Ecosyste.ms: Issues

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GitHub / playcanvas/engine issues and pull requests

#6996 - Gizmos updates v1 (fast forwarding from v2)

Pull Request - State: open - Opened by kpal81xd 9 days ago

#6995 - Up rollup version

Pull Request - State: open - Opened by LeXXik 9 days ago - 1 comment

#6993 - [rant] ESM and its end goals

Issue - State: closed - Opened by Maksims 10 days ago - 1 comment

#6992 - Gizmo updates

Pull Request - State: closed - Opened by kpal81xd 10 days ago - 8 comments
Labels: area: examples

#6991 - [BREAKING] Skydome shader chunk changes + updates to FirstPerson example

Pull Request - State: closed - Opened by mvaligursky 11 days ago - 2 comments
Labels: area: graphics, area: examples

#6990 - Gizmo doesn't follow what it is attached to

Issue - State: closed - Opened by kungfooman 12 days ago - 6 comments
Labels: bug

#6989 - Gltf pbrMetallicRoughness not loaded correctly

Issue - State: open - Opened by slimbuck 12 days ago

#6988 - Add support for BC6H and BC7 texture formats, rename of two DXT formats

Pull Request - State: closed - Opened by mvaligursky 12 days ago
Labels: feature request, area: graphics

#6987 - Add support for BC7 and BC6H texture formats

Issue - State: closed - Opened by mvaligursky 12 days ago
Labels: feature request, area: graphics

#6986 - [RFC] Async/Lazy Component Systems

Issue - State: open - Opened by marklundin 12 days ago - 15 comments
Labels: feature request

#6985 - Use fallback if wasm compile fails

Pull Request - State: closed - Opened by slimbuck 13 days ago - 1 comment
Labels: bug

#6984 - Normals are Y flipped in Clustered Lighting example between WebGPU / WebGL renderers

Issue - State: open - Opened by Maksims 13 days ago - 1 comment
Labels: bug, area: graphics

#6983 - [Fix] RenderPassShaderQuad no longer destroys the shader

Pull Request - State: closed - Opened by mvaligursky 13 days ago - 3 comments
Labels: bug, performance, area: graphics

#6982 - [BROKEN, DO NOT MERGE] - A test PR to create a chromium issue on HDR problem

Pull Request - State: open - Opened by mvaligursky 13 days ago - 6 comments
Labels: bug, area: graphics

#6981 - Simplify Gizmo creation

Issue - State: closed - Opened by kungfooman 14 days ago - 7 comments
Labels: enhancement

#6980 - Add support for Chrome HDR mode for WebGPU

Pull Request - State: closed - Opened by mvaligursky 16 days ago - 6 comments
Labels: feature request, area: graphics

#6979 - Fix compound colliders

Pull Request - State: closed - Opened by LeXXik 16 days ago - 4 comments
Labels: bug, area: physics

#6978 - Implementation of baseVertex support

Pull Request - State: open - Opened by AlexAPPi 16 days ago - 5 comments

#6977 - Implementation of baseVertex support

Pull Request - State: closed - Opened by AlexAPPi 16 days ago

#6976 - [BUG] Uncaught RangeError: Maximum call stack size exceeded

Issue - State: closed - Opened by kketan707 16 days ago - 2 comments
Labels: bug, area: physics

#6975 - Add HDR output support to WebGPU

Issue - State: closed - Opened by mvaligursky 16 days ago
Labels: feature request, area: graphics

#6974 - Gaussian splats not pickable

Issue - State: open - Opened by MAG-AdrianMeredith 17 days ago - 2 comments
Labels: bug, area: graphics

#6973 - Fix for -Infinity compressed GS data

Pull Request - State: closed - Opened by slimbuck 17 days ago
Labels: bug

#6972 - [Fix] Stop transparent meshes to be rendered in depth prepass

Pull Request - State: closed - Opened by mvaligursky 17 days ago
Labels: bug, area: graphics

#6971 - Adds LTS tag to NPM publish

Pull Request - State: closed - Opened by marklundin 17 days ago

#6970 - Change examples default serving port

Pull Request - State: closed - Opened by mvaligursky 17 days ago
Labels: area: examples

#6969 - RenderPassCameraFrame exposes HDR formats

Pull Request - State: closed - Opened by mvaligursky 17 days ago
Labels: area: graphics, enhancement

#6968 - [Fix] Fix to reporting renderable support for float16 format

Pull Request - State: closed - Opened by mvaligursky 18 days ago
Labels: bug, area: graphics

#6967 - Tint color added to the color grading in the composite pass

Pull Request - State: closed - Opened by mvaligursky 18 days ago
Labels: feature request, area: graphics

#6966 - Unloading, then Loading cubemap skybox - does not sets it back

Issue - State: open - Opened by Maksims 19 days ago
Labels: bug, area: graphics

#6965 - Text elements render odd on certain Samsung models

Issue - State: open - Opened by bjornsyse 20 days ago - 6 comments
Labels: bug, area: graphics

