Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / o3de/o3de-multiplayersample issues and pull requests
#100 - MultiplayerSample asserts on every tick when spawning "AI entities" from "Entity Spawner"
Issue -
State: closed - Opened by amznestebanpapp almost 3 years ago
#100 - MultiplayerSample asserts on every tick when spawning "AI entities" from "Entity Spawner"
Issue -
State: closed - Opened by amznestebanpapp almost 3 years ago
#99 - AI spawner fix, marking entities autonomous
Pull Request -
State: closed - Opened by SelfishOlex almost 3 years ago
Labels: sig/network
#98 - Adapts to new template
Pull Request -
State: closed - Opened by amznestebanpapp almost 3 years ago
- 1 comment
#97 - [bug] MultiplayerSample not building on Linux due to compiler detection issues
Issue -
State: closed - Opened by lmbr-pip almost 3 years ago
Labels: kind/bug
#96 - Merged `stabilization/2110` to `main`
Pull Request -
State: closed - Opened by cgalvan almost 3 years ago
#96 - Merged `stabilization/2110` to `main`
Pull Request -
State: closed - Opened by cgalvan almost 3 years ago
#95 - Merge stabilization/2110 for o3de-multiplayersample
Pull Request -
State: closed - Opened by junbo75 almost 3 years ago
Labels: sig/network
#95 - Merge stabilization/2110 for o3de-multiplayersample
Pull Request -
State: closed - Opened by junbo75 almost 3 years ago
Labels: sig/network
#94 - MultiplayerSample became unresponsive on Android
Issue -
State: closed - Opened by junbo75 almost 3 years ago
- 4 comments
Labels: help wanted, question, sig/network
#94 - MultiplayerSample became unresponsive on Android
Issue -
State: closed - Opened by junbo75 almost 3 years ago
- 4 comments
Labels: help wanted, question, sig/network
#93 - Merged over client.cfg/server.cfg and related docs, from dev to stab/2110
Pull Request -
State: closed - Opened by SelfishOlex almost 3 years ago
Labels: sig/network
#93 - Merged over client.cfg/server.cfg and related docs, from dev to stab/2110
Pull Request -
State: closed - Opened by SelfishOlex almost 3 years ago
Labels: sig/network
#92 - Merged over client.cfg/server.cfg and related docs.
Pull Request -
State: closed - Opened by SelfishOlex almost 3 years ago
Labels: sig/network
#91 - Merge stabilization/2110
Pull Request -
State: closed - Opened by amzn-tommy almost 3 years ago
Labels: sig/network
#91 - Merge stabilization/2110
Pull Request -
State: closed - Opened by amzn-tommy almost 3 years ago
Labels: sig/network
#90 - Add default cvar to enable ctrl-g experience with multiplayer support in the Editor
Issue -
State: closed - Opened by SelfishOlex almost 3 years ago
- 3 comments
Labels: kind/feature, good first issue, sig/network
#90 - Add default cvar to enable ctrl-g experience with multiplayer support in the Editor
Issue -
State: closed - Opened by SelfishOlex almost 3 years ago
- 3 comments
Labels: kind/feature, good first issue, sig/network
#89 - Add links to the play-in-editor guide and linux setup
Pull Request -
State: closed - Opened by lmbr-pip almost 3 years ago
Labels: documentation
#89 - Add links to the play-in-editor guide and linux setup
Pull Request -
State: closed - Opened by lmbr-pip almost 3 years ago
Labels: documentation
#88 - SpawnIfAuthority Scriptcanvas Fix
Pull Request -
State: closed - Opened by AMZN-Gene about 3 years ago
#88 - SpawnIfAuthority Scriptcanvas Fix
Pull Request -
State: closed - Opened by AMZN-Gene about 3 years ago
#87 - Merge `stabilization/2110` as of `861e63d` into `development`
Pull Request -
State: closed - Opened by NicholasVanSickle about 3 years ago
#87 - Merge `stabilization/2110` as of `861e63d` into `development`
