: added x,y,z (column) properties
Pull Request -
State: closed - Opened by geekrelief over 3 years ago
#100 - arrays.nim: added Variant varargs type converter for newArray
Pull Request -
State: open - Opened by geekrelief over 3 years ago
#99 - Creating Arrays and PoolArrays
Issue -
State: open - Opened by geekrelief over 3 years ago
- 1 comment
#98 - Godot 3.3 support?
Issue -
State: closed - Opened by Niminem over 3 years ago
- 2 comments
#97 - Update API documentation
Issue -
State: open - Opened by EchoPouet over 3 years ago
#96 - Move template `definePoolArray` below arrays import to fix latest Nim devel
Pull Request -
State: closed - Opened by jyapayne over 3 years ago
#95 - Change VariantType to workaround compiler issue
Pull Request -
State: closed - Opened by jyapayne over 3 years ago
- 3 comments
#94 - PoolArray does not support size()
Issue -
State: closed - Opened by DarthvaderBn over 3 years ago
- 1 comment
#93 - Support nim case insensitivity in pragmas
Pull Request -
State: closed - Opened by beef331 over 3 years ago
#92 - Error: unhandled exception: index 89678 not in 0 .. 89677 [IndexDefect]
Issue -
State: closed - Opened by EmilianaWeiss over 3 years ago
- 2 comments
#91 - Error when accessing PhysicsDirectSpaceState
Issue -
State: closed - Opened by alexpardes over 3 years ago
- 3 comments
#90 - Accessors for properties, Object._set override not firing?
Issue -
State: closed - Opened by geekrelief over 3 years ago
- 2 comments
#89 - Is BSD supported with this?
Issue -
State: open - Opened by ghost over 3 years ago
- 1 comment
#89 - Is BSD supported with this?
Issue -
State: open - Opened by ghost over 3 years ago
- 1 comment
#88 - gdexport on method exports without transforming
Pull Request -
State: open - Opened by geekrelief over 3 years ago
- 2 comments
#87 - method assumes virtual methods always start with an underscore
Issue -
State: closed - Opened by geekrelief over 3 years ago
- 3 comments
#86 - Object's get and set methods return nil method pointers and crash.
Issue -
State: closed - Opened by geekrelief over 3 years ago
- 4 comments
#85 - Godot crashes after building godot-nim in existing project
Issue -
State: closed - Opened by DarthvaderBn over 3 years ago
- 8 comments
#84 - Error when exporting `seq[T]`
Issue -
State: open - Opened by arunvickram over 3 years ago
- 2 comments
#83 - added async handling for signals
Pull Request -
State: open - Opened by geekrelief over 3 years ago
- 1 comment
#82 - i don't know how to set GODOT_BIN
Issue -
State: closed - Opened by DarthvaderBn over 3 years ago
- 2 comments
#81 - godot-nim compilation breaks on nim 979148e86
Issue -
State: closed - Opened by geekrelief over 3 years ago
- 8 comments
#80 - Yield on signal implementation?
Issue -
State: open - Opened by arunvickram over 3 years ago
- 13 comments
#79 - added signal declaration
Pull Request -
State: open - Opened by geekrelief almost 4 years ago
- 12 comments
#78 - added signal declaration
Pull Request -
State: closed - Opened by geekrelief almost 4 years ago
- 1 comment
#77 - added signal declaration
Pull Request -
State: closed - Opened by geekrelief almost 4 years ago
#76 - added signal declaration
Pull Request -
State: closed - Opened by geekrelief almost 4 years ago
#75 - Added moveToward for vectors.
Pull Request -
State: closed - Opened by arunvickram almost 4 years ago
- 3 comments
#74 - Registering custom signals with multiple arguments
Issue -
State: open - Opened by arunvickram almost 4 years ago
- 63 comments
#73 - Generate .gdns files?
Issue -
State: open - Opened by arunvickram almost 4 years ago
- 9 comments
#72 - I cannot compile anymore, for some reason
Issue -
State: closed - Opened by Skaruts almost 4 years ago
- 6 comments
#71 - Loading in thread
Issue -
State: closed - Opened by kzerot almost 4 years ago
- 1 comment
#70 - cannot build sample
Issue -
State: closed - Opened by jeangit almost 4 years ago
- 2 comments
#69 - Clarify version compability
Pull Request -
State: closed - Opened by ShalokShalom almost 4 years ago
- 2 comments
#68 - objectDestroy does not call into the engine to free objects?
Issue -
State: closed - Opened by geekrelief almost 4 years ago
- 1 comment
#67 - Godot language support
Issue -
State: open - Opened by ShalokShalom almost 4 years ago
#66 - Bring in improvements from other gdnative libraries
Issue -
State: open - Opened by rosshadden about 4 years ago
- 4 comments
#65 - How to compile for Android/iOS platforms
Issue -
State: closed - Opened by tavurth about 4 years ago
- 1 comment
#64 - Use getNode to modify label text?
