Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / petehamilton/gravitas issues and pull requests
#26 - Collisions always use old shield
Issue -
State: closed - Opened by sarahtattersall over 12 years ago
#25 - Can still hit a player once they're dead
Issue -
State: closed - Opened by sarahtattersall over 12 years ago
#24 - Balls should explode/vanish on shield contact
Issue -
State: closed - Opened by petehamilton over 12 years ago
#23 - Player shield goes red two before death
Issue -
State: closed - Opened by sarahtattersall over 12 years ago
#22 - Balls no longer disappear when a player dies
Issue -
State: closed - Opened by sarahtattersall over 12 years ago
#21 - Testing Specs Disorganised
Issue -
State: closed - Opened by petehamilton over 12 years ago
#20 - Gravity Cannon Animation
Issue -
State: open - Opened by petehamilton over 12 years ago
#19 - Implement Winning
Issue -
State: closed - Opened by petehamilton over 12 years ago
- 2 comments
#18 - Merge of shadow branch has always made balls fire in the same direction
Issue -
State: closed - Opened by sarahtattersall over 12 years ago
- 4 comments
#17 - When user dies, their balls should disappear
Issue -
State: closed - Opened by petehamilton over 12 years ago
Labels: Bug
#16 - Make canvas fill entire page, still position turrets correctly
Issue -
State: open - Opened by petehamilton over 12 years ago
#15 - Shield powerup doesn't protect the player!
Issue -
State: closed - Opened by petehamilton over 12 years ago
Labels: Bug, Powerups
#14 - Refactor Triangle Code
Issue -
State: open - Opened by petehamilton over 12 years ago
#13 - Player health is not maintained between refreshes
Issue -
State: open - Opened by petehamilton over 12 years ago
- 2 comments
Labels: Bug
#12 - Implement Player Death
Issue -
State: closed - Opened by petehamilton over 12 years ago
Labels: Feature
#11 - Collisions not always 'sticking'
Issue -
State: closed - Opened by sarahtattersall over 12 years ago
- 2 comments
Labels: Bug
#10 - Client: Current master killing performance
Issue -
State: open - Opened by nh2 over 12 years ago
- 2 comments
Labels: Bug
#9 - Straight-line pull detection
Issue -
State: closed - Opened by nh2 over 12 years ago
- 2 comments
Labels: Enhancement
#8 - Allow sharing of code between client and server
Issue -
State: closed - Opened by nh2 over 12 years ago
- 1 comment
Labels: Developer Tools
#7 - Set up system to display graphics calculations in the game UI
Issue -
State: open - Opened by nh2 over 12 years ago
Labels: Developer Tools
#6 - Read through Raphael to see what cool effects we could use
Issue -
State: open - Opened by nh2 over 12 years ago
- 2 comments
Labels: Research
#5 - Nyan cat powerup
Issue -
State: open - Opened by nh2 over 12 years ago
Labels: Powerups
#4 - Shields/Powerups
Issue -
State: closed - Opened by petehamilton over 12 years ago
#3 - Make the triangle moving happen using the serverside ball animation
Issue -
State: closed - Opened by petehamilton over 12 years ago
- 1 comment
#2 - Put raphael objects in sets
Issue -
State: open - Opened by petehamilton over 12 years ago
#1 - Mouse position not quite aligned
Issue -
State: closed - Opened by petehamilton over 12 years ago
- 1 comment
Labels: Bug