#6963 - Types fix

Pull Request - State: closed - Opened by slimbuck 20 days ago
Labels: bug

#6962 - Small improvement to saturation control in compose pass to avoid clipping

Pull Request - State: closed - Opened by mvaligursky 20 days ago
Labels: area: graphics, enhancement

#6961 - Fix typo

Pull Request - State: closed - Opened by slimbuck 20 days ago
Labels: bug, area: graphics

#6960 - Examples host port update

Pull Request - State: closed - Opened by kpal81xd 22 days ago

#6959 - Examples engine bundled

Pull Request - State: closed - Opened by kpal81xd 22 days ago
Labels: bug

#6958 - Examples thumbnail fix

Pull Request - State: closed - Opened by kpal81xd 22 days ago
Labels: area: examples

#6957 - Examples error handling fix

Pull Request - State: closed - Opened by kpal81xd 22 days ago
Labels: bug, area: examples

#6956 - Small fog and shader generation fixes when custom render passes are used

Pull Request - State: closed - Opened by mvaligursky 23 days ago
Labels: bug, area: graphics

#6955 - Can’t clone or instantiate GSplatComponent from the template

Issue - State: open - Opened by ludovit-as 23 days ago
Labels: bug, area: graphics

#6954 - Gsplat followup orientation and shader update

Pull Request - State: closed - Opened by slimbuck 23 days ago - 2 comments
Labels: area: graphics

#6953 - Support high quality HDR version of Basis Universal codec

Issue - State: open - Opened by mvaligursky 24 days ago
Labels: feature request, area: graphics

#6952 - [Fix] Fix of WebGPU not correctly matching render pipelines to render target requirements

Pull Request - State: closed - Opened by mvaligursky 24 days ago
Labels: bug, area: graphics

#6951 - Magnopus patch for playcanvas v2

Pull Request - State: closed - Opened by MAG-AdrianMeredith 24 days ago - 2 comments

#6950 - ESM Script class V1

Pull Request - State: closed - Opened by marklundin 24 days ago

#6948 - Add `RigidBodyComponent#getPosition/getRotation` to reduce `Ammo` coupling

Pull Request - State: open - Opened by kungfooman 25 days ago - 6 comments

#6947 - [Fix] Small fix to just introduced issue with MRT

Pull Request - State: closed - Opened by mvaligursky 25 days ago
Labels: bug, area: graphics

#6946 - Support GS spherical harmonics

Pull Request - State: closed - Opened by slimbuck 25 days ago
Labels: area: graphics, enhancement

#6945 - Depth prepass now works with multisampling on WebGPU

Pull Request - State: closed - Opened by mvaligursky 25 days ago
Labels: area: graphics, enhancement

#6944 - Texture Unit Tests via Skia-Canvas

Pull Request - State: closed - Opened by marklundin 25 days ago - 1 comment

#6943 - Gsplat shader optimisations

Pull Request - State: closed - Opened by slimbuck 25 days ago
Labels: area: graphics

#6942 - Failing engine npm install

Issue - State: closed - Opened by LeXXik 25 days ago - 1 comment

#6941 - Revert "Enable loading of texture assets in unit tests"

Pull Request - State: closed - Opened by marklundin 26 days ago - 5 comments

#6940 - RenderPass based SSAO works with multisampling

Pull Request - State: closed - Opened by mvaligursky 26 days ago

#6939 - Add `Vec2.HALF`, `Vec3.HALF` and `Vec4.HALF`

Pull Request - State: closed - Opened by kungfooman 26 days ago

#6938 - fixed: incorrect texture being marked as srgb

Pull Request - State: closed - Opened by MAG-AdrianMeredith 26 days ago - 1 comment

#6937 - Textures incorrectly treated as srgb in playcanvas 2.0

Issue - State: closed - Opened by MAG-AdrianMeredith 26 days ago - 2 comments

#6936 - A static version of `new Vec3(0.5, 0.5, 0.5)`?

Issue - State: closed - Opened by kungfooman 26 days ago - 5 comments

#6935 - Examples - slow loading (too many network requests 820!)

Issue - State: closed - Opened by Maksims 26 days ago - 5 comments
Labels: area: examples, enhancement

#6934 - Update example file extension in CodeEditorDesktop.mjs

Pull Request - State: closed - Opened by marklundin 26 days ago

#6933 - Engine only examples source link

Issue - State: closed - Opened by LeXXik 26 days ago

#6932 - Multisampled depth buffers can be shared between render targets on WebGPU

Pull Request - State: closed - Opened by mvaligursky 27 days ago
Labels: area: graphics, enhancement

#6931 - Small cleanup of the WebGL MSAA buffer allocation code

Pull Request - State: closed - Opened by mvaligursky 27 days ago
Labels: area: graphics, enhancement

#6930 - Engine 2.0 graphics device crash

Issue - State: closed - Opened by LeXXik 27 days ago - 5 comments
Labels: bug, area: graphics

#6929 - Use `@template` on `ObjectPool` for actual types

Pull Request - State: closed - Opened by kungfooman 27 days ago - 1 comment
Labels: docs, enhancement

