Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / parkm/oldbpm issues and pull requests

#60 - UI Exclusions Removed Incorrectly

Issue - State: open - Opened by parkm over 10 years ago - 1 comment
Labels: bug

#59 - UI Mouse Input Continues in Scroll Fields

Issue - State: closed - Opened by parkm over 10 years ago
Labels: bug

#58 - UI Improvements

Issue - State: open - Opened by parkm over 10 years ago - 5 comments

#57 - CLI Engine for Quick Level Development

Issue - State: open - Opened by dgpt over 10 years ago
Labels: high priority

#56 - minor spam

Pull Request - State: closed - Opened by Bay40k over 10 years ago

#55 - Add elements to sprite batches

Issue - State: open - Opened by dgpt over 10 years ago
Labels: low priority, performance

#54 - Different Sub Constructors

Issue - State: closed - Opened by parkm over 10 years ago
Labels: bug

#53 - Remove Cursor, Add Crosshair

Issue - State: closed - Opened by dgpt over 10 years ago - 1 comment

#52 - Lightning Persistence

Issue - State: open - Opened by dgpt over 10 years ago

#51 - Fire Chance Does Not Work with Floats

Issue - State: closed - Opened by parkm over 10 years ago - 2 comments
Labels: enhancement

#50 - Lightning

Issue - State: closed - Opened by dgpt over 10 years ago

#49 - State Add/Remove Performance

Issue - State: open - Opened by parkm over 10 years ago
Labels: low priority, performance

#48 - Loading

Issue - State: closed - Opened by parkm over 10 years ago
Labels: bug

#47 - Currency

Issue - State: closed - Opened by parkm over 10 years ago - 1 comment
Labels: in progress

#46 - Tab Menus - During Quests

Issue - State: closed - Opened by dgpt over 10 years ago - 3 comments
Labels: planning

#45 - Ammo Timer Frozen

Issue - State: closed - Opened by parkm over 10 years ago
Labels: bug

#44 - UI Exclusion Areas Persist in Pause Menus

Issue - State: open - Opened by parkm over 10 years ago
Labels: bug, low priority

#43 - Menu Polish

Issue - State: open - Opened by parkm over 10 years ago

#42 - Quest Content

Issue - State: open - Opened by parkm over 10 years ago

#41 - Events

Issue - State: closed - Opened by dgpt over 10 years ago - 4 comments

#40 - Unpausing

Issue - State: closed - Opened by parkm over 10 years ago - 3 comments
Labels: bug

#39 - Bonus Buffs

Issue - State: open - Opened by parkm over 10 years ago - 11 comments
Labels: low priority, planning

#38 - Rounds

Issue - State: closed - Opened by parkm over 10 years ago - 3 comments

#37 - Upgrades

Issue - State: open - Opened by parkm over 10 years ago - 1 comment
Labels: planning, high priority

#36 - Distinguishing Between UI and Game Input

Issue - State: closed - Opened by parkm over 10 years ago - 4 comments
Labels: enhancement

#35 - Weapons and Elements

Issue - State: open - Opened by parkm over 10 years ago - 5 comments
Labels: in progress

#34 - Depth

Issue - State: closed - Opened by parkm over 10 years ago - 10 comments
Labels: bug

#33 - Quests

Issue - State: closed - Opened by dgpt over 10 years ago - 15 comments
Labels: in progress

#32 - Cheats + Keyboard Events

Issue - State: closed - Opened by dgpt over 10 years ago - 6 comments
Labels: bug, help wanted

#31 - Unpausing calls init on cached state again?

Issue - State: closed - Opened by parkm over 10 years ago - 2 comments
Labels: bug, in progress

#30 - Graphical Glitches + slowness on unpause

Issue - State: closed - Opened by dgpt over 10 years ago - 3 comments
Labels: bug

#29 - Bubble Cracks: rendering depth

Issue - State: closed - Opened by dgpt over 10 years ago - 1 comment
Labels: bug

#28 - Menus

Issue - State: closed - Opened by dgpt over 10 years ago - 13 comments
Labels: in progress

#27 - Event Based Input

Issue - State: open - Opened by dgpt over 10 years ago - 4 comments
Labels: refactor

#26 - Separate BasicObjects and GameObjects

Issue - State: open - Opened by parkm almost 11 years ago - 7 comments
Labels: performance

#25 - Faster Collision Testing

Issue - State: closed - Opened by parkm almost 11 years ago - 1 comment
Labels: performance

#24 - Flash of Doom

Issue - State: closed - Opened by dgpt almost 11 years ago - 6 comments
Labels: bug

#23 - createClass won't work with another level of inheritance.

Issue - State: closed - Opened by parkm almost 11 years ago - 2 comments

#22 - Bubble Motion Idea

Issue - State: open - Opened by dgpt almost 11 years ago
Labels: enhancement, planning

#21 - Bubble Collision Tunneling

Issue - State: open - Opened by dgpt almost 11 years ago
Labels: enhancement, low priority

#20 - Circular Dependencies

Issue - State: closed - Opened by parkm almost 11 years ago - 3 comments
Labels: high priority

#19 - Constructors

Issue - State: closed - Opened by parkm almost 11 years ago - 17 comments

#18 - Bubbles going away?

Issue - State: closed - Opened by parkm almost 11 years ago - 6 comments
Labels: bug

#17 - States

Issue - State: closed - Opened by dgpt almost 11 years ago - 3 comments
Labels: planning

#16 - Collisions

Issue - State: closed - Opened by parkm almost 11 years ago
Labels: planning

#15 - RequireJS PIXI undefined

Issue - State: closed - Opened by parkm almost 11 years ago
Labels: bug

#14 - Texture and image placement in res.js

Issue - State: closed - Opened by parkm almost 11 years ago - 4 comments
Labels: question

#13 - State placement

Issue - State: closed - Opened by parkm almost 11 years ago - 8 comments
Labels: planning

#12 - main.js placement

Issue - State: closed - Opened by parkm almost 11 years ago - 3 comments
Labels: question, planning

#11 - Pausing

Issue - State: closed - Opened by parkm almost 11 years ago - 6 comments
Labels: in progress

#10 - Initialization and Deployment

Issue - State: closed - Opened by parkm almost 11 years ago - 1 comment
Labels: low priority, planning

#9 - Inheritance

Issue - State: closed - Opened by parkm almost 11 years ago - 4 comments
Labels: planning, high priority

#8 - Loader

Issue - State: closed - Opened by parkm almost 11 years ago - 1 comment
Labels: high priority, in progress

#7 - Testing?

Issue - State: closed - Opened by dgpt almost 11 years ago - 9 comments
Labels: planning, in progress

#6 - Project Framework

Issue - State: closed - Opened by dgpt almost 11 years ago - 11 comments
Labels: planning, high priority

#5 - bpm.js - Game Logic - Pseudo

Issue - State: closed - Opened by dgpt almost 11 years ago
Labels: planning, high priority

#4 - objects.js - Game Objects - Pseudo

Issue - State: closed - Opened by dgpt almost 11 years ago
Labels: planning, high priority

#3 - Sound

Issue - State: open - Opened by dgpt almost 11 years ago - 4 comments
Labels: low priority, planning

#2 - Rendering

Issue - State: closed - Opened by dgpt almost 11 years ago - 4 comments
Labels: planning, high priority

#1 - Renderer

Issue - State: closed - Opened by parkm almost 11 years ago - 4 comments
Labels: question, planning