Ecosyste.ms: Issues
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GitHub / openworm/skeletonextraction issues and pull requests
#91 - Making skeleton extraction very fast - maybe almost in real-time
Issue -
State: open - Opened by martinmadaras almost 10 years ago
- 2 comments
Labels: enhancement, ideas
#90 - Document the client side JS code
Issue -
State: closed - Opened by martinmadaras almost 10 years ago
Labels: wormsim
#89 - Refactor code so that three.js is as much as possible untouched
Issue -
State: closed - Opened by gidili almost 10 years ago
- 1 comment
Labels: wormsim
#88 - Load multiple models for all muscles and cuticle from different collada files
Issue -
State: closed - Opened by gidili almost 10 years ago
- 4 comments
Labels: wormsim
#87 - Is the COLLADA available in this repo?
Issue -
State: closed - Opened by slarson almost 10 years ago
- 3 comments
Labels: question
#86 - Try to change skinning matrices in tree.js in a way, that the code wont be inserted in tree.js, but in the html or another JS
Issue -
State: closed - Opened by martinmadaras almost 10 years ago
- 1 comment
Labels: task, wormsim
#85 - Split the openworm skeleton extraction data - all the source code in github, all the data in dropbox folder
Issue -
State: closed - Opened by martinmadaras almost 10 years ago
Labels: task, wormsim
#84 - Write pipeline description into the readme file on github
Issue -
State: closed - Opened by martinmadaras almost 10 years ago
Labels: task, wormsim
#83 - When exporting the muscle meshes and cuticle mesh, change the names and ids of the object in collada file according to the iterator - it might be problem when more objects have the same ID
Issue -
State: closed - Opened by martinmadaras almost 10 years ago
Labels: task, wormsim
#82 - The translation of the skeleton root has to be encoded in the skinning matrices for each timestep
Issue -
State: closed - Opened by martinmadaras almost 10 years ago
Labels: task, wormsim
#81 - Export new set of skinning matrices with stretching transformation included
Issue -
State: closed - Opened by martinmadaras almost 10 years ago
Labels: task, wormsim
#80 - Find out, if small changes of node positions (worm shaking) can be solved by segment stretching, or some quaternion post-processing has to be applied
Issue -
State: closed - Opened by martinmadaras almost 10 years ago
- 1 comment
Labels: task, wormsim
#79 - Export heuristic skinning weights to cuticle collada file
Issue -
State: closed - Opened by martinmadaras almost 10 years ago
Labels: task, wormsim
#78 - Implement exporting of skinning matrices composed of rotation and stretching
Issue -
State: closed - Opened by martinmadaras almost 10 years ago
Labels: task, wormsim
#77 - Modify JS client to work with more collada files - for cuticle and all the muscles
Issue -
State: closed - Opened by martinmadaras almost 10 years ago
- 1 comment
Labels: task, wormsim
#76 - Find problem with discontinuity of skinning weights
Issue -
State: open - Opened by martinmadaras almost 10 years ago
- 1 comment
Labels: enhancement, task, wormsim, ideas
#75 - Implement exporting of collada files for worm muscles - one file per muscle cell
Issue -
State: closed - Opened by martinmadaras almost 10 years ago
- 1 comment
Labels: task, wormsim
#74 - Modify collada exporter to export compact skinned meshes - with two timesteps only
Issue -
State: closed - Opened by martinmadaras almost 10 years ago
Labels: task, wormsim
#73 - Find out, what minimal changes need to be done in tree.js renderer in order to replace fake collada skinning matrices with streamed skinning matrices extracted from the simulation
Issue -
State: closed - Opened by martinmadaras almost 10 years ago
Labels: task, wormsim
#72 - Get rid of translation of the worm during the simulation
Issue -
State: closed - Opened by martinmadaras almost 10 years ago
- 1 comment
Labels: duplicate, task, wormsim
#71 - Use loaded transformation matrices and run the skinning animation in tree.js
Issue -
State: closed - Opened by martinmadaras almost 10 years ago
Labels: task, wormsim
