Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / pragmagic/godot-nim issues and pull requests

#128 - Cant compile to wasm

Issue - State: open - Opened by Andrey-worker over 1 year ago

#127 - Added game

Pull Request - State: closed - Opened by ArikRahman almost 2 years ago

#126 - Update to maintained VSCode extension

Pull Request - State: open - Opened by ShalokShalom almost 2 years ago

#124 - is this abandoned?

Issue - State: open - Opened by DarthvaderBn over 2 years ago - 7 comments

#123 - Error: type expected, but got symbol 'Array' of kind 'enumField'

Issue - State: closed - Opened by system-er over 2 years ago - 1 comment

#122 - I can't find the answers

Issue - State: open - Opened by DryomaDev over 2 years ago

#121 - godot-nim crashing godot (windows 10) [Solved?]

Issue - State: open - Opened by DarthvaderBn over 2 years ago

#120 - nake build error:: type expected but got symbol 'Array' of kind 'enumField'

Issue - State: open - Opened by Yinisiki2 over 2 years ago - 2 comments

#119 - Is this abandoned? What's happening

Issue - State: open - Opened by heysokam over 2 years ago - 4 comments

#118 - Added abillity to generate templates to prevent needing to write 'self.'

Pull Request - State: closed - Opened by beef331 almost 3 years ago

#117 - Improved error handling using macros.error

Pull Request - State: closed - Opened by beef331 almost 3 years ago - 2 comments

#116 - Export questions

Issue - State: open - Opened by insomniacUNDERSCORElemon almost 3 years ago - 2 comments

#115 - Documentation search doesn't do anything

Issue - State: open - Opened by insomniacUNDERSCORElemon almost 3 years ago

#114 - Fixes for 0 length seqs and strings

Pull Request - State: closed - Opened by dsrw almost 3 years ago

#113 - How to deal with exceptions? (and other beginner notes)

Issue - State: closed - Opened by insomniacUNDERSCORElemon almost 3 years ago - 7 comments

#111 - Nake Build Error

Issue - State: open - Opened by raelite almost 3 years ago - 14 comments

#110 - added warning about spaces in project path

Pull Request - State: closed - Opened by Niminem almost 3 years ago - 1 comment

#109 - GDExtentions Support

Issue - State: open - Opened by tonogram almost 3 years ago - 1 comment

#108 - Add proc directionTo for vector2 and vector3

Issue - State: open - Opened by DarthvaderBn almost 3 years ago

#107 - Basis getEuler behavior

Issue - State: open - Opened by ghost about 3 years ago

#106 - fixed bug in basis transpose

Pull Request - State: closed - Opened by geekrelief about 3 years ago - 1 comment

#105 - New native extension system for 4.0

Issue - State: closed - Opened by insomniacUNDERSCORElemon about 3 years ago - 1 comment

#104 - Generate .dll for other platforms (like Linux)

Issue - State: open - Opened by DarthvaderBn over 3 years ago - 4 comments

#103 - Issue with connecting signal BodyEntered (area)

Issue - State: closed - Opened by DarthvaderBn over 3 years ago - 1 comment

#102 - Nim constructor not found for class BulletPhysicsDirectSpaceState

Issue - State: open - Opened by geekrelief over 3 years ago - 1 comment

#101 - basis: added x,y,z (column) properties

Pull Request - State: closed - Opened by geekrelief over 3 years ago

#100 - arrays.nim: added Variant varargs type converter for newArray

Pull Request - State: open - Opened by geekrelief over 3 years ago

#99 - Creating Arrays and PoolArrays

Issue - State: open - Opened by geekrelief over 3 years ago - 1 comment

#98 - Godot 3.3 support?