Pull Request -
State: closed - Opened by NicholasVanSickle about 3 years ago
#86 - NvCloth and Blast gems define the server target and are built for the dedicated server
Issue -
State: open - Opened by junbo75 about 3 years ago
- 4 comments
Labels: kind/bug, help wanted
#86 - NvCloth and Blast gems define the server target and are built for the dedicated server
Issue -
State: open - Opened by junbo75 about 3 years ago
- 4 comments
Labels: kind/bug, help wanted
#85 - Add GameLift integration for the MultiplayerSample
Pull Request -
State: closed - Opened by junbo75 about 3 years ago
- 4 comments
#85 - Add GameLift integration for the MultiplayerSample
Pull Request -
State: closed - Opened by junbo75 about 3 years ago
- 4 comments
#84 - Fixed casing of all .fbx.assetinfo files to match their .fbx
Pull Request -
State: closed - Opened by moraaar about 3 years ago
#84 - Fixed casing of all .fbx.assetinfo files to match their .fbx
Pull Request -
State: closed - Opened by moraaar about 3 years ago
#83 - Added server.cfg and client.cfg to the project
Pull Request -
State: closed - Opened by SelfishOlex about 3 years ago
Labels: sig/network
#83 - Added server.cfg and client.cfg to the project
Pull Request -
State: closed - Opened by SelfishOlex about 3 years ago
Labels: sig/network
#82 - Controller fixes
Pull Request -
State: closed - Opened by kberg0 about 3 years ago
#82 - Controller fixes
Pull Request -
State: closed - Opened by kberg0 about 3 years ago
#81 - Merging over linux readme and jenkins changes to stab/2110 from dev
Pull Request -
State: closed - Opened by SelfishOlex about 3 years ago
Labels: sig/network
#81 - Merging over linux readme and jenkins changes to stab/2110 from dev
Pull Request -
State: closed - Opened by SelfishOlex about 3 years ago
Labels: sig/network
#80 - Added Linux readme
Pull Request -
State: closed - Opened by SelfishOlex about 3 years ago
Labels: sig/network
#80 - Added Linux readme
Pull Request -
State: closed - Opened by SelfishOlex about 3 years ago
Labels: sig/network
#79 - [ServerLauncher] Server launcher couldn't start due to the missing CrySystem.dll
Issue -
State: closed - Opened by junbo75 about 3 years ago
- 3 comments
Labels: kind/bug
#79 - [ServerLauncher] Server launcher couldn't start due to the missing CrySystem.dll
Issue -
State: closed - Opened by junbo75 about 3 years ago
- 3 comments
Labels: kind/bug
#78 - Fix for the release build of o3de-multiplayersample
Pull Request -
State: closed - Opened by SelfishOlex about 3 years ago
Labels: sig/network
#78 - Fix for the release build of o3de-multiplayersample
Pull Request -
State: closed - Opened by SelfishOlex about 3 years ago
Labels: sig/network
#77 - Linux fixes for o3de-multiplayersample from stab/2110 to dev branch
Pull Request -
State: closed - Opened by SelfishOlex about 3 years ago
Labels: sig/network
#77 - Linux fixes for o3de-multiplayersample from stab/2110 to dev branch
Pull Request -
State: closed - Opened by SelfishOlex about 3 years ago
Labels: sig/network
#76 - Added jenkinsfile
Pull Request -
State: closed - Opened by SelfishOlex about 3 years ago
Labels: sig/network
#75 - o3de-multiplayersample project fails to configure
Issue -
State: closed - Opened by LB-MateuszSzweda about 3 years ago
- 4 comments
Labels: kind/bug, invalid, question
#75 - o3de-multiplayersample project fails to configure
Issue -
State: closed - Opened by LB-MateuszSzweda about 3 years ago
- 4 comments
Labels: kind/bug, invalid, question
#74 - Linux compilation fixes
Pull Request -
State: closed - Opened by SelfishOlex about 3 years ago
