Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / pikachuxxxx/razix issues and pull requests
#376 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 6 days ago
#375 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 8 days ago
#374 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 8 days ago
#373 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 8 days ago
#372 - refactor Gfx namespace
Pull Request -
State: closed - Opened by Pikachuxxxx 10 days ago
#371 - remove debug break when VFS fails at worst case
Pull Request -
State: closed - Opened by Pikachuxxxx 11 days ago
#371 - remove debug break when VFS fails at worst case
Pull Request -
State: closed - Opened by Pikachuxxxx 11 days ago
#370 - Update with master
Pull Request -
State: closed - Opened by Pikachuxxxx 11 days ago
#370 - Update with master
Pull Request -
State: closed - Opened by Pikachuxxxx 11 days ago
#369 - [Core] Refactor defaultengineconfig.ini file format
Pull Request -
State: closed - Opened by Pikachuxxxx 11 days ago
#369 - [Core] Refactor defaultengineconfig.ini file format
Pull Request -
State: closed - Opened by Pikachuxxxx 11 days ago
#368 - RZiniParser cannot handle value strings with white spaces
Issue -
State: open - Opened by Pikachuxxxx 11 days ago
Labels: bug, good first issue, C++, Core, HIGH PRIORITY !!!
#367 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 12 days ago
#367 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 12 days ago
#366 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 17 days ago
#365 - Improve buffer layout, use reflected buffer layout to bind only those VB that have not been optimized out.
Issue -
State: open - Opened by Pikachuxxxx 2 months ago
Labels: graphics:Vulkan, graphics:DirectX, Asset system, Shaders
#364 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 4 months ago
#363 - Added Hello Triangle Test Pass; VK is rendering triangle in 1ms on 2k…
Pull Request -
State: closed - Opened by Pikachuxxxx 4 months ago
#362 - parsing bound resources from reflection data; fixed shader build/gen data commands;
Pull Request -
State: closed - Opened by Pikachuxxxx 4 months ago
#361 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 4 months ago
#360 - Added macros to expose engine API to lua; RZLog has been exposed again;
Pull Request -
State: closed - Opened by Pikachuxxxx 5 months ago
#359 - removed sol, using native lua c lib to call lua script files; removed…
Pull Request -
State: closed - Opened by Pikachuxxxx 5 months ago
#358 - removed all designated initializers;
Pull Request -
State: closed - Opened by Pikachuxxxx 5 months ago
#357 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 5 months ago
#356 - Refactored VB/IB to use handles;
Pull Request -
State: closed - Opened by Pikachuxxxx 5 months ago
#355 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 5 months ago
#354 - Staging Utils
Pull Request -
State: closed - Opened by Pikachuxxxx 5 months ago
#353 - Added D3D12MemoryAllocator as vendor;
Pull Request -
State: closed - Opened by Pikachuxxxx 5 months ago
#352 - Added DX12 PIX markers; works with renderdoc;
Pull Request -
State: closed - Opened by Pikachuxxxx 5 months ago
#351 - Added Razix Game Framework design concept and package builder folders;
Pull Request -
State: closed - Opened by Pikachuxxxx 5 months ago
#350 - DX12 clear screen test + swapchain resize;
Pull Request -
State: closed - Opened by Pikachuxxxx 5 months ago
#349 - Added DX12 frame sync; disabled certain sub-systems;
Pull Request -
State: closed - Opened by Pikachuxxxx 5 months ago
#348 - In frame graph passes we read and write into the same resource. This is wrong don't do this, create a RT per pass as needed.
Issue -
State: open - Opened by Pikachuxxxx 5 months ago
Labels: bug, FrameGraph, Architecture
#347 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 5 months ago
#346 - RHI frame sync is CPU bound for vulkan backend
Issue -
State: closed - Opened by Pikachuxxxx 5 months ago
- 1 comment
Labels: bug, needs investigation, graphics:Vulkan, HIGH PRIORITY !!!, Architecture, perf-drop
#345 - Editor compile test - missing include fix;
Pull Request -
State: closed - Opened by Pikachuxxxx 5 months ago
#344 - Refactored & Restored Vulkan Rendering;
Pull Request -
State: closed - Opened by Pikachuxxxx 5 months ago
#343 - Automatic RZResourceManger Registration design for API handles + engine wide - use macros
Issue -
State: closed - Opened by Pikachuxxxx 5 months ago
- 1 comment
Labels: C++, memory, Architecture
#342 - [WIP] DX12 backend Frame sync + API handles and usage refactor
Pull Request -
State: closed - Opened by Pikachuxxxx 5 months ago
#341 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 6 months ago
#340 - FIX UUID pretty string serialization and de-serialization and UUID load/save consistency
Issue -
State: open - Opened by Pikachuxxxx 6 months ago
Labels: good first issue, C++, Core
#339 - EASTL memory crash when using Razix Memory
Issue -
State: open - Opened by Pikachuxxxx 6 months ago
Labels: needs investigation, C++, Core, memory
#338 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 6 months ago
#337 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 6 months ago
#336 - mini changes;
Pull Request -
State: closed - Opened by Pikachuxxxx 6 months ago
#335 - [Graphics] DX12 backend WIP; Added Context and Swapchain init;
Pull Request -
State: closed - Opened by Pikachuxxxx 6 months ago
#334 - Linux build failing
Issue -
State: open - Opened by Frost-54 7 months ago
- 1 comment
Labels: enhancement, help wanted, C++, build system, Core
#333 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 7 months ago
#332 - update arch docs;