#70 - Find out, what changes to transformation matrices need to be done in order to use them in collada loader
Issue -
State: closed - Opened by martinmadaras almost 10 years ago
Labels: task, wormsim
#69 - Perform computation of MSE between all pairs of timesteps and find the best animation loop
Issue -
State: closed - Opened by martinmadaras almost 10 years ago
- 1 comment
Labels: task
#68 - Calculate new skeletons and skinning data from new simulation data
Issue -
State: closed - Opened by martinmadaras almost 10 years ago
Labels: task, wormsim
#67 - Check the new simulation data - if they describe one close animation loop
Issue -
State: closed - Opened by martinmadaras almost 10 years ago
Labels: task, wormsim
#66 - Make changes in simulation data loading code in order to use different simulation data for skinning data extraction
Issue -
State: closed - Opened by martinmadaras almost 10 years ago
Labels: task, wormsim
#65 - Data with cuticle and muscles do not correspond, cuticle is rotating more than muscles ... therefore only timestep 0 can be used as a bindpose
Issue -
State: closed - Opened by martinmadaras about 10 years ago
- 3 comments
Labels: invalid, wormsim
#64 - Calculate local SDF values for each skeleton segment in each timestep and store the data in text file
Issue -
State: closed - Opened by martinmadaras about 10 years ago
Labels: task, wormsim
#63 - When everything is done, update/build SkeletonExtraction Openworm Wrapper and commit everything to github repo and data to dropbox
Issue -
State: closed - Opened by martinmadaras about 10 years ago
Labels: task, wormsim
#62 - Reconstuct the surface of each muscle cell and export muscle mesh with calculated skinning data into Colada file
Issue -
State: closed - Opened by martinmadaras about 10 years ago
Labels: task, wormsim
#61 - Create a dropbox folder and github folder with all the data needed for skinning animation
Issue -
State: closed - Opened by martinmadaras about 10 years ago
Labels: task, wormsim
#60 - Load streamed transformation matrices and use them in colladaLoader.js
Issue -
State: closed - Opened by martinmadaras about 10 years ago
- 1 comment
Labels: duplicate, task, wormsim
#59 - Calculate muscle skinning weights using projection in inward normal direction into cuticle triangulation
Issue -
State: open - Opened by martinmadaras about 10 years ago
- 1 comment
Labels: enhancement, wormsim, ideas
#58 - Apply inverse skinning on muscle particles in order to meassure the stretching coefficient of each muscle cell
Issue -
State: closed - Opened by martinmadaras about 10 years ago
Labels: duplicate
#57 - Apply inverse skinning on muscle particles in order to meassure the stretching coefficient of each muscle cell and cuticle
Issue -
State: open - Opened by martinmadaras about 10 years ago
- 1 comment
Labels: enhancement, task, wormsim, ideas
#56 - What has to be send to the client
Issue -
State: closed - Opened by martinmadaras about 10 years ago
- 2 comments
Labels: design, wormsim
#55 - Implement extraction of skinning weights for muscle cells in order to apply cuticle skinning on muscles
Issue -
State: closed - Opened by martinmadaras about 10 years ago
Labels: task, wormsim
#54 - Apply skinning algorithm of cuticle to muscle cells
Issue -
State: closed - Opened by martinmadaras about 10 years ago
Labels: task, wormsim
#53 - Test whole skeleton extraction and skinning pipeline with more twisted cuticle as a bindpose mesh
Issue -
State: closed - Opened by martinmadaras about 10 years ago
- 5 comments
Labels: task, wormsim
#52 - Visualize skinning of muscle cells using both, cuticle and muscle transformations
Issue -
State: closed - Opened by martinmadaras about 10 years ago
- 1 comment
Labels: task, wormsim
#51 - Visualize simulation of muscle cells
Issue -
State: closed - Opened by martinmadaras about 10 years ago
Labels: task, wormsim
#50 - Modify skeleton extraction, to produce skeleton segments with exactly the same length
Issue -
State: closed - Opened by martinmadaras about 10 years ago
- 1 comment
Labels: task, wormsim
#49 - Evaluate the skinning with different number of skeleton segments, eg. 10,20,30 ...
