Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / ploaj/ssbhlib issues and pull requests
#106 - Bump Newtonsoft.Json from 13.0.1 to 13.0.2 in /CrossMod/CrossModGui
Pull Request -
State: open - Opened by dependabot[bot] about 2 years ago
Labels: dependencies
#105 - Bump Newtonsoft.Json from 12.0.3 to 13.0.1 in /Tools/NuanmbToJson
Pull Request -
State: closed - Opened by dependabot[bot] over 2 years ago
- 2 comments
Labels: dependencies
#104 - Bump Newtonsoft.Json from 12.0.3 to 13.0.1 in /CrossMod/CrossModGui
Pull Request -
State: closed - Opened by dependabot[bot] over 2 years ago
- 1 comment
Labels: dependencies
#103 - Ability to disable or re-order bones.
Issue -
State: open - Opened by Dustination almost 3 years ago
- 2 comments
Labels: enhancement, Cross Mod
#102 - Adding more default textures + fixing case inconsistencies
Pull Request -
State: closed - Opened by zrksyd almost 3 years ago
#101 - Adding more material parameter names
Pull Request -
State: closed - Opened by zrksyd about 3 years ago
#100 - Reloading workspace will load subfolders
Issue -
State: open - Opened by zrksyd about 3 years ago
Labels: bug, Cross Mod
#99 - The ability to duplicate existing material.
Issue -
State: open - Opened by zrksyd about 3 years ago
- 1 comment
Labels: enhancement, Cross Mod
#98 - Crossmod v20 doesn't list some Material Errors
Issue -
State: closed - Opened by CattailXC about 3 years ago
- 1 comment
Labels: bug, Cross Mod
#97 - Green Background
Issue -
State: closed - Opened by Entonement about 3 years ago
- 4 comments
#96 - add a check for more than 4 influences
Issue -
State: open - Opened by ScanMountGoat about 3 years ago
Labels: enhancement, Cross Mod
#95 - sync material editor to the viewport again
Issue -
State: closed - Opened by ScanMountGoat about 3 years ago
#94 - Cannot toggle visibility of objects when animations are loaded
Issue -
State: open - Opened by LargeLeader about 3 years ago
Labels: bug, Cross Mod
#93 - Rework file and model loading
Issue -
State: closed - Opened by ScanMountGoat about 3 years ago
Labels: enhancement, Cross Mod
#92 - fix regression in camera settings when viewing cube maps
Issue -
State: open - Opened by ScanMountGoat about 3 years ago
Labels: Cross Mod
#91 - add a check for srgb vs linear for different textures types (col, emi, prm, etc)
Issue -
State: open - Opened by ScanMountGoat about 3 years ago
- 1 comment
Labels: enhancement, Cross Mod
#90 - Improved texture debug previews
Issue -
State: open - Opened by ScanMountGoat over 3 years ago
Labels: enhancement, Cross Mod
#89 - allow applying multiple animations at once
Issue -
State: open - Opened by ScanMountGoat over 3 years ago
Labels: enhancement, Cross Mod
#88 - Camera animation previews
Issue -
State: open - Opened by ScanMountGoat over 3 years ago
Labels: enhancement, Cross Mod
#87 - show wireframe on hover for mesh objects
Issue -
State: open - Opened by ScanMountGoat over 3 years ago
Labels: enhancement, Cross Mod
#86 - Flat Shading Material Preset
Pull Request -
State: closed - Opened by zrksyd over 3 years ago
#85 - add billboard rendering
Issue -
State: open - Opened by ScanMountGoat over 3 years ago
Labels: enhancement, Cross Mod
#84 - Fix hiding side panels not working properly
Issue -
State: closed - Opened by ScanMountGoat over 3 years ago