Issue -
State: closed - Opened by Riku5543 about 4 years ago
- 3 comments
#63 - Exported variables don't update in Inspector when debugging
Issue -
State: open - Opened by WinstonHartnett about 4 years ago
- 3 comments
#62 - Api generation fails
Issue -
State: open - Opened by HugoP707 about 4 years ago
- 5 comments
#61 - Consider including the bindings for the latest version of Godot instead of builing them with every new project
Issue -
State: closed - Opened by HugoP707 about 4 years ago
- 1 comment
#60 - Godot debug hangs
Issue -
State: closed - Opened by WinstonHartnett about 4 years ago
- 2 comments
#59 - --hotcodereloading:on How to get it working?
Issue -
State: closed - Opened by geekrelief over 4 years ago
- 3 comments
#58 - Can't build sample app on Mac, environment variable not working
Issue -
State: closed - Opened by wyattjsmith1 over 4 years ago
- 2 comments
#57 - Update README and docs to show this works with Nim 1.2 and Godot 3.2
Issue -
State: closed - Opened by geekrelief over 4 years ago
- 6 comments
#56 - Fix variant size for 32bit platform with memory alignment
Pull Request -
State: closed - Opened by kosz78 over 4 years ago
#55 - add gensym in hygienic template fix thanks to demotohiro
Pull Request -
State: closed - Opened by zetashift over 4 years ago
- 1 comment
#54 - How to access fields in GDScritp from Nim?
Issue -
State: closed - Opened by Skaruts over 4 years ago
- 4 comments
#53 - nake loops forever when something fails
Issue -
State: closed - Opened by Skaruts over 4 years ago
- 3 comments
#52 - Getting errors using {.gdExport.} pragma
Issue -
State: closed - Opened by Skaruts over 4 years ago
- 3 comments
#51 - Godot 3.1 header support?
Issue -
State: closed - Opened by zetashift over 4 years ago
- 2 comments
#50 - how use ?
Issue -
State: closed - Opened by Gawaboumgaa almost 5 years ago
- 5 comments
#49 - Using VCC makes Godot crash on Windows 10
Issue -
State: closed - Opened by zetashift almost 5 years ago
- 1 comment
#48 - Add self to field initialization
Pull Request -
State: closed - Opened by rafallus about 5 years ago
#47 - Fix possible double free memory on exit
Pull Request -
State: closed - Opened by kosz78 about 5 years ago
#46 - Multithread singletons
Issue -
State: open - Opened by rafallus about 5 years ago
- 6 comments
#45 - Update for nim 0.20
Pull Request -
State: closed - Opened by rafallus about 5 years ago
- 2 comments
#44 - 0.20, stub, windows -> cannot open file: engine
Issue -
State: closed - Opened by travisstaloch about 5 years ago
- 15 comments
#43 - [Question] Install latest working version
Issue -
State: closed - Opened by abraaofilho10 over 5 years ago
- 7 comments
#42 - Nim 0.19/devel compatibility
Pull Request -
State: closed - Opened by bluenote10 over 5 years ago
- 25 comments
#41 - Nim 0.19
Issue -
State: closed - Opened by rafallus almost 6 years ago
- 10 comments
#40 - Recursive dependencies of gdobj
Issue -
State: closed - Opened by ekliot almost 6 years ago
- 3 comments
#39 - Instanced scene won't show in editor
Issue -
State: closed - Opened by zetashift almost 6 years ago
- 2 comments
#38 - AutoLoad Singleton using Nim?
Issue -
State: closed - Opened by zetashift almost 6 years ago
- 10 comments
#37 - Make `classRegistry` use hashes instead of strings as keys for faster…
Pull Request -
State: closed - Opened by MednauN about 6 years ago
#36 - Undeclared identifier errors
Issue -
State: closed - Opened by zetashift about 6 years ago
- 2 comments
#35 - Cannot compile on windows 10?
Issue -
State: closed - Opened by i-void about 6 years ago
- 2 comments
#34 - SIGSEGV: Illegal storage access
Issue -
State: closed - Opened by DrMoriarty about 6 years ago
- 3 comments
#33 - Crashes in android
Issue -
State: closed - Opened by DrMoriarty about 6 years ago
- 7 comments
#32 - Building fails on current devel
Issue -
State: closed - Opened by rama0x9 about 6 years ago
- 13 comments
#31 - Fix `system.of` being preferred over `godot.of` in some cases
Pull Request -
State: closed - Opened by MednauN about 6 years ago
#30 - Preload a scene and create instance?
Issue -
State: closed - Opened by jrenner over 6 years ago
- 10 comments