Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / photonstorm/phaser issues and pull requests
#6622 - TypeError after putTileAt()
Issue -
State: closed - Opened by samme over 1 year ago
Labels: 🗺️ Tilemap
#6621 - Actions.GridAlign changes a Plane's x,y values to null
Issue -
State: closed - Opened by mossglenn over 1 year ago
- 3 comments
#6620 - Type clarification for emit zone data
Pull Request -
State: closed - Opened by AlvaroEstradaDev over 1 year ago
- 1 comment
#6619 - EmitterOpOnEmitCallback update
Pull Request -
State: closed - Opened by AlvaroEstradaDev over 1 year ago
- 1 comment
#6618 - Docs: explain FileConfig.type values
Pull Request -
State: closed - Opened by samme over 1 year ago
- 1 comment
#6617 - this.matter.add.gameObject result in the original gameobject unable to use phaser.gameobject.image function
Issue -
State: closed - Opened by Datguypotato over 1 year ago
- 1 comment
#6616 - [RenderTexture] Invoke renderTexture.stamp() method under scene.create()
Issue -
State: closed - Opened by rexrainbow over 1 year ago
- 1 comment
#6615 - [RenderTexture] postion of fill rectangle is not correct
Issue -
State: closed - Opened by rexrainbow over 1 year ago
- 1 comment
#6614 - Multi atlases in pack files do not get prefixed
Issue -
State: closed - Opened by machineman1357 over 1 year ago
- 1 comment
Labels: 🗃 Loader
#6613 - Accessing tiles out of layer bounds
Pull Request -
State: closed - Opened by XT60 over 1 year ago
- 2 comments
#6612 - Update Path.js
Pull Request -
State: closed - Opened by AlvaroEstradaDev over 1 year ago
- 1 comment
#6611 - Can angle cropping be added?
Issue -
State: closed - Opened by vuejspyf over 1 year ago
- 5 comments
#6610 - EmitterOpRandomMinMaxConfig type correction
Pull Request -
State: closed - Opened by AlvaroEstradaDev over 1 year ago
- 5 comments
#6609 - Created ParticleData description
Pull Request -
State: closed - Opened by AlvaroEstradaDev over 1 year ago
- 1 comment
#6608 - Added the use of Vector2Like
Pull Request -
State: closed - Opened by AlvaroEstradaDev over 1 year ago
- 1 comment
#6607 - Dom elements get out of place when zooming
Issue -
State: open - Opened by luismolinav over 1 year ago
- 3 comments
Labels: 🖥️ Scale Manager
#6606 - Docs: correct type for BuildTilesetIndex(mapData)
Pull Request -
State: closed - Opened by samme over 1 year ago
- 1 comment
#6605 - Fixed a typo in TextFactory.js
Pull Request -
State: closed - Opened by emadkhezri over 1 year ago
- 1 comment
#6605 - Fixed a typo in TextFactory.js
Pull Request -
State: closed - Opened by emadkhezri over 1 year ago
- 1 comment
#6605 - Fixed a typo in TextFactory.js
Pull Request -
State: open - Opened by emadkhezri over 1 year ago
#6604 - GameObject.Line.setLineWidth() works different between Canvas and WebGL render
Issue -
State: open - Opened by AlvaroNeuronup over 1 year ago
#6604 - GameObject.Line.setLineWidth() works different between Canvas and WebGL render
Issue -
State: open - Opened by AlvaroNeuronup over 1 year ago
#6604 - GameObject.Line.setLineWidth() works different between Canvas and WebGL render
Issue -
State: closed - Opened by AlvaroNeuronup over 1 year ago
- 1 comment
Labels: 🔮 Renderer (Canvas)
#6604 - GameObject.Line.setLineWidth() works different between Canvas and WebGL render
Issue -
State: open - Opened by AlvaroNeuronup over 1 year ago