Labels: bug, Cross Mod
#83 - Make file tree expanders easier to click
Issue -
State: closed - Opened by ScanMountGoat over 3 years ago
Labels: enhancement, Cross Mod
#82 - Render Mode to View Bone Rigging
Issue -
State: open - Opened by zrksyd over 3 years ago
Labels: enhancement, Cross Mod
#81 - Camera is too zoomed out upon initial viewing of some models
Issue -
State: closed - Opened by ThatNintendoNerd over 3 years ago
- 2 comments
Labels: Cross Mod
#80 - crash when trying to set bone buffer with 306 bones
Issue -
State: closed - Opened by SushiiZ over 3 years ago
- 4 comments
Labels: bug, Cross Mod
#79 - Not being able to import exported material xmls
Issue -
State: open - Opened by SushiiZ over 3 years ago
- 1 comment
Labels: enhancement, Cross Mod
#78 - unable to open a folder
Issue -
State: open - Opened by Aesjamur over 3 years ago
- 3 comments
Labels: Cross Mod
#77 - Adding new Materials
Issue -
State: open - Opened by schiggysmallz over 3 years ago
- 6 comments
Labels: enhancement, Cross Mod
#76 - Allow previewing multiple animations at a time
Issue -
State: open - Opened by ScanMountGoat over 3 years ago
Labels: enhancement, Cross Mod
#75 - Load/edit swing.prc to preview physics
Issue -
State: open - Opened by futcharist over 3 years ago
- 3 comments
Labels: enhancement, Cross Mod
#74 - fix side panels not hiding properly
Issue -
State: closed - Opened by ScanMountGoat over 3 years ago
Labels: bug, Cross Mod
#73 - add drag and drop support
Issue -
State: open - Opened by ScanMountGoat over 3 years ago
Labels: enhancement, Cross Mod
#72 - material animations don't play in viewport
Issue -
State: closed - Opened by ScanMountGoat over 3 years ago
Labels: bug, Cross Mod
#71 - Fix SFGraphics render optimization bug for sampler state
Issue -
State: closed - Opened by ScanMountGoat over 3 years ago
Labels: bug, Cross Mod
#70 - Add material transition rendering
Issue -
State: open - Opened by ScanMountGoat over 3 years ago
- 1 comment
Labels: enhancement, Cross Mod
#69 - Handle nulls when certain model files are missing
Issue -
State: closed - Opened by ScanMountGoat over 3 years ago
Labels: bug, Cross Mod
#68 - Improve UI for animation bar
Issue -
State: open - Opened by ScanMountGoat over 3 years ago
Labels: enhancement, Cross Mod
#67 - Automatically check for updates
Issue -
State: closed - Opened by ScanMountGoat over 3 years ago
Labels: enhancement, Cross Mod
#66 - Add toggle for post processing
Issue -
State: closed - Opened by ScanMountGoat over 3 years ago
Labels: enhancement, Cross Mod
#65 - Missing "ink_color_set" attribute for ink meshes
Issue -
State: closed - Opened by ThatNintendoNerd over 3 years ago
Labels: bug, Cross Mod
#64 - Post processing too bright for some stages
Issue -
State: open - Opened by ThatNintendoNerd over 3 years ago
- 1 comment
Labels: bug, Cross Mod
#63 - enable resizing side panels for meshlist and file list
Issue -
State: closed - Opened by ScanMountGoat almost 4 years ago
Labels: enhancement, Cross Mod
#62 - automatically reload textures when the external file changes
Issue -
State: open - Opened by ScanMountGoat almost 4 years ago
Labels: enhancement, Cross Mod
#61 - Baked Lighting Render Pass toggle
Issue -
State: closed - Opened by zrksyd almost 4 years ago
Labels: enhancement, Cross Mod
