Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / playcanvas/engine issues and pull requests
#6996 - Gizmos updates v1 (fast forwarding from v2)
Pull Request -
State: open - Opened by kpal81xd 9 days ago
#6995 - Up rollup version
Pull Request -
State: open - Opened by LeXXik 9 days ago
- 1 comment
#6993 - [rant] ESM and its end goals
Issue -
State: closed - Opened by Maksims 10 days ago
- 1 comment
#6992 - Gizmo updates
Pull Request -
State: closed - Opened by kpal81xd 10 days ago
- 8 comments
Labels: area: examples
#6991 - [BREAKING] Skydome shader chunk changes + updates to FirstPerson example
Pull Request -
State: closed - Opened by mvaligursky 11 days ago
- 2 comments
Labels: area: graphics, area: examples
#6990 - Gizmo doesn't follow what it is attached to
Issue -
State: closed - Opened by kungfooman 12 days ago
- 6 comments
Labels: bug
#6989 - Gltf pbrMetallicRoughness not loaded correctly
Issue -
State: open - Opened by slimbuck 12 days ago
#6988 - Add support for BC6H and BC7 texture formats, rename of two DXT formats
Pull Request -
State: closed - Opened by mvaligursky 12 days ago
Labels: feature request, area: graphics
#6987 - Add support for BC7 and BC6H texture formats
Issue -
State: closed - Opened by mvaligursky 12 days ago
Labels: feature request, area: graphics
#6986 - [RFC] Async/Lazy Component Systems
Issue -
State: open - Opened by marklundin 12 days ago
- 15 comments
Labels: feature request
#6985 - Use fallback if wasm compile fails
Pull Request -
State: closed - Opened by slimbuck 13 days ago
- 1 comment
Labels: bug
#6984 - Normals are Y flipped in Clustered Lighting example between WebGPU / WebGL renderers
Issue -
State: open - Opened by Maksims 13 days ago
- 1 comment
Labels: bug, area: graphics
#6983 - [Fix] RenderPassShaderQuad no longer destroys the shader
Pull Request -
State: closed - Opened by mvaligursky 13 days ago
- 3 comments
Labels: bug, performance, area: graphics
#6982 - [BROKEN, DO NOT MERGE] - A test PR to create a chromium issue on HDR problem
Pull Request -
State: open - Opened by mvaligursky 13 days ago
- 6 comments
Labels: bug, area: graphics
#6981 - Simplify Gizmo creation
Issue -
State: closed - Opened by kungfooman 14 days ago
- 7 comments
Labels: enhancement
#6980 - Add support for Chrome HDR mode for WebGPU
Pull Request -
State: closed - Opened by mvaligursky 16 days ago
- 6 comments
Labels: feature request, area: graphics
#6979 - Fix compound colliders
Pull Request -
State: closed - Opened by LeXXik 16 days ago
- 4 comments
Labels: bug, area: physics
#6978 - Implementation of baseVertex support
Pull Request -
State: open - Opened by AlexAPPi 16 days ago
- 5 comments
#6977 - Implementation of baseVertex support
Pull Request -
State: closed - Opened by AlexAPPi 16 days ago
#6976 - [BUG] Uncaught RangeError: Maximum call stack size exceeded
Issue -
State: closed - Opened by kketan707 16 days ago
- 2 comments
Labels: bug, area: physics
#6975 - Add HDR output support to WebGPU
Issue -
State: closed - Opened by mvaligursky 16 days ago
Labels: feature request, area: graphics
#6974 - Gaussian splats not pickable
Issue -
State: open - Opened by MAG-AdrianMeredith 17 days ago
- 2 comments
Labels: bug, area: graphics
#6973 - Fix for -Infinity compressed GS data
Pull Request -
State: closed - Opened by slimbuck 17 days ago
Labels: bug
#6972 - [Fix] Stop transparent meshes to be rendered in depth prepass
Pull Request -
State: closed - Opened by mvaligursky 17 days ago
Labels: bug, area: graphics
#6971 - Adds LTS tag to NPM publish
Pull Request -
State: closed - Opened by marklundin 17 days ago