#6603 - GameObjects "disappear" when zoom combined with invalid Camera#setOrigin parameter values
Issue -
State: open - Opened by paxperscientiam over 1 year ago
#6603 - GameObjects "disappear" when zoom combined with invalid Camera#setOrigin parameter values
Issue -
State: open - Opened by paxperscientiam over 1 year ago
Labels: 🎥 Camera
#6603 - GameObjects "disappear" when zoom combined with invalid Camera#setOrigin parameter values
Issue -
State: open - Opened by paxperscientiam over 1 year ago
#6603 - GameObjects "disappear" when zoom combined with invalid Camera#setOrigin parameter values
Issue -
State: open - Opened by paxperscientiam over 1 year ago
#6603 - GameObjects "disappear" when zoom combined with invalid Camera#setOrigin parameter values
Issue -
State: open - Opened by paxperscientiam over 1 year ago
#6603 - GameObjects "disappear" when zoom combined with invalid Camera#setOrigin parameter values
Issue -
State: open - Opened by paxperscientiam over 1 year ago
#6602 - Update InputConfiguration.js: Clarify alphaTolerance
Pull Request -
State: open - Opened by johnhyde over 1 year ago
#6602 - Update InputConfiguration.js: Clarify alphaTolerance
Pull Request -
State: open - Opened by johnhyde over 1 year ago
#6602 - Update InputConfiguration.js: Clarify alphaTolerance
Pull Request -
State: open - Opened by johnhyde over 1 year ago
#6602 - Update InputConfiguration.js: Clarify alphaTolerance
Pull Request -
State: open - Opened by johnhyde over 1 year ago
#6602 - Update InputConfiguration.js: Clarify alphaTolerance
Pull Request -
State: closed - Opened by johnhyde over 1 year ago
- 1 comment
#6602 - Update InputConfiguration.js: Clarify alphaTolerance
Pull Request -
State: open - Opened by johnhyde over 1 year ago
#6602 - Update InputConfiguration.js: Clarify alphaTolerance
Pull Request -
State: open - Opened by johnhyde over 1 year ago
#6602 - Update InputConfiguration.js: Clarify alphaTolerance
Pull Request -
State: open - Opened by johnhyde over 1 year ago
#6602 - Update InputConfiguration.js: Clarify alphaTolerance
Pull Request -
State: open - Opened by johnhyde over 1 year ago
#6602 - Update InputConfiguration.js: Clarify alphaTolerance
Pull Request -
State: open - Opened by johnhyde over 1 year ago
#6601 - Pointerup event propagates to below scene if the interactive of the game object is disabled during the pointerup
Issue -
State: open - Opened by UnaiNeuronUp over 1 year ago
#6601 - Pointerup event propagates to below scene if the interactive of the game object is disabled during the pointerup
Issue -
State: open - Opened by UnaiNeuronUp over 1 year ago
#6601 - Pointerup event propagates to below scene if the interactive of the game object is disabled during the pointerup
Issue -
State: open - Opened by UnaiNeuronUp over 1 year ago
#6601 - Pointerup event propagates to below scene if the interactive of the game object is disabled during the pointerup
Issue -
State: open - Opened by UnaiNeuronUp over 1 year ago
#6601 - Pointerup event propagates to below scene if the interactive of the game object is disabled during the pointerup
Issue -
State: open - Opened by UnaiNeuronUp over 1 year ago
#6601 - Pointerup event propagates to below scene if the interactive of the game object is disabled during the pointerup
Issue -
State: open - Opened by UnaiNeuronUp over 1 year ago
