Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / ozkriff/zoc issues and pull requests

#274 - Update to gfx v0.17 and glutin v0.9

Pull Request - State: closed - Opened by ozkriff over 6 years ago

#273 - Fix OSX builds by updating glutin/gfx deps

Issue - State: closed - Opened by ozkriff about 7 years ago
Labels: t-bug, p-high, s-active

#272 - Fix helicopter bobble

Pull Request - State: closed - Opened by dominikWin over 7 years ago - 4 comments

#271 - Added mouse scroll zoom controls

Pull Request - State: closed - Opened by dominikWin over 7 years ago - 1 comment

#270 - invalid filter method (253)

Issue - State: closed - Opened by mkmkme over 7 years ago - 1 comment
Labels: t-bug

#269 - optional russian localization

Issue - State: open - Opened by ozkriff over 7 years ago - 2 comments
Labels: t-feature

#268 - Fix visibility of friendly wreckages

Issue - State: open - Opened by ozkriff over 7 years ago
Labels: t-bug, s-active

#267 - Split reinforcements popup into groups

Issue - State: open - Opened by ozkriff over 7 years ago
Labels: t-feature, s-active

#266 - Disable cmd window for windows release builds

Issue - State: open - Opened by ozkriff over 7 years ago
Labels: t-feature

#265 - Consistent labels for clickable widgets

Issue - State: closed - Opened by ozkriff over 7 years ago - 1 comment
Labels: t-feature

#264 - Map loading screen

Issue - State: closed - Opened by mdenchev almost 8 years ago - 2 comments

#263 - Add hover to gui + minimal start of making gui more flexible

Pull Request - State: closed - Opened by mdenchev almost 8 years ago - 1 comment

#262 - Add hover effect for buttons

Issue - State: closed - Opened by mdenchev almost 8 years ago - 6 comments
Labels: t-feature

#261 - Add sleep to main thread to reduce excess load

Pull Request - State: closed - Opened by beatgammit almost 8 years ago - 1 comment

#260 - Helicopter can't fly above momonth tank

Issue - State: closed - Opened by ozkriff almost 8 years ago
Labels: t-bug

#259 - Build and upload .apk for v0.1.0 release

Issue - State: closed - Opened by ozkriff almost 8 years ago - 3 comments
Labels: t-chore

#258 - Remove `UnitInfo` struct

Issue - State: closed - Opened by ozkriff almost 8 years ago
Labels: t-inquiry, t-refactoring

#257 - Remove `InfoLevel` struct

Issue - State: closed - Opened by ozkriff almost 8 years ago
Labels: t-refactoring

#256 - Panic "called `Option::unwrap()` on a `None` value"

Issue - State: closed - Opened by bjorn3 almost 8 years ago - 4 comments
Labels: t-bug

#255 - Merge all `*State` structs and `GameState` trait into one universal `State` struct

Issue - State: closed - Opened by ozkriff almost 8 years ago - 3 comments
Labels: t-refactoring

#254 - Corgo.toml: set concrete dep versions

Issue - State: closed - Opened by ozkriff almost 8 years ago
Labels: t-chore

#253 - Refactor CoreEvent & Command enums into bunch of structs & traits

Issue - State: open - Opened by ozkriff almost 8 years ago - 3 comments
Labels: t-refactoring, s-active

#252 - Remove clone of 'soldier" unit type

Issue - State: closed - Opened by ozkriff almost 8 years ago - 1 comment
Labels: t-bug

#251 - Fix attaching/detaching cost

Issue - State: open - Opened by ozkriff almost 8 years ago
Labels: t-feature

#250 - Simplify Core API

Issue - State: closed - Opened by ozkriff almost 8 years ago
Labels: t-refactoring

#249 - Core: Integration tests

Issue - State: open - Opened by ozkriff almost 8 years ago - 2 comments
Labels: t-inquiry, t-idea

#248 - android: Depth buffer problems on Letv Le 1s

Issue - State: closed - Opened by ozkriff almost 8 years ago - 7 comments
Labels: t-bug

#247 - Wreckages

Issue - State: closed - Opened by ozkriff about 8 years ago - 3 comments
Labels: t-feature

#246 - Auto-deploy to github releases from travis and appveyor

Pull Request - State: closed - Opened by Gordon-F about 8 years ago - 1 comment

#245 - android: Top of screen is cut off by system panel

Issue - State: open - Opened by ozkriff about 8 years ago
Labels: t-bug

#244 - Added check for window sizes on resizing

Pull Request - State: closed - Opened by shmutalov about 8 years ago

#242 - Auto-deploy to github releases from travis and appveyor

Issue - State: closed - Opened by ozkriff about 8 years ago - 1 comment
Labels: t-chore

#241 - Timer ticks on every player change

Issue - State: closed - Opened by ozkriff about 8 years ago - 1 comment
Labels: t-bug

