Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / pellucidanalytics/decks issues and pull requests
#45 - Allow Layout to set the exact size of the canvas before a draw cycle starts
Issue -
State: open - Opened by ghost almost 10 years ago
Labels: type:enhancement, priority:2
#44 - Try calling animate function with multiple renders at once, property callback function
Issue -
State: closed - Opened by ghost almost 10 years ago
- 1 comment
Labels: type:enhancement, closed:wont fix, priority:2
#43 - Upgrade to velocity 1.2.0 or investiage other libraries like snabbt or transit
Issue -
State: closed - Opened by ghost almost 10 years ago
- 1 comment
Labels: type:enhancement, priority:2, type:external
#42 - Create an optimized production build which strips out all logging and validation
Issue -
State: open - Opened by ghost about 10 years ago
- 1 comment
Labels: type:enhancement, priority:1
#41 - Inertial movements should never snap "backwards"
Issue -
State: open - Opened by ghost about 10 years ago
- 1 comment
Labels: type:enhancement, priority:2
#40 - Remove dist files from git repo in master
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: type:enhancement, priority:2
#39 - Finish implementation of animation stopping for re-draws that happen while previous draws are still running
Issue -
State: closed - Opened by ghost about 10 years ago
Labels: type:enhancement, priority:2
#38 - Prevent viewport re-draw on scroll
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: type:enhancement, priority:2
#37 - Render GestureHandlerGroup lifecycle may need refinement
Issue -
State: open - Opened by ghost about 10 years ago
Labels: type:bug, priority:2
#36 - Custom renders drawing/erasing lifecycle needs some refinement
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: type:bug, priority:2
#35 - Add option to GestureHandler to allow the swipe gesture to land exactly on the nearest child element
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: closed:duplicate, type:enhancement, priority:2
#34 - Add option for inertia swipe to land on nearest child element (if snapping to child element is enabled)
Issue -
State: open - Opened by ghost about 10 years ago
Labels: type:enhancement, priority:2
#33 - Need to stop render animations when a new draw cycle happens while a previous draw cycle is running
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: type:enhancement, priority:1
#32 - Need a Layout method to set the size of the Canvas
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: type:enhancement, priority:2
#31 - Need a pre-drawing step so the layout can pre-calculate parameters
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: type:enhancement, priority:2
#30 - JSDoc seems to be ignoring the lended prototype
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: priority:3
#29 - Improve gesture scrolling when changing panning/swiping direction
Issue -
State: open - Opened by ghost about 10 years ago
Labels: type:enhancement, priority:3
#28 - See if we can clone elements for existing renders to create elements for new renders
Issue -
State: open - Opened by ghost about 10 years ago
Labels: type:enhancement, priority:3
#27 - When scrolling with a swipe, tapping to stop the animation doesn't work
Issue -
State: closed - Opened by ghost about 10 years ago
- 2 comments
Labels: type:bug, priority:1, type:external
#26 - Stagger element creation and rendering
Pull Request -
State: closed - Opened by ghost about 10 years ago
- 1 comment
#25 - getActiveCharts() method is expensive (taking about 150ms)
Issue -
State: closed - Opened by ghost about 10 years ago
- 2 comments
#24 - Switching between layouts triggers expensive paint operations
Issue -
State: closed - Opened by ghost about 10 years ago
- 2 comments
#23 - Calling getElementRect() right after dom creation (for every item) possibly causing performance bottleneck
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
#22 - Node creation and animation sequence on each element is causing layout trashing
Issue -
State: closed - Opened by ghost about 10 years ago
- 4 comments
#21 - Deck/ItemCollection reverse is probably not needed
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: type:enhancement, closed:wont fix
#20 - getBoundingClientRect improvements
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: type:enhancement
#19 - Investigate using scrollTop/scrollLeft rather than top/left for moving the Canvas within the frame
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: type:enhancement
#18 - Investigate EventEmitter2 performance
Issue -
State: closed - Opened by ghost about 10 years ago
Labels: type:enhancement
#17 - Add some additional layout method hooks into the render cycle
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: type:enhancement
#16 - Remove item/render seems to trigger two animations
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: type:bug
#15 - Canvas doesn't resize to fit all elements when a filter is applied to the items
Issue -
State: closed - Opened by ghost about 10 years ago
- 2 comments
Labels: type:bug, priority:2
#14 - Don't destroy and re-create canvas gestures when the frame bounds changes
Issue -
State: closed - Opened by ghost about 10 years ago
Labels: type:bug
#13 - Swipe gesture handling needs refinement
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: type:enhancement, priority:3
#12 - ChaiJS does not support IE8 - Sauce Labs tests won't run on IE8
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: type:enhancement, priority:3
#11 - When dragging the canvas away from an edge, the panning movement sometimes jitters
Issue -
State: open - Opened by ghost about 10 years ago
Labels: type:bug, priority:2
#10 - Gulp watch task gets into reload loop
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: type:bug
#9 - Support panning/scrolling the canvas to a target item
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: type:enhancement
#8 - Support sequences of animations for renders
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: type:enhancement
#7 - Support snapping to nearest item bounds when moving the canvas.
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: type:enhancement, priority:1
#6 - Support tap/press gestures for deck items
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: type:enhancement
#5 - Support for drag & drop in deck layouts
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: type:enhancement, priority:1
#4 - Support Item-level panning/swiping, including groups
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: type:enhancement, priority:1
#3 - Support Canvas panning/swiping (based on Layout settings)
Issue -
State: closed - Opened by ghost about 10 years ago
- 1 comment
Labels: type:enhancement
#2 - Support custom DOM elements in canvas (divider lines, etc.)
Issue -
State: closed - Opened by ghost about 10 years ago
- 2 comments
Labels: type:enhancement, priority:1
#1 - Add browserify for gulp build
Issue -
State: closed - Opened by ghost over 10 years ago
Labels: type:enhancement