Ecosyste.ms: Issues
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GitHub / pailhead/three-instanced-mesh issues and pull requests
#45 - Hello, I came across a question about implementing FBO in the use of webgl2 in three.js I would like to ask
Issue -
State: open - Opened by WREQI over 1 year ago
#44 - Bump three from 0.96.0 to 0.137.0
Pull Request -
State: open - Opened by dependabot[bot] about 3 years ago
Labels: dependencies
#43 - update shaders for latest three
Pull Request -
State: closed - Opened by trusktr over 3 years ago
- 1 comment
#42 - Bump three from 0.96.0 to 0.125.0
Pull Request -
State: closed - Opened by dependabot[bot] almost 4 years ago
- 2 comments
Labels: dependencies
#41 - How to hide/show the instance of specified index in Instancedmesh?
Issue -
State: open - Opened by FangMeiyan about 4 years ago
- 1 comment
#40 - [question] Mesh offset after using instance.
Issue -
State: open - Opened by huachaoliu about 4 years ago
#39 - don't override THREE.InstancedMesh
Pull Request -
State: open - Opened by trusktr over 4 years ago
#38 - update for three.js r110
Pull Request -
State: open - Opened by trusktr over 4 years ago
#37 - unable to modify `wireframe` property of material
Issue -
State: open - Opened by trusktr over 4 years ago
#36 - Cant getObjectByName
Issue -
State: open - Opened by davidfstein over 4 years ago
#35 - add per-instance opacity
Pull Request -
State: open - Opened by trusktr almost 5 years ago
- 6 comments
#34 - material and geometry properties "set" application crash
Issue -
State: open - Opened by cosentino-smeup about 5 years ago
#33 - threejs r111 errors
Issue -
State: open - Opened by cosentino-smeup about 5 years ago
#32 - Three.js r109 breaks InstancedMesh?
Issue -
State: open - Opened by trusktr about 5 years ago
- 2 comments
#31 - textures make objects invisible?
Issue -
State: open - Opened by trusktr about 5 years ago
#30 - How do we override material colors?
Issue -
State: closed - Opened by trusktr about 5 years ago
- 2 comments
#29 - Opacity per object?
Issue -
State: open - Opened by trusktr about 5 years ago
- 6 comments
#28 - working with transparent objects.
Issue -
State: open - Opened by trusktr about 5 years ago
- 1 comment
#27 - Three now has it's own InsancedMesh
Issue -
State: open - Opened by pailhead about 5 years ago
- 7 comments
#26 - Is needsUpdate method redundant?
Issue -
State: closed - Opened by trusktr about 5 years ago
- 2 comments
#25 - Possible to not render a portion of the instances?
Issue -
State: open - Opened by trusktr about 5 years ago
- 6 comments
#24 - docs for constructor options.
Issue -
State: open - Opened by trusktr about 5 years ago
- 1 comment
#23 - Animated meshes
Issue -
State: closed - Opened by trusktr about 5 years ago
- 1 comment
#22 - Syntax error in IE11
Issue -
State: open - Opened by matthewgovaere over 5 years ago
- 1 comment
#21 - Multi Material, index assignable material parameters
Issue -
State: open - Opened by austinmayer over 5 years ago
- 1 comment
#20 - Hot to play gltf.animations?
Issue -
State: open - Opened by hookex over 5 years ago
- 4 comments
#19 - 'inverse' : Name of a built-in function cannot be redeclared as function
Issue -
State: open - Opened by barnabasbartha over 5 years ago
- 5 comments
#18 - build.js not up to date?
Issue -
State: open - Opened by DolphinIQ over 5 years ago
- 10 comments
#17 - Add/Remove objects from existing instance?
Issue -
State: open - Opened by Zetaphor over 5 years ago
- 14 comments
#16 - Standalone library build
Issue -
State: closed - Opened by sjlynch almost 6 years ago
- 1 comment
#15 - Automatically set needsUpdate with correct updateRange
Issue -
State: open - Opened by DVLP almost 6 years ago
- 4 comments
#14 - fix defaultnormal_vertex monkey patch breaking all materials where USE_TANGENT is true
Pull Request -
State: open - Opened by JustASquid almost 6 years ago
- 1 comment
#13 - Intested in an instance-aware racyast method?
Issue -
State: closed - Opened by wmurphyrd about 6 years ago
- 5 comments
#12 - Add support for multiple materials (array)
Pull Request -
State: open - Opened by InventivetalentDev about 6 years ago
- 35 comments
#11 - fallthrough case to default
Issue -
State: closed - Opened by Viktor2020 about 6 years ago
- 1 comment
Labels: bug
#10 - How to pick up meshs and set highlight
Issue -
State: closed - Opened by zongyan86 about 6 years ago
- 1 comment
#9 - [discussion] Usage with custom shaders
Issue -
State: closed - Opened by hugohil about 6 years ago
- 1 comment
#8 - THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.
Issue -
State: closed - Opened by SolalDR over 6 years ago
- 6 comments
#7 - Consideration, bake matrices when not dynamic
Issue -
State: closed - Opened by pailhead almost 7 years ago
#6 - `needsUpdate` should probably not collide with three's flag
Issue -
State: closed - Opened by pailhead about 7 years ago
Labels: invalid
#5 - calling needsUpdate() without arg and without a color attribute errors out
Issue -
State: closed - Opened by pailhead about 7 years ago
- 1 comment
Labels: bug
#4 - No setRotationAt?
Issue -
State: closed - Opened by mokargas over 7 years ago
- 2 comments
Labels: wontfix
#3 - setPositionAt(), setQuaternionAt(), setScaleAt() should set the needsUpdate flag to true.
Issue -
State: closed - Opened by PERECil over 7 years ago
- 2 comments
Labels: wontfix
#2 - Possibility to differentiate appearance of instances
Issue -
State: closed - Opened by Hibryda almost 8 years ago
- 1 comment
Labels: enhancement
#1 - license
Issue -
State: closed - Opened by puckey almost 8 years ago
- 7 comments