Issue - State: closed - Opened by Niminem over 3 years ago - 2 comments

#97 - Update API documentation

Issue - State: open - Opened by EchoPouet over 3 years ago

#95 - Change VariantType to workaround compiler issue

Pull Request - State: closed - Opened by jyapayne over 3 years ago - 3 comments

#94 - PoolArray does not support size()

Issue - State: closed - Opened by DarthvaderBn over 3 years ago - 1 comment

#93 - Support nim case insensitivity in pragmas

Pull Request - State: closed - Opened by beef331 over 3 years ago

#92 - Error: unhandled exception: index 89678 not in 0 .. 89677 [IndexDefect]

Issue - State: closed - Opened by EmilianaWeiss over 3 years ago - 2 comments

#91 - Error when accessing PhysicsDirectSpaceState

Issue - State: closed - Opened by alexpardes over 3 years ago - 3 comments

#90 - Accessors for properties, Object._set override not firing?

Issue - State: closed - Opened by geekrelief over 3 years ago - 2 comments

#89 - Is BSD supported with this?

Issue - State: open - Opened by ghost over 3 years ago - 1 comment

#89 - Is BSD supported with this?

Issue - State: open - Opened by ghost over 3 years ago - 1 comment

#88 - gdexport on method exports without transforming

Pull Request - State: open - Opened by geekrelief over 3 years ago - 2 comments

#87 - method assumes virtual methods always start with an underscore

Issue - State: closed - Opened by geekrelief over 3 years ago - 3 comments

#86 - Object's get and set methods return nil method pointers and crash.

Issue - State: closed - Opened by geekrelief over 3 years ago - 4 comments

#85 - Godot crashes after building godot-nim in existing project

Issue - State: closed - Opened by DarthvaderBn over 3 years ago - 8 comments

#84 - Error when exporting `seq[T]`

Issue - State: open - Opened by arunvickram over 3 years ago - 2 comments

#83 - added async handling for signals

Pull Request - State: open - Opened by geekrelief over 3 years ago - 1 comment

#82 - i don't know how to set GODOT_BIN

Issue - State: closed - Opened by DarthvaderBn over 3 years ago - 2 comments

#81 - godot-nim compilation breaks on nim 979148e86

Issue - State: closed - Opened by geekrelief over 3 years ago - 8 comments

#80 - Yield on signal implementation?

Issue - State: open - Opened by arunvickram over 3 years ago - 13 comments

#79 - added signal declaration

Pull Request - State: open - Opened by geekrelief almost 4 years ago - 12 comments

#78 - added signal declaration

Pull Request - State: closed - Opened by geekrelief almost 4 years ago - 1 comment

#77 - added signal declaration

Pull Request - State: closed - Opened by geekrelief almost 4 years ago

#76 - added signal declaration

Pull Request - State: closed - Opened by geekrelief almost 4 years ago

#75 - Added moveToward for vectors.

Pull Request - State: closed - Opened by arunvickram almost 4 years ago - 3 comments

#74 - Registering custom signals with multiple arguments

Issue - State: open - Opened by arunvickram almost 4 years ago - 63 comments

#73 - Generate .gdns files?

Issue - State: open - Opened by arunvickram almost 4 years ago - 9 comments

#72 - I cannot compile anymore, for some reason

Issue - State: closed - Opened by Skaruts almost 4 years ago - 6 comments

#71 - Loading in thread

Issue - State: closed - Opened by kzerot almost 4 years ago - 1 comment

#70 - cannot build sample

Issue - State: closed - Opened by jeangit almost 4 years ago - 2 comments

#69 - Clarify version compability

Pull Request - State: closed - Opened by ShalokShalom almost 4 years ago - 2 comments

#68 - objectDestroy does not call into the engine to free objects?

Issue - State: closed - Opened by geekrelief almost 4 years ago - 1 comment

#67 - Godot language support

Issue - State: open - Opened by ShalokShalom almost 4 years ago

#66 - Bring in improvements from other gdnative libraries

Issue - State: open - Opened by rosshadden about 4 years ago - 4 comments

#65 - How to compile for Android/iOS platforms

Issue - State: closed - Opened by tavurth about 4 years ago - 1 comment

#64 - Use getNode to modify label text?