#240 - Get rid of `use ::{`

Issue - State: closed - Opened by ozkriff about 8 years ago
Labels: t-refactoring

#239 - assertion failed in InternalState::add_unit

Issue - State: closed - Opened by adrianheine about 8 years ago - 3 comments
Labels: t-bug, p-high, s-active

#238 - Game state holds while action is running

Issue - State: closed - Opened by kifirkin about 8 years ago - 1 comment
Labels: t-idea, t-feature

#237 - Crashes when minimized on win7

Issue - State: closed - Opened by ozkriff about 8 years ago - 4 comments
Labels: t-bug

#236 - Disable `check_assets` func on android

Issue - State: closed - Opened by ozkriff about 8 years ago
Labels: t-bug

#235 - Add sleep() into main loop

Issue - State: closed - Opened by ozkriff about 8 years ago - 1 comment
Labels: t-refactoring

#234 - Migrate to std::time

Issue - State: closed - Opened by ozkriff about 8 years ago
Labels: t-refactoring

#233 - Partial damage for vehicles

Issue - State: open - Opened by ozkriff about 8 years ago - 3 comments
Labels: t-feature, s-active

#232 - Planes

Issue - State: open - Opened by ozkriff about 8 years ago
Labels: t-feature

#231 - Heli can magically spot infantry in forest/city just by flying above it

Issue - State: closed - Opened by ozkriff about 8 years ago
Labels: t-bug

#230 - Heli bobbing amplitude depends on framerate

Issue - State: closed - Opened by ozkriff about 8 years ago - 1 comment
Labels: t-bug

#229 - Helicopters, stage 2

Issue - State: open - Opened by ozkriff about 8 years ago
Labels: t-feature

#228 - Helicopters switch big buildings display mode

Issue - State: closed - Opened by Vinatorul about 8 years ago - 1 comment
Labels: p-high

#227 - Manpads

Issue - State: open - Opened by ozkriff about 8 years ago
Labels: t-feature

#226 - Anti-air guns

Issue - State: open - Opened by ozkriff about 8 years ago
Labels: t-feature

#225 - Time: f64 -> f32

Issue - State: closed - Opened by ozkriff about 8 years ago
Labels: t-refactoring

#224 - bug: Transporter can unload passenger into water

Issue - State: closed - Opened by ozkriff about 8 years ago - 1 comment
Labels: t-bug

#223 - Add shell animation to Smoke action

Issue - State: open - Opened by ozkriff about 8 years ago - 3 comments
Labels: t-feature, s-blocked, s-active

#222 - Update to cgmath 0.12

Issue - State: closed - Opened by ozkriff about 8 years ago - 1 comment
Labels: t-chore

#221 - Improve reactive fire

Issue - State: open - Opened by ozkriff about 8 years ago
Labels: t-idea

#220 - Do not reduce unit morale if attack was not dangerous

Issue - State: closed - Opened by ozkriff over 8 years ago - 3 comments
Labels: t-feature

#219 - README: describe game features in overview section

Issue - State: open - Opened by ozkriff over 8 years ago - 3 comments
Labels: t-chore, s-active

#218 - Print hit chance for attack options in context menu

Issue - State: closed - Opened by ozkriff over 8 years ago - 1 comment
Labels: t-feature

#217 - Derive `Copy` trait for all simple structs and cleanup useless `clone` calls

Issue - State: closed - Opened by ozkriff over 8 years ago - 1 comment
Labels: t-refactoring

#216 - Roads have no effect on green player's vehicles

Issue - State: closed - Opened by ozkriff over 8 years ago - 1 comment
Labels: t-bug, p-high

#215 - Czech hedgehogs and barbed wire

Issue - State: open - Opened by ozkriff over 8 years ago
Labels: t-feature

#214 - Fix bridges

Issue - State: closed - Opened by ozkriff over 8 years ago - 4 comments
Labels: p-high, t-feature

#213 - Map selection

Issue - State: closed - Opened by ozkriff over 8 years ago - 3 comments
Labels: t-feature

#212 - Add flamethrower infantry

Issue - State: open - Opened by ozkriff over 8 years ago
Labels: t-feature

#211 - Check assets folder on start

Issue - State: closed - Opened by Vinatorul over 8 years ago - 2 comments
Labels: t-idea, t-feature

#210 - Make discovered FoW tiles fade to alpha smoothly

Issue - State: closed - Opened by ozkriff over 8 years ago - 5 comments
Labels: p-high, t-feature

#209 - Draw FoW as overlay on the map

Issue - State: closed - Opened by ozkriff over 8 years ago - 3 comments
Labels: t-feature

#208 - Reinforcements

Issue - State: closed - Opened by ozkriff over 8 years ago - 4 comments
Labels: t-feature

#207 - ScreenPos: i32 -> f32

Issue - State: closed - Opened by ozkriff over 8 years ago - 1 comment
Labels: t-refactoring

