Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / pmndrs/cannon-es issues and pull requests
#210 - `World` is not cleared properly on demo restarts leading to super lag
Issue -
State: open - Opened by kungfooman 1 day ago
#209 - Make cannon-es deterministic
Issue -
State: open - Opened by johnnyrainbow about 1 month ago
- 2 comments
#207 - Momentum is not conserved
Issue -
State: open - Opened by Jasbir23 2 months ago
- 1 comment
#206 - Material on shapes seems to be ignored
Issue -
State: open - Opened by bobWinner 3 months ago
#203 - Raycast with Ray.intersectBodies only hits first in array
Issue -
State: open - Opened by jmpedrosa 6 months ago
#202 - Weird collision between plane and complex polyhedron
Issue -
State: open - Opened by SamarthBagga 7 months ago
- 1 comment
#201 - My ground is Trimesh, and the character is Sphere. The collision result is not very normal
Issue -
State: open - Opened by 3261564019 7 months ago
#200 - Collisions not working consistently with convex polyhedrons
Issue -
State: open - Opened by henryegloff 8 months ago
- 2 comments
#199 - Request for Soft Body Physics Feature in Cannon-es
Issue -
State: closed - Opened by barisskas 8 months ago
- 2 comments
#198 - BUG: RaycastAll fails to detect sleeping and static bodies at expected y position
Issue -
State: open - Opened by johnnyrainbow 9 months ago
- 2 comments
#197 - chore(docs): add supported shape collision pairs table to getting-started.md
Pull Request -
State: closed - Opened by isaac-mason 9 months ago
#195 - How to know when world.raycastAll has fully resolved
Issue -
State: closed - Opened by johnnyrainbow 9 months ago
- 1 comment
#192 - why the fixed body position is updated?
Issue -
State: closed - Opened by keman5 11 months ago
- 1 comment
#191 - Fix world interpolation
Pull Request -
State: open - Opened by Markonis 12 months ago
- 2 comments
#190 - Make code with examples more accessible
Issue -
State: closed - Opened by Alex277777 12 months ago
#189 - Default `collisionFilterGroup` to `-1` (all groups) instead of `1` (first group)
Pull Request -
State: open - Opened by ChrisAcrobat about 1 year ago
#187 - Event `collide` is only thrown once when stacked objects enter trigger
Issue -
State: closed - Opened by ChrisAcrobat about 1 year ago
- 1 comment
#185 - Redirect examples/ to examples
Pull Request -
State: open - Opened by ChrisAcrobat about 1 year ago
#184 - Fix incorrect hitFaceIndex value being returned in World.raycastClosest
Pull Request -
State: closed - Opened by DakotaLarson about 1 year ago
#181 - ConvexPolyhedron isn't working for certain vertices
Issue -
State: open - Opened by Gartenimperator over 1 year ago
#180 - About the basic parameter units of RaycastVehicle in canon-es
Issue -
State: open - Opened by Amos-research9725 over 1 year ago
#179 - I added a model, I don't know why there is no physical characteristics
Issue -
State: open - Opened by pxim over 1 year ago
#178 - What are indices parameters of CANNON.Trimesh function?
Issue -
State: open - Opened by Pasquale-Raso over 1 year ago
#177 - Unknown Force is applied on some vertically stacked cubes on straight plane?
Issue -
State: open - Opened by prathamVaidya over 1 year ago
- 4 comments
#176 - Documentation for vectorToWorldFrame() incorrect
Issue -
State: open - Opened by gnbl over 1 year ago
#175 - getVelocityAtWorldPoint() requires result parameter, despite returning result
Issue -
State: open - Opened by gnbl over 1 year ago
- 1 comment
#174 - How can I get a list of bodies touching the line between two vectors?
Issue -
State: open - Opened by Preston-Harrison over 1 year ago
- 1 comment
#172 - RaycastVehicle: We have twice call updateWheelTransformWorld in updateWheelTransform(from updateVehicle) and then in castRay
Issue -
State: open - Opened by dimbodek almost 2 years ago
#171 - DisableMotor() method does not work in HingeConstraint.
Issue -
State: open - Opened by zhitongcui almost 2 years ago
- 1 comment
#170 - ConvexPolyhedron: Tetrahedron working vs. not working
Issue -
State: open - Opened by bizzybora almost 2 years ago
- 3 comments
#169 - Documentation question: After getting the red box wireframe working, and want to get gray boxes bouncing...