Issue - State: closed - Opened by Riku5543 about 4 years ago - 3 comments

#63 - Exported variables don't update in Inspector when debugging

Issue - State: open - Opened by WinstonHartnett about 4 years ago - 3 comments

#62 - Api generation fails

Issue - State: open - Opened by HugoP707 about 4 years ago - 5 comments

#60 - Godot debug hangs

Issue - State: closed - Opened by WinstonHartnett about 4 years ago - 2 comments

#59 - --hotcodereloading:on How to get it working?

Issue - State: closed - Opened by geekrelief over 4 years ago - 3 comments

#58 - Can't build sample app on Mac, environment variable not working

Issue - State: closed - Opened by wyattjsmith1 over 4 years ago - 2 comments

#57 - Update README and docs to show this works with Nim 1.2 and Godot 3.2

Issue - State: closed - Opened by geekrelief over 4 years ago - 6 comments

#56 - Fix variant size for 32bit platform with memory alignment

Pull Request - State: closed - Opened by kosz78 over 4 years ago

#55 - add gensym in hygienic template fix thanks to demotohiro

Pull Request - State: closed - Opened by zetashift over 4 years ago - 1 comment

#54 - How to access fields in GDScritp from Nim?

Issue - State: closed - Opened by Skaruts over 4 years ago - 4 comments

#53 - nake loops forever when something fails

Issue - State: closed - Opened by Skaruts over 4 years ago - 3 comments

#52 - Getting errors using {.gdExport.} pragma

Issue - State: closed - Opened by Skaruts over 4 years ago - 3 comments

#51 - Godot 3.1 header support?

Issue - State: closed - Opened by zetashift over 4 years ago - 2 comments

#50 - how use ?

Issue - State: closed - Opened by Gawaboumgaa almost 5 years ago - 5 comments

#49 - Using VCC makes Godot crash on Windows 10

Issue - State: closed - Opened by zetashift almost 5 years ago - 1 comment

#48 - Add self to field initialization

Pull Request - State: closed - Opened by rafallus about 5 years ago

#47 - Fix possible double free memory on exit

Pull Request - State: closed - Opened by kosz78 about 5 years ago

#46 - Multithread singletons

Issue - State: open - Opened by rafallus about 5 years ago - 6 comments

#45 - Update for nim 0.20

Pull Request - State: closed - Opened by rafallus about 5 years ago - 2 comments

#44 - 0.20, stub, windows -> cannot open file: engine

Issue - State: closed - Opened by travisstaloch about 5 years ago - 15 comments

#43 - [Question] Install latest working version

Issue - State: closed - Opened by abraaofilho10 over 5 years ago - 7 comments

#42 - Nim 0.19/devel compatibility

Pull Request - State: closed - Opened by bluenote10 over 5 years ago - 25 comments

#41 - Nim 0.19

Issue - State: closed - Opened by rafallus almost 6 years ago - 10 comments

#40 - Recursive dependencies of gdobj

Issue - State: closed - Opened by ekliot almost 6 years ago - 3 comments

#39 - Instanced scene won't show in editor

Issue - State: closed - Opened by zetashift almost 6 years ago - 2 comments

#38 - AutoLoad Singleton using Nim?

Issue - State: closed - Opened by zetashift almost 6 years ago - 10 comments

#37 - Make `classRegistry` use hashes instead of strings as keys for faster…

Pull Request - State: closed - Opened by MednauN about 6 years ago

#36 - Undeclared identifier errors

Issue - State: closed - Opened by zetashift about 6 years ago - 2 comments

#35 - Cannot compile on windows 10?

Issue - State: closed - Opened by i-void about 6 years ago - 2 comments

#34 - SIGSEGV: Illegal storage access

Issue - State: closed - Opened by DrMoriarty about 6 years ago - 3 comments

#33 - Crashes in android

Issue - State: closed - Opened by DrMoriarty about 6 years ago - 7 comments

#32 - Building fails on current devel

Issue - State: closed - Opened by rama0x9 about 6 years ago - 13 comments

#31 - Fix `system.of` being preferred over `godot.of` in some cases

Pull Request - State: closed - Opened by MednauN about 6 years ago

#30 - Preload a scene and create instance?

Issue - State: closed - Opened by jrenner over 6 years ago - 10 comments