Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / ploaj/ssbhlib issues and pull requests

#106 - Bump Newtonsoft.Json from 13.0.1 to 13.0.2 in /CrossMod/CrossModGui

Pull Request - State: open - Opened by dependabot[bot] about 2 years ago
Labels: dependencies

#105 - Bump Newtonsoft.Json from 12.0.3 to 13.0.1 in /Tools/NuanmbToJson

Pull Request - State: closed - Opened by dependabot[bot] over 2 years ago - 2 comments
Labels: dependencies

#104 - Bump Newtonsoft.Json from 12.0.3 to 13.0.1 in /CrossMod/CrossModGui

Pull Request - State: closed - Opened by dependabot[bot] over 2 years ago - 1 comment
Labels: dependencies

#103 - Ability to disable or re-order bones.

Issue - State: open - Opened by Dustination almost 3 years ago - 2 comments
Labels: enhancement, Cross Mod

#102 - Adding more default textures + fixing case inconsistencies

Pull Request - State: closed - Opened by zrksyd almost 3 years ago

#101 - Adding more material parameter names

Pull Request - State: closed - Opened by zrksyd about 3 years ago

#100 - Reloading workspace will load subfolders

Issue - State: open - Opened by zrksyd about 3 years ago
Labels: bug, Cross Mod

#99 - The ability to duplicate existing material.

Issue - State: open - Opened by zrksyd about 3 years ago - 1 comment
Labels: enhancement, Cross Mod

#98 - Crossmod v20 doesn't list some Material Errors

Issue - State: closed - Opened by CattailXC about 3 years ago - 1 comment
Labels: bug, Cross Mod

#97 - Green Background

Issue - State: closed - Opened by Entonement about 3 years ago - 4 comments

#96 - add a check for more than 4 influences

Issue - State: open - Opened by ScanMountGoat about 3 years ago
Labels: enhancement, Cross Mod

#95 - sync material editor to the viewport again

Issue - State: closed - Opened by ScanMountGoat about 3 years ago

#94 - Cannot toggle visibility of objects when animations are loaded

Issue - State: open - Opened by LargeLeader about 3 years ago
Labels: bug, Cross Mod

#93 - Rework file and model loading

Issue - State: closed - Opened by ScanMountGoat about 3 years ago
Labels: enhancement, Cross Mod

#92 - fix regression in camera settings when viewing cube maps

Issue - State: open - Opened by ScanMountGoat about 3 years ago
Labels: Cross Mod

#91 - add a check for srgb vs linear for different textures types (col, emi, prm, etc)

Issue - State: open - Opened by ScanMountGoat about 3 years ago - 1 comment
Labels: enhancement, Cross Mod

#90 - Improved texture debug previews

Issue - State: open - Opened by ScanMountGoat over 3 years ago
Labels: enhancement, Cross Mod

#89 - allow applying multiple animations at once

Issue - State: open - Opened by ScanMountGoat over 3 years ago
Labels: enhancement, Cross Mod

#88 - Camera animation previews

Issue - State: open - Opened by ScanMountGoat over 3 years ago
Labels: enhancement, Cross Mod

#87 - show wireframe on hover for mesh objects

Issue - State: open - Opened by ScanMountGoat over 3 years ago
Labels: enhancement, Cross Mod

#86 - Flat Shading Material Preset

Pull Request - State: closed - Opened by zrksyd over 3 years ago

#85 - add billboard rendering

Issue - State: open - Opened by ScanMountGoat over 3 years ago
Labels: enhancement, Cross Mod

#84 - Fix hiding side panels not working properly

Issue - State: closed - Opened by ScanMountGoat over 3 years ago
Labels: bug, Cross Mod

#83 - Make file tree expanders easier to click

Issue - State: closed - Opened by ScanMountGoat over 3 years ago
Labels: enhancement, Cross Mod

#82 - Render Mode to View Bone Rigging

Issue - State: open - Opened by zrksyd over 3 years ago
Labels: enhancement, Cross Mod

#81 - Camera is too zoomed out upon initial viewing of some models

Issue - State: closed - Opened by ThatNintendoNerd over 3 years ago - 2 comments
Labels: Cross Mod

#80 - crash when trying to set bone buffer with 306 bones

Issue - State: closed - Opened by SushiiZ over 3 years ago - 4 comments
Labels: bug, Cross Mod

#79 - Not being able to import exported material xmls

Issue - State: open - Opened by SushiiZ over 3 years ago - 1 comment
Labels: enhancement, Cross Mod

#78 - unable to open a folder

Issue - State: open - Opened by Aesjamur over 3 years ago - 3 comments
Labels: Cross Mod

#77 - Adding new Materials

Issue - State: open - Opened by schiggysmallz over 3 years ago - 6 comments
Labels: enhancement, Cross Mod

#76 - Allow previewing multiple animations at a time

Issue - State: open - Opened by ScanMountGoat over 3 years ago
Labels: enhancement, Cross Mod