Issue -
State: open - Opened by salamanders almost 2 years ago
#168 - keep class
Pull Request -
State: closed - Opened by sean-codes almost 2 years ago
#167 - can anyone help me about using webpack to use it in one js file ?
Issue -
State: open - Opened by albert-estradera almost 2 years ago
#166 - The movement of a spinning ball in cannon js has an unexpected deviation that depends on the direction of the movement itself
Issue -
State: closed - Opened by stuurgurs almost 2 years ago
#165 - penetrate explosion
Issue -
State: closed - Opened by unikevin almost 2 years ago
#164 - [ Question ] Spheres going through body with mass equal zero
Issue -
State: open - Opened by iondrimba almost 2 years ago
#163 - Add friction gravity demo, small frictionGravity jsdoc fix
Pull Request -
State: open - Opened by isaac-mason almost 2 years ago
#162 - Chaining Hinges behaviour
Issue -
State: open - Opened by fjavierv almost 2 years ago
#161 - Update ConvexPolyhedron.ts
Pull Request -
State: open - Opened by frankieali about 2 years ago
#160 - Orientation of a body
Issue -
State: open - Opened by fragarray about 2 years ago
- 1 comment
#158 - console.log on ConvexPolyhedron.ts
Issue -
State: open - Opened by frankieali about 2 years ago
- 1 comment
#157 - how to find a constraint ?
Issue -
State: open - Opened by DiuDono about 2 years ago
#156 - Fix: Friction disappears when manually applying gravity #224
Pull Request -
State: closed - Opened by chnicoloso about 2 years ago
- 12 comments
#155 - Allow for easier creation of a convex hull
Pull Request -
State: closed - Opened by Dannie226 about 2 years ago
- 6 comments
#154 - Calling getVelocityAtWorldPoint yields Uncaught TypeError: worldPoint.vsub is not a function
Issue -
State: open - Opened by judah-w about 2 years ago
#153 - Fixing the local axes orientation of an exported gltf model to get the correct quaternion coordinates
Issue -
State: open - Opened by mohAmineBrs about 2 years ago
#152 - Please, add Debug Drawer
Issue -
State: open - Opened by 8Observer8 about 2 years ago
- 18 comments
#151 - how can i flip faceNormals?
Issue -
State: open - Opened by SeanSure over 2 years ago
- 1 comment
#150 - Quaternion::setFromEuler documentation for TypeDoc coverage
Pull Request -
State: closed - Opened by gtim over 2 years ago
#148 - Is it possible to import Cannon ES just like Cannon JS
Issue -
State: closed - Opened by AryaaSk over 2 years ago
- 1 comment
#147 - Deprecate fixedStep from World
Issue -
State: closed - Opened by krispya over 2 years ago
- 6 comments
#146 - when two bunny collide,my browser stuck,is there any way to make it behave smoothly
Issue -
State: closed - Opened by yasuomang over 2 years ago
- 5 comments
#144 - Low Gravity
Issue -
State: closed - Opened by marwie over 2 years ago
- 3 comments
#143 - add support for amd
Pull Request -
State: open - Opened by gonpombo8 over 2 years ago
- 2 comments
#142 - Object jumps on switching tabs
Issue -
State: open - Opened by anshulnegitc over 2 years ago
- 2 comments
#139 - Tips for increasing performance ??
Issue -
State: closed - Opened by Padmanabh82 over 2 years ago
#138 - Unused Code?
Issue -
State: closed - Opened by d3x0r over 2 years ago
- 1 comment
#137 - Update link to the current location of the repo
Pull Request -
State: closed - Opened by marcofugaro over 2 years ago
#136 - The fixedStep method was not found, and the latest version has not been updated to npm?