Pull Request -
State: closed - Opened by Pikachuxxxx 7 months ago
#331 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 7 months ago
#330 - update readme;
Pull Request -
State: closed - Opened by Pikachuxxxx 7 months ago
#329 - update docs;
Pull Request -
State: closed - Opened by Pikachuxxxx 7 months ago
#328 - [Graphics] Added FXAA;
Pull Request -
State: closed - Opened by Pikachuxxxx 7 months ago
#327 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 7 months ago
#326 - update readme;
Pull Request -
State: closed - Opened by Pikachuxxxx 8 months ago
#325 - [Editor] Added wireframe + lit debug shading modes;
Pull Request -
State: closed - Opened by Pikachuxxxx 8 months ago
#324 - [Editor] added renderer features UI controls; fixed UUID storage bug;
Pull Request -
State: closed - Opened by Pikachuxxxx 8 months ago
#323 - All textures loaded in pool can be viewed in ImGui debug window;
Pull Request -
State: closed - Opened by Pikachuxxxx 8 months ago
#322 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 8 months ago
#321 - RZRendererSettings reference is not retained in frame graph capture by value execute lambda
Issue -
State: closed - Opened by Pikachuxxxx 8 months ago
- 1 comment
Labels: bug, needs investigation, C++
#320 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 8 months ago
#319 - restored shading; using CSM engine wide;
Pull Request -
State: closed - Opened by Pikachuxxxx 9 months ago
#318 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 9 months ago
#317 - qtnodegraph submodule fix update;
Pull Request -
State: closed - Opened by Pikachuxxxx 10 months ago
#316 - Added CSM pass files; //TODO: test csm and debug; removed redundant …
Pull Request -
State: closed - Opened by Pikachuxxxx 10 months ago
#315 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 10 months ago
#314 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 10 months ago
#313 - SSAO stash now working; fragment shaders also use dummy framedata fro…
Pull Request -
State: closed - Opened by Pikachuxxxx 10 months ago
#312 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 10 months ago
#311 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 10 months ago
#310 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 10 months ago
#309 - update copyright year; VMA API changes wip commit;
Pull Request -
State: closed - Opened by Pikachuxxxx 11 months ago
#308 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 12 months ago
#307 - engine stats/tools test;
Pull Request -
State: closed - Opened by Pikachuxxxx 12 months ago
#306 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx 12 months ago
#305 - can reload shaders/framegraph using R key;
Pull Request -
State: closed - Opened by Pikachuxxxx about 1 year ago
#304 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx about 1 year ago
#303 - [Graphics] unreal tonemapper is remapped to linear space;
Pull Request -
State: closed - Opened by Pikachuxxxx about 1 year ago
#302 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx about 1 year ago
#301 - Blackboard can't track different versions of read/write data driven resources
Issue -
State: open - Opened by Pikachuxxxx about 1 year ago
Labels: bug, good first issue, graphics:Render Pass, FrameGraph
#300 - Added sponza test scene;
Pull Request -
State: closed - Opened by Pikachuxxxx about 1 year ago
#299 - [Editor] Redesigned Material Editor;
Pull Request -
State: closed - Opened by Pikachuxxxx about 1 year ago
#298 - 800Mb memory bump in Visual Studio when frame graph is hot-reloaded
Issue -
State: open - Opened by Pikachuxxxx about 1 year ago
- 1 comment
Labels: bug, good first issue, needs investigation, Editor, FrameGraph
#297 - Window needs to be resized for QT surface to update after frame graph hot-reloading
Issue -
State: open - Opened by Pikachuxxxx about 1 year ago
Labels: meh, Editor, FrameGraph
#296 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx about 1 year ago
#295 - updated readme;
Pull Request -
State: closed - Opened by Pikachuxxxx about 1 year ago
#294 - [Editor] Can export and import fg JSON files into editor;
Pull Request -
State: closed - Opened by Pikachuxxxx about 1 year ago
#293 - Exporting works + improved fg - full api desc support + set custom fi…
Pull Request -
State: closed - Opened by Pikachuxxxx about 1 year ago
#292 - [Editor] Can export PassNodes using UI into JSON files;
Pull Request -
State: closed - Opened by Pikachuxxxx about 1 year ago
#291 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx about 1 year ago
#290 - [Editor] Finished pass node props panel;
Pull Request -
State: closed - Opened by Pikachuxxxx about 1 year ago
#289 - minor rzstl fixes;
Pull Request -
State: closed - Opened by Pikachuxxxx about 1 year ago
#288 - Can change pass node name;
Pull Request -
State: closed - Opened by Pikachuxxxx about 1 year ago
#287 - Dev graphics
Pull Request -
State: closed - Opened by Pikachuxxxx about 1 year ago
#286 - adding sockets via editor wip;
Pull Request -
State: closed - Opened by Pikachuxxxx about 1 year ago
#285 - Added input and output pins add/remove UI; tried newlogic;
Pull Request -
State: closed - Opened by Pikachuxxxx about 1 year ago
#284 - Can add and delete input pins in UI panel;
Pull Request -
State: closed - Opened by Pikachuxxxx about 1 year ago
#283 - Added Node Props panel UI for pass node; updated readme;
Pull Request -
State: closed - Opened by Pikachuxxxx about 1 year ago
#282 - Finished with nodes UI for frame graph editor; updated readme;
Pull Request -
State: closed - Opened by Pikachuxxxx about 1 year ago
#281 - Added Resource Nodes UI;
Pull Request -
State: closed - Opened by Pikachuxxxx about 1 year ago