Labels: sig/network
#74 - Linux compilation fixes
Pull Request -
State: closed - Opened by SelfishOlex about 3 years ago
Labels: sig/network
#73 - Bug: Build issue due to missing EditorMaterialSystemsComponent
Issue -
State: closed - Opened by decryptedchaos about 3 years ago
- 7 comments
Labels: kind/bug, question
#73 - Bug: Build issue due to missing EditorMaterialSystemsComponent
Issue -
State: closed - Opened by decryptedchaos about 3 years ago
- 7 comments
Labels: kind/bug, question
#72 - Missing file MultiplayerSample.GameLauncher
Issue -
State: closed - Opened by burgil about 3 years ago
#72 - Missing file MultiplayerSample.GameLauncher
Issue -
State: closed - Opened by burgil about 3 years ago
#71 - Network ai migration
Pull Request -
State: closed - Opened by kberg0 about 3 years ago
#71 - Network ai migration
Pull Request -
State: closed - Opened by kberg0 about 3 years ago
#70 - Add MPS reflection of Stick/MouseAxis
Pull Request -
State: closed - Opened by AMZN-puvvadar about 3 years ago
#70 - Add MPS reflection of Stick/MouseAxis
Pull Request -
State: closed - Opened by AMZN-puvvadar about 3 years ago
#69 - Missing Cvar information for getting the server when in Play-in-Editor (PIE) mode
Issue -
State: closed - Opened by Ugbot about 3 years ago
- 1 comment
Labels: documentation
#69 - Missing Cvar information for getting the server when in Play-in-Editor (PIE) mode
Issue -
State: closed - Opened by Ugbot about 3 years ago
- 1 comment
Labels: documentation
#68 - Update autogen cmake to accomodate relocated jinja in MP Gem
Pull Request -
State: closed - Opened by AMZN-puvvadar about 3 years ago
#68 - Update autogen cmake to accomodate relocated jinja in MP Gem
Pull Request -
State: closed - Opened by AMZN-puvvadar about 3 years ago
#67 - Update NetworkAnimationComponent pre render hooks
Pull Request -
State: closed - Opened by AMZN-puvvadar about 3 years ago
#67 - Update NetworkAnimationComponent pre render hooks
Pull Request -
State: closed - Opened by AMZN-puvvadar about 3 years ago
#66 - LYN6610 Rename Multiplayer Components
Pull Request -
State: closed - Opened by AMZN-Gene about 3 years ago
- 2 comments
#65 - Updated the @assets@ alias to be @projectproductassets@
Pull Request -
State: closed - Opened by lemonade-dm about 3 years ago
#65 - Updated the @assets@ alias to be @projectproductassets@
Pull Request -
State: closed - Opened by lemonade-dm about 3 years ago
#64 - Move Multiplayer Sample Components into Multiplayer Gem
Pull Request -
State: closed - Opened by AMZN-Gene about 3 years ago
Labels: sig/network
#64 - Move Multiplayer Sample Components into Multiplayer Gem
Pull Request -
State: closed - Opened by AMZN-Gene about 3 years ago
Labels: sig/network
#63 - Moving rewind out of WASD into NetworkCharacter::TryMove
Pull Request -
State: closed - Opened by AMZN-Gene about 3 years ago
Labels: sig/network
#62 - Implement initial performance test harness
Pull Request -
State: closed - Opened by jeremyong-az about 3 years ago
- 1 comment
#62 - Implement initial performance test harness
Pull Request -
State: closed - Opened by jeremyong-az about 3 years ago
- 1 comment
#61 - Updated the MultiplayerSample `ly_enable_gems` call to remove the deprecated arguments
Pull Request -
State: closed - Opened by lemonade-dm about 3 years ago
#61 - Updated the MultiplayerSample `ly_enable_gems` call to remove the deprecated arguments
Pull Request -
State: closed - Opened by lemonade-dm about 3 years ago
#60 - Various fixes and improvements to multiplayer weapons
Pull Request -
State: closed - Opened by kberg0 about 3 years ago
