Ecosyste.ms: Issues

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GitHub / phaazon/luminance issues and pull requests

#56 - Word32 VertexAttribute is sent as a float attribute?

Issue - State: open - Opened by raymoo almost 7 years ago - 1 comment

#55 - Expose internals of Geometry

Issue - State: open - Opened by raymoo almost 7 years ago - 1 comment

#54 - Trouble with multiple vertex attributes

Issue - State: open - Opened by raymoo almost 7 years ago - 3 comments

#53 - Rendering objects that use different shaders?

Issue - State: open - Opened by raymoo almost 7 years ago

#52 - Documentation bug: U does not have a Monoid instance

Issue - State: open - Opened by raymoo almost 7 years ago - 1 comment

#51 - Uniform instance for M44 wrongly treats it as column major

Issue - State: open - Opened by raymoo almost 7 years ago - 3 comments

#50 - Deprecated?

Issue - State: open - Opened by SwiftsNamesake about 8 years ago - 1 comment

#49 - Setting the clear colour

Issue - State: closed - Opened by SwiftsNamesake about 8 years ago - 3 comments

#48 - Vertex attributes

Issue - State: closed - Opened by elaye about 8 years ago - 1 comment
Labels: question

#47 - Bump dlist upper bound to 0.9

Pull Request - State: closed - Opened by spl over 8 years ago

#46 - Update docs

Pull Request - State: closed - Opened by ulyssesdotcodes over 8 years ago - 2 comments

#45 - Fixed GLFW-b references and a typo.

Pull Request - State: closed - Opened by Chobbes over 8 years ago

#44 - References to GLFW-b cause broken links.

Issue - State: closed - Opened by Chobbes over 8 years ago - 1 comment

#43 - Create several Driver types based on the subpart to implement

Issue - State: open - Opened by phaazon over 8 years ago
Labels: enhancement, easy, refactor

#42 - Region and U' might fuck up

Issue - State: closed - Opened by phaazon over 8 years ago - 1 comment
Labels: bug

#41 - Update documentation / tutorial

Issue - State: open - Opened by phaazon over 8 years ago - 2 comments
Labels: easy

#40 - #extension GL_ARB_separate_shader_objects : require in shaders pragma on GL33

Issue - State: closed - Opened by phaazon almost 9 years ago - 1 comment
Labels: fixme

#39 - Compatibility fixes for OpenGLRaw.

Pull Request - State: closed - Opened by svenpanne almost 9 years ago - 3 comments

#38 - MonadResource is way too much annoying to use

Issue - State: closed - Opened by phaazon almost 9 years ago
Labels: enhancement, question, refactor

#37 - Make textures creation failable

Issue - State: open - Opened by phaazon about 9 years ago
Labels: fixme

#36 - Rename Graphics.Luminance.Core.Shader.Uniform into Graphics.Luminance.Core.Shader.U

Issue - State: closed - Opened by phaazon about 9 years ago
Labels: easy, refactor

#35 - Support building with semigroups-0.17

Issue - State: closed - Opened by DanBurton about 9 years ago - 3 comments

#34 - Lower OpenGL restrictions

Issue - State: closed - Opened by phaazon about 9 years ago
Labels: enhancement, feature request

#33 - Indexed render is broken

Issue - State: closed - Opened by phaazon about 9 years ago
Labels: bug, fixme

#32 - Prerequisites in the readme.

Issue - State: closed - Opened by seanparsons about 9 years ago - 1 comment

#31 - Texels transfer functions should be smarter

Issue - State: closed - Opened by phaazon about 9 years ago - 1 comment
Labels: fixme

#30 - MirroredRepeat in Wrap

Issue - State: closed - Opened by phaazon about 9 years ago
Labels: enhancement, easy

#29 - Support new texture types

Issue - State: closed - Opened by phaazon about 9 years ago
Labels: enhancement, milestone, type safety

#28 - stdRenderCmd_

Issue - State: closed - Opened by phaazon about 9 years ago
Labels: enhancement, easy

#27 - shaderProgramBatch_ for shaderProgramBatch _ mempty ()

Issue - State: closed - Opened by phaazon about 9 years ago
Labels: enhancement, easy

#26 - Automatically insert GLSL pragma

Issue - State: closed - Opened by phaazon about 9 years ago
Labels: enhancement, easy

#25 - Remove Index and Primitive as we already have them in GeometryMode?

Issue - State: closed - Opened by phaazon about 9 years ago
Labels: question, easy, refactor

#24 - Are blit / framebufferBlit unsafe?

Issue - State: closed - Opened by phaazon about 9 years ago
Labels: question

#23 - Replace uses of (TexturizeFormat c,TexturizeFormat d) by Output c d

Issue - State: closed - Opened by phaazon about 9 years ago
Labels: easy, refactor

#22 - Draw interface

Issue - State: closed - Opened by phaazon about 9 years ago - 1 comment
Labels: fixme, refactor

#21 - RW textures

Issue - State: open - Opened by phaazon about 9 years ago
Labels: question, type safety

#20 - Embedded wiki / howto

Issue - State: closed - Opened by phaazon about 9 years ago
Labels: milestone

#19 - Documentation

Issue - State: closed - Opened by phaazon about 9 years ago
Labels: milestone

#18 - Unproxy functions

Issue - State: closed - Opened by phaazon about 9 years ago - 1 comment

#17 - UBO

Issue - State: closed - Opened by phaazon about 9 years ago - 1 comment
Labels: milestone, feature request

#16 - SSBO

Issue - State: open - Opened by phaazon about 9 years ago
Labels: milestone, feature request

#15 - Error handling

Issue - State: closed - Opened by phaazon about 9 years ago
Labels: enhancement, refactor

#14 - Framebuffer textures

Issue - State: closed - Opened by phaazon about 9 years ago
Labels: fixme

#13 - Add a Core layer and write export lists

Issue - State: closed - Opened by phaazon over 9 years ago
Labels: easy, refactor

#12 - Disable the user to create wrong depth framebuffer attachments

Issue - State: closed - Opened by phaazon over 9 years ago
Labels: question, type safety

#11 - Texture (2D)

Issue - State: closed - Opened by phaazon over 9 years ago
Labels: milestone

#10 - Geometry

Issue - State: closed - Opened by phaazon over 9 years ago
Labels: milestone

#9 - Uniform support

Issue - State: closed - Opened by phaazon over 9 years ago
Labels: milestone

#8 - Shader Program

Issue - State: closed - Opened by phaazon over 9 years ago
Labels: milestone

#7 - Shader stage

Issue - State: closed - Opened by phaazon over 9 years ago
Labels: milestone

#6 - Framebuffer

Issue - State: closed - Opened by phaazon over 9 years ago - 1 comment
Labels: milestone

#5 - Buffer

Issue - State: closed - Opened by phaazon over 9 years ago
Labels: milestone

#4 - Framebuffer namespace

Issue - State: closed - Opened by phaazon over 9 years ago
Labels: fixme, easy

#3 - Alignment and padding in buffer

Issue - State: closed - Opened by phaazon over 9 years ago - 1 comment
Labels: question

#2 - Master appears to be broken because of Graphics.Luminance.VertexArray.

Issue - State: closed - Opened by seanparsons over 9 years ago - 3 comments

#1 - createBuffer from the example online doesn't exist.

Issue - State: closed - Opened by seanparsons over 9 years ago - 3 comments