#6970 - Change examples default serving port
Pull Request -
State: closed - Opened by mvaligursky 17 days ago
Labels: area: examples
#6969 - RenderPassCameraFrame exposes HDR formats
Pull Request -
State: closed - Opened by mvaligursky 17 days ago
Labels: area: graphics, enhancement
#6968 - [Fix] Fix to reporting renderable support for float16 format
Pull Request -
State: closed - Opened by mvaligursky 18 days ago
Labels: bug, area: graphics
#6967 - Tint color added to the color grading in the composite pass
Pull Request -
State: closed - Opened by mvaligursky 18 days ago
Labels: feature request, area: graphics
#6966 - Unloading, then Loading cubemap skybox - does not sets it back
Issue -
State: open - Opened by Maksims 19 days ago
Labels: bug, area: graphics
#6965 - Text elements render odd on certain Samsung models
Issue -
State: open - Opened by bjornsyse 20 days ago
- 6 comments
Labels: bug, area: graphics
#6963 - Types fix
Pull Request -
State: closed - Opened by slimbuck 20 days ago
Labels: bug
#6962 - Small improvement to saturation control in compose pass to avoid clipping
Pull Request -
State: closed - Opened by mvaligursky 20 days ago
Labels: area: graphics, enhancement
#6961 - Fix typo
Pull Request -
State: closed - Opened by slimbuck 20 days ago
Labels: bug, area: graphics
#6960 - Examples host port update
Pull Request -
State: closed - Opened by kpal81xd 22 days ago
#6959 - Examples engine bundled
Pull Request -
State: closed - Opened by kpal81xd 22 days ago
Labels: bug
#6958 - Examples thumbnail fix
Pull Request -
State: closed - Opened by kpal81xd 22 days ago
Labels: area: examples
#6957 - Examples error handling fix
Pull Request -
State: closed - Opened by kpal81xd 22 days ago
Labels: bug, area: examples
#6956 - Small fog and shader generation fixes when custom render passes are used
Pull Request -
State: closed - Opened by mvaligursky 23 days ago
Labels: bug, area: graphics
#6955 - Can’t clone or instantiate GSplatComponent from the template
Issue -
State: open - Opened by ludovit-as 23 days ago
Labels: bug, area: graphics
#6954 - Gsplat followup orientation and shader update
Pull Request -
State: closed - Opened by slimbuck 23 days ago
- 2 comments
Labels: area: graphics
#6953 - Support high quality HDR version of Basis Universal codec
Issue -
State: open - Opened by mvaligursky 24 days ago
Labels: feature request, area: graphics
#6952 - [Fix] Fix of WebGPU not correctly matching render pipelines to render target requirements
Pull Request -
State: closed - Opened by mvaligursky 24 days ago
Labels: bug, area: graphics
#6951 - Magnopus patch for playcanvas v2
Pull Request -
State: closed - Opened by MAG-AdrianMeredith 24 days ago
- 2 comments
#6950 - ESM Script class V1
Pull Request -
State: closed - Opened by marklundin 24 days ago
#6949 - Layers created after the renderpass are not drawn (gizmos not rendering when renderpass is used)
Issue -
State: open - Opened by MAG-AdrianMeredith 24 days ago
- 13 comments
#6948 - Add `RigidBodyComponent#getPosition/getRotation` to reduce `Ammo` coupling
Pull Request -
State: open - Opened by kungfooman 25 days ago
- 6 comments
#6947 - [Fix] Small fix to just introduced issue with MRT
Pull Request -
State: closed - Opened by mvaligursky 25 days ago
Labels: bug, area: graphics
#6946 - Support GS spherical harmonics
Pull Request -
State: closed - Opened by slimbuck 25 days ago
Labels: area: graphics, enhancement
#6945 - Depth prepass now works with multisampling on WebGPU
Pull Request -
State: closed - Opened by mvaligursky 25 days ago
Labels: area: graphics, enhancement
#6944 - Texture Unit Tests via Skia-Canvas