#60 - Various fixes and improvements to multiplayer weapons
Pull Request -
State: closed - Opened by kberg0 about 3 years ago
#59 - Multiplayer weapons
Pull Request -
State: closed - Opened by kberg0 about 3 years ago
#59 - Multiplayer weapons
Pull Request -
State: closed - Opened by kberg0 about 3 years ago
#58 - Removed weapon cylinder type as it's not supported by physics at the …
Pull Request -
State: closed - Opened by SergeyAMZN about 3 years ago
Labels: sig/network
#58 - Removed weapon cylinder type as it's not supported by physics at the …
Pull Request -
State: closed - Opened by SergeyAMZN about 3 years ago
Labels: sig/network
#57 - fix for some unused variables/captures
Pull Request -
State: closed - Opened by amznestebanpapp about 3 years ago
#57 - fix for some unused variables/captures
Pull Request -
State: closed - Opened by amznestebanpapp about 3 years ago
#56 - Replace Lumberyard Beaver preview image with default O3DE image
Pull Request -
State: closed - Opened by AMZN-nggieber about 3 years ago
#56 - Replace Lumberyard Beaver preview image with default O3DE image
Pull Request -
State: closed - Opened by AMZN-nggieber about 3 years ago
#55 - Added support for physics scene queries in the weapon system
Pull Request -
State: closed - Opened by SergeyAMZN about 3 years ago
Labels: sig/network
#54 - Remove references involving IFilteredEntityManager
Pull Request -
State: closed - Opened by AMZN-puvvadar about 3 years ago
Labels: sig/network
#54 - Remove references involving IFilteredEntityManager
Pull Request -
State: closed - Opened by AMZN-puvvadar about 3 years ago
Labels: sig/network
#53 - MultiplayerSample Main Branch Doesn't Compile
Issue -
State: closed - Opened by AMZN-Gene about 3 years ago
Labels: sig/network
#53 - MultiplayerSample Main Branch Doesn't Compile
Issue -
State: closed - Opened by AMZN-Gene about 3 years ago
Labels: sig/network
#52 - fix for w4018
Pull Request -
State: closed - Opened by amznestebanpapp over 3 years ago
#52 - fix for w4018
Pull Request -
State: closed - Opened by amznestebanpapp over 3 years ago
#51 - Choppy camera
Issue -
State: closed - Opened by Shatur over 3 years ago
- 2 comments
#51 - Choppy camera
Issue -
State: closed - Opened by Shatur over 3 years ago
- 2 comments
#50 - Materials broken
Issue -
State: closed - Opened by Shatur over 3 years ago
- 3 comments
Labels: kind/bug
#49 - Suggested command-line arguments have no effect
Issue -
State: closed - Opened by Shatur over 3 years ago
- 2 comments
Labels: kind/bug, documentation
#49 - Suggested command-line arguments have no effect
Issue -
State: closed - Opened by Shatur over 3 years ago
- 2 comments
Labels: kind/bug, documentation
#48 - Add NetworkedHealthComponent and NetworkRandomComponent
Pull Request -
State: closed - Opened by AMZN-puvvadar over 3 years ago
- 1 comment
Labels: sig/network
#48 - Add NetworkedHealthComponent and NetworkRandomComponent
Pull Request -
State: closed - Opened by AMZN-puvvadar over 3 years ago
- 1 comment
Labels: sig/network
#47 - [WIP] SIG/Network - NetworkTraceComponent to trace client and server positions in client debug overlay
Pull Request -
State: closed - Opened by SelfishOlex over 3 years ago
- 1 comment
Labels: sig/network
#47 - [WIP] SIG/Network - NetworkTraceComponent to trace client and server positions in client debug overlay
Pull Request -
State: closed - Opened by SelfishOlex over 3 years ago
- 1 comment
Labels: sig/network
#46 - Weapons are now marginally functional, can aim and shoot and stuff replicates over the network
Pull Request -
State: closed - Opened by kberg0 over 3 years ago