Ecosyste.ms: Issues

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GitHub / nvpro-samples/vk_raytrace issues and pull requests

#30 - Correct name of member variable m_stbWrapper of class SBTWrapper

Pull Request - State: closed - Opened by AdaDoom3 9 months ago - 4 comments

#29 - Change settings panel

Issue - State: closed - Opened by tigrazone 10 months ago - 1 comment

#28 - strange output to console on Windows

Issue - State: closed - Opened by tigrazone 10 months ago - 7 comments

#27 - Which sun&sky model is used?

Issue - State: closed - Opened by tigrazone about 1 year ago - 1 comment

#26 - [Question] how "Remove banding" code works?

Issue - State: closed - Opened by tigrazone about 1 year ago - 10 comments

#25 - Cant link with nvml.lib(nvml.dll) with VS2022

Issue - State: open - Opened by pcarret over 1 year ago - 3 comments

#24 - How to build from source on MSYS2 MINGW64?

Issue - State: closed - Opened by ghost over 1 year ago - 4 comments

#22 - fix bugs

Pull Request - State: closed - Opened by IwakuraRein about 2 years ago - 2 comments

#21 - fix bugs

Pull Request - State: closed - Opened by IwakuraRein about 2 years ago - 1 comment

#20 - Update sample_gui.cpp

Pull Request - State: closed - Opened by IwakuraRein about 2 years ago - 1 comment

#19 - https://github.com/Taehan-Kim/AppSlate.git

Issue - State: closed - Opened by llsilva66 over 2 years ago - 1 comment

#18 - black edges occur when zoom in

Issue - State: closed - Opened by f1shel over 2 years ago - 3 comments

#17 - is eStore image are float or int format

Issue - State: closed - Opened by tigrazone almost 3 years ago - 2 comments

#16 - error compiling rgen shader:

Issue - State: closed - Opened by pprabhu78 almost 3 years ago - 2 comments

#15 - Unused functions in shaders/punctual.glsl

Issue - State: closed - Opened by tigrazone almost 3 years ago - 1 comment

#14 - how rayquery variant works?

Issue - State: closed - Opened by tigrazone about 3 years ago - 1 comment

#14 - how rayquery variant works?

Issue - State: closed - Opened by tigrazone about 3 years ago - 1 comment

#13 - bugs in pathtrace.glsl

Issue - State: closed - Opened by bacTlink about 3 years ago - 3 comments

#12 - Device adaptation

Pull Request - State: closed - Opened by BobLChen over 3 years ago - 1 comment

#11 - Device adaptation

Pull Request - State: closed - Opened by BobLChen over 3 years ago

#10 - Device adaptation

Pull Request - State: closed - Opened by BobLChen over 3 years ago

#9 - Incorrect clone command in README.md

Issue - State: closed - Opened by pixnblox over 3 years ago - 1 comment

#8 - Minor tweaks towards supporting compiling the samples with `VS2015`

Pull Request - State: closed - Opened by missmah over 3 years ago - 2 comments

#7 - `#include <cmath>` first, to avoid `#define _USE_MATH_DEFINES` being …

Pull Request - State: closed - Opened by missmah over 3 years ago - 1 comment

#6 - Supportted GPU

Issue - State: closed - Opened by cybergamechanger almost 4 years ago - 3 comments

#5 - CMakeLists.txt Target Link Libraries Incomplete

Issue - State: closed - Opened by chrisdonlan almost 4 years ago - 1 comment

#4 - #include <thread> -- header is missing

Issue - State: closed - Opened by chrisdonlan almost 4 years ago - 1 comment

#3 - cfgmgr32.h is a windows-specific header file preventing compilation in Linux

Issue - State: closed - Opened by chrisdonlan almost 4 years ago - 2 comments

#2 - Error Compiling the Shaders

Issue - State: closed - Opened by chrisdonlan almost 4 years ago - 7 comments

#1 - Hangs with non-beta NV driver v460.79 and Vulkan SDK 1.2.162.0

Issue - State: closed - Opened by BattleAxeVR almost 4 years ago - 5 comments