Pull Request -
State: closed - Opened by marklundin 25 days ago
- 1 comment
#6943 - Gsplat shader optimisations
Pull Request -
State: closed - Opened by slimbuck 25 days ago
Labels: area: graphics
#6942 - Failing engine npm install
Issue -
State: closed - Opened by LeXXik 25 days ago
- 1 comment
#6941 - Revert "Enable loading of texture assets in unit tests"
Pull Request -
State: closed - Opened by marklundin 26 days ago
- 5 comments
#6940 - RenderPass based SSAO works with multisampling
Pull Request -
State: closed - Opened by mvaligursky 26 days ago
#6939 - Add `Vec2.HALF`, `Vec3.HALF` and `Vec4.HALF`
Pull Request -
State: closed - Opened by kungfooman 26 days ago
#6938 - fixed: incorrect texture being marked as srgb
Pull Request -
State: closed - Opened by MAG-AdrianMeredith 26 days ago
- 1 comment
#6937 - Textures incorrectly treated as srgb in playcanvas 2.0
Issue -
State: closed - Opened by MAG-AdrianMeredith 26 days ago
- 2 comments
#6936 - A static version of `new Vec3(0.5, 0.5, 0.5)`?
Issue -
State: closed - Opened by kungfooman 26 days ago
- 5 comments
#6935 - Examples - slow loading (too many network requests 820!)
Issue -
State: closed - Opened by Maksims 26 days ago
- 5 comments
Labels: area: examples, enhancement
#6934 - Update example file extension in CodeEditorDesktop.mjs
Pull Request -
State: closed - Opened by marklundin 26 days ago
#6933 - Engine only examples source link
Issue -
State: closed - Opened by LeXXik 26 days ago
#6932 - Multisampled depth buffers can be shared between render targets on WebGPU
Pull Request -
State: closed - Opened by mvaligursky 27 days ago
Labels: area: graphics, enhancement
#6931 - Small cleanup of the WebGL MSAA buffer allocation code
Pull Request -
State: closed - Opened by mvaligursky 27 days ago
Labels: area: graphics, enhancement
#6930 - Engine 2.0 graphics device crash
Issue -
State: closed - Opened by LeXXik 27 days ago
- 5 comments
Labels: bug, area: graphics
#6929 - Use `@template` on `ObjectPool` for actual types
Pull Request -
State: closed - Opened by kungfooman 27 days ago
- 1 comment
Labels: docs, enhancement
#6928 - Enable loading of texture assets in unit tests
Pull Request -
State: closed - Opened by willeastcott 27 days ago
Labels: enhancement
#6927 - Back out arrow functions for Mocha tests
Pull Request -
State: closed - Opened by willeastcott 28 days ago
Labels: bug
#6926 - Fix trigger crash
Pull Request -
State: closed - Opened by LeXXik 28 days ago
- 3 comments
Labels: bug, area: physics
#6925 - Migrate 18 ElementComponent unit tests from Karma to Node
Pull Request -
State: closed - Opened by willeastcott 28 days ago
Labels: enhancement
#6924 - Trigger Ammo cleanup
Issue -
State: open - Opened by LeXXik 28 days ago
#6923 - Simplify ESLint config and enforce no-var rule
Pull Request -
State: closed - Opened by willeastcott 29 days ago
Labels: enhancement
#6922 - Update to ESLint 9
Pull Request -
State: closed - Opened by willeastcott 29 days ago
Labels: enhancement
#6921 - Splat Scene which is showed in editor or supersplat is different with other splat viewer
Issue -
State: open - Opened by nmgyaoyuan 29 days ago
- 1 comment
#6920 - Replaces Terser/Babel. Improves Build Time
Pull Request -
State: open - Opened by marklundin 30 days ago
- 5 comments
#6919 - [Fix] Do not try to resolve color buffer if the RT does not have any, WebGL
Pull Request -
State: closed - Opened by mvaligursky 30 days ago
Labels: bug, area: graphics
#6918 - Automatically store depth if RT is used with a user supplied depth buffer
Pull Request -
State: closed - Opened by mvaligursky 30 days ago