Issue -
State: closed - Opened by bihongbin3027 over 2 years ago
- 1 comment
#135 - Remove `world.addMaterial`
Pull Request -
State: closed - Opened by marcofugaro over 2 years ago
#134 - Remove deprecated `world.numObjects`
Pull Request -
State: closed - Opened by marcofugaro over 2 years ago
#133 - Remove deprecated `body.preStep` and `body.postStep`
Pull Request -
State: closed - Opened by marcofugaro over 2 years ago
#132 - Support Capsule Shape
Issue -
State: open - Opened by arpu over 2 years ago
- 3 comments
#131 - When I keep added more than 1000 balls ,most of them were suddenly disappeared
Issue -
State: open - Opened by fuqiang915 over 2 years ago
#130 - GridBroadphase is not working
Issue -
State: closed - Opened by fuqiang915 over 2 years ago
- 2 comments
#129 - Bodies vibration
Issue -
State: open - Opened by NIRumiantsev over 2 years ago
- 3 comments
#128 - Add `world.removeContactMaterial` method
Pull Request -
State: closed - Opened by Glavin001 over 2 years ago
- 1 comment
#127 - Add `world.fixedStep()`
Pull Request -
State: closed - Opened by marcofugaro over 2 years ago
#126 - Simplify world stepping
Issue -
State: closed - Opened by whoiskonstantin almost 3 years ago
- 3 comments
#125 - THREE.Geometry removed from Threejs
Issue -
State: open - Opened by acx70 almost 3 years ago
- 4 comments
#124 - Fix SparkAR usage
Pull Request -
State: closed - Opened by marcofugaro almost 3 years ago
#123 - Remove @babel/plugin-proposal-class-properties
Pull Request -
State: closed - Opened by marcofugaro almost 3 years ago
#122 - Revert #111
Pull Request -
State: closed - Opened by marcofugaro almost 3 years ago
- 2 comments
#121 - 🔨 Update typedoc config and styles
Pull Request -
State: closed - Opened by marcofugaro almost 3 years ago
#120 - CI cleanup
Pull Request -
State: closed - Opened by marcofugaro almost 3 years ago
#119 - Start testing in CI
Pull Request -
State: closed - Opened by bjornstar almost 3 years ago
#118 - Update all devDependencies
Pull Request -
State: closed - Opened by bjornstar almost 3 years ago
- 1 comment
#117 - Do CI on github
Pull Request -
State: closed - Opened by bjornstar almost 3 years ago
- 1 comment
#116 - Remove deprecated features
Pull Request -
State: closed - Opened by bjornstar almost 3 years ago
- 1 comment
#115 - Kinematic body collision documentation
Issue -
State: closed - Opened by Wuzzie almost 3 years ago
- 5 comments
#114 - Fly & DYNAMIC
Issue -
State: closed - Opened by McRain almost 3 years ago
- 3 comments
#113 - Error migrating from cannon.js to cannon-es
Issue -
State: closed - Opened by aitormendez almost 3 years ago
- 2 comments
#112 - Collision detection throws an error: bodyb.position.vsub is not a function
Issue -
State: closed - Opened by abraxous almost 3 years ago
- 2 comments
#111 - chore: add eslint
Pull Request -
State: closed - Opened by alexandernanberg almost 3 years ago
- 2 comments
#110 - Dynamic scaling for Cannon bodies
Pull Request -
State: open - Opened by krispya almost 3 years ago
- 1 comment
#109 - Fix demo AABB rendering
Pull Request -
State: closed - Opened by krispya almost 3 years ago
#108 - Fixes Body.STATIC reference in Getting Started doc
Pull Request -
State: closed - Opened by krispya almost 3 years ago
#107 - Mistake in Docs
Issue -
State: closed - Opened by Devang47 about 3 years ago
#106 - I cannot migrate a simple example from cannon to cannon-es
Issue -
State: closed - Opened by 8Observer8 about 3 years ago
- 13 comments
#105 - Body does not have a stable position when moving at a fixed velocity
Issue -
State: open - Opened by tommhuth about 3 years ago
- 6 comments
#104 - Overlapping bodies on collision issue
Issue -
State: closed - Opened by fariskas about 3 years ago
- 2 comments
#103 - Simplify ConvexPolyhedron creation
Issue -
State: open - Opened by Day-OS about 3 years ago
- 37 comments
Labels: enhancement
#102 - Change scale at runtime
Issue -
State: open - Opened by drcmda about 3 years ago
- 2 comments
#101 - [Question] allow Shape sleep
Issue -
State: closed - Opened by arpu about 3 years ago
- 6 comments
#100 - How to create an attraction point
Issue -
State: open - Opened by JSmithOner about 3 years ago
- 5 comments
#99 - Position Physics inside THREE.js group
Issue -
State: closed - Opened by JSmithOner about 3 years ago
- 4 comments
#98 - How can I make a sphere bounce inside a box?
Issue -
State: closed - Opened by JSmithOner about 3 years ago
- 2 comments
#97 - Bodies are null in beginContact and endContact events
Issue -
State: closed - Opened by petkoneo over 3 years ago
- 2 comments
#96 - Scaling bodies
Issue -
State: closed - Opened by hazem3500 over 3 years ago
- 3 comments
#95 - Expose number of wheels on raycast vehicle
Pull Request -
State: closed - Opened by wuharvey over 3 years ago
- 3 comments