#75 - Load/edit swing.prc to preview physics

Issue - State: open - Opened by futcharist over 3 years ago - 3 comments
Labels: enhancement, Cross Mod

#74 - fix side panels not hiding properly

Issue - State: closed - Opened by ScanMountGoat over 3 years ago
Labels: bug, Cross Mod

#73 - add drag and drop support

Issue - State: open - Opened by ScanMountGoat over 3 years ago
Labels: enhancement, Cross Mod

#72 - material animations don't play in viewport

Issue - State: closed - Opened by ScanMountGoat over 3 years ago
Labels: bug, Cross Mod

#71 - Fix SFGraphics render optimization bug for sampler state

Issue - State: closed - Opened by ScanMountGoat over 3 years ago
Labels: bug, Cross Mod

#70 - Add material transition rendering

Issue - State: open - Opened by ScanMountGoat over 3 years ago - 1 comment
Labels: enhancement, Cross Mod

#69 - Handle nulls when certain model files are missing

Issue - State: closed - Opened by ScanMountGoat over 3 years ago
Labels: bug, Cross Mod

#68 - Improve UI for animation bar

Issue - State: open - Opened by ScanMountGoat over 3 years ago
Labels: enhancement, Cross Mod

#67 - Automatically check for updates

Issue - State: closed - Opened by ScanMountGoat over 3 years ago
Labels: enhancement, Cross Mod

#66 - Add toggle for post processing

Issue - State: closed - Opened by ScanMountGoat over 3 years ago
Labels: enhancement, Cross Mod

#65 - Missing "ink_color_set" attribute for ink meshes

Issue - State: closed - Opened by ThatNintendoNerd over 3 years ago
Labels: bug, Cross Mod

#64 - Post processing too bright for some stages

Issue - State: open - Opened by ThatNintendoNerd over 3 years ago - 1 comment
Labels: bug, Cross Mod

#63 - enable resizing side panels for meshlist and file list

Issue - State: closed - Opened by ScanMountGoat almost 4 years ago
Labels: enhancement, Cross Mod

#62 - automatically reload textures when the external file changes

Issue - State: open - Opened by ScanMountGoat almost 4 years ago
Labels: enhancement, Cross Mod

#61 - Baked Lighting Render Pass toggle

Issue - State: closed - Opened by zrksyd almost 4 years ago
Labels: enhancement, Cross Mod

#60 - show descriptions for shader label and mesh attribute errors in material editor

Issue - State: closed - Opened by ScanMountGoat almost 4 years ago
Labels: enhancement, Cross Mod

#59 - Fixed Vector Compression + Rare Rotation Bug

Pull Request - State: closed - Opened by ssbucarlos almost 4 years ago

#58 - Material preset CustomVector 47 Normal map issue

Issue - State: closed - Opened by RagesBayo almost 4 years ago

#57 - Add yellow checkerboard for missing required mesh attributes

Issue - State: open - Opened by ScanMountGoat almost 4 years ago
Labels: enhancement, Cross Mod

#56 - Fix camera being positioned too far away when framing some models

Issue - State: closed - Opened by ScanMountGoat almost 4 years ago
Labels: bug, Cross Mod

#55 - Add an option to disable the material validation checkerboard rendering

Issue - State: closed - Opened by ScanMountGoat almost 4 years ago
Labels: Cross Mod

#54 - hitboxes don't render on latest version

Issue - State: closed - Opened by ScanMountGoat almost 4 years ago
Labels: bug, Cross Mod

#53 - fix stutters during animation playback from viewmodel properties

Issue - State: open - Opened by ScanMountGoat almost 4 years ago
Labels: Cross Mod

#52 - Update SSBHAnimTrackEncoder.cs

Pull Request - State: closed - Opened by ssbucarlos almost 4 years ago

#51 - MatLab doesn't rebuild NUMATB 1:1 (missing BlendState padding)

Issue - State: closed - Opened by ThatNintendoNerd almost 4 years ago - 3 comments
Labels: bug

#50 - add option to reload opened files

Issue - State: closed - Opened by ScanMountGoat about 4 years ago
Labels: enhancement, Cross Mod

#49 - add support for selecting different render passes for a shader

Issue - State: closed - Opened by ScanMountGoat about 4 years ago
Labels: enhancement, Cross Mod

#48 - add missing default textures

Issue - State: open - Opened by ScanMountGoat about 4 years ago - 2 comments
Labels: enhancement, Cross Mod

#47 - Add missing support for exporting animation to png sequence or GIF

Issue - State: open - Opened by ScanMountGoat about 4 years ago
Labels: enhancement, Cross Mod

#46 - Feature proposal : screenshot saving

Issue - State: closed - Opened by Nixoup about 4 years ago - 2 comments
Labels: enhancement, Cross Mod

#45 - fix case sensitivity creating duplicate folders

Issue - State: closed - Opened by ScanMountGoat about 4 years ago

#44 - material presets

Issue - State: open - Opened by ScanMountGoat about 4 years ago - 2 comments
Labels: enhancement, Cross Mod