Issue -
State: closed - Opened by martinmadaras about 10 years ago
Labels: task, wormsim
#48 - Create script that call wrapper method to loads particle positions for each timestep and export its transformation from bind pose skeleton
Issue -
State: closed - Opened by martinmadaras about 10 years ago
Labels: task, wormsim
#47 - There is some memory leak in SDF library. It crashes after 12 timesteps (it leaks about 100MB per ts). For now, workaround is to call exe several times from script.
Issue -
State: open - Opened by martinmadaras about 10 years ago
- 1 comment
Labels: enhancement, task, wormsim, ideas
#46 - Implement binary search to find optimal threshold for median merging to produce the same number of skeleton segments in each timestep of simulation
Issue -
State: closed - Opened by martinmadaras about 10 years ago
Labels: task, wormsim
#45 - Debug, why SDF lib is returning wrong normals after recalculation
Issue -
State: closed - Opened by martinmadaras about 10 years ago
Labels: duplicate, task, wormsim
#44 - Find out why SDF compuation gives different arrangment of values for ''assimp scene'' and '''vertex array'
Issue -
State: closed - Opened by martinmadaras about 10 years ago
- 1 comment
Labels: task, wormsim
#43 - Investigate, if it is needed to use skeleton matching to match skeletons with different number of segments
Issue -
State: closed - Opened by martinmadaras about 10 years ago
- 1 comment
Labels: task, wormsim
#42 - Export transformation matrices of all worm skeleton nodes for whole simulation sequence
Issue -
State: closed - Opened by martinmadaras about 10 years ago
Labels: task, wormsim
#41 - Implement extraction of transformation matrices between different muscles skeletons
Issue -
State: closed - Opened by martinmadaras about 10 years ago
- 1 comment
Labels: task, wormsim
#40 - Implement extraction of muscles skeleton using PCA of the muscle particles positions
Issue -
State: closed - Opened by martinmadaras over 10 years ago
Labels: task, wormsim
#39 - Implement extraction of muscles skeleton using AABB bounding box of the muscle particles
Issue -
State: closed - Opened by martinmadaras over 10 years ago
Labels: duplicate, task, wormsim
#38 - Modify skeleton extraction algorithm to produce skeleton along whole cuticle body, without the gaps in the front and in the back of the cuticle
Issue -
State: open - Opened by martinmadaras over 10 years ago
Labels: enhancement, task, wormsim, ideas
#37 - Merge SkeletonExtensions functions with OpenWorm wrapper functions
Issue -
State: closed - Opened by martinmadaras over 10 years ago
Labels: task, wormsim
#36 - Add all the modified skinning functionality into gepetto WebGL rendering
Issue -
State: closed - Opened by martinmadaras over 10 years ago
Labels: duplicate, task, wormsim
#35 - Modify ColladaLoader.js to work with muscles and muscle bones
Issue -
State: closed - Opened by martinmadaras over 10 years ago
- 1 comment
Labels: duplicate, task, wormsim
#34 - Perform higher level evaluation of skinning weights based on skinning algorithm
Issue -
State: closed - Opened by martinmadaras over 10 years ago
Labels: task, wormsim
#33 - Extend importer of worm particles and Collada exporter to work with muscle particles
Issue -
State: closed - Opened by martinmadaras over 10 years ago
Labels: task, wormsim
#32 - Extend importer of worm particles and Collada exporter to work with muscle particles
Issue -
State: closed - Opened by martinmadaras over 10 years ago
Labels: duplicate
#31 - Mistake
Issue -
State: closed - Opened by tarelli over 10 years ago
#30 - It might be suitable dynamically change tesselation of the skeleton during the skinning animation
Issue -
State: open - Opened by martinmadaras over 10 years ago
Labels: enhancement, wormsim, ideas
#29 - Later, the contraction of muscles should contract also surface of the cuticle
Issue -
State: closed - Opened by martinmadaras over 10 years ago
Labels: task, wormsim
#28 - Calculate and visualize the error between the simulation and skinned animation
Issue -
State: closed - Opened by martinmadaras over 10 years ago
Labels: task