#206 - README: Add architecture section

Issue - State: open - Opened by ozkriff over 8 years ago
Labels: t-chore

#205 - Make AI more aggressive

Issue - State: closed - Opened by ozkriff over 8 years ago - 1 comment
Labels: t-inquiry, t-feature

#204 - Water and bridge tiles

Issue - State: closed - Opened by ozkriff over 8 years ago - 1 comment
Labels: p-high, t-feature

#203 - Merge src/visualizer subcrate into main binary

Issue - State: closed - Opened by ozkriff over 8 years ago - 3 comments
Labels: t-inquiry, t-refactoring

#202 - README: Update video

Issue - State: closed - Opened by ozkriff over 8 years ago - 1 comment
Labels: t-chore

#200 - android: game looks too dark

Issue - State: open - Opened by ozkriff over 8 years ago - 3 comments
Labels: t-bug, p-high

#197 - android: signal 7 (SIGBUS), code 1 (BUS_ADRALN)

Issue - State: closed - Opened by ozkriff over 8 years ago - 14 comments
Labels: t-bug, p-high

#196 - AI hangs up

Issue - State: closed - Opened by ozkriff over 8 years ago - 1 comment
Labels: t-bug, p-high

#192 - Replace EventVisualizers with some form of command sequences for SceneNodes

Issue - State: open - Opened by ozkriff over 8 years ago
Labels: t-refactoring, s-active

#191 - Vehicles should not stop from light reaction fire

Issue - State: closed - Opened by ozkriff over 8 years ago - 2 comments
Labels: p-high, t-feature

#182 - Display only non-empty buildings using wireframe

Issue - State: closed - Opened by ozkriff over 8 years ago - 4 comments
Labels: t-feature

#181 - Make units_at return iterator instead of Vec

Issue - State: closed - Opened by ozkriff over 8 years ago - 1 comment
Labels: t-refactoring

#177 - Update devlog + mention it in readme

Issue - State: closed - Opened by ozkriff over 8 years ago - 4 comments
Labels: t-chore

#173 - travis: android

Issue - State: open - Opened by ozkriff over 8 years ago - 3 comments
Labels: t-chore, s-active

#172 - Check panic="abort"

Issue - State: open - Opened by ozkriff over 8 years ago - 3 comments
Labels: t-inquiry

#166 - Blob shadows

Issue - State: open - Opened by ozkriff over 8 years ago - 4 comments
Labels: t-feature, s-active

#161 - Towing

Issue - State: closed - Opened by ozkriff almost 9 years ago - 6 comments
Labels: p-high, t-feature

#160 - Smoke

Issue - State: closed - Opened by ozkriff almost 9 years ago - 14 comments
Labels: p-high, t-feature

#159 - Roadmap: Extended tactical mode prototype

Issue - State: open - Opened by ozkriff almost 9 years ago
Labels: t-meta, s-active

#149 - FoV is asymmetric

Issue - State: open - Opened by ozkriff almost 9 years ago - 4 comments
Labels: t-bug, p-high, s-active

#145 - Implement `PartialEq` for enums and replace `if let Enum = val ...` with `if val == Enum ...`

Issue - State: closed - Opened by ozkriff almost 9 years ago
Labels: p-low, t-refactoring

#138 - Add TextLabel widget

Issue - State: open - Opened by ozkriff almost 9 years ago - 1 comment
Labels: t-feature

#133 - Show current player in GUI

Issue - State: open - Opened by ozkriff about 9 years ago - 3 comments
Labels: t-feature, s-active

#130 - Core allows issuing commands to enemy units

Issue - State: closed - Opened by ozkriff about 9 years ago - 1 comment
Labels: t-bug

#124 - Sectors

Issue - State: closed - Opened by ozkriff about 9 years ago - 21 comments
Labels: p-high, t-feature

#111 - Helicopters, stage 1

Issue - State: closed - Opened by ozkriff about 9 years ago - 21 comments
Labels: p-high, t-feature

#106 - Tank can move to tile already occupied by invisible infantry

Issue - State: closed - Opened by ozkriff about 9 years ago - 16 comments
Labels: t-bug

#98 - Experiment with rust-clippy

Issue - State: open - Opened by ozkriff about 9 years ago - 7 comments
Labels: t-inquiry, p-low

#97 - Add PictureButton class

Issue - State: open - Opened by ozkriff about 9 years ago - 2 comments
Labels: t-feature

#68 - focus camera on event

Issue - State: open - Opened by ozkriff over 9 years ago - 1 comment

#28 - show selected unit stats in corner of the screen

Issue - State: open - Opened by ozkriff over 9 years ago - 3 comments
Labels: s-active

#25 - replays

Issue - State: open - Opened by ozkriff over 9 years ago - 1 comment
Labels: t-feature, s-active