#43 - Create a Matl utility library

Issue - State: closed - Opened by ScanMountGoat about 4 years ago
Labels: enhancement, Cross Mod

#42 - Cross thread access to material parameter dictionaries when using editors

Issue - State: closed - Opened by ScanMountGoat about 4 years ago
Labels: bug

#41 - Camera controls

Issue - State: closed - Opened by zrksyd about 4 years ago

#40 - Error Loop without Terminating when Opening Character without Material File

Issue - State: closed - Opened by LargeLeader about 4 years ago
Labels: bug, Cross Mod

#39 - Fails to launch, latest release

Issue - State: closed - Opened by Demonslayerx8 over 4 years ago - 1 comment
Labels: bug, Cross Mod

#38 - Fix case sensitivity causing duplicate "Lib" folders

Issue - State: closed - Opened by ScanMountGoat over 4 years ago

#37 - Mesh doesnt render when culling is set to two sided.

Issue - State: closed - Opened by schiggysmallz over 4 years ago - 1 comment

#36 - SSBH export not always 1:1

Issue - State: open - Opened by ScanMountGoat over 4 years ago - 1 comment
Labels: bug, SSBHLib

#35 - Cannot Open Bayonetta's Default Costume

Issue - State: closed - Opened by Err0ne0us over 4 years ago
Labels: bug

#34 - Models not loading and shader error/shader not compiling with the newest release

Issue - State: closed - Opened by RagesBayo over 4 years ago - 5 comments
Labels: bug

#33 - Visual Studio 2017 cannot properly compile the program

Issue - State: closed - Opened by Shrunktailor over 4 years ago - 1 comment

#31 - Generated parsing code for SSBH files

Pull Request - State: closed - Opened by ScanMountGoat over 4 years ago

#30 - Hitbox Creation changes

Pull Request - State: closed - Opened by Struggleton over 4 years ago - 3 comments

#30 - Hitbox Creation changes

Pull Request - State: closed - Opened by Struggleton over 4 years ago - 3 comments

#29 - CrossMod exception upon loading models

Issue - State: closed - Opened by ThatNintendoNerd over 4 years ago - 4 comments

#28 - CrossMod does not load models on my new PC

Issue - State: closed - Opened by EyeDonutz over 4 years ago - 4 comments

#28 - CrossMod does not load models on my new PC

Issue - State: closed - Opened by EyeDonutz over 4 years ago - 4 comments

#27 - Limbs are not properly scaled

Issue - State: open - Opened by Struggleton about 5 years ago
Labels: bug, Cross Mod

#26 - fix: Some basic checks

Pull Request - State: closed - Opened by Lewdcario over 5 years ago - 1 comment

#25 - feat: Add ability to set GIF render speed in GUI

Pull Request - State: closed - Opened by Lewdcario over 5 years ago

#24 - AnimationBar Timer doesn't fire the Tick event in some situations

Issue - State: closed - Opened by benhall-7 over 5 years ago - 1 comment
Labels: bug, Cross Mod

#23 - How do I export models?

Issue - State: closed - Opened by ninetalescommander over 5 years ago - 2 comments

#22 - Add BG Color changing and basic Alpha exporting to gifs

Pull Request - State: closed - Opened by trainboy2019 over 5 years ago - 3 comments

#21 - Can't change ink color

Issue - State: closed - Opened by trainboy2019 over 5 years ago - 1 comment
Labels: enhancement, Cross Mod

#20 - fix: Enable Alpha Blending

Pull Request - State: closed - Opened by Lewdcario over 5 years ago

#19 - Animation Gif Export

Issue - State: closed - Opened by ScanMountGoat over 5 years ago
Labels: enhancement, Cross Mod

#18 - Fix initialization of meshes in ScriptNode

Pull Request - State: closed - Opened by benhall-7 over 5 years ago

#17 - Camera control; hitbox/hurtbox/ledge-grab viewing; param nodes

Pull Request - State: closed - Opened by benhall-7 over 5 years ago

#16 - ANIM export rotation

Issue - State: closed - Opened by zrksyd almost 6 years ago - 1 comment
Labels: Cross Mod, low priority

#15 - Nested Workspaces

Pull Request - State: closed - Opened by CarlosFdez about 6 years ago

#14 - Nested project

Issue - State: closed - Opened by CarlosFdez about 6 years ago - 12 comments
Labels: enhancement

#13 - Exported textures turn out darker than original file

Issue - State: closed - Opened by RQWorldblender about 6 years ago - 2 comments
Labels: bug, Cross Mod

#12 - Add option for batch export

Issue - State: closed - Opened by RQWorldblender about 6 years ago - 5 comments
Labels: enhancement, Cross Mod

#11 - Render seems to render the background and textures can't be exported

Issue - State: closed - Opened by trainboy2019 about 6 years ago - 3 comments

#10 - Here's a build I did so you don't have to.

Issue - State: closed - Opened by ChildishGiant about 6 years ago - 3 comments

#9 - Exported models have wrong UV maps

Issue - State: closed - Opened by BSoD38 about 6 years ago