#27 - Extract muscle cells position
Issue -
State: closed - Opened by tarelli over 10 years ago
- 2 comments
#26 - Modify computation of the closest skeleton bones that control vertex in GDSW
Issue -
State: closed - Opened by martinmadaras over 10 years ago
Labels: task
#25 - Enhence SDF skeleton extraction to produce skeletons with more segments
Issue -
State: closed - Opened by martinmadaras over 10 years ago
- 1 comment
Labels: task
#24 - Modify skinning matrices passed to shaders to be able stretch muscle particles along the bone using bone TNB matrix
Issue -
State: closed - Opened by martinmadaras over 10 years ago
- 1 comment
Labels: task, wormsim
#23 - Implement extraction of muscles skeleton using AABB bounding box of the muscle particles
Issue -
State: closed - Opened by martinmadaras over 10 years ago
Labels: duplicate, task, wormsim
#22 - Optimize Floyd-Warshall algorithm computed on worm cuticle surface used for computation of skinning weights
Issue -
State: closed - Opened by martinmadaras over 10 years ago
Labels: task
#21 - Finalize OpenWorm Skeleton Extraction wrapper with SDF extraction algorihm
Issue -
State: closed - Opened by martinmadaras over 10 years ago
Labels: task
#20 - Implement SDF skeleton extraction as a library and use it in openworm skeleton extraction wrapper + merge LBSE and LBSEU
Issue -
State: closed - Opened by martinmadaras over 10 years ago
#19 - Analyse animation of muscle cells
Issue -
State: closed - Opened by tarelli over 10 years ago
- 1 comment
Labels: task, wormsim
#18 - Visualization of skinning weights on the surface of the worm
Issue -
State: closed - Opened by martinmadaras over 10 years ago
Labels: task, wormsim
#17 - Implement OpenGL preview of exported worm cuticle simulation
Issue -
State: closed - Opened by martinmadaras over 10 years ago
Labels: task, wormsim
#16 - Implement OpenGL skinning for worm cuticle, extracted skeleton and transformation sequence
Issue -
State: closed - Opened by martinmadaras over 10 years ago
Labels: task, wormsim
#15 - Unclear language in README
Issue -
State: closed - Opened by MichaelCurrie over 10 years ago
- 2 comments
#14 - Implement export of whole skinning animation into Collada exporter
Issue -
State: open - Opened by martinmadaras over 10 years ago
- 1 comment
Labels: wormsim, ideas
#13 - Try Shape Diameter Function for extraction of worm skeleton
Issue -
State: closed - Opened by martinmadaras over 10 years ago
Labels: task, wormsim
#12 - Solve memory leaks in skeletonExtraction/LBSE_lib
Issue -
State: closed - Opened by martinmadaras over 10 years ago
- 1 comment
Labels: task
#11 - Analyze ColladaLoader.js, which changes are needed to stream the Collada animation
Issue -
State: closed - Opened by martinmadaras over 10 years ago
- 1 comment
Labels: task, wormsim
#10 - Add gitignore file targeted at Visual Studio
Issue -
State: closed - Opened by JimHokanson over 10 years ago
- 1 comment
#9 - Create wrapper object for skeleton extraction demo
Issue -
State: closed - Opened by martinmadaras over 10 years ago
Labels: task, wormsim
#8 - Create loader for worm particles and membrane triangulation
Issue -
State: closed - Opened by martinmadaras over 10 years ago
Labels: task, wormsim
#7 - Create exporter of rotation matrices / quaternions from skeletons
Issue -
State: closed - Opened by martinmadaras over 10 years ago
Labels: task, wormsim
#6 - Evaluate quality of skinning weights
Issue -
State: closed - Opened by tarelli over 10 years ago
Labels: task, wormsim
#5 - Test skeleton extraction pipeline with connectivity info
Issue -
State: closed - Opened by tarelli over 10 years ago
Labels: wormsim
#4 - Create Collada exporter for Skeleton extraction prototype
Issue -
State: closed - Opened by tarelli over 10 years ago
Labels: task, wormsim
#3 - Extract library from thesis
Issue -
State: closed - Opened by tarelli over 10 years ago
Labels: wormsim
#2 - Populate README file
Issue -
State: closed - Opened by tarelli over 10 years ago
Labels: task, wormsim
#1 - Create cards for skeleton extraction plan
Issue -
State: closed - Opened by tarelli over 10 years ago
Labels: task, wormsim