#6928 - Enable loading of texture assets in unit tests

Pull Request - State: closed - Opened by willeastcott 27 days ago
Labels: enhancement

#6927 - Back out arrow functions for Mocha tests

Pull Request - State: closed - Opened by willeastcott 28 days ago
Labels: bug

#6926 - Fix trigger crash

Pull Request - State: closed - Opened by LeXXik 28 days ago - 3 comments
Labels: bug, area: physics

#6925 - Migrate 18 ElementComponent unit tests from Karma to Node

Pull Request - State: closed - Opened by willeastcott 28 days ago
Labels: enhancement

#6924 - Trigger Ammo cleanup

Issue - State: open - Opened by LeXXik 28 days ago

#6923 - Simplify ESLint config and enforce no-var rule

Pull Request - State: closed - Opened by willeastcott 29 days ago
Labels: enhancement

#6922 - Update to ESLint 9

Pull Request - State: closed - Opened by willeastcott 29 days ago
Labels: enhancement

#6920 - Replaces Terser/Babel. Improves Build Time

Pull Request - State: open - Opened by marklundin 30 days ago - 5 comments

#6919 - [Fix] Do not try to resolve color buffer if the RT does not have any, WebGL

Pull Request - State: closed - Opened by mvaligursky 30 days ago
Labels: bug, area: graphics

#6918 - Automatically store depth if RT is used with a user supplied depth buffer

Pull Request - State: closed - Opened by mvaligursky 30 days ago
Labels: area: graphics, enhancement

#6917 - WebGPU partial support for multisampled RT using supplied depth texture

Pull Request - State: closed - Opened by mvaligursky 30 days ago
Labels: area: graphics, enhancement

#6916 - Refactored the API for RenderPassCameraFrame

Pull Request - State: closed - Opened by mvaligursky about 1 month ago

#6915 - fixed broken cubemaps due to incorrectly sized params uniform

Pull Request - State: closed - Opened by MAG-AdrianMeredith about 1 month ago
Labels: bug, area: graphics

#6913 - ESM Attribute events

Issue - State: open - Opened by marklundin about 1 month ago - 6 comments
Labels: feature request

#6912 - [Examples] Not handling error correctly

Issue - State: closed - Opened by kungfooman about 1 month ago
Labels: bug, area: examples

#6911 - f0 will be infinity when refractionIndex is zero

Issue - State: open - Opened by scarletsky about 1 month ago
Labels: bug, area: graphics

#6910 - [Fix] Changing default value of SSAO during shader generation to false

Pull Request - State: closed - Opened by mvaligursky about 1 month ago
Labels: bug, area: graphics

#6909 - WebXR: fix depth sensing for Oculus Quest v68+

Pull Request - State: closed - Opened by Maksims about 1 month ago - 2 comments
Labels: bug, area: xr

#6908 - Ensure ScriptType members are initialized correctly

Pull Request - State: closed - Opened by marklundin about 1 month ago - 1 comment

#6907 - Option to apply SSAO during lighting instead of during postprocessing

Pull Request - State: closed - Opened by mvaligursky about 1 month ago - 2 comments
Labels: feature request, area: graphics

#6906 - Fix initialization of __attributes in ScriptType class

Pull Request - State: closed - Opened by marklundin about 1 month ago - 4 comments
Labels: bug

#6905 - [Fix] Correctly support sRGB DXT formats on WebGL

Pull Request - State: closed - Opened by mvaligursky about 1 month ago
Labels: bug, area: graphics

#6904 - Unable to load srgb compressed textures in playcanvas 2.0

Issue - State: closed - Opened by MAG-AdrianMeredith about 1 month ago - 1 comment
Labels: bug, area: graphics

#6903 - UNABLE

Issue - State: closed - Opened by MAG-AdrianMeredith about 1 month ago

#6902 - [Examples/Vehicle] Fix Ammo null function error on restart

Pull Request - State: closed - Opened by kungfooman about 1 month ago - 7 comments
Labels: bug, area: physics

#6901 - Improved error message when basis wasm is not loaded

Pull Request - State: closed - Opened by mvaligursky about 1 month ago
Labels: area: graphics

#6900 - Propsal to update deprecated and removed functionality

Pull Request - State: closed - Opened by mvaligursky about 1 month ago - 2 comments
Labels: docs

#6899 - Allow per camera fog settings

Pull Request - State: closed - Opened by mvaligursky about 1 month ago - 4 comments
Labels: area: graphics, enhancement

#6898 - OutlineRenderer and an engine example

Pull Request - State: closed - Opened by mvaligursky about 1 month ago
Labels: feature request, area: graphics

#6897 - It seems reflectionSource do not respect gamma ?

Issue - State: open - Opened by scarletsky about 1 month ago - 6 comments
Labels: bug, area: graphics

#6896 - Fix 3D Gaussian Splat rendering in VR

Pull Request - State: closed - Opened by willeastcott about 1 month ago - 2 comments
Labels: bug, area: xr

#6894 - Prefilter fix

Pull Request - State: closed - Opened by slimbuck about 1 month ago
Labels: bug, area: graphics