Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / phaazon/luminance issues and pull requests
#56 - Word32 VertexAttribute is sent as a float attribute?
Issue -
State: open - Opened by raymoo almost 7 years ago
- 1 comment
#55 - Expose internals of Geometry
Issue -
State: open - Opened by raymoo almost 7 years ago
- 1 comment
#54 - Trouble with multiple vertex attributes
Issue -
State: open - Opened by raymoo almost 7 years ago
- 3 comments
#53 - Rendering objects that use different shaders?
Issue -
State: open - Opened by raymoo almost 7 years ago
#52 - Documentation bug: U does not have a Monoid instance
Issue -
State: open - Opened by raymoo almost 7 years ago
- 1 comment
#51 - Uniform instance for M44 wrongly treats it as column major
Issue -
State: open - Opened by raymoo almost 7 years ago
- 3 comments
#50 - Deprecated?
Issue -
State: open - Opened by SwiftsNamesake about 8 years ago
- 1 comment
#49 - Setting the clear colour
Issue -
State: closed - Opened by SwiftsNamesake about 8 years ago
- 3 comments
#48 - Vertex attributes
Issue -
State: closed - Opened by elaye about 8 years ago
- 1 comment
Labels: question
#47 - Bump dlist upper bound to 0.9
Pull Request -
State: closed - Opened by spl over 8 years ago
#46 - Update docs
Pull Request -
State: closed - Opened by ulyssesdotcodes over 8 years ago
- 2 comments
#45 - Fixed GLFW-b references and a typo.
Pull Request -
State: closed - Opened by Chobbes over 8 years ago
#44 - References to GLFW-b cause broken links.
Issue -
State: closed - Opened by Chobbes over 8 years ago
- 1 comment
#43 - Create several Driver types based on the subpart to implement
Issue -
State: open - Opened by phaazon over 8 years ago
Labels: enhancement, easy, refactor
#42 - Region and U' might fuck up
Issue -
State: closed - Opened by phaazon over 8 years ago
- 1 comment
Labels: bug
#41 - Update documentation / tutorial
Issue -
State: open - Opened by phaazon over 8 years ago
- 2 comments
Labels: easy
#40 - #extension GL_ARB_separate_shader_objects : require in shaders pragma on GL33
Issue -
State: closed - Opened by phaazon almost 9 years ago
- 1 comment
Labels: fixme
#39 - Compatibility fixes for OpenGLRaw.
Pull Request -
State: closed - Opened by svenpanne almost 9 years ago
- 3 comments
#38 - MonadResource is way too much annoying to use
Issue -
State: closed - Opened by phaazon almost 9 years ago
Labels: enhancement, question, refactor
#37 - Make textures creation failable
Issue -
State: open - Opened by phaazon about 9 years ago
Labels: fixme
#36 - Rename Graphics.Luminance.Core.Shader.Uniform into Graphics.Luminance.Core.Shader.U
Issue -
State: closed - Opened by phaazon about 9 years ago
Labels: easy, refactor
#35 - Support building with semigroups-0.17
Issue -
State: closed - Opened by DanBurton about 9 years ago
- 3 comments
#34 - Lower OpenGL restrictions
Issue -
State: closed - Opened by phaazon about 9 years ago
Labels: enhancement, feature request
#33 - Indexed render is broken
Issue -
State: closed - Opened by phaazon about 9 years ago
Labels: bug, fixme
#32 - Prerequisites in the readme.
Issue -
State: closed - Opened by seanparsons about 9 years ago
- 1 comment
#31 - Texels transfer functions should be smarter
Issue -
State: closed - Opened by phaazon about 9 years ago
- 1 comment
Labels: fixme
#30 - MirroredRepeat in Wrap
Issue -
State: closed - Opened by phaazon about 9 years ago
Labels: enhancement, easy
#29 - Support new texture types
Issue -
State: closed - Opened by phaazon about 9 years ago
Labels: enhancement, milestone, type safety
#28 - stdRenderCmd_
Issue -
State: closed - Opened by phaazon about 9 years ago
Labels: enhancement, easy
#27 - shaderProgramBatch_ for shaderProgramBatch _ mempty ()
Issue -
State: closed - Opened by phaazon about 9 years ago
Labels: enhancement, easy
#26 - Automatically insert GLSL pragma
Issue -
State: closed - Opened by phaazon about 9 years ago
Labels: enhancement, easy
#25 - Remove Index and Primitive as we already have them in GeometryMode?
Issue -
State: closed - Opened by phaazon about 9 years ago
Labels: question, easy, refactor
#24 - Are blit / framebufferBlit unsafe?
Issue -
State: closed - Opened by phaazon about 9 years ago
Labels: question
#23 - Replace uses of (TexturizeFormat c,TexturizeFormat d) by Output c d
Issue -
State: closed - Opened by phaazon about 9 years ago
Labels: easy, refactor
#22 - Draw interface
Issue -
State: closed - Opened by phaazon about 9 years ago
- 1 comment
Labels: fixme, refactor
#21 - RW textures
Issue -
State: open - Opened by phaazon about 9 years ago
Labels: question, type safety
#20 - Embedded wiki / howto
Issue -
State: closed - Opened by phaazon about 9 years ago
Labels: milestone
#19 - Documentation
Issue -
State: closed - Opened by phaazon about 9 years ago
Labels: milestone
#18 - Unproxy functions
Issue -
State: closed - Opened by phaazon about 9 years ago
- 1 comment
#16 - SSBO
Issue -
State: open - Opened by phaazon about 9 years ago
Labels: milestone, feature request
#15 - Error handling
Issue -
State: closed - Opened by phaazon about 9 years ago
Labels: enhancement, refactor
#14 - Framebuffer textures
Issue -
State: closed - Opened by phaazon about 9 years ago
Labels: fixme
#13 - Add a Core layer and write export lists
Issue -
State: closed - Opened by phaazon over 9 years ago
Labels: easy, refactor
#12 - Disable the user to create wrong depth framebuffer attachments
Issue -
State: closed - Opened by phaazon over 9 years ago
Labels: question, type safety
#11 - Texture (2D)
Issue -
State: closed - Opened by phaazon over 9 years ago
Labels: milestone
#10 - Geometry
Issue -
State: closed - Opened by phaazon over 9 years ago
Labels: milestone
#9 - Uniform support
Issue -
State: closed - Opened by phaazon over 9 years ago
Labels: milestone
#8 - Shader Program
Issue -
State: closed - Opened by phaazon over 9 years ago
Labels: milestone
#7 - Shader stage
Issue -
State: closed - Opened by phaazon over 9 years ago
Labels: milestone
#6 - Framebuffer
Issue -
State: closed - Opened by phaazon over 9 years ago
- 1 comment
Labels: milestone
#5 - Buffer
Issue -
State: closed - Opened by phaazon over 9 years ago
Labels: milestone
#4 - Framebuffer namespace
Issue -
State: closed - Opened by phaazon over 9 years ago
Labels: fixme, easy
#3 - Alignment and padding in buffer
Issue -
State: closed - Opened by phaazon over 9 years ago
- 1 comment
Labels: question
#2 - Master appears to be broken because of Graphics.Luminance.VertexArray.
Issue -
State: closed - Opened by seanparsons over 9 years ago
- 3 comments
#1 - createBuffer from the example online doesn't exist.
Issue -
State: closed - Opened by seanparsons over 9 years ago
- 3 comments