#6601 - Pointerup event propagates to below scene if the interactive of the game object is disabled during the pointerup
Issue -
State: open - Opened by UnaiNeuronUp over 1 year ago
Labels: ⌨️ Input
#6601 - Pointerup event propagates to below scene if the interactive of the game object is disabled during the pointerup
Issue -
State: open - Opened by UnaiNeuronUp over 1 year ago
#6601 - Pointerup event propagates to below scene if the interactive of the game object is disabled during the pointerup
Issue -
State: open - Opened by UnaiNeuronUp over 1 year ago
#6600 - Mask broken after game.scale.resize on 3.60.0
Issue -
State: closed - Opened by pavels over 1 year ago
- 1 comment
#6600 - Mask broken after game.scale.resize on 3.60.0
Issue -
State: closed - Opened by pavels over 1 year ago
- 1 comment
#6600 - Mask broken after game.scale.resize on 3.60.0
Issue -
State: closed - Opened by pavels over 1 year ago
- 1 comment
#6600 - Mask broken after game.scale.resize on 3.60.0
Issue -
State: closed - Opened by pavels over 1 year ago
- 1 comment
#6600 - Mask broken after game.scale.resize on 3.60.0
Issue -
State: closed - Opened by pavels over 1 year ago
- 1 comment
#6600 - Mask broken after game.scale.resize on 3.60.0
Issue -
State: closed - Opened by pavels over 1 year ago
- 1 comment
#6600 - Mask broken after game.scale.resize on 3.60.0
Issue -
State: closed - Opened by pavels over 1 year ago
- 1 comment
#6600 - Mask broken after game.scale.resize on 3.60.0
Issue -
State: closed - Opened by pavels over 1 year ago
- 1 comment
#6600 - Mask broken after game.scale.resize on 3.60.0
Issue -
State: closed - Opened by pavels over 1 year ago
- 1 comment
#6600 - Mask broken after game.scale.resize on 3.60.0
Issue -
State: closed - Opened by pavels over 1 year ago
- 1 comment
#6599 - Webgl broken on latest IOS 17 beta
Issue -
State: open - Opened by elgerm over 1 year ago
- 3 comments
Labels: 📱 Mobile
#6599 - Webgl broken on latest IOS 17 beta
Issue -
State: closed - Opened by elgerm over 1 year ago
- 4 comments
Labels: 📱 Mobile
#6599 - Webgl broken on latest IOS 17 beta
Issue -
State: open - Opened by elgerm over 1 year ago
- 3 comments
Labels: 📱 Mobile
#6599 - Webgl broken on latest IOS 17 beta
Issue -
State: open - Opened by elgerm over 1 year ago
- 3 comments
Labels: 📱 Mobile
#6599 - Webgl broken on latest IOS 17 beta
Issue -
State: open - Opened by elgerm over 1 year ago
- 3 comments
Labels: 📱 Mobile
#6598 - Unprotect Animation#getFrameAt
Pull Request -
State: closed - Opened by samme over 1 year ago
#6597 - Camara class does not use zoomX and zoomY when setting display width in prerender call
Issue -
State: open - Opened by Scross086 over 1 year ago
Labels: 🎥 Camera
#6596 - Timeline improvement
Pull Request -
State: closed - Opened by rexrainbow over 1 year ago
- 1 comment
#6595 - Update ParticleEmitterFrameConfig.js
Pull Request -
State: closed - Opened by AlvaroEstradaDev over 1 year ago
- 1 comment
#6594 - Cannot set Phaser.Tilemap.Tile corner alphas as it is stated in the Documentation
Issue -
State: closed - Opened by jcoppage over 1 year ago
- 1 comment
Labels: 🗺️ Tilemap
#6593 - replace phaser3spectorjs with spectorjs
Pull Request -
State: closed - Opened by hajirasyafi over 1 year ago
- 4 comments
#6592 - DisplayList causes infinite loop that is hard to track down.