#60 - show descriptions for shader label and mesh attribute errors in material editor
Issue -
State: closed - Opened by ScanMountGoat almost 4 years ago
Labels: enhancement, Cross Mod
#59 - Fixed Vector Compression + Rare Rotation Bug
Pull Request -
State: closed - Opened by ssbucarlos almost 4 years ago
#58 - Material preset CustomVector 47 Normal map issue
Issue -
State: closed - Opened by RagesBayo almost 4 years ago
#57 - Add yellow checkerboard for missing required mesh attributes
Issue -
State: open - Opened by ScanMountGoat almost 4 years ago
Labels: enhancement, Cross Mod
#56 - Fix camera being positioned too far away when framing some models
Issue -
State: closed - Opened by ScanMountGoat almost 4 years ago
Labels: bug, Cross Mod
#55 - Add an option to disable the material validation checkerboard rendering
Issue -
State: closed - Opened by ScanMountGoat almost 4 years ago
Labels: Cross Mod
#54 - hitboxes don't render on latest version
Issue -
State: closed - Opened by ScanMountGoat almost 4 years ago
Labels: bug, Cross Mod
#53 - fix stutters during animation playback from viewmodel properties
Issue -
State: open - Opened by ScanMountGoat almost 4 years ago
Labels: Cross Mod
#52 - Update SSBHAnimTrackEncoder.cs
Pull Request -
State: closed - Opened by ssbucarlos almost 4 years ago
#51 - MatLab doesn't rebuild NUMATB 1:1 (missing BlendState padding)
Issue -
State: closed - Opened by ThatNintendoNerd almost 4 years ago
- 3 comments
Labels: bug
#50 - add option to reload opened files
Issue -
State: closed - Opened by ScanMountGoat about 4 years ago
Labels: enhancement, Cross Mod
#49 - add support for selecting different render passes for a shader
Issue -
State: closed - Opened by ScanMountGoat about 4 years ago
Labels: enhancement, Cross Mod
#48 - add missing default textures
Issue -
State: open - Opened by ScanMountGoat about 4 years ago
- 2 comments
Labels: enhancement, Cross Mod
#47 - Add missing support for exporting animation to png sequence or GIF
Issue -
State: open - Opened by ScanMountGoat about 4 years ago
Labels: enhancement, Cross Mod
#46 - Feature proposal : screenshot saving
Issue -
State: closed - Opened by Nixoup about 4 years ago
- 2 comments
Labels: enhancement, Cross Mod
#45 - fix case sensitivity creating duplicate folders
Issue -
State: closed - Opened by ScanMountGoat about 4 years ago
#44 - material presets
Issue -
State: open - Opened by ScanMountGoat about 4 years ago
- 2 comments
Labels: enhancement, Cross Mod
#43 - Create a Matl utility library
Issue -
State: closed - Opened by ScanMountGoat about 4 years ago
Labels: enhancement, Cross Mod
#42 - Cross thread access to material parameter dictionaries when using editors
Issue -
State: closed - Opened by ScanMountGoat about 4 years ago
Labels: bug
#41 - Camera controls
Issue -
State: closed - Opened by zrksyd about 4 years ago
#40 - Error Loop without Terminating when Opening Character without Material File
Issue -
State: closed - Opened by LargeLeader about 4 years ago
Labels: bug, Cross Mod
#39 - Fails to launch, latest release
Issue -
State: closed - Opened by Demonslayerx8 over 4 years ago
- 1 comment
Labels: bug, Cross Mod
#38 - Fix case sensitivity causing duplicate "Lib" folders
Issue -
State: closed - Opened by ScanMountGoat over 4 years ago
#37 - Mesh doesnt render when culling is set to two sided.