Labels: area: graphics, enhancement
#6917 - WebGPU partial support for multisampled RT using supplied depth texture
Pull Request -
State: closed - Opened by mvaligursky 30 days ago
Labels: area: graphics, enhancement
#6916 - Refactored the API for RenderPassCameraFrame
Pull Request -
State: closed - Opened by mvaligursky about 1 month ago
#6915 - fixed broken cubemaps due to incorrectly sized params uniform
Pull Request -
State: closed - Opened by MAG-AdrianMeredith about 1 month ago
Labels: bug, area: graphics
#6914 - WebGL: INVALID_VALUE: uniform4fv: invalid size error seen when processing cubemaps
Issue -
State: closed - Opened by MAG-AdrianMeredith about 1 month ago
- 1 comment
#6913 - ESM Attribute events
Issue -
State: open - Opened by marklundin about 1 month ago
- 6 comments
Labels: feature request
#6912 - [Examples] Not handling error correctly
Issue -
State: closed - Opened by kungfooman about 1 month ago
Labels: bug, area: examples
#6911 - f0 will be infinity when refractionIndex is zero
Issue -
State: open - Opened by scarletsky about 1 month ago
Labels: bug, area: graphics
#6910 - [Fix] Changing default value of SSAO during shader generation to false
Pull Request -
State: closed - Opened by mvaligursky about 1 month ago
Labels: bug, area: graphics
#6909 - WebXR: fix depth sensing for Oculus Quest v68+
Pull Request -
State: closed - Opened by Maksims about 1 month ago
- 2 comments
Labels: bug, area: xr
#6908 - Ensure ScriptType members are initialized correctly
Pull Request -
State: closed - Opened by marklundin about 1 month ago
- 1 comment
#6907 - Option to apply SSAO during lighting instead of during postprocessing
Pull Request -
State: closed - Opened by mvaligursky about 1 month ago
- 2 comments
Labels: feature request, area: graphics
#6906 - Fix initialization of __attributes in ScriptType class
Pull Request -
State: closed - Opened by marklundin about 1 month ago
- 4 comments
Labels: bug
#6905 - [Fix] Correctly support sRGB DXT formats on WebGL
Pull Request -
State: closed - Opened by mvaligursky about 1 month ago
Labels: bug, area: graphics
#6904 - Unable to load srgb compressed textures in playcanvas 2.0
Issue -
State: closed - Opened by MAG-AdrianMeredith about 1 month ago
- 1 comment
Labels: bug, area: graphics
#6903 - UNABLE
Issue -
State: closed - Opened by MAG-AdrianMeredith about 1 month ago
#6902 - [Examples/Vehicle] Fix Ammo null function error on restart
Pull Request -
State: closed - Opened by kungfooman about 1 month ago
- 7 comments
Labels: bug, area: physics
#6901 - Improved error message when basis wasm is not loaded
Pull Request -
State: closed - Opened by mvaligursky about 1 month ago
Labels: area: graphics
#6900 - Propsal to update deprecated and removed functionality
Pull Request -
State: closed - Opened by mvaligursky about 1 month ago
- 2 comments
Labels: docs
#6899 - Allow per camera fog settings
Pull Request -
State: closed - Opened by mvaligursky about 1 month ago
- 4 comments
Labels: area: graphics, enhancement
#6898 - OutlineRenderer and an engine example
Pull Request -
State: closed - Opened by mvaligursky about 1 month ago
Labels: feature request, area: graphics
#6897 - It seems reflectionSource do not respect gamma ?
Issue -
State: open - Opened by scarletsky about 1 month ago
- 6 comments
Labels: bug, area: graphics
#6896 - Fix 3D Gaussian Splat rendering in VR
Pull Request -
State: closed - Opened by willeastcott about 1 month ago
- 2 comments
Labels: bug, area: xr
#6894 - Prefilter fix
Pull Request -
State: closed - Opened by slimbuck about 1 month ago
Labels: bug, area: graphics