Issue -
State: open - Opened by hunkydoryrepair over 1 year ago
- 3 comments
#6591 - Missing Function parameter for new ParticleEmitter
Issue -
State: closed - Opened by hunkydoryrepair over 1 year ago
- 2 comments
#6590 - Docs: StaticBody#reset description
Pull Request -
State: closed - Opened by samme over 1 year ago
#6589 - "Trim" frame property not properly applied when cropping Sprite that's using an Atlas
Issue -
State: open - Opened by orcomarcio over 1 year ago
- 1 comment
Labels: 📖 Docs
#6588 - `CONTEXT_LOST` event no longer fired in 3.60
Issue -
State: closed - Opened by vzhou842 over 1 year ago
- 1 comment
#6587 - Added missing description of the anims property of the particle emitter for JSDoc
Pull Request -
State: closed - Opened by AlvaroEstradaDev over 1 year ago
- 1 comment
#6587 - Added missing description of the anims property of the particle emitter for JSDoc
Pull Request -
State: closed - Opened by AlvaroEstradaDev over 1 year ago
- 1 comment
#6586 - [Plane] Rendering size is not correct while frame changing like play animation
Issue -
State: open - Opened by rexrainbow over 1 year ago
Labels: 🔮 Renderer (WebGL), 🎞 Animation
#6585 - Spine plugin function call parameter mismatch
Issue -
State: closed - Opened by machineman1357 over 1 year ago
- 1 comment
Labels: 🐛 Spine
#6585 - Spine plugin function call parameter mismatch
Issue -
State: open - Opened by machineman1357 over 1 year ago
Labels: 🐛 Spine
#6584 - Remove unused code in Geom.Polygon#setTo
Pull Request -
State: closed - Opened by Trissolo over 1 year ago
- 1 comment
#6584 - Remove unused code in Geom.Polygon#setTo
Pull Request -
State: closed - Opened by Trissolo over 1 year ago
- 1 comment
#6583 - I cannot render large images on mobile devices.
Issue -
State: closed - Opened by vuejspyf over 1 year ago
- 2 comments
#6583 - I cannot render large images on mobile devices.
Issue -
State: closed - Opened by vuejspyf over 1 year ago
- 2 comments
#6582 - particle track
Issue -
State: closed - Opened by vuejspyf over 1 year ago
- 2 comments
#6582 - particle track
Issue -
State: closed - Opened by vuejspyf over 1 year ago
- 2 comments
#6581 - Add CSS property 'unicode-bidi' to text style
Issue -
State: closed - Opened by xbelanch over 1 year ago
- 3 comments
#6580 - Text Shadow + Gradient issue on Safari
Issue -
State: closed - Opened by meetpatel1989 over 1 year ago
- 4 comments
#6580 - Text Shadow + Gradient issue on Safari
Issue -
State: open - Opened by meetpatel1989 over 1 year ago
#6579 - The result will be NaN, if dx1===0 (GetLineToLine.js)
Issue -
State: open - Opened by finscn over 1 year ago
#6579 - The result will be NaN, if dx1===0 (GetLineToLine.js)
Issue -
State: open - Opened by finscn over 1 year ago
#6578 - Uses current faces to do hit-testing
Pull Request -
State: closed - Opened by rexrainbow over 1 year ago
- 1 comment
#6577 - Fix Geom.Intersects#GetLineToPoints
Pull Request -
State: closed - Opened by Trissolo over 1 year ago
- 1 comment
#6577 - Fix Geom.Intersects#GetLineToPoints
Pull Request -
State: open - Opened by Trissolo over 1 year ago
#6576 - Update return type of emitParticle
Pull Request -
State: closed - Opened by AlvaroEstradaDev over 1 year ago
- 1 comment
#6575 - Update ParticleEmitterConfig.js
Pull Request -
State: closed - Opened by AlvaroEstradaDev over 1 year ago
- 1 comment
#6574 - Timeline.pause() not pause tween
Issue -
State: closed - Opened by gohack0322 over 1 year ago
- 3 comments
#6573 - remove duplicate declarations
Pull Request -
State: closed - Opened by allowing over 1 year ago
- 1 comment
#6572 - Matter.Query.ray returns the ray itself, but only a few times
Issue -
State: open - Opened by Fheuef over 1 year ago
- 1 comment
#6571 - Spine gameobject setAlpha() broken
Issue -
State: open - Opened by spayton over 1 year ago
Labels: 🐛 Spine