Issue -
State: closed - Opened by schiggysmallz over 4 years ago
- 1 comment
#36 - SSBH export not always 1:1
Issue -
State: open - Opened by ScanMountGoat over 4 years ago
- 1 comment
Labels: bug, SSBHLib
#35 - Cannot Open Bayonetta's Default Costume
Issue -
State: closed - Opened by Err0ne0us over 4 years ago
Labels: bug
#34 - Models not loading and shader error/shader not compiling with the newest release
Issue -
State: closed - Opened by RagesBayo over 4 years ago
- 5 comments
Labels: bug
#33 - Visual Studio 2017 cannot properly compile the program
Issue -
State: closed - Opened by Shrunktailor over 4 years ago
- 1 comment
#32 - Recent SSBHLib changes in StudioSB lead to pascal casing on vertex attributes with camel casing when saving NUMSHB
Issue -
State: closed - Opened by ThatNintendoNerd over 4 years ago
- 1 comment
#31 - Generated parsing code for SSBH files
Pull Request -
State: closed - Opened by ScanMountGoat over 4 years ago
#30 - Hitbox Creation changes
Pull Request -
State: closed - Opened by Struggleton over 4 years ago
- 3 comments
#30 - Hitbox Creation changes
Pull Request -
State: closed - Opened by Struggleton over 4 years ago
- 3 comments
#29 - CrossMod exception upon loading models
Issue -
State: closed - Opened by ThatNintendoNerd over 4 years ago
- 4 comments
#28 - CrossMod does not load models on my new PC
Issue -
State: closed - Opened by EyeDonutz over 4 years ago
- 4 comments
#28 - CrossMod does not load models on my new PC
Issue -
State: closed - Opened by EyeDonutz over 4 years ago
- 4 comments
#27 - Limbs are not properly scaled
Issue -
State: open - Opened by Struggleton about 5 years ago
Labels: bug, Cross Mod
#26 - fix: Some basic checks
Pull Request -
State: closed - Opened by Lewdcario over 5 years ago
- 1 comment
#25 - feat: Add ability to set GIF render speed in GUI
Pull Request -
State: closed - Opened by Lewdcario over 5 years ago
#24 - AnimationBar Timer doesn't fire the Tick event in some situations
Issue -
State: closed - Opened by benhall-7 over 5 years ago
- 1 comment
Labels: bug, Cross Mod
#23 - How do I export models?
Issue -
State: closed - Opened by ninetalescommander over 5 years ago
- 2 comments
#22 - Add BG Color changing and basic Alpha exporting to gifs
Pull Request -
State: closed - Opened by trainboy2019 over 5 years ago
- 3 comments
#21 - Can't change ink color
Issue -
State: closed - Opened by trainboy2019 over 5 years ago
- 1 comment
Labels: enhancement, Cross Mod
#20 - fix: Enable Alpha Blending
Pull Request -
State: closed - Opened by Lewdcario over 5 years ago
#19 - Animation Gif Export
Issue -
State: closed - Opened by ScanMountGoat over 5 years ago
Labels: enhancement, Cross Mod
#18 - Fix initialization of meshes in ScriptNode
Pull Request -
State: closed - Opened by benhall-7 over 5 years ago
#17 - Camera control; hitbox/hurtbox/ledge-grab viewing; param nodes
Pull Request -
State: closed - Opened by benhall-7 over 5 years ago
#16 - ANIM export rotation
Issue -
State: closed - Opened by zrksyd almost 6 years ago
- 1 comment
Labels: Cross Mod, low priority
#15 - Nested Workspaces
Pull Request -
State: closed - Opened by CarlosFdez about 6 years ago
#14 - Nested project
Issue -
State: closed - Opened by CarlosFdez about 6 years ago
- 12 comments
Labels: enhancement
#13 - Exported textures turn out darker than original file
Issue -
State: closed - Opened by RQWorldblender about 6 years ago
- 2 comments
Labels: bug, Cross Mod
#12 - Add option for batch export
Issue -
State: closed - Opened by RQWorldblender about 6 years ago
- 5 comments
Labels: enhancement, Cross Mod
#11 - Render seems to render the background and textures can't be exported
Issue -
State: closed - Opened by trainboy2019 about 6 years ago
- 3 comments
#10 - Here's a build I did so you don't have to.
Issue -
State: closed - Opened by ChildishGiant about 6 years ago
- 3 comments
#9 - Exported models have wrong UV maps
Issue -
State: closed - Opened by BSoD38 about 6 years ago